I have fixed that in my mod and I will email you the fix when I get off of work :) only two files to edit
On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery < [email protected]> wrote: > I'm modifying the orangebox engine from the MP template. > > I am trying to re-implement bunnyhopping as a viable way of moving. I > believe I have tracked the problem down to CGameMovement::WalkMove(), > when ever the player touches the ground the players velocity is > instantly clamped to normal movement speed thus making bunnyhopping > impossible. After looking through the function I am having some > difficulty finding where the velocity gets clamped. > > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

