i also noticed it is not showing on the master server list. another server
on the same ip different port is visible.

On Sat, Oct 29, 2011 at 12:17 AM, Mart-Jan Reeuwijk <mreeu...@yahoo.com>wrote:

> should be in the "status" command client side, a line saying "registered
> server" or so imo.
> then any client knows: registered server.
>
> as I read that there are future benefits for such servers, I guess that
> clients will want to know which servers ARE registered.
>
>
> >________________________________
> >From: clad iron <cladi...@gmail.com>
> >To: Half-Life dedicated Linux server mailing list <
> hlds_linux@list.valvesoftware.com>
> >Sent: Saturday, 29 October 2011, 5:56
> >Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> >
> >Keeping in mind of your last sentence, not everyone has access to see
> there
> >servers full console output. So they would never see the messages:
> >tf_server_identity_account_id not set; not logging into registered account
> >or
> >Received auth challenge; signing into gameserver account...
> >Steamworks Stats: Received SERVER session id: 1800277281
> >Game server authentication: SUCCESS! Standing: Good. Trend: Steady
> >
> >Not even the replay messages when the server starts.
> >
> >Can you have it so That stuff can be logged to the standard log files.
> >I don't think it does.
> >
> >On Fri, Oct 28, 2011 at 9:05 PM, Fletcher Dunn
> ><fletch...@valvesoftware.com>wrote:
> >
> >> This should have been included in the release notes:
> >>
> >> * Added more verbose console output to help debug registration problems.
> >>
> >> Also, we typically don't put backend fixes in the release notes, but I
> did
> >> find a bug in the backend that would cause a server logging into
> registered
> >> account to fail.  I think it's probably been in for a long time, only
> nobody
> >> has paid very close attention to the registration status of their server
> >> before.
> >>
> >> - Fletch
> >>
> >> ________________________________________
> >> From: hlds-boun...@list.valvesoftware.com [
> >> hlds-boun...@list.valvesoftware.com] on behalf of Jon Lippincott [
> >> j...@valvesoftware.com]
> >> Sent: Friday, October 28, 2011 5:27 PM
> >> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
> >> Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
> >> Subject: [hlds] Team Fortress 2 Update Released
> >>
> >> An optional update for Team Fortress 2 is now available.  The specific
> >> changes include:
> >>
> >>   - Fixed the randommap command not working when used on the command
> line
> >>   - Fixed a client crash that could occur while loading the map if
> >> MONOCULUS! is killed or stunned
> >>
> >> -Jon
> >>
> >> _______________________________________________
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> >>
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> >>
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> >
> >
> >
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