You don't mind sending me the files too, do you? I'll add it to VDC :) Even better, upload them somewhere and paste the links on the mailing list itself.
Thanks, - Saul. 2009/7/29 James Murray <[email protected]> > I have fixed that in my mod and I will email you the fix when I get off of > work :) only two files to edit > > On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery < > [email protected]> wrote: > > > I'm modifying the orangebox engine from the MP template. > > > > I am trying to re-implement bunnyhopping as a viable way of moving. I > > believe I have tracked the problem down to CGameMovement::WalkMove(), > > when ever the player touches the ground the players velocity is > > instantly clamped to normal movement speed thus making bunnyhopping > > impossible. After looking through the function I am having some > > difficulty finding where the velocity gets clamped. > > > > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

