WinMerge?? SVN Diff?

--------------------------------------------------
From: "Harry Jeffery" <[email protected]>
Sent: Thursday, July 30, 2009 9:47 PM
To: <[email protected]>; "Discussion of Half-Life Programming" 
<[email protected]>
Subject: Re: [hlcoders] Velocity Clamp

> Actually do you know which bits are modified? I'm using scratch SDK
> and I dont really want to go through the whole of both files looking
> for a subtle difference.
>
> 2009/7/29 Harry Jeffery <[email protected]>:
>> Cheers, I'm sure they'll end up on the VDC wiki too.
>>
>> 2009/7/29  <[email protected]>:
>>>
>>> Here are the Modified Files.
>>>
>>> http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp
>>>
>>> http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp
>>>
>>>
>>>
>>> -- Saul Rennison wrote :
>>> You don't mind sending me the files too, do you? I'll add it to VDC :) 
>>> Even
>>> better, upload them somewhere and paste the links on the mailing list
>>> itself.
>>>
>>> Thanks,
>>> - Saul.
>>>
>>>
>>> 2009/7/29 James Murray <james1...@gmai...>
>>>
>>>> I have fixed that in my mod and I will email you the fix when I get off 
>>>> of
>>>> work :) only two files to edit
>>>>
>>>> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery <
>>>> harry101jeff...@goog...> wrote:
>>>>
>>>> > I'm modifying the orangebox engine from the MP template.
>>>> >
>>>> > I am trying to re-implement bunnyhopping as a viable way of moving. I
>>>> > believe I have tracked the problem down to CGameMovement::WalkMove(),
>>>> > when ever the player touches the ground the players velocity is
>>>> > instantly clamped to normal movement speed thus making bunnyhopping
>>>> > impossible. After looking through the function I am having some
>>>> > difficulty finding where the velocity gets clamped.
>>>> >
>>>> > Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no 
>>>> > effect.
>>>> >
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>>>> >
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>>>>
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>>
>
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