On Sun, 05 Nov 2006 06:22:31 -0500 Dennis Schridde <[EMAIL PROTECTED]> wrote: >Am Sonntag, 5. November 2006 12:10 schrieb Per Inge Mathisen: >> On 11/4/06, Roman <[EMAIL PROTECTED]> wrote: >> > Patch by Watermelon: Droid Multi-Turret Support >> >> I had to try this one out, and it is quite funny. It makes >building >> big droids much more interesting. >> >> However, there is no documentation of how this works. I had to >cheat >> all techs to see it by trial and error. Does it require a >specific >> tech? It looks like it is either one turret or three, and none >with >> limit of two? >I had that problem, too. >I think it is enough if you reasearch a heavy body (Python?). > >> HP bar disappears when all guns are firing. Some of the >> vehicles look a bit too funny, and the droid names are not quite >> right. I got some crashes, but they might be unrelated. >> >> Has this been discussed somewhere? What about game balance? Is >there a >> reason for the player not to add as many weapons as possible? >Won't >> this mean that rock-paper-scissors disappears for large >vehicles, as >> they can attack anything really well? >Yes game balance is very probably down the drain... :( >We need to fix/limit this for 2.1... Especially the multiple >different turrets >caused me a headache, too. > >Discussion took place in the forums: >http://wz2100.net/forum/index.php?topic=115.0 > >--Dennis This is MP only stuff right? Or does this apply to SP? I haven't had the chance to download it and check.
I hope it is MP only, and not SP, since balance of the SP game was pretty good. Concerned about your privacy? Instantly send FREE secure email, no account required http://www.hushmail.com/send?l=480 Get the best prices on SSL certificates from Hushmail https://www.hushssl.com?l=485 _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
