Can't we just fork?

- EJ


On Thu, Nov 4, 2010 at 2:14 AM, Michael Menegakis <arx...@gmail.com> wrote:
> On Thu, Nov 4, 2010 at 7:24 AM, Russell Valentine
> <r...@coldstonelabs.org> wrote:
>> If you read the comments of the announcement, you'll see that since
>> their mod is not GPL they had to keep it compatible with vanilla so they
>> could "imagine" it is for the original vanilla engine even if people
>> used ioq3 to play it.
>
> That may explain the wording in that part which had me confused and
> asked in their forums: GPL doesn't disallow them being incompatible,
> it doesn't solve that problem, what problem does it solve (and are
> potential fees to play it involved)? It probably solves the problem
> that when they asked for legal information (they had said they had
> contacted id software for such legal matters and got an ok), the
> answer was probably 'as soon as it remains backwards compatible'. It's
> still a very confusing concept since it's not impossible to have both
> an incompatible with baseq3 client, and a compatible one, though
> complexity may increase in case they would need to keep backwards
> compatibility in their game base.
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