On 11/03/10 18:24, Nerius Landys wrote:
>>
>>
>> To be able to do all that, Frozen Sand is going to ship as an official
>> Q3 licensee, forked properly from the 1.32b Quake sources. The GPL
>> stuff we’ve made public releases of (IoUrbanTerror 4.1 and IOBumpy)
>> will still have their sources available, but there won’t be another
>> Q3/GPL’d Engine Urban Terror release. From the next version on out,
>> Urban Terror will be its own standalone game with its own engine and
>> no longer a mod. This means we can do the tech we want instead of
>> having to keep backwards compatibility with vanilla Q3.
>>
>>
> Can someone explain to me what this means, if they know?  Is the above
> paragraph worded poorly, or am I just really unfamiliar with the Q3 engine,
> its licenses, and so on?
> 
> What I would really like to know is, will any source code be available for
> the community's viewing pleasure in Urban Terror HD?  In particular, I want
> to know if I will be able to view and modify the "ioquake3 equivalent" code
> for the server-side.  Frozen Sand apparently isn't able to maintain their
> server source code against exploits and serious bugs.  The community (such
> as myself) have been doing that for them by applying really ugly band-aid
> solutions to the ioquake3 code.
> 
> I'm really disappointed.  Its seems that UrT is heading more towards a
> closed-source path rather than an open-source one.   Maybe it's time for me
> to find a new game?  I've been so involved in the UrT community, but now
> things seem to be headed for the worse.  Or am I wrong?
> 


If you read the comments of the announcement, you'll see that since
their mod is not GPL they had to keep it compatible with vanilla so they
could "imagine" it is for the original vanilla engine even if people
used ioq3 to play it. The vanilla game code is available to modders as
Q3 SDK License. It isn't their fault ioq3 plays non-GPL game code,
right? It is funny that they give instructions on how to play it without
owning a copy of Quake3 (Which I thought was against the SDK License),
but whatever, they got a license now.

I doesn't look like they are heading that way. It looks to me that they
had always been on the closed-source path.



Russell Valentine
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