Yeah just use WinMerge with the copy you already have and the copy I gave
you.

On Thu, Jul 30, 2009 at 7:29 AM, Harry Pidcock <[email protected]> wrote:

> WinMerge?? SVN Diff?
>
> --------------------------------------------------
> From: "Harry Jeffery" <[email protected]>
> Sent: Thursday, July 30, 2009 9:47 PM
> To: <[email protected]>; "Discussion of Half-Life Programming"
> <[email protected]>
> Subject: Re: [hlcoders] Velocity Clamp
>
> > Actually do you know which bits are modified? I'm using scratch SDK
> > and I dont really want to go through the whole of both files looking
> > for a subtle difference.
> >
> > 2009/7/29 Harry Jeffery <[email protected]>:
> >> Cheers, I'm sure they'll end up on the VDC wiki too.
> >>
> >> 2009/7/29  <[email protected]>:
> >>>
> >>> Here are the Modified Files.
> >>>
> >>> http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp
> >>>
> >>> http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp
> >>>
> >>>
> >>>
> >>> -- Saul Rennison wrote :
> >>> You don't mind sending me the files too, do you? I'll add it to VDC :)
> >>> Even
> >>> better, upload them somewhere and paste the links on the mailing list
> >>> itself.
> >>>
> >>> Thanks,
> >>> - Saul.
> >>>
> >>>
> >>> 2009/7/29 James Murray <james1...@gmai...>
> >>>
> >>>> I have fixed that in my mod and I will email you the fix when I get
> off
> >>>> of
> >>>> work :) only two files to edit
> >>>>
> >>>> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery <
> >>>> harry101jeff...@goog...> wrote:
> >>>>
> >>>> > I'm modifying the orangebox engine from the MP template.
> >>>> >
> >>>> > I am trying to re-implement bunnyhopping as a viable way of moving.
> I
> >>>> > believe I have tracked the problem down to
> CGameMovement::WalkMove(),
> >>>> > when ever the player touches the ground the players velocity is
> >>>> > instantly clamped to normal movement speed thus making bunnyhopping
> >>>> > impossible. After looking through the function I am having some
> >>>> > difficulty finding where the velocity gets clamped.
> >>>> >
> >>>> > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no
> >>>> > effect.
> >>>> >
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