Actually do you know which bits are modified? I'm using scratch SDK and I dont really want to go through the whole of both files looking for a subtle difference.
2009/7/29 Harry Jeffery <[email protected]>: > Cheers, I'm sure they'll end up on the VDC wiki too. > > 2009/7/29 <[email protected]>: >> >> Here are the Modified Files. >> >> http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp >> >> http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp >> >> >> >> -- Saul Rennison wrote : >> You don't mind sending me the files too, do you? I'll add it to VDC :) Even >> better, upload them somewhere and paste the links on the mailing list >> itself. >> >> Thanks, >> - Saul. >> >> >> 2009/7/29 James Murray <james1...@gmai...> >> >>> I have fixed that in my mod and I will email you the fix when I get off of >>> work :) only two files to edit >>> >>> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery < >>> harry101jeff...@goog...> wrote: >>> >>> > I'm modifying the orangebox engine from the MP template. >>> > >>> > I am trying to re-implement bunnyhopping as a viable way of moving. I >>> > believe I have tracked the problem down to CGameMovement::WalkMove(), >>> > when ever the player touches the ground the players velocity is >>> > instantly clamped to normal movement speed thus making bunnyhopping >>> > impossible. After looking through the function I am having some >>> > difficulty finding where the velocity gets clamped. >>> > >>> > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect. >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> > >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> -- >> This message was sent on behalf of [email protected] at openSubscriber.com >> http://www.opensubscriber.com/message/[email protected]/12621219.html >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

