Ah brilliant, thanks mate!

2009/7/29 James Murray <[email protected]>:
> I have fixed that in my mod and I will email you the fix when I get off of
> work :) only two files to edit
>
> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery <
> [email protected]> wrote:
>
>> I'm modifying the orangebox engine from the MP template.
>>
>> I am trying to re-implement bunnyhopping as a viable way of moving. I
>> believe I have tracked the problem down to CGameMovement::WalkMove(),
>> when ever the player touches the ground the players velocity is
>> instantly clamped to normal movement speed thus making bunnyhopping
>> impossible. After looking through the function I am having some
>> difficulty finding where the velocity gets clamped.
>>
>> Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect.
>>
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