I have fixed that in my mod and I will email you the fix when I get off of
work :) only two files to edit

On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery <
[email protected]> wrote:

> I'm modifying the orangebox engine from the MP template.
>
> I am trying to re-implement bunnyhopping as a viable way of moving. I
> believe I have tracked the problem down to CGameMovement::WalkMove(),
> when ever the player touches the ground the players velocity is
> instantly clamped to normal movement speed thus making bunnyhopping
> impossible. After looking through the function I am having some
> difficulty finding where the velocity gets clamped.
>
> Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect.
>
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