On Fri, Jan 27, 2012 at 11:16:12 +0100, Fabian Mueller <[email protected]> wrote: > But replaying a bunch of scenarios in which you actually did well > just because the first in the row went bad is more of a pain. > And still it doesn't solve the problem that recalling veterans is > the best way to go isn't solved by doing so.
This doesn't sound correct. If you did well in the earlier scenarios, you should be well positioned to do well in the current one. The issue is when you win the scenarios without doing well. I noticed that you mentioned about developing a mix of units good for a particular scenario but having problems later when you needed upgraded units that weren't in that mix. That seems like a mistake from the get go. Players should be trying to develop a mix of upgraded units right from the first scenario even ones that aren't optimized for those scenarios in order to give you flexibility later. I am also not convinced of you claim of being locked into upgraded units when you don't have enough gold. Even though the cost of recalling upgraded units is comparable to recruiting new ones, they are a lot more expensive to maintain. I have been able to win gold tight scenarios with mostly fresh recruits when I couldn't using mostly recalled upgrades. (I didn't like having to let units get killed, but that was necessary in order to win.) _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
