On Thu, Nov 4, 2010 at 7:24 AM, Russell Valentine <r...@coldstonelabs.org> wrote: > If you read the comments of the announcement, you'll see that since > their mod is not GPL they had to keep it compatible with vanilla so they > could "imagine" it is for the original vanilla engine even if people > used ioq3 to play it.
That may explain the wording in that part which had me confused and asked in their forums: GPL doesn't disallow them being incompatible, it doesn't solve that problem, what problem does it solve (and are potential fees to play it involved)? It probably solves the problem that when they asked for legal information (they had said they had contacted id software for such legal matters and got an ok), the answer was probably 'as soon as it remains backwards compatible'. It's still a very confusing concept since it's not impossible to have both an incompatible with baseq3 client, and a compatible one, though complexity may increase in case they would need to keep backwards compatibility in their game base. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.