Follow-up Comment #16, bug #23345 (project wesnoth):
> far more easy rather than look throught all my add on files for events
name=prestart and rename them.
It should not be hard to do issue commands like "replace all 'prestart' with
'rodrigo_prestart' in folder 'some_extra_events' and 'more_extra_events'" and
then proofreadong the replacements.
> I am just doing what looks more comfortable and clean..
I do not think the other way would be unclean. I do not say it is bad to do it
this way but because there are other nearly as easy ways to do it i do not
think this is a big reason to keep it.
> I am also using a preload event as part of my add-on "Music" to force the
playlist to change to a user-chosen default one on scenario load. A prestart
event won't work, since it will only change the playlist on the first load and
not any subsequent loads.
I thought the playlist was persitent in savefiles, so why do you need to reset
it when reloading a game?
> It's also used to get any global variables that may have changed since the
scenario was last loaded as well as compatibility updates when persistent data
structures change between versions of the add-on.
This sounds like like would cause OOS (depends on how the global variables are
used though).
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