Melchior FRANZ

> * Jon S. Berndt -- Monday 19 December 2005 05:04:
> > Would it be possible to change the visual appearance of wing flex during
> > flight?
> 
> As Curt and Joacim have mentioned already, there are ways to do it:
> 
> (A) ornithopter method: several instances of the wing. This has the
>     disadvantage that you'd need a lot of them for smooth transitions.
>     No problem for the fast moving ornithopter, but one would probably
>     need a *lot* of such instances for a glider wing.
> 
> (B) bo105 method: wing/blade made of smaller parts that are each
>     animated with smaller rotations. Smooth movements, but the hinges
>     between them can look quite ugly. Not a big problem for the bo105,
>     because the blade is dull and black. Wouldn't work well for a shiny
>     white wing.
> 
> (C) tween method: this isn't implemented in fgfs yet, but plib offers
>     an ssgTweenController ("A morph controller") class. Maybe "we" should
>     make it available in fgfs for wings/blades. It interpolates between
>     two or more objects with the same number of vertices&faces, so one
>     would only need two instances of the wing and could smoothly
>     interpolate. Would probably work better than either (A) or (B).
>     (see http://plib.sourceforge.net/ssg/branches.html and the
>     test application: $PLIB/examples/src/ssg/tween_test/tween_test.cxx)
> 

The tween method would be the way to go. There might well be other
applications for this animation: I'm thinking of pilot animation in
particular. So the effort involved could be well worth it.

Vivian 


_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to