Wow Beyond Compare is brilliant. Gotta splash out on a license for this!

2009/7/30 Richard Slaughter <[email protected]>:
> Beyond Compare (http://www.scootersoftware.com/) is your friend.
>
> Wonderful bit of software when you need to port to an updated sdk, or
> just see what's changed. Can compare directories so you can see which
> files have changed at a glance, as well as doing individual file
> comparisons.
>
> Rich
>
> -------------------------------------------
>
> Harry Pidcock wrote:
>> WinMerge?? SVN Diff?
>>
>> --------------------------------------------------
>> From: "Harry Jeffery" <[email protected]>
>> Sent: Thursday, July 30, 2009 9:47 PM
>> To: <[email protected]>; "Discussion of Half-Life Programming"
>> <[email protected]>
>> Subject: Re: [hlcoders] Velocity Clamp
>>
>>
>>> Actually do you know which bits are modified? I'm using scratch SDK
>>> and I dont really want to go through the whole of both files looking
>>> for a subtle difference.
>>>
>>> 2009/7/29 Harry Jeffery <[email protected]>:
>>>
>>>> Cheers, I'm sure they'll end up on the VDC wiki too.
>>>>
>>>> 2009/7/29  <[email protected]>:
>>>>
>>>>> Here are the Modified Files.
>>>>>
>>>>> http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp
>>>>>
>>>>> http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp
>>>>>
>>>>>
>>>>>
>>>>> -- Saul Rennison wrote :
>>>>> You don't mind sending me the files too, do you? I'll add it to VDC :)
>>>>> Even
>>>>> better, upload them somewhere and paste the links on the mailing list
>>>>> itself.
>>>>>
>>>>> Thanks,
>>>>> - Saul.
>>>>>
>>>>>
>>>>> 2009/7/29 James Murray <james1...@gmai...>
>>>>>
>>>>>
>>>>>> I have fixed that in my mod and I will email you the fix when I get off
>>>>>> of
>>>>>> work :) only two files to edit
>>>>>>
>>>>>> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery <
>>>>>> harry101jeff...@goog...> wrote:
>>>>>>
>>>>>>
>>>>>>> I'm modifying the orangebox engine from the MP template.
>>>>>>>
>>>>>>> I am trying to re-implement bunnyhopping as a viable way of moving. I
>>>>>>> believe I have tracked the problem down to CGameMovement::WalkMove(),
>>>>>>> when ever the player touches the ground the players velocity is
>>>>>>> instantly clamped to normal movement speed thus making bunnyhopping
>>>>>>> impossible. After looking through the function I am having some
>>>>>>> difficulty finding where the velocity gets clamped.
>>>>>>>
>>>>>>> Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no
>>>>>>> effect.
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
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>>>>>>> please visit:
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
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>>>>>> please visit:
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>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>> --
>>>>> This message was sent on behalf of [email protected] at
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>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>>
>>
>>
>>
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>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
>
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>
>

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