You don't mind sending me the files too, do you? I'll add it to VDC :) Even
better, upload them somewhere and paste the links on the mailing list
itself.

Thanks,
- Saul.


2009/7/29 James Murray <[email protected]>

> I have fixed that in my mod and I will email you the fix when I get off of
> work :) only two files to edit
>
> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery <
> [email protected]> wrote:
>
> > I'm modifying the orangebox engine from the MP template.
> >
> > I am trying to re-implement bunnyhopping as a viable way of moving. I
> > believe I have tracked the problem down to CGameMovement::WalkMove(),
> > when ever the player touches the ground the players velocity is
> > instantly clamped to normal movement speed thus making bunnyhopping
> > impossible. After looking through the function I am having some
> > difficulty finding where the velocity gets clamped.
> >
> > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect.
> >
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