Ah brilliant, thanks mate! 2009/7/29 James Murray <[email protected]>: > I have fixed that in my mod and I will email you the fix when I get off of > work :) only two files to edit > > On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery < > [email protected]> wrote: > >> I'm modifying the orangebox engine from the MP template. >> >> I am trying to re-implement bunnyhopping as a viable way of moving. I >> believe I have tracked the problem down to CGameMovement::WalkMove(), >> when ever the player touches the ground the players velocity is >> instantly clamped to normal movement speed thus making bunnyhopping >> impossible. After looking through the function I am having some >> difficulty finding where the velocity gets clamped. >> >> Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

