Actually do you know which bits are modified? I'm using scratch SDK
and I dont really want to go through the whole of both files looking
for a subtle difference.

2009/7/29 Harry Jeffery <[email protected]>:
> Cheers, I'm sure they'll end up on the VDC wiki too.
>
> 2009/7/29  <[email protected]>:
>>
>> Here are the Modified Files.
>>
>> http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp
>>
>> http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp
>>
>>
>>
>> -- Saul Rennison wrote :
>> You don't mind sending me the files too, do you? I'll add it to VDC :) Even
>> better, upload them somewhere and paste the links on the mailing list
>> itself.
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/7/29 James Murray <james1...@gmai...>
>>
>>> I have fixed that in my mod and I will email you the fix when I get off of
>>> work :) only two files to edit
>>>
>>> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery <
>>> harry101jeff...@goog...> wrote:
>>>
>>> > I'm modifying the orangebox engine from the MP template.
>>> >
>>> > I am trying to re-implement bunnyhopping as a viable way of moving. I
>>> > believe I have tracked the problem down to CGameMovement::WalkMove(),
>>> > when ever the player touches the ground the players velocity is
>>> > instantly clamped to normal movement speed thus making bunnyhopping
>>> > impossible. After looking through the function I am having some
>>> > difficulty finding where the velocity gets clamped.
>>> >
>>> > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect.
>>> >
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>>> >
>>> >
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>>>
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