i also noticed it is not showing on the master server list. another server on the same ip different port is visible.
On Sat, Oct 29, 2011 at 12:17 AM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>wrote: > should be in the "status" command client side, a line saying "registered > server" or so imo. > then any client knows: registered server. > > as I read that there are future benefits for such servers, I guess that > clients will want to know which servers ARE registered. > > > >________________________________ > >From: clad iron <cladi...@gmail.com> > >To: Half-Life dedicated Linux server mailing list < > hlds_linux@list.valvesoftware.com> > >Sent: Saturday, 29 October 2011, 5:56 > >Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > > >Keeping in mind of your last sentence, not everyone has access to see > there > >servers full console output. So they would never see the messages: > >tf_server_identity_account_id not set; not logging into registered account > >or > >Received auth challenge; signing into gameserver account... > >Steamworks Stats: Received SERVER session id: 1800277281 > >Game server authentication: SUCCESS! Standing: Good. Trend: Steady > > > >Not even the replay messages when the server starts. > > > >Can you have it so That stuff can be logged to the standard log files. > >I don't think it does. > > > >On Fri, Oct 28, 2011 at 9:05 PM, Fletcher Dunn > ><fletch...@valvesoftware.com>wrote: > > > >> This should have been included in the release notes: > >> > >> * Added more verbose console output to help debug registration problems. > >> > >> Also, we typically don't put backend fixes in the release notes, but I > did > >> find a bug in the backend that would cause a server logging into > registered > >> account to fail. I think it's probably been in for a long time, only > nobody > >> has paid very close attention to the registration status of their server > >> before. > >> > >> - Fletch > >> > >> ________________________________________ > >> From: hlds-boun...@list.valvesoftware.com [ > >> hlds-boun...@list.valvesoftware.com] on behalf of Jon Lippincott [ > >> j...@valvesoftware.com] > >> Sent: Friday, October 28, 2011 5:27 PM > >> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated > >> Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' > >> Subject: [hlds] Team Fortress 2 Update Released > >> > >> An optional update for Team Fortress 2 is now available. The specific > >> changes include: > >> > >> - Fixed the randommap command not working when used on the command > line > >> - Fixed a client crash that could occur while loading the map if > >> MONOCULUS! is killed or stunned > >> > >> -Jon > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux