[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-27 Thread Bob Kerns
TypePad failed to save, leaving me with a draft from 11 hours earlier. I gritted my teeth and recreated it. I hope it's not less coherent as a result, but probably. On Mar 26, 10:22 pm, Kevin Duffey andjar...@gmail.com wrote: Good stuff Bob.. hurry up with your blog.. its empty right now. ;)

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-27 Thread Bob Kerns
Thanks. But it slipped my mind as I was writing it that immediately deleting the new app is going to be a loser, because it'll refund your payment. You'll have to arrange to do that at another time. Or not, and live with the clutter. Or simply use your .apk as the storage for your characters.

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-27 Thread chris harper
I am sure they will but I wouldn't hold my breath on WHEN. There was a lengthy thread going about two weeks ago on here about improving the market. I just skimmed it to follow along but they wanted to do a petition and everything. I am not sure what happened to that. I would bet money that google

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-27 Thread chris harper
Yes I know. Warren brought that up. But the game changer was when I found out that I can remove: category android:name=android.intent.category.LAUNCHER / from the manifet.xml which hides the new app's from the user (hides the clutter) and also doesn't allow the user to start it them on their

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-27 Thread Kevin Duffey
Got an idea for the deletion of add-on toons for you. Use a simple sqllite db on the device... when your main app finds/installs a toon, log a little date in the db (or some other way). Every time your main app starts up, just scan for any rows.. if any are there, check the timestamps... if it's

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-27 Thread Kevin Duffey
Hmm.. just looked up google checkout.. turns out paypal and google checkout charge .30 + 2.9%.. so you're still stuck losing 30% for a $1 fee.. actually 2.9% more. So what, .33 per toon. Still.. not a big deal if it's utilized.. making 67% or so is great, especially if more and more people buy

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-27 Thread chris harper
We must be on the same wave length because I am ready doing what you just explained. :-) When in install app (I started calling them modules in my code) is download I check the db, if that character is there then it updates that character in the DB if it is not then inserts the character info.

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-27 Thread chris harper
Good point Kevin Although we can't just look at this from the coder implementation point of view (my website, using paypal, market place etc). We have to think how people buy crap. If the highest chance that they will have an account with Market place then that will makes a big difference for

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-27 Thread Bob Kerns
Let me point out that the code that I posted doesn't delete without user confirmation. It just takes the user to the system's delete this application screen under Manage applications, where they can choose to delete or not. I don't know of a standard way to delete an application without user

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread Bob Kerns
You don't get notified BEFORE an uninstall, just after. I think I may have a solution for you. I'm having trouble parsing this thread; it may overlap with other suggestions here. This suggestion is based on what I've done for the Free/Pro versions of my SmartVolume app. (Only the Free is up at

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread String
Great discussion you have going on here. I've been following it from the sidelines, but I do have a few things to add. First, I had confirmation from a Google employee - informally, over lunch at one of the Developer Lab events, but from a Googler nonetheless - that it's absolutely OK to link

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread westmeadboy
@Bob Kerns - thanks for the excellent post! From what I understand, you set up a receiver so that the browser starts up whenever the upgrade package is installed. But I thought only services (not activities) should be started from receivers??? Sorry, I'm a bit rusty on this side of Android. And

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread String
On Mar 26, 9:50 am, westmeadboy westmead...@yahoo.co.uk wrote: From what I understand, you set up a receiver so that the browser starts up whenever the upgrade package is installed. But I thought only services (not activities) should be started from receivers??? Starting an Activity from an

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread westmeadboy
On Mar 26, 11:54 am, String sterling.ud...@googlemail.com wrote: If your add-on app doesn't have a LAUNCHER intent, the system won't give the user the option to open it, from anywhere. I thought using category INFO also allows the user to click Open in the Market app once the downloaded app has

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread chris harper
We are probably in the running for the most active thread now but that’s great because this is an important issue that needs to be addressed. Bob – Thank you. Your solution is a pretty thought out solution. I admit I had to print it out and re-read it a few times. I might have a few questions

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread Kevin Duffey
I have a sort of twist idea to the market problem... not sure this can be done, but I think it could be possible. Imagine you have an app that allows for virtual goods. You have dozens of goods for sale. Even better, you have an open-ended API that allows OTHER developers/users to create goods

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread chris harper
That is a great idea and out of the box (which is good) building a .apk dynamically. The Market place does not yet have the ability to search per app (which I agree if add on's start to come more common that will be needed). The way I am planning on getting around that (hopefully temporarily) is

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread Kevin Duffey
Its within a day usually faster most of the time from what I have read chris harper ch393...@gmail.com wrote: That is a great idea and out of the box (which is good) building a .apk dynamically. The Market place does not yet have the ability to search per app (which I agree if add on's start to

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread Kevin Duffey
I believe most apps are available within a few hours to a day at most.. from what I've read anyway. Not 100% sure tho. I am a little bummed that google hasn't made any attempt to better the market app. There is sooo much I would do to improve it. It could be far better than the iPhone market app.

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread Bob Kerns
My experience was, I published it, went to my device, located it, and downloaded it. But I don't know if they have a distributed infrastructure that may impose delays before it reaches everyone. I've noticed that it can take a while for comments I posted from the Market app to actually appear. I

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-26 Thread Kevin Duffey
Good stuff Bob.. hurry up with your blog.. its empty right now. ;) I am happy to hear that at lest someone from google has acknowledged that it is perfectly fine to do in-app virtual goods, etc. I plan to roll that ability into my service soon as I figure out how to handle paypal, credit cards

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Kevin Duffey
So has anyone found or used google checkout, or paypal, directly within your app, as opposed to sending a user to a web page to log in to paypal and so forth? I am curious how anyone has integrated checkout right into their app without the user being taken away from the app itself. I haven't

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Shane Isbell
I thought I'd briefly jump in on this discussion. I'm looking into providing a virtual currency/in-app billing solution for ZappMarket. ZappMarket is focused on paid app developers. I'd like to talk with developers (either on-list or you can send me an e-mail) about what your specific needs are

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
Shane Kevin and I have been heavily involved in this because we both require in-app billing for virtual items within our apps. Actually this morning (as Kevin knows) I am trying to decide which way to go. I can either have my app access my website, require my users to enter account information

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Kevin Duffey
Like Chris said, the main thing is the user experience. We all know a user after 3 seconds of waiting for a page to show up, often goes somewhere else. Most people are impatient. Having them fill in all that info they've already filled out for their google checkout or paypal account, in a game or

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
Frank Yes it was me that had the payment web page into your app but I am about 90% sure I am going to change to somehow use Market place. For the main reason that I don't think I will get near as many people buying my characters for my app if they have to enter their payment info into my app at

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Warren
Chris, I see some potential problems with that approach. I think you need to think out the process and make sure you have accounted for all the details. For instance, you can't charge a different amount for an app based on what the user wants - can't charge twice as much for two characters. You

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Shane Isbell
Hi Chris, One other problem that may occur is that users purchase additional APKs (or virtual goods) and then after receiving them, simply ask for a refund on the APK. This allows them to keep your installer and main app and get as many add-ons and additional content as they want for free. There

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Disconnect
Sure there is - when you load the saved game (or the app, or whatever) check the content (characters, etc) against the installed applications. On Thu, Mar 25, 2010 at 2:14 PM, Shane Isbell shane.isb...@gmail.comwrote: Hi Chris, One other problem that may occur is that users purchase

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Kevin Duffey
So.. would a gamer service that provides microtransaction support where a user sets up a profile + credit/card/googlecheckout/paypal info.. once.. be a better choice? On Thu, Mar 25, 2010 at 11:29 AM, Disconnect dc.disconn...@gmail.comwrote: Sure there is - when you load the saved game (or the

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Shane Isbell
On Thu, Mar 25, 2010 at 11:29 AM, Disconnect dc.disconn...@gmail.comwrote: Sure there is - when you load the saved game (or the app, or whatever) check the content (characters, etc) against the installed applications. Then you are back to the case of having a bunch of apks installed on the

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
Thank you for all the interest guys. Really it helps and it can help feature developers down the road. Shane it is tricky and I don't want to do against Googles blessing but their lack of direction (or more like NO direction) on what developers should do for virtual content has kind of backed us

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Warren
*So I think I am in the ballpark, unless anyone sees anything I have overlooked?* I think you overlooked something big. You plan to leave the data on the phone and uninstall the app. That works. But suppose I download the a character app, install the character, then immediately refund? Wouldn't

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
Will an uninstall trigger a refund? If so maybe I just don't do a refund? I don't deal with it? Is that an option? Can we do that? I plan on only charging .99 for a character. My main free app will contain two default characters (to get the user hooked). So if they really likes the app and

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Warren
This is part of the problem that I originally outlined when I started this thread. The Market policy allows refunds within the first so many hours after installing. I can't remember if it's 24 or 48 hours. I believe if a user uninstalls the app within that time frame the charge is automatically

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Rob Mazur
Chris, have you tried creating an account on ScoreLoop? Once logged in they have a note at the bottom about their Android SDK. They are making it available to a few developers and you can email them if you are interested. IMO, until Google builds an in-app payment system, the best bet is to go

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
Warren I think you are right. I think if I do an uninstall on the app before the 24 hour period then it refunds. Thanks for catching that. Which leaves only one option. The install app can have two buttons on it. One to: Remove just the Install app and another to: Remove the install app AND the

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Rob Mazur
Maybe you could store the date you detected the new apk in the prefs and say after refund period has expired you throw a dialog that tells the user they can now uninstall the addon pack. So for a few days (2 or 3 to be safe) your code checks that the apk is still there, if not then remove the

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Kevin Duffey
Uninstall time is 48 hours for refund. I think it might have been 24 and moved to 48.. not sure about that. Chris, while I agree making it as seamless as possible is the goal, I think we're up against a corner right now on Android. I think what you are doing is admirable, but may be overly

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Kevin Duffey
I wonder if removing the .apks will bring up other issues, like updates? For example, maybe not for your specific app, but what if a character .apk has a bug in it.. you fix it.. but end users have uninstalled. Now they will have to pay/reinstall again to get the updated toon even if they already

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
Thanks guys Rob/Kevin You guys are really give me some ideas here. Thank you for the advice on score loop but I don’t think I can user it because my app doesn’t keep scores or interact with my app on other phones. It’s not really a game. So I am not sure if that will benefit me? I looked

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Warren
I think there's an uninstall intent that you can hook into. If you go this route, you should check into that, because there are other ways to uninstall your app than through the interface you set up. Here's an example of how this could go wrong (not trying to be overly negative, just trying to

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread westmeadboy
What is your specific reason for wanting to uninstall the character apps? You can make sure that they do not appear in the app drawer by using the relevant intent filter. That would only leave them visible to the user when they do something like Settings - Applications or look in the Downloads of

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Kevin Duffey
Is there a way to be notified of uninstalls? I thought there wasnt? On Thu, Mar 25, 2010 at 3:51 PM, westmeadboy westmead...@yahoo.co.ukwrote: What is your specific reason for wanting to uninstall the character apps? You can make sure that they do not appear in the app drawer by using the

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
Warren you comments are always welcome. Thank you The way I am thinking of it is different. If the user uninstalls the Install app within 48 it removes BOTH the install app and the character and lets the server know that this user does not own this character anymore. So in your example the

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
westmeadboy We are trying to find a way to make app's install virtual content via the market. virtual content being movies, mp3 etc.. I didn't know that bout intent filter that is a big help thank you. On Thu, Mar 25, 2010 at 4:51 PM, westmeadboy westmead...@yahoo.co.ukwrote: What is your

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Rob Mazur
I didn't know you could hide it from the app drawer. If that's the case then loading additional apks from a master apk may be a nice solution. Then you don't really need anything server-side either. Do you happen to know which filter does it? On Mar 25, 6:51 pm, westmeadboy

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread westmeadboy
To exclude from the app drawer, I think this explains it: http://groups.google.com/group/android-developers/msg/c4ca26a240d7120b BTW, looking at the payments (received) in Google Checkout the actual payment goes through always between 24 and 36 hours after authorisation. Most of the time its

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Kevin Duffey
So what we need is a faster process. :D I did forget that services, I think paypal does this.. takes up to 5 days to clear for things like bank transfers. I wonder how that will work outside of the market process.. if you can't buy it immediately, you need some way to assure the user that the

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
westmeadboy Thank you! I think you sent me down the right track. After much discussion on this I believe I found the best way to do this and I think it will actually work and be transparent to the user. Meaning it will be seen as one app and not a main and and a bunch of installer app's. Here

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Kevin Duffey
For your particular app.. that sounds pretty good. I don't know that I would take this approach for say a game that had hundreds of different items you could purchase.. that would flood the market with 100's of .apks. Honestly, I would say your BIGGEST worry is flooding the market with tons of

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread Kevin Duffey
I should add Chris, that if the .apk thing works now.. I would totally shelf it for now.. knowing that it works, and do what I said above. If/when google ever says anything, clarify with them your .apk route, and then reply to this forum (and me via email if you wouldn't mind) and let us know the

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-25 Thread chris harper
Kevin The main advantage like I stated before (and a BIG advantage in my mind) is if I do the .apk route 1. Yes it complies with Google agreement. but 2 and more importantly the user does not have to enter their finical info again and if I state where they are browsing my characters that all

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread Jeremy Slade
My interpretation, not to be confused with legal advice: Add-on products purchased via an app do not qualify as products distributed via the Market. However, something like a pro version of an app, purchased via a lite version that was distributed via the Market, would be subject to this part of

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread chris harper
I hate to say it but I have to agree with Disconnect. I re-read the agreement and it does say: 3.3 *All fees received* by Developers for Products *distributed* via the Market must be processed by the Market’s Payment Processor. To me that means any additional money that you make from any product

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread Yahel
3.3 *All fees received* by Developers for Products *distributed* via the Market must be processed by the Market’s Payment Processor. To me that means any additional money that you make from any product (i.e. app) that you distribute from the Market must go though the Market's Payment

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread chris harper
I see your point. I can be read either way. The android tech guys on here won't comment because it is a legal matter but it would be really really great if they could at least point us in the direction of WHERE to ask this question??? There is not a legal discussion forum to ask these things. *

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread chris harper
jfarringdon has posted an answer to the question In-App Purchasing for Applications: No you should not currently offer in app features that you charge for. It is against the distribution agreement. You could offer separate paid apps, and have your main app share these resources (if you take good

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread Warren
I want to point out, because this has been part of the confusion the whole time, that he says, No you should not currently offer in app features that you charge for. Did you get that? The you should not charge for features. So suppose, as in Chris' case, you want to load extra character models.

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread Warren
Here is where the discussion landed on the Market support forum. http://www.google.com/support/forum/p/Android+Market/thread?tid=3c47284987b99696hl=en On Mar 24, 1:41 pm, Warren warrenba...@gmail.com wrote: I want to point out, because this has been part of the confusion the whole time, that

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread chris harper
Warren That is correct. All the features for my app are always there, they never change. My app is just USED to load and run the characters (which are little modules that my app uses that I want to charge for). This is completely different than charging for an upgrade. The same way you can put

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread chris harper
Sorry Warren I didn't check over there. I will post the same response. -Chris On Wed, Mar 24, 2010 at 12:50 PM, Warren warrenba...@gmail.com wrote: Here is where the discussion landed on the Market support forum.

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread Kevin Duffey
Hey all, read that thread and the rest of this one. I agree with TreKing. Just do it Chris. The language to me, and everyone else here is quite clear. All apps distributed thru the market MUST pay the market. Cool.. fair enough.. but there is nothing at all that describes in-game transactions

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread chris harper
I will post my response on both threads and I Kevin you are right we had two threads going on this with no answer. Thanks for the input TreKing I agree I don't WANT to violate anything but when I can't get an answer I am not sure what do to? I have the basic skeleton structure for implementing

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-24 Thread Kevin Duffey
Kewl. I agree with you.. same thoughts.. if they are going to say don't do it.. then they need to provide some clear cut examples and info on how to provide such functionality. If it's thru the market, then for God's sake please let's clean up the Market app so that virtual goods, addons etc are

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
No response from Google yet. I'm still hoping to get one. Are Kevin Duffey and I the only ones interested in this? Does this affect anyone else out there? On Mar 17, 3:17 pm, Kevin Duffey andjar...@gmail.com wrote: I am curious about this to, as micro transactions allow for addictive games

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Yahel
Hi, I'm actually very interested as well. I think if the Android Team doesn't answer it's just that it's not an issue for them. And as we say in France Qui ne dit mot, consent :D I'm going to implement an in-app purchase in my next game. I'm going to try to make it use Google checkout, this way

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Disconnect
Too bad for you that the market agreement is -very- clear about it and you've just publicly admitted any violation is willful and intentional. ISTR the agreement says they can pull every dime you made from market if you do that sort of thing... Good luck though. On Tue, Mar 23, 2010 at 9:25 AM,

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
Disconnect, I don't think the market agreement is clear on this. It is clear that if you charge for apps, the payment has to go through the Market processor. I'm talking about something different. In this scenario, the app doesn't change and all functionality is still available to all users.

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Mark Murphy
Warren wrote: I just want to get Google's take. You're not likely to get Google's take on this list. The Googlers on this list are engineers and are not in position to provide legal or business advice. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread polyclefsoftware
He doesn't want legal or business advice. He wants a clarification of Google's policy regarding the implementation of a specific feature. That is not an unreasonable request, and if this is not the venue in which to ask for such a clarification, then how exactly are developers supposed to go

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Disconnect
It comes up all the time, and every time it comes back to no, they specifically said not to do that. At first glance, section 3.3: All fees received by Developers for Products distributed via the Market must be processed by the Market’s Payment Processor. All fees. (And unless you have a weird

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Disconnect
He is asking for someone to interpret a contract - that is legal advice. Just like what router would you buy is technical advice - would you ask a random lawyer that question? On Tue, Mar 23, 2010 at 10:36 AM, polyclefsoftware dja...@gmail.com wrote: He doesn't want legal or business advice. He

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Mark Murphy
polyclefsoftware wrote: He doesn't want legal or business advice. He wants a clarification of Google's policy regarding the implementation of a specific feature. That is legal or business advice compared to technical QA, which is the purpose of this list and the role of the Googlers on it.

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Yahel
Hence, either you have the personal connections to ask the question of an executive at a multi-billion-dollar firm, or you don't. If you do, use them. If you don't, you either live without the answer or you find some way to get those connections (e.g., form a cooperative with a thousand other

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread polyclefsoftware
Disconnect wrote: At first glance, section 3.3: All fees received by Developers for Products distributed via the Market must be processed by the Market’s Payment Processor. All fees. (And unless you have a weird contract with google checkout, your standard account is unlikely to do that 70/30

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Disconnect
On Tue, Mar 23, 2010 at 11:24 AM, polyclefsoftware dja...@gmail.com wrote: Disconnect wrote: At first glance, section 3.3: All fees received by Developers for Products distributed via the Market must be processed by the Market’s Payment Processor. All fees. (And unless you have a weird

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Yahel
standard account is unlikely to do that 70/30 split, pay the carriers, AGAIN !! This is driving me crazy !!! Where did everybody get this info that the 30% goes to the carriers and why would that be ? I want, I demand, I beg for a link or something and an explanation as to why a carrier would

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Mark Murphy
Yahel wrote: standard account is unlikely to do that 70/30 split, pay the carriers, AGAIN !! This is driving me crazy !!! Where did everybody get this info that the 30% goes to the carriers and why would that be ? I want, I demand, I beg for a link or something and an explanation as to why

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread chris harper
Ok. I am REALLY trying to play ball here. I will then ask a technical question on this issue. If we have to go though the Android Market for people to purchase virtual items though our app's (like a movie, or music) from a site then how do we do that within our application technically - using

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Disconnect
With one update: If the carrier doesn't get a cut (eg nexus one on unsupported carrier) then that 30% goes to google. (Or at least, it goes -somewhere- other than the developer - I'm not sure that they've ever actually addressed that, so I could be wrong.) On Tue, Mar 23, 2010 at 11:40 AM, Mark

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread TreKing
Interesting discussion. 3.3 - All fees received by Developers for Products distributed via the Market must be processed by the Market’s Payment Processor. One could argue that fees received by Developers for Products distributed via the Market only applies to apps sold through the market. If you

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread polyclefsoftware
Disconnect wrote: Nice try, but you need to read the -whole- agreement: Payment Processor(s): Any party authorized by Google to provide payment processing services that enable Developers with optional Payment Accounts to charge Device users for Products distributed via the Market. Ad

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Streets Of Boston
I wonder how Amazon.com (Music Store/MP3 Store) interprets these rules/ contract...? You can download music from Amazon.com on your Android phone without going through Android Market for each song/album purchase. You can buy movie tickeds from the Fandango application. Movie tickets are not

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Disconnect
On Tue, Mar 23, 2010 at 11:56 AM, polyclefsoftware dja...@gmail.com wrote: Disconnect wrote: Nice try, but you need to read the -whole- agreement: Payment Processor(s): Any party authorized by Google to provide payment processing services that enable Developers with optional Payment

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
A technical fix in the Market would be wonderful! There are a few problems with the way Gang Wars, et al do app purchasing. First, users can uninstall within 24 hours. That means you have to prevent the app from using any new features until that time has expired and you know it won't be

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
If you then used your app to allow the user to buy stuff from your website, those fees would not be for products distributed via the Market, they would be for products distributed via your website and would not be subject to being processed by the Payment Processor. Thoughts? This is

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread chris harper
These guys seems to find a way to make it work. Looks like they just add updates to their app though the market. http://phandroid.com/2009/11/23/android-in-app-purchases-breached-by-ringz/ -Chris On Tue, Mar 23, 2010 at 10:12 AM, Warren warrenba...@gmail.com wrote: If you then used your

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Disconnect
Not sure about any digital-downloads side of the amazon store, but mp3 store has been an exception from the very beginning, back when there were -no- paid downloads for android. Movie tickets are physical items, the agreement seems focused on digital items. (And fandango movie tickets don't

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Kevin Duffey
So, I am curious how a service like ScoreLoop is going to work? They provide in-game tokens you buy with real many, or something like that. I apologize, I haven't read up on it entirely. But a lot of android game developers are looking to use ScoreLoop. ScoreLoop is already used a bit on iPhone,

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Kevin Duffey
On a different note... technically.. if Google does not provide the api to handle this.. how are some of you thinking of actually implementing this? Will you require the game player to enter credit card or paypal/google checkout info into your game in order to charge them? I fear that if every

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Mark Murphy
polyclefsoftware wrote: Some other Google services provide this type of business contact. Android does not. It should. Agreed. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://twitter.com/commonsguy Android App Developer Training: http://commonsware.com/training -- You

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Kevin Duffey
I dont know that I agree Chris.. this issue is not resolved in my opinion. There needs to be a definitive response from google, maybe not here, but perhaps from a developer that has dealt with this issue. The problem with using the market for updates.. is that it's going to flood the market with

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread chris harper
KevinYou just hit the nail on the head. Most of us are making applications to make some extra money and if google is not going to allow developers to do In-App Purchasing then we need a good alternate solution. *PLEASE FOR THE ANDROID ENGINEERS ON HERE! *- If we can't do in-app purchasing then

[android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Warren
An in-app purchase API would be ideal for many reasons. It would spare users from having to enter credit card information repeatedly. It could also take advantage of carrier billing where it is available. It could also provide more revenue for Google. The question was asked about how else to do

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread chris harper
Warren My app is still in development but this is what I am doing. Within my app I open a web browser to my site where I am using ZenCart. http://www.zen-cart.com/ ZenCart handles all my store process and credit card processing. Once a user selects an item and makes a payment (which are

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread Kevin Duffey
Chris, as I said to Warren.. how many end users of your game are willing to go through that extra long process to buy things? Why google/android would NOT want to make almost free money by providing their google checkout as a built in API and allow games/apps to use it in-game/app to offer goods,

Re: [android-developers] Re: In-App Purchasing and the Market Agreement

2010-03-23 Thread chris harper
Kevin No. No In my app they never leave the app. I use Webview within my app. So it's seemless when it goes to the website. They click on New Characters button and they where they can download new characters. Once they select a character and pay for it then the app downloads and installs it for