On Sun, 05 Nov 2006 06:22:31 -0500 Dennis Schridde 
<[EMAIL PROTECTED]> wrote:
>Am Sonntag, 5. November 2006 12:10 schrieb Per Inge Mathisen:
>> On 11/4/06, Roman <[EMAIL PROTECTED]> wrote:
>> > Patch by Watermelon: Droid Multi-Turret Support
>>
>> I had to try this one out, and it is quite funny. It makes 
>building
>> big droids much more interesting.
>>
>> However, there is no documentation of how this works. I had to 
>cheat
>> all techs to see it by trial and error. Does it require a 
>specific
>> tech? It looks like it is either one turret or three, and none 
>with
>> limit of two?
>I had that problem, too.
>I think it is enough if you reasearch a heavy body (Python?).
>
>> HP bar disappears when all guns are firing. Some of the 
>> vehicles look a bit too funny, and the droid names are not quite
>> right. I got some crashes, but they might be unrelated.
>>
>> Has this been discussed somewhere? What about game balance? Is 
>there a
>> reason for the player not to add as many weapons as possible? 
>Won't
>> this mean that rock-paper-scissors disappears for large 
>vehicles, as
>> they can attack anything really well?
>Yes game balance is very probably down the drain... :(
>We need to fix/limit this for 2.1... Especially the multiple 
>different turrets 
>caused me a headache, too.
>
>Discussion took place in the forums: 
>http://wz2100.net/forum/index.php?topic=115.0
>
>--Dennis
This is MP only stuff right?  Or does this apply to SP?  I haven't 
had the chance to download it and check.

I hope it is MP only, and not SP, since balance of the SP game was 
pretty good.






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