On Fri, Jan 27, 2012 at 22:56:40 +0100, Nils Kneuper <[email protected]> wrote: > > Personally I see the problem that users might get frustrated eventually until > they realize that "just winning somehow" ain't always enough and that they > should completely start over (yeah, though IMO this sucks extremely!).
And this could be covered in the scenarios themselves. If the designer knows that extra gold will be needed one of the characters could hint that just winning may not be enough and that we need to build a war chest. Or for a tough scenario where gold carry over won't be needed, a character could advise that now is the time to spend all of the gold we have been saving. _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
