The problem is that a very large portion of (ignorant) players prefer Valve
servers for some asinine reason.


Dr. McKay
www.doctormckay.com


On Fri, Jan 24, 2014 at 2:08 PM, dan <needa...@ntlworld.com> wrote:

> On 24/01/2014 18:04, thesupremecommander wrote:
>
>> I actually sent an email to Valve about a week or so ago (back when this
>> issue was just bubbling up) asking them to implement a CS:GO
>> Overwatch-type
>> system for TF2 servers. I still think that such a system is the best way
>> to
>> go without requiring Valve to manually police servers themselves, allowing
>> community owners to still compete for QuickPlay traffic with servers both
>> following the intent and the text of Valve's QuickPlay rules, and giving
>> players the same unadulterated vanilla experience that they want.
>>
>
> I just joined a valve server with quickplay and 'official servers' checked
> to play 2fort.
>
> The experience of joining is pretty good. Fast and I got a server with a
> low ping
> that played well.
>
> All I can say to the folks here is though, if you can't compete with a
> Valve server, switch
> off your servers and bake cakes to sell because you're in the wrong game.
>
> It was a complete farce. Barely anyone knew how to cap, where to cap,
> or what the objectives were. Neither team had any defence, certainly no
> engineers.
>
> I was told what I was doing was "impossible" (i.e shooting nades at people
> and hitting them)
>
> So, relax. No one who sits facing the shiny side of their monitor
> will  be playing on Valve servers via quickplay for any length of time
> because
> the servers are swamped with the confused and bewildered.
>
> You can (as I have in the past) jump from valve server to valve server and
> find a decent round, but you'd spend all day doing that with
> the quickplay button joining random servers.
>
> Who knows, perhaps the official checkbox will mix up the player base and
> change
> that, but right now that doesn't appear to be the case.
> --
> Dan
>
>
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