On Sun, 17 Sep 2006, Pranav Lal wrote:
Let us not forget applications such as OCR, speech
recognition software and screen access software.
In an ironic sort of way, it has been certain areas of software
development that has pushed hardware development, rather than
hardware pushing software. Gaming is always pushing the limits
of the hardware they have and always want more. Medical imaging
development has also pushed hardware development, not only in
"how much faster can you make it", but also in bringing in new
types of imaging technologies.
Some "software" development is also blurred within hardware
development. The hardware keeps getting faster and smaller, but
the instruction sets, which could be considered "software",
have become much more efficient. NetBurst technology is being
replaced by Core technology, both of which describe how
microprocessor components (hardware) are interconnected and how
they communicate (software) between and among them.
Microprocessors (hardware) continues to amaze, going from zzz
nm to 90 nm down to today's 60 nm and just around the corner,
45 nm technology. New techniques have to be introduced instead
of just improving on existing techniques since each technique
reaches it's limit on how small it's wafers can be made.
Outside of gaming, medical imaging and other specialized
software, when software WYSIWYG came out, it saved a lot of
trees, but since then?
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