On 01/27/2012 10:25 PM, Gabriel Morin wrote:
Ok, after reading the walls of texts and actually starting to answer
one of them point by point, I think I understand better where Fendrin
is coming from.
The issue he's complaining about is that once a campaign reaches a
certain difficulty, i.e. you're facing exclusively lvl 3 units, it's
extremely hard to bring fresh recruits into the mix to diversify your
army or replace losses. That's because:
* Lvl 1 units are damn hard to protect in such an environment
* With the pitiful amount of damage they do, you'll likely end up
putting your high-level units at risk when trying to give the
greenhorn a kill
* Units tend to take several scenarios to level. This means that
you'll need to recall that lvl 1 /almost leveled/ Spearman instead
of the badass Elven Avenger, *for the same price*. If you're
leveling 2-4 units at a time, as you should to take into account
losses, this cripples your army quite a bit.
Fendrin's proposal would make recalling weaker units to level them up
a more interesting proposal.
This said I'm not fully convinced, since it seems to me that the
campaign/scenario should be designed so that if you play moderately
well, you should have leftover gold to recall outlier units without
crippling your main strike force. That, plus lower-level units are
*already *less expensive to field because of the support costs. Those
can weigh in much more than the initial recall costs, especially if
the scenario is long or there are few villages.
Contrary to what Fendrin is saying, I think the ability to change
difficulty level mid-campaign is relevent: if you really get stuck
without a good gold margin, just lower the difficulty one or two
notches, use that to get more gold, and up the challenge once you're
ready for it.
Sorry, if I failed to bring in my opinion more understandable, I do
support the idea of changing campaign difficulty at all.
Please fill a feature request against me and I will implement it very soon.
It's just that it doesn't fix (all) my concerns.
I will try to express them in more detail, again my mistake.
I will try by writing it down in German first and searching for a
professional translator at my university.
-----
On another note, I definitely stand more with David than Boucman on
the issue of campaign gameplay. Yes, it's fun to have your success in
one scenario affect the following ones. You can lose the campaign by a
chain of pyrrhic victories, and that's what makes it a campaign and
not a string of unconnected missions.
Gabriel aka gabba
Indeed, quoted for truth.
I begin to believe that all that divides us and provoked the lively
discussion is the language barrier.
Please give me some time to correct that.
Regards,
Fabian
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