Yeah, it was a 2-paragraph distillation of one person's view of the past 4-5 years of this game in his life. I'm sure some of the other people that were involved in the larger communities with large mod-bases at the time can back me up on the larger points. Of course the actual happenings were much more subtle and took many more steps than what I just said. The end results of each series of events was the same.
On Fri, Jan 24, 2014 at 3:24 PM, dan <needa...@ntlworld.com> wrote: > On 24/01/2014 19:57, Rick Dunn wrote: > >> Everything you've said is perfectly relevant and 100% besides the point. >> You are talking to a list of people who have been running TF2 servers >> since >> its release. TF2 was built by Valve, came out, and was popular for about >> a >> year in its default format. When its charm had worn off, communities took >> it, modded it, added incentives such as hats, custom weapons, skins, in >> their mods, and built large playerbases from it. >> > > Ummm this is not really an accurate history of TF2 development. > > It reads like the Hollywood movie version of history. > > Just add an ending that makes the Americans win and sell > the script. > > > -- > Dan > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux