Cheers, I'm sure they'll end up on the VDC wiki too. 2009/7/29 <[email protected]>: > > Here are the Modified Files. > > http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp > > http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp > > > > -- Saul Rennison wrote : > You don't mind sending me the files too, do you? I'll add it to VDC :) Even > better, upload them somewhere and paste the links on the mailing list > itself. > > Thanks, > - Saul. > > > 2009/7/29 James Murray <james1...@gmai...> > >> I have fixed that in my mod and I will email you the fix when I get off of >> work :) only two files to edit >> >> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery < >> harry101jeff...@goog...> wrote: >> >> > I'm modifying the orangebox engine from the MP template. >> > >> > I am trying to re-implement bunnyhopping as a viable way of moving. I >> > believe I have tracked the problem down to CGameMovement::WalkMove(), >> > when ever the player touches the ground the players velocity is >> > instantly clamped to normal movement speed thus making bunnyhopping >> > impossible. After looking through the function I am having some >> > difficulty finding where the velocity gets clamped. >> > >> > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect. >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- > This message was sent on behalf of [email protected] at openSubscriber.com > http://www.opensubscriber.com/message/[email protected]/12621219.html > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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