Wow Beyond Compare is brilliant. Gotta splash out on a license for this! 2009/7/30 Richard Slaughter <[email protected]>: > Beyond Compare (http://www.scootersoftware.com/) is your friend. > > Wonderful bit of software when you need to port to an updated sdk, or > just see what's changed. Can compare directories so you can see which > files have changed at a glance, as well as doing individual file > comparisons. > > Rich > > ------------------------------------------- > > Harry Pidcock wrote: >> WinMerge?? SVN Diff? >> >> -------------------------------------------------- >> From: "Harry Jeffery" <[email protected]> >> Sent: Thursday, July 30, 2009 9:47 PM >> To: <[email protected]>; "Discussion of Half-Life Programming" >> <[email protected]> >> Subject: Re: [hlcoders] Velocity Clamp >> >> >>> Actually do you know which bits are modified? I'm using scratch SDK >>> and I dont really want to go through the whole of both files looking >>> for a subtle difference. >>> >>> 2009/7/29 Harry Jeffery <[email protected]>: >>> >>>> Cheers, I'm sure they'll end up on the VDC wiki too. >>>> >>>> 2009/7/29 <[email protected]>: >>>> >>>>> Here are the Modified Files. >>>>> >>>>> http://www.mediafire.com/file/0j55azewemm/hl2_player.cpp >>>>> >>>>> http://www.mediafire.com/file/nm3ynwiwin1/gamemovement.cpp >>>>> >>>>> >>>>> >>>>> -- Saul Rennison wrote : >>>>> You don't mind sending me the files too, do you? I'll add it to VDC :) >>>>> Even >>>>> better, upload them somewhere and paste the links on the mailing list >>>>> itself. >>>>> >>>>> Thanks, >>>>> - Saul. >>>>> >>>>> >>>>> 2009/7/29 James Murray <james1...@gmai...> >>>>> >>>>> >>>>>> I have fixed that in my mod and I will email you the fix when I get off >>>>>> of >>>>>> work :) only two files to edit >>>>>> >>>>>> On Wed, Jul 29, 2009 at 6:55 AM, Harry Jeffery < >>>>>> harry101jeff...@goog...> wrote: >>>>>> >>>>>> >>>>>>> I'm modifying the orangebox engine from the MP template. >>>>>>> >>>>>>> I am trying to re-implement bunnyhopping as a viable way of moving. I >>>>>>> believe I have tracked the problem down to CGameMovement::WalkMove(), >>>>>>> when ever the player touches the ground the players velocity is >>>>>>> instantly clamped to normal movement speed thus making bunnyhopping >>>>>>> impossible. After looking through the function I am having some >>>>>>> difficulty finding where the velocity gets clamped. >>>>>>> >>>>>>> Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no >>>>>>> effect. >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> -- >>>>> This message was sent on behalf of [email protected] at >>>>> openSubscriber.com >>>>> http://www.opensubscriber.com/message/[email protected]/12621219.html >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> >> >>> No virus found in this incoming message. >>> Checked by AVG - www.avg.com >>> Version: 8.5.392 / Virus Database: 270.13.35/2271 - Release Date: 07/29/09 >>> 18:07:00 >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

