Hi Tim, On Monday 16 March 2009 22:43:22 Tim Moore wrote: > I'm working on something that might completely ignore the material settings > in the .ac file, but I think that's OK. I'm adding support for effects > files that specify, in addition to the material and parameter properties we > have now in the .ac file, shaders, uniform parameters for the shaders, > fallbacks for environments that don't have shaders. So far I've been > working with the terrain, but my idea for models is to associate an effect > with a material in the .ac file by using the material's name. Ok!
How does this handle scenery wide settings like fog or changes to the fog settings? How does this interact with the proposed changes of Robert Osfield to plug together shader programs from some fixed pipeine state attributes together with custom parts of the scenegraph user? Did you follow this discussion on osg-users? > There will more to comment on when I check in the first effects stuff later > this week. I am curious!!!!! :) So what files/parts are you working on. I have some time this week, as you might have noticed. I do not want to introduce unnecessary (CVS) conflicts with your work ... Greetings Mathias ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel