Kostya (or anyone else)
Ok. In TRYING to write out a ANDROID Bitmap to a windows .bmp file.
I am very close but there is something that is still off because my image
doesn't look right (as in the screen shot below).
Here is how I am writing out to the file:
cache - is the Android Bitmap file
:53, chris harper пишет:
Kostya (or anyone else)
Ok. In TRYING to write out a ANDROID Bitmap to a windows .bmp file.
I am very close but there is something that is still off because my image
doesn't look right (as in the screen shot below).
Here is how I am writing out to the file:
cache
This a Bitmap question.
Given an Android Bitmap which has been written to file I want to read the
Android BitMap from the file and convert it to a PNG OUTSIDE of Android (via
a regular java program).
Here is how I am writing out the Bitmap to a file:
screenShot -
/jaifaq.html#save
-- Kostya
05.01.2011 20:02, chris harper пишет:
This a Bitmap question.
Given an Android Bitmap which has been written to file I want to read the
Android BitMap from the file and convert it to a PNG OUTSIDE of Android (via
a regular java program).
Here is how I am
for sending me down the right path.
-Chris
On Wed, Jan 5, 2011 at 10:24 AM, chris harper ch393...@gmail.com wrote:
Kostya
Your a saint. Thank you for the fast *response*.
I like your suggestion of writing it out in .BMP uncompressed format.
Then I can just open it as a BMP and convert it to PNG
Here is what I use to list all the applications installed. I am trying to
find a more efficient way.
PackageManager packageManager = getPackageManager();
ListPackageInfo packs =
packageManager.getInstalledPackages(0);
size = packs.size();
for (int i = 0; i size; i++)
That kid will probably know more about software engineering by the time he
is done with High School than I did when I graduated collage.
It sounds like he is on a good track to have a very successful future.
-Chris
On Wed, Apr 21, 2010 at 6:26 PM, joshbeck josh.beck2...@gmail.com wrote:
javame
Have you used device anywhere? I have been checking them out and considering
on trying them out but wanted the opinion of anyone that has used them and
if they are worth the money to test with.
Thank you
-Chris
On Mon, Apr 12, 2010 at 6:28 AM, MobDev developm...@mobilaria.com wrote:
wanted to test. Not a very pleasant experience but it got the job
done.
2OP: ebay is your friend, I believe you can get a used G1 for
$100-150, that's enough to begin developing
On Apr 12, 7:25 pm, chris harper ch393...@gmail.com wrote:
javame
Have you used device anywhere? I have been
to it and mess with it, test it and offer changes
to them.
On Fri, Mar 26, 2010 at 8:40 PM, chris harper ch393...@gmail.com wrote:
That is a great idea and out of the box (which is good) building a .apk
dynamically.
The Market place does not yet have the ability to search per app (which I
agree
be particularly evil.
I'd do well as a prank app author, if I didn't have a conscience!
On Mar 26, 8:43 am, chris harper ch393...@gmail.com wrote:
We are probably in the running for the most active thread now but that’s
great because
this is an important issue that needs to be addressed.
Bob
for the app. Also, look at custom creation of toons/avatars.. for
perhaps a $2 charge for example. Again, not at all clear on your app and
it's ideas, but just some food for thought on how you might make a little
more from it.
On Sat, Mar 27, 2010 at 7:46 AM, chris harper ch393...@gmail.com wrote
is great, especially if more and more people buy virtual
goods.
On Sat, Mar 27, 2010 at 7:46 AM, chris harper ch393...@gmail.com wrote:
Yes I know. Warren brought that up. But the game changer was when I
found out that I can remove:
category android:name=android.intent.category.LAUNCHER
We are probably in the running for the most active thread now but that’s
great because
this is an important issue that needs to be addressed.
Bob – Thank you. Your solution is a pretty thought out solution. I admit I
had to print it out and re-read it a few times. I might have a few questions
I would think that is what is meant by restricted.
On Fri, Mar 26, 2010 at 3:15 AM, piyu spk2p...@gmail.com wrote:
Hi All,
I am developing a sync application which can sync multiple sync
account contacts in server. To take a backup of all contacts I am
reading raw_contacts from
would implement this, but I imagine it's got to be
possible.
On Fri, Mar 26, 2010 at 8:43 AM, chris harper ch393...@gmail.com wrote:
We are probably in the running for the most active thread now but that’s
great because
this is an important issue that needs to be addressed.
Bob – Thank you
Hi
I know to recognize speech from the user holding the phone you can use
Recognizer Intent. Cool.
Has anyone tried (or is it possible) to use Recognizer Intent to
detect when someone on the phone is talking?
I imagine this would have to be tied somehow to:
VOICE_UPLINK_INPUT = 1
or
Shane
Kevin and I have been heavily involved in this because we both require
in-app billing for virtual items within our apps.
Actually this morning (as Kevin knows) I am trying to decide which way to
go.
I can either have my app access my website, require my users to enter
account information
think that will go over well.
That is why this profile/service thing looks promising. Sign up with
openFeint, fill in the info once, the game can use the SDK to allow in-game
purchases.
On Thu, Mar 25, 2010 at 8:50 AM, chris harper ch393...@gmail.com wrote:
Shane
Kevin and I have been
Thank you for all the interest guys. Really it helps and it can help feature
developers down the road.
Shane it is tricky and I don't want to do against Googles blessing but their
lack of direction (or more like NO direction) on what developers should do
for virtual content has kind of backed us
?
Wouldn't I keep the character data?
Also, if you auto-uninstall within the refund period, will that
trigger a refund?
If so, you guarantee 0 revenue.
On Mar 25, 3:14 pm, chris harper ch393...@gmail.com wrote:
Thank you for all the interest guys. Really it helps and it can help
feature
be temporary cuz it just wouldn't make sense for Google to
miss out on the potential revenue available.
On Mar 25, 4:36 pm, chris harper ch393...@gmail.com wrote:
Will an uninstall trigger a refund? If so maybe I just don't do a refund?
I
don't deal with it?
Is that an option? Can we do
that they should not uninstall until directed, otherwise
they will lose the character. But that the app will notify them when
they can safely uninstall.
On Mar 25, 5:11 pm, chris harper ch393...@gmail.com wrote:
Warren
I think you are right. I think if I do an uninstall on the app before
the 24
hours
user does not use main app for 48 hours
the main app checks the timestamp and sees that 48 hours have elapsed,
so the data can be kept and used
On Mar 25, 5:09 pm, chris harper ch393...@gmail.com wrote:
Thanks guys
Rob/Kevin
You guys are really give me some ideas here.
Thank
app.
On Mar 25, 11:09 pm, chris harper ch393...@gmail.com wrote:
Thanks guys
Rob/Kevin
You guys are really give me some ideas here.
Thank you for the advice on score loop but I don’t think I can user it
because my app doesn’t keep scores or interact with my app on other
phones
the relevant intent filter. That would only leave them visible to the
user when they do something like Settings - Applications or look in
the Downloads of the Market app.
On Mar 25, 11:09 pm, chris harper ch393...@gmail.com wrote:
Thanks guys
Rob/Kevin
You guys are really give
, chris harper ch393...@gmail.com wrote:
westmeadboy
Thank you!
I think you sent me down the right track.
After much discussion on this I believe I found the best way to do this
and I think it will actually work and be transparent to the user. Meaning it
will be seen as one app and not a main
I hate to say it but I have to agree with Disconnect. I re-read the
agreement and it does say:
3.3 *All fees received* by Developers for Products *distributed* via the
Market must be processed by the Market’s Payment Processor.
To me that means any additional money that you make from any product
I see your point. I can be read either way. The android tech guys on here
won't comment because it is a legal matter but it would be really really
great if they could at least point us in the direction of WHERE to ask this
question???
There is not a legal discussion forum to ask these things.
*
it on their phone.
The characters can be uninstalled from the installer OR from the main
program.
So they don't need the installer app to remove a character.
That is the ONLY way I can think to abide by the Market rules as they stand.
-Chris
On Wed, Mar 24, 2010 at 11:34 AM, chris harper ch393
.
This is not that different from the mp3 comparison made earlier. The
application offers a feature, the ability to play songs, no matter
where the song files came from. Adding or removing mp3 files does not
change the features of the music app.
On Mar 24, 1:02 pm, chris harper ch393...@gmail.com
not
change the features of the music app.
On Mar 24, 1:02 pm, chris harper ch393...@gmail.com wrote:
jfarringdon has posted an answer to the question In-App Purchasing for
Applications:
No you should not currently offer in app features that you charge for.
It is
against
get why google doesn't take a cut of all the apps sold
on the market while apple does.. I dont get it. But whatever.
Anyway, I plan on supporting this in my apps.. until I am told otherwise.
On Wed, Mar 24, 2010 at 12:26 PM, chris harper ch393...@gmail.com wrote:
Sorry Warren I didn't check
I agree. If I were in your boots (which ANY of us can be because any A-HOLE
can compare any application we develop to almost any feature in someone
else app). Then I would seek legal advice.
My questions would be.
A. Isn't copyright taking something (not having something similar to)
something
Ok.
I am REALLY trying to play ball here.
I will then ask a technical question on this issue.
If we have to go though the Android Market for people to purchase virtual
items though our app's (like a movie, or music) from a site then how do we
do that within our application technically - using
they demand things. It's just a
little disconcerting for me, a student that just wants a bit of extra
money for his cider addiction, should have to deal with corporate
arrogance like this.
Thanks Again
Richard
On Mar 23, 3:30 pm, chris harper ch393...@gmail.com wrote:
I agree. If I were
These guys seems to find a way to make it work.
Looks like they just add updates to their app though the market.
http://phandroid.com/2009/11/23/android-in-app-purchases-breached-by-ringz/
-Chris
On Tue, Mar 23, 2010 at 10:12 AM, Warren warrenba...@gmail.com wrote:
If you then
used your
lasting games, and Android benefits, and google
benefits too by actually making some money. I see nothing wrong with this at
all, I think it's fair if google put the leg work into the purchasing api
that we can all use, they get a cut.
On Tue, Mar 23, 2010 at 10:20 AM, chris harper ch393
, and google
benefits too by actually making some money. I see nothing wrong with this
at
all, I think it's fair if google put the leg work into the purchasing api
that we can all use, they get a cut.
On Tue, Mar 23, 2010 at 10:20 AM, chris harper ch393...@gmail.com
wrote:
Ok... Ok
making some money. I see nothing wrong with
this at
all, I think it's fair if google put the leg work into the purchasing
api
that we can all use, they get a cut.
On Tue, Mar 23, 2010 at 10:20 AM, chris harper ch393...@gmail.com
wrote:
Ok... Ok.
Guys.
I didn't realize that Google
Oh and it's free.
:-)
On Tue, Mar 16, 2010 at 12:50 PM, chris harper ch393...@gmail.com wrote:
Guys
I had the same request. I wanted to monitor my app after it was out on the
market to fix bugs etc.
Someone pointed me to this:
http://www.flurry.com/
I am incorporating it into my app
Guys
I had the same request. I wanted to monitor my app after it was out on the
market to fix bugs etc.
Someone pointed me to this:
http://www.flurry.com/
I am incorporating it into my app now. I have not launched my app yet but I
seems like what we need.
It's has capabilities to report
I am impressed you guys are really helpful. I have an app that I am going to
launching in about another two months and I have the same issue. How do you
test it on different platforms?
Someone pointed me to this:
Any help would be great on this thank you.
If you have two objects on the canvas (obj A) (obj B) and they both
move around dynamically (i.e the X,Y values are constantly changing).
I need to check if they intersect.
I know you can do something like ObjA.X == ObjB.X and ObjA.Y ==
ObjB.Y but the
, chris harper ch393...@gmail.com wrote:
I agree it all depends on if your app makes money. If they see something
that makes money they will come after you if you violate a Patent. In my
case I did my homework and found out now before my app goes out that
someone
holds a patent on any case
they'll ask you.
Would be too bad to create an app around there patent, give them nice
implementation ideas, and have them just tell you they won't let you
because they are doing the same, or asks for $400 000
Yahel
On 8 mar, 18:59, chris harper ch393...@gmail.com wrote:
Thank monmonja
On Mar 8, 9:59 am, chris harper ch393...@gmail.com wrote:
Thank monmonja
I found and contacted a company that holds a patent on a feature that my
app
centers around.
They are going to work with me and review my app before I launch it to
discuses license agreements. I let them know I
I agree with Mark you need to learn the language first instead of jumping
into the deep end of the pool.
-Chris
On Sat, Mar 6, 2010 at 8:09 PM, Burkey burk...@gmail.com wrote:
Hello, I am completely new to the JAVA language. I have Eclipse
installed with Android tools. I have a heavy amount
Great question.
I have had the same concern as I am going to launch my first app in about 3
months which I have worked very hard on. To test before release I don't
know. I have the same questions. After release someone did point me to this
which I am incorporating into my app:
, 2010 at 10:32 AM, chris harper ch393...@gmail.com wrote:
Great question.
I have had the same concern as I am going to launch my first app in about 3
months which I have worked very hard on. To test before release I don't
know. I have the same questions. After release someone did point me
I agree it all depends on if your app makes money. If they see something
that makes money they will come after you if you violate a Patent. In my
case I did my homework and found out now before my app goes out that someone
holds a patent on any case when someone takes any graphic of any image that
I had to do the same thing.
Check out this link for the open source PhotoStream and look in the Flickr
class.
I used much of this class as an example and it helped a lot.
http://code.google.com/p/apps-for-android/source/browse/trunk/Photostream/src/com/google/android/photostream/Flickr.java
Take a look at this link.
This class uploads photos from a website to an app. That's where I would
start.
Most of the HTTP methods are at the bottom.
http://code.google.com/p/apps-for-android/source/browse/trunk/Photostream/src/com/google/android/photostream/Flickr.java
-Chris
On Mon, Mar 1,
of tetris because of my applet
game
(used to be 1th hit in google ) - but no lawsuit, just cease and
desist letter.
On Feb 27, 10:11 pm, chris harper ch393...@gmail.com wrote:
Hi
I read this article and it concerns me. It's about patent
infringements for the caller ID within android
I have been designing and testing my app for the past 4 months and I figured
I have about another two months before I am ready to publish it.
What you experienced concerns me.
I didn't know about Flurry but after goggling it I know I want it within my
app now and I thank you for mentioning it.
I
Hi
I read this article and it concerns me. It's about patent
infringements for the caller ID within android applications.
http://techdirt.com/articles/20100224/0244468285.shtml
I am writing an application for android which uses the
PhoneStateListener and following the example outlined in this
If I wanted religion I would go to church.
If I want to develop with the android community then I sign up with
android-developers.
Figure it out and please don't post religious email here.
2010/2/10 Ricardo A. Sá azeved...@gmail.com
This is the religion..
Hi
I am hoping that one of the google guys or someone else can help me
with one of the new features coming out with Eclair. Using the
VOICE_UPLINK_INPUT = 1
and
VOICE_DOWNLINK_INPUT = 2
Attributes.
I know to recognize speech from the user holding the phone you can use
Recognizer Intent.
Hi
I need to do something similar for my application and I looked into it about
a month ago but has since concentrated on another part of my app. I still
need to do it. So it's still something that I have to tackle.
I was thinking of doing was reading from the mic into a byte array and then
Hi
I know to recognize speech from the user holding the phone you can use
Recognizer Intent. Cool.
Has anyone tried (or is it possible) to use Recognizer Intent to
detect when someone on the phone is talking?
I imagine this would have to be tied somehow to:
VOICE_UPLINK_INPUT = 1
or
Hi
I have been looking in Google groups.
Is there a way in Google groups to post under certain topics within an email
group like android-developers? What we really need on here is some way so
when people submit a new post they can post under a topic.
Such as Graphics, Blue tooth, Sound, Version
Tina
I also need to implement voice recognition in my application and I did a
little research on it but have since moved to another part of my app to work
on. Although it's a critical part of my app and it’s been looming in the
back of my head like I black cloud because I don’t know how hard it
Hi
When doing a lot of updates on a canvas (like an animation) if you
only want to update a small part of the canvas when onDraw is called
instead of redrawing the entire canvas is there a way to only redraw
one part and keep the rest of the canvas the exact same to save on
Drawing Time?
For
:
invalidate(Rect t)
or
invalidate(int left, int top, int right, int bottom)
On Sun, Jan 10, 2010 at 8:44 PM, chris harper ch393...@gmail.com wrote:
Hi
When doing a lot of updates on a canvas (like an animation) if you
only want to update a small part of the canvas when onDraw is called
a new design for my application.
Thank you for taking the time to answer my questions.
I hope you a good holiday.
-Chris
On Sun, Jan 3, 2010 at 6:06 PM, Dianne Hackborn hack...@android.com wrote:
On Tue, Dec 29, 2009 at 5:42 PM, chris harper ch393...@gmail.com wrote:
So what you are saying
,
Are you totally tied to wanting to do this using Flash or would you be fine
with doing it in native code. If so it sounds pretty easy to implement
without Flash.
Or is there a lot more ActionScript you need to interact with?
S
On 29 Dec 2009, at 22:45, chris harper wrote:
Hey Sena
Oh no don't get that impression I am very much a coder. Degrees in Computer
Science. I have been writing Java and OO for years with weblogic and MDB's.
I am totally willing to do the coding for my application.
I just was looking for a straight forward way to create new animations for
my
:
If you've flashed you Hero with somethign else you'll have removed the
Flash Plugin. Unless you have a cracked ROM that includes Flash.
S
On 28 Dec 2009, at 20:30, chris harper wrote:
Ok. It is becoming clear now.
Flash is licensed per device. So even though you have different devices all
to play.
Q2 2010?
S
On 29 Dec 2009, at 17:51, chris harper wrote:
Sena - I picked up a book on writing Flash content for mobile devices and
from I understand from the book is that FlashLite is based off of Flash 9.
They are essentially the same thing. Where anything written for Flash 9
as cool features for animation as Flash unless anyone else has
any other suggestions?
Thank you again Dianne
-Chris
On Tue, Dec 29, 2009 at 4:54 PM, Dianne Hackborn hack...@android.comwrote:
On Tue, Dec 29, 2009 at 1:45 PM, chris harper ch393...@gmail.com wrote:
I am doing a proof of concept
I kept reading about how one of the biggest news about eclair coming
out in 2010 is that support for Flash 10 (or ANY Flash for that
matter) will be built into it.
This does not appear to be the case for the fact that I download all
the latest source code for Eclair, built and installed Eclair
, 2009 at 11:16 AM, Mark Murphy mmur...@commonsware.comwrote:
chris harper wrote:
I kept reading about how one of the biggest news about eclair coming
out in 2010 is that support for Flash 10 (or ANY Flash for that
matter) will be built into it.
1. Eclair came out in 2009.
2. AFAIK, nowhere
mmur...@commonsware.comwrote:
chris harper wrote:
According to this article it is had been done and is possible:
http://www.flashmobileblog.com/2009/08/12/flash-development-with-android-part2/
The very first sentence of that post:
As we already know by now the HTC Hero supports Flash
with random characters displayed.
I think I might be missing a flashlite plugin or something?
On Mon, Dec 28, 2009 at 12:21 PM, theSmith chris.smith...@gmail.com wrote:
As Mark said, unless you have a Hero, which has flash built it, this
will not work.
On Dec 28, 1:38 pm, chris harper
back and let you guys know as I believe
Flash will start to become a bigger issue in 2010 with more development for
android going on.
-Chris
On Mon, Dec 28, 2009 at 12:34 PM, Mark Murphy mmur...@commonsware.comwrote:
chris harper wrote:
Flash is licensed per device. So even though you have
I am trying to build Eclair on Snow Leopard 10.6.
I have installed followed everything that is listed here (under MAC)
to the letter:
http://source.android.com/download
I have tried everything here:
http://simonrules.com/?p=265cpage=1#comment-12255
I installed JDK 1.5 as listed here:
Hi everyone. Merry xmas.
I have been looking relentlessly for over a week to see if doing what
I need to do is possible on the Android system and going crazy in the
process.
I know you can read input in from the MIC via two ways
1. new AudioRecord(MediaRecorder.AudioSource.MIC... and whatever
Hi
Has anyone done much development for Flash Lite on Android? What I am
trying to do is upload the a .swf file to android, add in an image
into Flash (via actionscript) and play the movie. Has anyone done this
yet?
If so what has been your experience? Is it easy to do?
Also as a side note had
Hi
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