Yeah just use WinMerge with the copy you already have and the copy I gave you.
On Thu, Jul 30, 2009 at 7:29 AM, Harry Pidcock <[email protected]> wrote: > WinMerge?? SVN Diff? > > -------------------------------------------------- > From: "Harry Jeffery" <[email protected]> > Sent: Thursday, July 30, 2009 9:47 PM > To: <[email protected]>; "Discussion of Half-Life Programming" > <[email protected]> > Subject: Re: [hlcoders] Velocity Clamp > > > Actually do you know which bits are modified? I'm using scratch SDK > > and I dont really want to go through the whole of both files looking > > for a subtle difference. > > > > 2009/7/29 Harry Jeffery <[email protected]>: > >> Cheers, I'm sure they'll end up on the VDC wiki too. > >> > >> 2009/7/29 <[email protected]>: > >>> > >>> Here are the Modified Files. > >>> > >>> http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp > >>> > >>> http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp > >>> > >>> > >>> > >>> -- Saul Rennison wrote : > >>> You don't mind sending me the files too, do you? I'll add it to VDC :) > >>> Even > >>> better, upload them somewhere and paste the links on the mailing list > >>> itself. > >>> > >>> Thanks, > >>> - Saul. > >>> > >>> > >>> 2009/7/29 James Murray <james1...@gmai...> > >>> > >>>> I have fixed that in my mod and I will email you the fix when I get > off > >>>> of > >>>> work :) only two files to edit > >>>> > >>>> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery < > >>>> harry101jeff...@goog...> wrote: > >>>> > >>>> > I'm modifying the orangebox engine from the MP template. > >>>> > > >>>> > I am trying to re-implement bunnyhopping as a viable way of moving. > I > >>>> > believe I have tracked the problem down to > CGameMovement::WalkMove(), > >>>> > when ever the player touches the ground the players velocity is > >>>> > instantly clamped to normal movement speed thus making bunnyhopping > >>>> > impossible. After looking through the function I am having some > >>>> > difficulty finding where the velocity gets clamped. > >>>> > > >>>> > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no > >>>> > effect. > >>>> > > >>>> > _______________________________________________ > >>>> > To unsubscribe, edit your list preferences, or view the list > >>>> > archives, > >>>> > please visit: > >>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > > >>>> > > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> -- > >>> This message was sent on behalf of [email protected] at > >>> openSubscriber.com > >>> > http://www.opensubscriber.com/message/[email protected]/12621219.html > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > No virus found in this incoming message. > > Checked by AVG - www.avg.com > > Version: 8.5.392 / Virus Database: 270.13.35/2271 - Release Date: > 07/29/09 > > 18:07:00 > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

