On Sun, 17 Sep 2006, Pranav Lal wrote:

Let us not forget applications such as OCR, speech recognition software and screen access software.

In an ironic sort of way, it has been certain areas of software development that has pushed hardware development, rather than hardware pushing software. Gaming is always pushing the limits of the hardware they have and always want more. Medical imaging development has also pushed hardware development, not only in "how much faster can you make it", but also in bringing in new types of imaging technologies.

Some "software" development is also blurred within hardware development. The hardware keeps getting faster and smaller, but the instruction sets, which could be considered "software", have become much more efficient. NetBurst technology is being replaced by Core technology, both of which describe how microprocessor components (hardware) are interconnected and how they communicate (software) between and among them.

Microprocessors (hardware) continues to amaze, going from zzz nm to 90 nm down to today's 60 nm and just around the corner, 45 nm technology. New techniques have to be introduced instead of just improving on existing techniques since each technique reaches it's limit on how small it's wafers can be made.

Outside of gaming, medical imaging and other specialized software, when software WYSIWYG came out, it saved a lot of trees, but since then?

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