No, not exactly - the one I had on my private site was the beta version. 
It changed a bit since then (the beta version had no save feature for 
example). I think that you should be able to fetch the archive directly 
(ie bypassing all the html5 stuff) by using this longish link:

http://downloads.sourceforge.net/project/sudoku86/v1.0.2/sudoku86.zip?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fsudoku86%2Ffiles%2Fv1.0.2%2F&ts=1404576261&use_mirror=freefr

Mateusz



On 07/05/2014 05:52 PM, Dale E Sterner wrote:
> Is this the same one that you had on your private web site.
> Sourceforge is using HTML 5 and I don't own anything that can read HTML
> 5.
> I did download the one on your private site - haven't tried it yet.
> Should be interesting.
>
> cheers
> DS
>
> On Sat, 05 Jul 2014 10:36:04 +0200 Mateusz Viste <mate...@viste.fr>
> writes:
>> Hi all,
>>
>> Here I announce the final v1.0.2 of my simple Sudoku game for 8086
>> and
>> CGA/VGA.
>>
>> This shall be the last version for some time now, since I am pretty
>> happy with it as it is. The main reason why this version happens is
>> to
>> provide a workaround for some buggy mice - specifically for
>> Rugxulo's
>> buggy mouse, but I believe there must be other similar models out
>> there
>> in the wild ;)
>>
>> I took the occasion to add a few additional bits to the game here
>> and
>> there. The changelog follows.
>>
>> Sudoku86 1.0.2 [05 Jul 2014]:
>>    - Support for double buffering on CGA,
>>    - A few micro-optimizations of video routines,
>>    - Fix for mice that return fake release clicks during an onclick
>> event,
>>    - Added a help screen under F1,
>>    - Implemented a save/load feature,
>>    - Added keyboard controls: new game (n), clear game (c), quick
>> selection of digits (1-9), next digit (space), help (F1), save (F5)
>> and
>> load (F7),
>>    - Replaced time() with a call to int21,2Ch (smaller code size),
>>    - Custom level files support on command line.
>>
>> The game is hosted on sourceforge:
>> http://sudoku86.sourceforge.net/
>>
>> best regards,
>> Mateusz
>>
>>
>>
>>
>> On 06/28/2014 06:49 PM, Mateusz Viste wrote:
>>> Hi again,
>>>
>>> I released a new version of Sudoku86 - the biggest change in
>> version
>>> 1.0.1 is support for CGA adapters. There won't be any new version
>> in any
>>> near future now, unless some unexpected bug pops out.
>>>
>>> Exact changelog below:
>>>
>>>     - Added support for CGA output,
>>>     - Included the SDM2LEV tool into the public package,
>>>     - Makefile and small adaptations for OpenWatcom compilation
>> (courtesy
>>> of Matej Horvat).
>>>
>>>      http://sudoku86.sourceforge.net
>>>
>>> regards,
>>> Mateusz
>>>
>>>
>>>
>>>
>>> On 06/26/2014 11:47 PM, Mateusz Viste wrote:
>>>> Hi list,
>>>>
>>>> Some days ago I was looking up on the web for some Sudoku games
>> that
>>>> would run under FreeDOS. And I found.. almost nothing (only one
>> game to
>>>> be precise, that had no mouse support, and of course it wasn't
>> free/libre).
>>>>
>>>> Therefore I decided to give it a try and write a libre Sudoku
>> game for
>>>> DOS. And to push the challenge a bit more, I wanted it to work in
>> real
>>>> mode :)
>>>>
>>>> Mission accomplished - here I present "sudoku86", a Sudoku game
>> for DOS,
>>>> running on 8086+ (requires VGA for mode 13h).
>>>>
>>>> It was fun to do, I hope it will be of any use to the community.
>>>>
>>>>       http://sudoku86.sourceforge.net
>>>>
>>>> cheers,
>>>> Mateusz
>>>>
>>
>>
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> ******************************************************>>>>
>>From Dale Sterner - MS organic chemistry
> http://pubs.acs.org/doi/abs/10.1021/jo00975a052
> *******************************************************>>>>
>
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