[Bf-committers] Meeting summary

2009-11-29 Thread Tom M
Release went well congrats to the dev team Planning for 2.50beta 1 1) Matt will do a 2.51 proposal 2) Brecht will merge sculpt and multires work in 2 weeksish, 3) other merges (BMesh, NURBS) need to be evaluated for feasibility yet 4) a shader update proposal will be posted in the near future to

Re: [Bf-committers] 2.5 UI font

2009-12-09 Thread Tom M
My .01 cents is that on netbooks, the horizontal layout is actually preferable since I can get most of the panels on screen, then full screen to make use of my 3D view. Also I think we should make some effort to allow users of previous versions of Blender to migrate a bit more easily. Other

[Bf-committers] Development plan proposal for after the 2.6 series

2009-12-17 Thread Tom M
Hi all, I'd like to propose that after the 2.6 series completes that we start scheduling patch review and perhaps have a development focus. My thoughts were to have a 1 or 2 month rotating cycle where we focus on one area of Blender and try and bring that area to be the industry leader in terms

Re: [Bf-committers] Development plan proposal for after the 2.6 series

2009-12-18 Thread Tom M
Hi all thanks for the comments, I appear to have not communicated clearly, since there is widespread misunderstanding of what I was proposing. Brecht, Having all the developers working on one area would be already very problematic in one company, but distributed over the internet this just

[Bf-committers] status of branches

2010-01-27 Thread Tom M
Hi all just thought it might be interesting to get an update on the status of some of the branches in particular I'm interested in how the following projects are progressing, and anticipated timeline (if any) for merging to head Nurbana BMesh Lightpaint Freestyle any others that I'm

Re: [Bf-committers] New gettext and fftw3 libraries for MinGW compilation

2010-01-29 Thread Tom M
Hi Sergey, I'm reading your scons patch - greatly appreciate the effort - but something in the patch looks 'wrong' to me. In line 13 of the patch you add gnu_gettext.dll to dllsources, and then the next line dllsources is set to a group of files. This would seem like it would override your

[Bf-committers] cleaning out dead patches

2010-01-29 Thread Tom M
Hi all, if you have a patch in the tracker and it is probably no longer of any use to anyone (ie not worth porting to 2.5 etc.) could you please close it? We have about 150 patches in the tracker right now, and at a guess half can probably be closed as no longer relevant. LetterRip

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [26630] branches/soc-2009-chingachgook/ source/blender/collada/DocumentExporter.cpp: COLLADA branch: exporter takes face smoothnes

2010-02-05 Thread Tom M
Hi since collada has been merged to head is there a reason to still work in branch? LetterRip On Fri, Feb 5, 2010 at 8:37 AM, Arystanbek Dyussenov arysta...@gmail.com wrote: Revision: 26630           http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=26630

Re: [Bf-committers] New project member: Daniel Salazar

2010-02-09 Thread Tom M
congrats Daniel :) LetterRip On Tue, Feb 9, 2010 at 6:44 AM, Ton Roosendaal t...@blender.org wrote: Hi all, I've added Daniel 'Zanqdo' Salazar to the bf-blender project with commit rights. He will do (UI) script maintenance mostly, and works with Campbell as code buddy. Welcome! :)

Re: [Bf-committers] Is collada work in progress?

2010-02-09 Thread Tom M
Hi Collada is building with MingW gcc, can you pasteall what errors you are getting starting with the first error? LetterRip On Tue, Feb 9, 2010 at 6:45 AM, Dave Plater dpla...@webafrica.org.za wrote: Hi, I discovered blenderplayer was building again in svn 26696 and I decided to explore

Re: [Bf-committers] scons/install stale files problem.

2010-02-10 Thread Tom M
Hmm might be good to move the scripts that are present to a 'oldscripts' folder. So that you don't get rid of scripts permanently that a person might want to keep around even if they don't work with the current version. LetterRip On Wed, Feb 10, 2010 at 1:15 AM, Campbell Barton

Re: [Bf-committers] scons/install stale files problem.

2010-02-10 Thread Tom M
If we already had an established 'user scripts folder' separate from the install folder then wiping it out without asking would probably be fine, but users are generally used to placing their own scripts in there. So we need at least some sort of warning or heads up that 'any scripts in your

Re: [Bf-committers] Script Xtras (proposal)

2010-02-13 Thread Tom M
On Sat, Feb 13, 2010 at 7:47 AM, Campbell Barton ideasma...@gmail.com wrote: One of the reasons I thaught of this is Colin was asking if the durian scripts we have would make it into blender. We added some scripts in a shared script dir, its interesting that mostly only 1-2 of the of the team

Re: [Bf-committers] Meeting minutes, feb 14, 2010

2010-02-15 Thread Tom M
Simple test, export cube via collada, delete cube from scene, import the cube.dae you created and see if you now have cube in your scene, LetterRip On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes khug...@pacific.edu wrote: Thanks to tips from Martin, looks like I'm on board. Will include FFMPEG

Re: [Bf-committers] Python RNA Type Registration

2010-03-01 Thread Tom M
On Mon, Mar 1, 2010 at 3:54 PM, Martin Poirier the...@yahoo.com wrote: Their Py api is pretty much a port of the MEL API. It's like wrapping a shit in christmas gift paper, it's still poo. Have you looked at pyMel? http://code.google.com/p/pymel/ I've heard numerous reports that pyMel is

Re: [Bf-committers] issue making debug-build for 2.49svn on winXP

2010-03-02 Thread Tom M
Hi, see the directions here for getting it to compile (add whatever was listed as missing), python stuff needs updating http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=24480 I think we need an option to disable the python debug libary for debug builds so

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27269] trunk/blender/source/blender/ makesrna/intern/rna_space.c: Patch #21459: Expose viewmat (in Region3DView) via the py API

2010-03-04 Thread Tom M
On Thu, Mar 4, 2010 at 6:16 PM, Joshua Leung aligor...@gmail.com wrote: Also, made these non editable for now (my change), since although users might need to get these matrices to make it easier to determine any projections that may be needed for funky operator drawing-hacks to be done,

[Bf-committers] cyclical cloth, hair and other simulation (possibly useful for Durian?)

2010-03-05 Thread Tom M
This paper describes a method for cyclical cloth variation (which can be applied to other simulations such as hair and fur movement) and also color variation methods for cloth http://isg.cs.tcd.ie/cosulliv/Pubs/EG2006Dobbyn.pdf This could reduce a lot of calculation for secondary characters,

Re: [Bf-committers] Reference Images Proposal

2010-03-06 Thread Tom M
On Sat, Mar 6, 2010 at 1:36 PM, Matt Ebb m...@mke3.net wrote: -1 from me too, I agree with Brecht. Textured planes can be used easily here, that's how its done in most other applications too. A while ago I started writing an add primitive script 'Add Image Plane' that when executed would open

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27307]trunk/blender/release/scripts/op/ image.py: ok now all 3 major platformsshould work

2010-03-06 Thread Tom M
On Sat, Mar 6, 2010 at 10:56 PM, venom...@gmail.com wrote: +        if platform == 'win32': +            EDITOR = C:\\Program Files\\GIMP-2.7\\bin\\gimp-2.7.exe An absolute path (english an version exclusive (in spanish would be Archivos de Programa instead of Program Files)) inside

[Bf-committers] carve boolean blender

2010-03-07 Thread Tom M
ken, whatever happened with the carve boolean work you did? LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh

2010-03-07 Thread Tom M
On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen leif.a.ander...@gmail.com wrote: However, looking at the current version of blender, I don't see n-gon support anywhere.  Am I missing something, or is it just not put in there yet (only available as an external module at the moment, or something

Re: [Bf-committers] carve boolean blender

2010-03-10 Thread Tom M
Ken if you could help bmesh to proceed that would be excellent, although fixing bugs in the main branch would be nice too :) LetterRip On Wed, Mar 10, 2010 at 4:33 AM, Ken Hughes khug...@pacific.edu wrote: I've started looking at the bmesh branch and seeing what it takes to add carve to it.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27404] trunk/blender/release/scripts/ presets/render: A number of common rendering presets, looked up and added by Simon Rainerso

2010-03-11 Thread Tom M
%27t_follow_ITU601_specification.html (Note that he has at least two typos in his post that make two of his calculations wrong, presumably copy paste errors the first NTSC 16:9 should be 40:33; and in the second section it should be 32:27) LetterRip On Thu, Mar 11, 2010 at 1:52 PM, Tom M letter...@gmail.com wrote: Looks like

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27519] trunk/blender/source/blender/ python/intern: Compile fix for MSVC

2010-03-15 Thread Tom M
jms, it worked for 4 different folks on irc, one of them had to do a clean build though. LetterRIp On Mon, Mar 15, 2010 at 1:17 PM, jmso...@free.fr wrote: Selon Andrea Weikert elu...@gmx.net: Revision: 27519 --- Compile fix for MSVC - missing #define for finite and isnan Does

Re: [Bf-committers] Python sandbox

2010-03-17 Thread Tom M
Ton, on a farm blender would only have access to the folder that the admin has setup. Any computer that has python installed has the exact same security risks. These days, pretty much every computer has python preinstalled, especially one used for animation. Every animation tool has the same

Re: [Bf-committers] GSoC ideas page

2010-03-19 Thread Tom M
On Fri, Mar 19, 2010 at 6:06 AM, Ton Roosendaal t...@blender.org wrote: Hi, This page is now growing into a wishlist of cool features. Many of these would not fit a student without prior Blender experience. Maybe they have to get sorted? Most of them could have been reorganized to 'improve

Re: [Bf-committers] Blender security paranoia

2010-03-24 Thread Tom M
Blender has a small exposure since the vast majority of the world doesn't use and will never use it. There is a small danger to the core devs themselves since they do have to download 'random' blends submitted in the bug tracker. Since devs are the most vulnerable to attack, I think mitigating

Re: [Bf-committers] Blender security paranoia

2010-03-24 Thread Tom M
On Wed, Mar 24, 2010 at 2:58 PM, Martin Poirier the...@yahoo.com wrote: I think the best solution is to have something in the file view to enable/disable scripts for the file when loaded and have it checked/unchecked by the user preferences. That's already done. Funny I'd looked right

[Bf-committers] Fwd: Meeting minutes March 28, 2010

2010-03-28 Thread Tom M
==Google Summer of Code== As you likely heard we've been accepted into the program.  Student applications will start be accepted from March 29, 2010 at 19:00:00 (UTC time) to April 9, 2010 at 19:00:00 (UTC time) and the ideas list is located

Re: [Bf-committers] iksolver_plugin.c error, MSVC 2010 express project files.

2010-03-28 Thread Tom M
On Sun, Mar 28, 2010 at 4:19 PM, Pacific Morrowind pacificmorrow...@gmail.com wrote: Hi all; I have finally gotten around to starting on building the Blender source code myself so that I can test changes that I want to do. However I'm using MSVC 2010 express; for which there are no project

Re: [Bf-committers] Interest in GSoC 2010 topics: 1. Integrate PTex texture mapping library 2. Unit tests

2010-03-29 Thread Tom M
Konrad your proposal sounds good but as you note you will need a bit more details on schedule. Something to consider if it isn't in the library already is dynamic loading and unloading of level of detail textures. That is, say the total texture resolution of the model would consume ungodly

[Bf-committers] FAQs on blender development and GSoC

2010-03-30 Thread Tom M
Hi all, I've recieved a bunch of questions recently from potential GSoC applicants and also those interested in developing for Blender outside of GSoC. So thought It might be of value to others looking to do Blender development Here ya go, LetterRip Q: What will most help my odds of

[Bf-committers] Common new developer problems

2010-04-01 Thread Tom M
Hi all, here is a list of some common new to blender developer problems http://wiki.blender.org/index.php/BlenderDev/Blender2.5/QuickStartDevelopers Please update it with questions/problems you have encountered and also problems you've ran into that you've solved but might have left you

[Bf-committers] automated seam creation

2010-04-02 Thread Tom M
It appears that Dr. Levy made the source code to his automatic uv seaming paper available as a plugin to the GPL2 licensed graphite. https://gforge.inria.fr/frs/?group_id=1465 https://gforge.inria.fr/frs/download.php/22773/autoseam-a3-src.tar.gz (The autoseam code doesn't list a license so

Re: [Bf-committers] automated seam creation

2010-04-03 Thread Tom M
On Sat, Apr 3, 2010 at 5:20 AM, (Ry)akiotakis (An)tonis kal...@gmail.com wrote: The hard part of the paper is the atlas generation algorithm I think...I'm doing some reading right now and may post a proposal soon ;) Actually everything needed is in his source code and Dr. Levy confirmed it is

[Bf-committers] GSoC applications are base on # of proposals

2010-04-03 Thread Tom M
Hi all, according to google, Please do not delete proposals that are not spam as the allocations algorithm is based on popularity of each org where popularity is determined by number of proposals submitted in total. So even if you think your odds of success are low, please do consider applying

Re: [Bf-committers] Meeting minutes, april 4, 2010

2010-04-04 Thread Tom M
On Sun, Apr 4, 2010 at 7:37 AM, Ton Roosendaal t...@blender.org wrote: - Many people are interested in simple 2.5 todos, just needs a list in the wiki! http://wiki.blender.org/index.php/Dev:SimpleTodos ___ Bf-committers mailing list

[Bf-committers] version naming

2010-04-05 Thread Tom M
Hi all, on the docboard list there was an inquiry of exactly what the final version name will be after we exit alpha and beta. Ie will it be 2.5final, 2.6, 3.0 etc. Given that people are working on video tutorials now, they don't want to say the wrong version name and confuse people. I'll lay

[Bf-committers] GSoC applications

2010-04-06 Thread Tom M
Students, the deadline is rapidly approaching - it is best to submit sooner rather than later - so that we can give feedback if your application is 'close' and thus give you the opportunity to make changes for the better. So please consider applying in the next day or so instead of waiting till

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28062] trunk/blender/source/blenderplayer /bad_level_call_stubs/stubs.c: Revert a crappy line from revision 28060.

2010-04-06 Thread Tom M
Bizarre no idea how that got in there... LetterRip On Tue, Apr 6, 2010 at 9:48 PM, Thomas Dinges din...@gmx.de wrote: Revision: 28062           http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=28062 Author:   dingto Date:     2010-04-07 07:48:52 +0200

Re: [Bf-committers] draw_uvs() in uvedit_draw.c can cause Blender to hang

2010-04-09 Thread Tom M
On Fri, Apr 9, 2010 at 7:53 AM, Ray's Blog raysb...@gmail.com wrote: Does anyone know why this method doesn't use VBOs or Vertex Arrays? It is just code that hasn't been switched over yet. I'm sure a patch would be welcomed. LetterRip ___

[Bf-committers] openmp expert needed

2010-04-09 Thread Tom M
any openmp expert out there who might be willing to look at our sculpt.c file? Reports in the forum suggest that we are actually getting a slow down for many users with openmp enabled for sculpt so perhaps something is being done wrong? Thanks, LetterRip

Re: [Bf-committers] version naming

2010-04-11 Thread Tom M
On Sat, Apr 10, 2010 at 12:01 AM, Campbell Barton ideasma...@gmail.com wrote: Thanks Jeroen for bringing this aspect of version numbering up. I'm not really interested in discussing this but for the record, agree with your comments above, +1 Is the versioning number really that incredibly

[Bf-committers] bmesh and the mesh api

2010-04-12 Thread Tom M
What impact if any will bmesh have on the python API? Are we going to have to have another rewrite of importers/exporters once it is merged in head? If the API differs will it be minor, trivial to address? Or significant? Asside from IO will other tools be impacted? LetterRip

[Bf-committers] meeting minutes April 11, 2010

2010-04-12 Thread Tom M
=Current Projects= Janne will review the subframe calculations by Raul Sergey Sharybin has done a patch that restores the ability to apply deform modifers to multires, needs review Tom has made some sculpting tool patches Andrea is reviewing windows related patches =GSoC= We have a total of

Re: [Bf-committers] windows build error

2010-04-19 Thread Tom M
Hi Philip, posting a pastebin link to this mailing list is fine, or asking in irc.freenode.net #blendercoders ir asking in blenderartists.org forums, LetterRip On Mon, Apr 19, 2010 at 3:43 PM, Phillip Kinsley kin...@gmail.com wrote: I'm trying to setup a windows build environment. I'm getting

[Bf-committers] Fwd: Lookup table and float to int conversion and performance

2010-04-20 Thread Tom M
Hi all this might be of general interest to render, composite, and paint and other tools in blender so thought I'd forward it, LetterRip -- Forwarded message -- From: Cyrille Berger cber...@cberger.net Date: Tue, Apr 20, 2010 at 1:31 PM Subject: Lookup table and float to int

[Bf-committers] adding LARGEADDRESSAWARE to default windows builds

2010-04-20 Thread Tom M
Hi all, currently blender crashes when it tries to use more than 2 GB of ram on windows 32 bit systems, if we enable LARGEADDRESSAWARE for the linkers http://groups.google.co.in/group/gnu.gcc.help/browse_thread/thread/b1548cd5e7c15a8b we should be able to get 3 GB on 32 bit systems so bigger

[Bf-committers] congrats to the successful gsoc students

2010-04-26 Thread Tom M
Hi all, google is generously sponsoring 10 students to work on Blender this summer, here are the accepted students and proposals and their mentors. More details over the following days. Congratulations all around Tom Musgrove LetterRip Student Project Name Mentor

Re: [Bf-committers] Security gets in the way

2010-04-28 Thread Tom M
My suggestion is that for those who are deeply concerned about the security issue is to investigate how to switch to using pypy as an option. It is fully sandboxable etc. Those who need 'security over usability' can have it. It looks like performance is approaching CPython for many cases and

Re: [Bf-committers] Security gets in the way

2010-04-30 Thread Tom M
Jason, there is already a sandbox version of pypy. http://codespeak.net/pypy/dist/pypy/doc/sandbox.html As regards web of trust and GPG, there is python GnuPG http://code.google.com/p/python-gnupg/ LetterRip ___ Bf-committers mailing list

Re: [Bf-committers] GSoC Proposal: Unit Testing

2010-05-05 Thread Tom M
On Wed, May 5, 2010 at 1:41 PM, Leif Andersen leif.a.ander...@gmail.com wrote: Okay, I'll take a look into it. The only think that I may be worried about is the license, I'm not sure how that would work for unit testing, so I'm not sure if the BSD license would be comparable with a GPL

[Bf-committers] sculpting and deformed objects

2010-05-17 Thread Tom M
Hi all, any suggestions on how we could have sculpting work on deformed objects? Although it is outside the scope of our SoC project it might be worth looking into if we have more time. ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] need help testing sculpt tool performance

2010-05-27 Thread Tom M
Hi all, with the recent sculpt calculation optimizations there have been some nice performance gains. I'm curious how much performance gain is for really good hardware. I'm on a iMac 2.8 GHz Core 2 Duo, with 2 GB Ram with the following settings start with a moderately number of face mesh

[Bf-committers] lessons from Sculptris

2010-05-29 Thread Tom M
I'm sure many of you have play with the sculptris release, there are some really useful ideas we should adopt concerning ease of learning and ease of use 1) When you open the program it has a help overlay quickstart guide explaining the most important functions and shortcuts. The text is

Re: [Bf-committers] [patch] [#22451] fix for subtractive clay brush

2010-05-29 Thread Tom M
Hi Fredrik, thanks for the patch, but the sculpting issues are already fixed in the sculpt branch, https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins/ Feel free to give some feedback on it in our sculpting feedback thread

[Bf-committers] Meeting Minutes May 30, 2010

2010-05-30 Thread Tom M
==Current Projects== Farsthary is making progress on his 'unlimited clay' http://farsthary.wordpress.com/2010/05/28/details-go-where-they-are-needed/ Hopefully he can commit his work soon. nazg-gul: is working on allowing modifiers to work with sculpt phonybone is working on a particle buffer

Re: [Bf-committers] a quick question

2010-05-31 Thread Tom M
Raul, in blender/blenkernel/intern/brush.c set brush-detail = .25f; see the spacing setting for an analogous situation. LetterRip On Mon, May 31, 2010 at 12:08 PM, Raul Fernandez Hernandez ra...@info.upr.edu.cu wrote: Hi :) Thanks for the really quick repply ... yes, I think I will commit

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-01 Thread Tom M
On Tue, Jun 1, 2010 at 3:16 PM, malef...@licuadorastudio.com wrote: Hi guys, Since some time to this part I have been struggling with mesh visibility in viewport. malefico, the artists have been requesting matcaps for sculpt, this sounds like another area it might be useful for. LetterRip

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29139] trunk/blender/source/blender: Workaround #20467: disabled OpenMP multithreading on subsurf/multires/ sculpt

2010-06-01 Thread Tom M
brecht, Workaround #20467: disabled OpenMP multithreading on subsurf/multires/sculpt for now, it's too fine grained and so becomes a performance bottleneck on some platforms, while only providing a modest speedup on others. I've found that the openmp threading is always a win if multires

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29167] branches/branch-farsthary:

2010-06-04 Thread Tom M
please don't commit changes to your config file, (also you should be changing your user-config.py not the main config file). LetterRip On Wed, Jun 2, 2010 at 11:45 AM, Raul Fernandez Hernandez farsth...@gmail.com wrote: Revision: 29167          

[Bf-committers] Meeting Minutes - Sunday June 6

2010-06-06 Thread Tom M
==current project== Sergey Sharybin multires working with modifiers work is well recieved Raul is still making progress on uliminted clay ==SoC== Here are the weekly status reports from the students Konrad Wilhelm Kleine - Paint Tools upgrade

[Bf-committers] linking error for blenderplayer

2010-06-08 Thread Tom M
I've been getting the following link error for awhile with the blenderplayer on OS X _lz01x_decompress_safe _lzo1x_1_compress Can someone have a look? LetterRip ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Sculpt Status - Week 3

2010-06-12 Thread Tom M
On Sat, Jun 12, 2010 at 8:47 PM, Charles Wardlaw cward...@marchentertainment.com wrote: Hi Jason, Charles, we have a sculpt thread for feedback on blenderartists.org http://blenderartists.org/forum/showthread.php?t=186339 and a wiki page

[Bf-committers] meeting minutes - June 13, 2010

2010-06-13 Thread Tom M
1) Current Projects Sergey Sharybrin is investigating problem with sculpting on shape keys Joerg Mueller feels .blend file reading: ipo-curve conversion code should be moved, he suggests the following patch: http://www.pasteall.org/13752/diff Campbell Barton wrote a modifier yesterday, similar

Re: [Bf-committers] Bullet upgrade to 2.76

2010-06-15 Thread Tom M
On Tue, Jun 15, 2010 at 9:25 PM, Mitchell Stokes moguri...@gmail.com wrote: I will continue to use 2.76 in my working copy and test game development with it. I'll report any complications I find. I encourage others to do the same. I have also asked Erwin about updating, but he said he was too

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29496] branches/render25: Render Branch: remove a few options

2010-06-16 Thread Tom M
On Wed, Jun 16, 2010 at 11:12 AM, Brecht Van Lommel bre...@blender.org wrote: * Doubled Sided Lighting: just always do this, not much use in being able  to turn this off, and it works only in the viewport anyway. Brecht - turning off double sided gives drastic viewport speedup - probably

[Bf-committers] Meeting minutes June 20, 2010

2010-06-20 Thread Tom M
1) Current Projects phonybone requested a branch for his physics work last particle note; we intend to do a post-mortem with the artists, to clearly document the shortcomings we felt were blocking us, and particle issues will get attention too jahka + phonybone could interview durian guys when

[Bf-committers] easier image texturing workflow proposal

2010-06-20 Thread Tom M
Hi, I did some testing and the current method to set up an image texture for painting takes 30 steps, and bunch of different tabbing switches, and is highly prone to error. I've included my description of how I think it could work first, and how it currently works below. Proposal how it could

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29597] trunk/blender/source/blender: [ #22262] Sculpting shape keys using the Smooth brush switches the shape to the Basis

2010-06-21 Thread Tom M
Sergey and brecht, this seems like it would result in a large increase in the ram requirements for high poly sculpting? I chatted with Sergey briefly and asked what ram increase this would have on ram. He said it would increase ram requirements by the size of MVert (24 bytes) * the number of

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29597] trunk/blender/source/blender: [ #22262] Sculpting shape keys using the Smooth brush switches the shape to the Basis

2010-06-21 Thread Tom M
Well I'm an idjit :) Miscommunication that apparently is number of basemesh verts, not multires verts. So the size increase is not very significant in most use cases, so please disregard my previous email. LetterRip On Mon, Jun 21, 2010 at 12:40 PM, Tom M letter...@gmail.com wrote: Sergey

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29699] branches/soc-2010-kwk: Convenience tools to quickly add different maps to the active material' s texture slots, all set up

2010-06-25 Thread Tom M
On Fri, Jun 25, 2010 at 3:26 PM, Konrad Kleine kon...@konradwilhelm.de wrote: Konrad, I think the video upload failed? Log Message: --- Convenience tools to quickly add different maps to the active material's texture slots, all set up for painting. This video shows the tools in

Re: [Bf-committers] GSOC Commit timeframe

2010-07-05 Thread Tom M
On Mon, Jul 5, 2010 at 12:41 PM, Jonathan Williamson shadowdrag...@gmail.com wrote: I know there may not be a good answer to this, but I wonder if I might inquire into any rough timeframes if and when the GSOC projects (specifically JWilkins sculpt) might be committed into trunk? Hi

[Bf-committers] meeting minutes - July 4, 2010

2010-07-08 Thread Tom M
= GSoC = Multires branch http://vimeo.com/13060555 Icons for sculpt branch http://www.joesshorts.com/Media/brushicons/iconSet2b.png Tom will seek feedback from jendzrych our icon guru Leif Andersen http://lists.blender.org/pipermail/soc-2010-dev/2010-July/000118.html Mike

[Bf-committers] Meeting Minutes July 11, 2010

2010-07-13 Thread Tom M
=Current Projects= After feedback from artists the proposal from brecht on dropping some features has been tabled for now. = Google Summer of Code = Midterm evaluations this week - both mentors and students need to fill them out. 12th-16th Midterm evaluations are done via Melange [1]. Starting

[Bf-committers] hotkeys and sculpting

2010-07-14 Thread Tom M
For sculpting I'd really like to have the Fkey related key combos changed to some other key. The reason for this is that even though I use Blender almost exclusively for sculpting work - whenever I want to switch to the flatten brush, I press the FKey. Thus I would recommend that the brush

Re: [Bf-committers] Curve F-Curve Modifier

2010-07-14 Thread Tom M
On Wed, Jul 14, 2010 at 4:33 PM, Joshua Leung aligor...@gmail.com wrote: Hi, Could you explain why you want such functionality? What is it that you're trying to achieve, and why are any existing methods not adequate to do so? Finding the first and second derivative of a curve modifier could

[Bf-committers] meeting minutes - July 18th, 2010

2010-07-18 Thread Tom M
=Current Projects= Martin's netrender is getting good testing from the 48h project, some issues identified are a need to rework library relinking and work out how to get dependencies for image sequences Sergey has prepared a patch to apply current changes from nurbs25 to latest trunk. when eman

[Bf-committers] sculpt ready for beta release

2010-07-20 Thread Tom M
Sculpt branch is ready for the beta release, sorry for the last minute churnning, getting sane defaults that everyone was happy with was harder than expected. The icons for the texture paint, vertex paint and weight paint are place holder icons so that blank squares aren't used for the beta. the

Re: [Bf-committers] Fake User for Brushes

2010-07-21 Thread Tom M
On Wed, Jul 21, 2010 at 7:34 PM, Doug Ollivier d...@flipdesign.co.nz wrote: This is a related but not identical note: I've been teaching Blender a lot here in New Zealand, it's really picked up in recent month.  80 or so students over the last few months. Teaching Blender 2.5 takes about 66%

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30893] branches/soc-2010-kwk: Bump Map Preview - Usage Simplification

2010-07-30 Thread Tom M
* Still I cannot debug my code because at a certain point, my complete system hangs. I compiled my code on MacOS where it crashes but the system won't hang. Somehow the debug traceback is full basic_string.h file warnings in line 227 although the functions calls to the crash are: main -

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30893] branches/soc-2010-kwk: Bump Map Preview - Usage Simplification

2010-07-30 Thread Tom M
I've been spending the last couple of hours compiling old versions trying to find where the bug was introduced - after lots of compiling i think it is one of the library updates I'm renabling them one by one and will update further if i find the culprit. LetterRip

[Bf-committers] stereoscopic

2010-08-03 Thread Tom M
if the coder who did the recent stereoscopic rendering work is on the list - is there a patch anywhere for the work you did? I just got an email from some individuals interested in coding on stereoscopic related tools so figured it would reduce duplication of effort if the patch is made

[Bf-committers] what devs are interested in working full time on Blender?

2010-08-09 Thread Tom M
of complex technical or math related code base such as gcc, an engineering or statisical analysis package, or the linux kernel. Particularly evidence that a) you can understand code/papers that have math in them and b) that you can track down and kill bugs would be useful. Please email me off list. Tom

Re: [Bf-committers] what devs are interested in working full time on Blender?

2010-08-10 Thread Tom M
Other items are contacting studios and seeing what it will take to get Blender as part of their pipeline to expand both job opportunities for current users, as well as grow the funding base. LetterRip On Tue, Aug 10, 2010 at 4:54 AM, Tom M letter...@gmail.com wrote: On Tue, Aug 10, 2010 at 2:26

Re: [Bf-committers] Render Branch Plans

2010-08-11 Thread Tom M
Personally I'm fairly agnostic on merging it. Presumably it is 'more buggy' than head. The strongest arguements I can see for it are 1) Durian was rendered with it - it seems a bit contradictory to use Durian film shots as our screenshots if they were rendered with a different renderer than

Re: [Bf-committers] Meeting minutes, sunday 15th august, 2010

2010-08-15 Thread Tom M
Quick clarification, August 16, 19:00 UTC is 'pencils down' So 26 hours left. http://socghop.appspot.com/document/show/gsoc_program/google/gsoc2010/timeline - It's pencils down today! Obviously students can keep working on their branches, we even hope they will keep being involved! Also,

Re: [Bf-committers] libreDWG

2010-08-16 Thread Tom M
Since Blender is GPLv2 or later, and this library is GPLv3 or later it should be possible legally speaking. LetterRip On Mon, Aug 16, 2010 at 2:49 AM, François T. francoistarl...@gmail.com wrote: I was wondering if this lib, in a legal point of view, would be possible to add to Blender ?

Re: [Bf-committers] libreDWG

2010-08-16 Thread Tom M
Just asked in IRC if we have any librarys or such that are GPLv2 without the 'or later' clause. Looks like elbeem (fluid dynamics) were licensed without the 'or later' clause according to Daniel Genrich. So if you enable DWG for distribution you have to disable fluids. LetterRip On Mon, Aug

Re: [Bf-committers] GoZ emulation for Blender

2010-09-09 Thread Tom M
On Thu, Sep 9, 2010 at 10:06 AM, Paolo Ciccone phcicc...@gmail.com wrote: Hello. You might have seen ZBrush's GoZ, the bidirectional integration between ZBursh and other 3D modelers like C4D, Maya and Modo. I like the way it works, it makes the workflow much more fluid and helps the creative

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Tom M
It might be worth looking at how Ogre and possibly CrystalSpace handle this. LetterRip On Tue, Oct 5, 2010 at 9:29 AM, Ton Roosendaal t...@blender.org wrote: Hi, The sad truth is that the implementation of Opengl, driver versions, bugs in drivers, all make Opengl not work as smooth as it

Re: [Bf-committers] Unlimited Clay report and question

2010-10-21 Thread Tom M
Brecht, Nick Bishop, and Jason Wilkins are all fairly familiar with the structure. LetterRip On Thu, Oct 21, 2010 at 2:08 PM, Sergey Kurdakov sergey.fo...@gmail.com wrote: Hi Farsthary, nice to hear on progress, as for Number 2 is currently the showstopper, I will really need the help of

Re: [Bf-committers] 3D Connexion ndof support in blender 2.5

2011-01-01 Thread Tom M
Didn't matts student work on 3dconnexxion as part of GSoC? Not sure what stage that part of his project achieved but it might be worth looking at. LetterRip On Sat, Jan 1, 2011 at 8:26 AM, Rafael Ortis rsor...@gmail.com wrote: Yes this is interesting! I have installed this drivers but in my

Re: [Bf-committers] bugs?

2011-02-12 Thread Tom M
On Fri, Feb 11, 2011 at 5:37 PM, Campbell Barton ideasma...@gmail.com wrote: As for the original issue, I disagree that  dead assignments/increments for the last assigned value should be removed. Actually if you check my email the only case was the first and I put a comment that i felt it was

Re: [Bf-committers] Separating node systems

2011-02-15 Thread Tom M
Have you looked at the game logic node proposal? http://wiki.blender.org/index.php/Dev:Source/GameEngine/NodalLogic Might be worth looking at, I think that some of the work was done for it all ready. LetterRip On Mon, Feb 14, 2011 at 10:33 PM, j.bak...@atmind.nl j.bak...@atmind.nl wrote:

[Bf-committers] a note for students who have submitted a gsoc proposal

2012-04-08 Thread Tom M
Students, if you have submitted a gsoc proposal, part of the qualification process is that you should also submit a patch to our patch tracker (and a link to the patch in either your proposal or in the proposal comments). Preferably the patch should be for the area of code that you want to work

Re: [Bf-committers] a note for students who have submitted a gsoc proposal

2012-04-08 Thread Tom M
On Sun, Apr 8, 2012 at 5:31 PM, Jason Wilkins jason.a.wilk...@gmail.com wrote: I was probably going to submit a couple of patches tonight anyway. Does this mean I need to go ahead an link those into my proposal? Heh perhaps I wasn't clear enough in this part, Note that if you have already had

Re: [Bf-committers] Nodes auto hide sockets on collapsed nodes

2012-04-10 Thread Tom M
Actually just make the channels visible as the noodle approaches the node, and then rehide after. You can also just make channels visible on mouse over, etc. LetterRip On Tue, Apr 10, 2012 at 11:03 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: I'd prefer a popup menu asking

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread Tom M
so edit poly is basically setting an undo point for edit mesh operators? LetterRip On Tue, Apr 10, 2012 at 1:46 PM, metalliandy metalliandy...@googlemail.comwrote: The Edit poly Modifier in max is really useful. One of the coolest things about it is that you can basically add the modifier and

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