Cheers, I'm sure they'll end up on the VDC wiki too.

2009/7/29  <[email protected]>:
>
> Here are the Modified Files.
>
> http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp
>
> http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp
>
>
>
> -- Saul Rennison wrote :
> You don't mind sending me the files too, do you? I'll add it to VDC :) Even
> better, upload them somewhere and paste the links on the mailing list
> itself.
>
> Thanks,
> - Saul.
>
>
> 2009/7/29 James Murray <james1...@gmai...>
>
>> I have fixed that in my mod and I will email you the fix when I get off of
>> work :) only two files to edit
>>
>> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery <
>> harry101jeff...@goog...> wrote:
>>
>> > I'm modifying the orangebox engine from the MP template.
>> >
>> > I am trying to re-implement bunnyhopping as a viable way of moving. I
>> > believe I have tracked the problem down to CGameMovement::WalkMove(),
>> > when ever the player touches the ground the players velocity is
>> > instantly clamped to normal movement speed thus making bunnyhopping
>> > impossible. After looking through the function I am having some
>> > difficulty finding where the velocity gets clamped.
>> >
>> > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect.
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> --
> This message was sent on behalf of [email protected] at openSubscriber.com
> http://www.opensubscriber.com/message/[email protected]/12621219.html
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to