Well here is the first message regarding an issue.
I posted in another mailing about this.

I had moved our servers to another colo-host (our hardware)
we did a fresh OS install and i lost the id's we had.
So i did cl_gameserver_list and got the id's and token's. Not knowing which
id went to which server. i just reset the one's i was unsure of, and added
the id and token to each server.
This is an error of one of those servers.

Received auth challenge; signing into gameserver account...
> Game server authentication: FAILURE!
>    Incorrect identity token
>

On Fri, Oct 28, 2011 at 11:56 PM, clad iron <cladi...@gmail.com> wrote:

> Keeping in mind of your last sentence, not everyone has access to see there
> servers full console output. So they would never see the messages:
> tf_server_identity_account_id not set; not logging into registered account
> or
> Received auth challenge; signing into gameserver account...
> Steamworks Stats: Received SERVER session id: 1800277281
> Game server authentication: SUCCESS! Standing: Good. Trend: Steady
>
> Not even the replay messages when the server starts.
>
> Can you have it so That stuff can be logged to the standard log files.
> I don't think it does.
>
>
> On Fri, Oct 28, 2011 at 9:05 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
>
>> This should have been included in the release notes:
>>
>> * Added more verbose console output to help debug registration problems.
>>
>> Also, we typically don't put backend fixes in the release notes, but I did
>> find a bug in the backend that would cause a server logging into registered
>> account to fail.  I think it's probably been in for a long time, only nobody
>> has paid very close attention to the registration status of their server
>> before.
>>
>> - Fletch
>>
>> ________________________________________
>> From: hlds-boun...@list.valvesoftware.com [
>> hlds-boun...@list.valvesoftware.com] on behalf of Jon Lippincott [
>> j...@valvesoftware.com]
>> Sent: Friday, October 28, 2011 5:27 PM
>> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
>> Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
>> Subject: [hlds] Team Fortress 2 Update Released
>>
>> An optional update for Team Fortress 2 is now available.  The specific
>> changes include:
>>
>>   - Fixed the randommap command not working when used on the command line
>>   - Fixed a client crash that could occur while loading the map if
>> MONOCULUS! is killed or stunned
>>
>> -Jon
>>
>> _______________________________________________
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>>
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>
>
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