Can't we just fork? - EJ
On Thu, Nov 4, 2010 at 2:14 AM, Michael Menegakis <arx...@gmail.com> wrote: > On Thu, Nov 4, 2010 at 7:24 AM, Russell Valentine > <r...@coldstonelabs.org> wrote: >> If you read the comments of the announcement, you'll see that since >> their mod is not GPL they had to keep it compatible with vanilla so they >> could "imagine" it is for the original vanilla engine even if people >> used ioq3 to play it. > > That may explain the wording in that part which had me confused and > asked in their forums: GPL doesn't disallow them being incompatible, > it doesn't solve that problem, what problem does it solve (and are > potential fees to play it involved)? It probably solves the problem > that when they asked for legal information (they had said they had > contacted id software for such legal matters and got an ok), the > answer was probably 'as soon as it remains backwards compatible'. It's > still a very confusing concept since it's not impossible to have both > an incompatible with baseq3 client, and a compatible one, though > complexity may increase in case they would need to keep backwards > compatibility in their game base. > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.