Am Sonntag, 5. November 2006 12:10 schrieb Per Inge Mathisen: > On 11/4/06, Roman <[EMAIL PROTECTED]> wrote: > > Patch by Watermelon: Droid Multi-Turret Support > > I had to try this one out, and it is quite funny. It makes building > big droids much more interesting. > > However, there is no documentation of how this works. I had to cheat > all techs to see it by trial and error. Does it require a specific > tech? It looks like it is either one turret or three, and none with > limit of two? I had that problem, too. I think it is enough if you reasearch a heavy body (Python?).
> HP bar disappears when all guns are firing. Some of the > vehicles look a bit too funny, and the droid names are not quite > right. I got some crashes, but they might be unrelated. > > Has this been discussed somewhere? What about game balance? Is there a > reason for the player not to add as many weapons as possible? Won't > this mean that rock-paper-scissors disappears for large vehicles, as > they can attack anything really well? Yes game balance is very probably down the drain... :( We need to fix/limit this for 2.1... Especially the multiple different turrets caused me a headache, too. Discussion took place in the forums: http://wz2100.net/forum/index.php?topic=115.0 --Dennis
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