On 31 Jul 2011, at 09:59, ThorstenB wrote:
a new OSG stable release is available. Changes only involves a list of
fixes since OSG 3.0.0. Do we have a chance to update jenkins to use OSG
3.0.1 for the windows installers (already using 3.0.0 right now)? Seems
a good idea to include those
Thanks for the info.
Chris
On Wed, 2010-07-21 at 14:47 +0100, James Turner wrote:
On 21 Jul 2010, at 14:01, Chris Baines wrote:
Can I just ask what version of OpenSceneGraph is required to compile and
run Flightgear/Simgear (v2.0.0). The release page suggests that any
version will do
Hello,
Can I just ask what version of OpenSceneGraph is required to compile and
run Flightgear/Simgear (v2.0.0). The release page suggests that any
version will do however newer versions =2.9.6 will run better but is
this the case? Will the latest stable release of OpenSceneGraph (2.8.3)
do?
On 21 Jul 2010, at 14:01, Chris Baines wrote:
Can I just ask what version of OpenSceneGraph is required to compile and
run Flightgear/Simgear (v2.0.0). The release page suggests that any
version will do however newer versions =2.9.6 will run better but is
this the case? Will the latest
Hello,
Is there any location other than
http://www.openscenegraph.org/projects/osg/wiki/Downloads
to get the OpenSceneGraph libraries? The link above is not working.
Thank you.
Fabian
--
SF.Net email is Sponsored by
Fabian Grodek wrote:
Is there any location other than
http://www.openscenegraph.org/projects/osg/wiki/Downloads
to get the OpenSceneGraph libraries? The link above is not working.
As a last resort you might try:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/OSG/
to get a source tree
On 12/8/08, Martin Spott [EMAIL PROTECTED] wrote:
Fabian Grodek wrote:
Is there any location other than
http://www.openscenegraph.org/projects/osg/wiki/Downloads
to get the OpenSceneGraph libraries? The link above is not working.
As a last resort you might try:
On lundi 08 décembre 2008, Fabian Grodek wrote:
Hello,
Is there any location other than
http://www.openscenegraph.org/projects/osg/wiki/Downloads
to get the OpenSceneGraph libraries? The link above is not working.
Thank you.
Fabian
Your link is right, it does not answer :(
--
Gérard
On lundi 08 décembre 2008, Martin Spott wrote:
Fabian Grodek wrote:
Is there any location other than
http://www.openscenegraph.org/projects/osg/wiki/Downloads
to get the OpenSceneGraph libraries? The link above is not working.
As a last resort you might try:
Hello,
http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-2.2.0.zip
--
Gérard
http://perso.orange.fr/GRTux/
-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to
Holger Wirtz wrote:
I don't understand why there is this problem... is this a bug in the
fglrx_dri.so? Why does fgfs worked until this problem occurs a month ago?
I tried to use the ATI drivers from www.ati.com, but they have no DRI
driver for Radeon X1400 Chips :-(
fglrx *is* the driver
On 07/10/2007 01:40 PM, Csaba Halász wrote:
Maybe try the sed hack with a shorter prefix, such as replacing
_ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing
to do for the whole binary, and might break it in a million ways.
1) It's more likely to work if the replacement
On 7/11/07, John Denker [EMAIL PROTECTED] wrote:
On 07/10/2007 01:40 PM, Csaba Halász wrote:
Maybe try the sed hack with a shorter prefix, such as replacing
_ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing
to do for the whole binary, and might break it in a million
Hi Csaba,
On Tue, Jul 10, 2007 at 07:40:46PM +0200, Csaba Halász wrote:
Hi Holger!
Maybe try the sed hack with a shorter prefix, such as replacing
_ZNSt6vector with _ZNSt6vectorX. Note that it is a pretty brutal thing
to do for the whole binary, and might break it in a million ways. Or,
Hi all,
On Sun, Jun 17, 2007 at 07:37:41PM -0400, John Denker wrote:
[...]
2) Here is another way of achieving a similar result. This is more
crude, but works better in batch files, i.e. doesn't require any
skilled feedback. This works for 32- and 64-bit libraries.
sed
Ron Jensen wrote:
Thanks, but the problem is in OSG. I have been building and installing
debian packages. Its not the supported way to build, so when it quit
working I didn't complain.
On 06/16/2007 05:25 PM, Martin Spott wrote:
Ah, ok. Simply compile OSG from source and install just by
On 06/17/2007 09:45 AM, I wrote:
100% of the CPU for 2.3 billion CPU clock cycles,
Correction: make that 140 billion CPU clock cycles.
(I left out a factor of 60 seconds/minute. Sorry.)
-
This SF.net email is sponsored
Csaba Halász wrote:
Yesterday we seem to have successfully hacked the fglrx_dri.so. You
can ask ndim or Jester (me) on irc for 32 bit and 64 bit patched
versions respectively.
You might want to give Pigeon a copy of your hacked driver for
use with the FGLive CD,
Martin.
--
Unix
There
On 06/17/2007 06:04 PM, Martin Spott wrote:
You might want to give Pigeon a copy of your hacked driver for
use with the FGLive CD,
We have discovered that there are multiple versions of
the driver. This means it is not easy to distribute
hacked copies or even to distribute a patch.
1)
Jonathan Wagner wrote:
Just a thought for the rest of the list. Now that OpenSceneGraph-2.0
has been released, what are the thoughts on setting that as a fixed
dependency for now (i.e., future development should work on
OpenSceneGraph-2.0).
While we are at it, somebody could now add the
Curtis Olson wrote:
Our approach with plib is that if we absolutely must depend on something in
cvs, we push the plib folks hard to get that into an official release first,
then we cut over and allow our code to depend on it. This is not without
headaches, but it's worked pretty well for us
Ron Jensen wrote:
I must agree. I haven't had a working flightgear for about a month
because OSG-SVN/head quit building for me.
How does the error message look like ? I know, unfortunately I'm
repeating myself, yet it might help applying this patch to FlightGear:
---
On Saturday 16 June 2007 11:37:35 Martin Spott wrote:
Ron Jensen wrote:
I must agree. I haven't had a working flightgear for about a month
because OSG-SVN/head quit building for me.
How does the error message look like ? I know, unfortunately I'm
repeating myself, yet it might help
Nick Warne wrote:
I have been building OSG over the last 3 months, and even updated today to
rev. 7002 - everything builds/works great and I haven't had to touch a
thing!?
Perhaps you've been building against old OSG headers. Few weeks ago
Robert Osfield has removed a header file that
Ron Jensen wrote:
On Sat, 2007-06-16 at 10:37 +, Martin Spott wrote:
This is everuthing I need to build FG with current OSG,
Thanks, but the problem is in OSG. I have been building and installing
debian packages. Its not the supported way to build, so when it quit
working I
Just a thought for the rest of the list. Now that OpenSceneGraph-2.0
has been released, what are the thoughts on setting that as a fixed
dependency for now (i.e., future development should work on
OpenSceneGraph-2.0). With one of the latest patches to the plib branch
in CVS, FlightGear still
On 6/15/07, Jonathan Wagner wrote:
Just a thought for the rest of the list. Now that OpenSceneGraph-2.0
has been released, what are the thoughts on setting that as a fixed
dependency for now (i.e., future development should work on
OpenSceneGraph-2.0). With one of the latest patches to the
On Fri, 2007-06-15 at 19:33 -0500, Curtis Olson wrote:
On 6/15/07, Jonathan Wagner wrote:
Just a thought for the rest of the list. Now that
OpenSceneGraph-2.0
has been released, what are the thoughts on setting that as a
fixed
dependency for now
Stuart Buchanan schrieb:
--- Mathias Fröhlich wrote:
Hi,
I need to have an other update to the openscenegraph tarball. For those
ones
not tracking cvs I have put together a tarball as usual. The key feature
I
need is the txf file font loader. That is with the time of packing that
Hi,
I need to have an other update to the openscenegraph tarball. For those ones
not tracking cvs I have put together a tarball as usual. The key feature I
need is the txf file font loader. That is with the time of packing that
tarball included in osg's cvs and the tarball includes in fact a
Hi,
I got everything compiled and did a short performance test compared
between the CVS-Version of FlightGear with PLIB of 26th, October and
yesterdays OSG release:
With the options
--timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32
both versions show almost the same rate of
Matthias Boerner wrote:
With the options
--timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32
both versions show almost the same rate of fps with a small advantage to OSG
about 1 to 10 percent.
Ah, I guess nobody tried running at higher display depths, anybody ?
Martin Spott schrieb:
Matthias Boerner wrote:
With the options
--timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32
both versions show almost the same rate of fps with a small advantage to OSG
about 1 to 10 percent.
Ah, I guess nobody tried running at higher
Maik Justus schrieb:
Hi Olaf,
I have used your project files / precompiled libs to compile fg with osg
from the scratch. It worked with only negligible problems.
A file simgear_config.h is missing; there is a simgear_config.h.vc5,
after renaiming to *.h it works.
2 files had to be added
Hi,
But there is one problem with the running flightgear than: it's about a
factor 2 slower than the flightgear with plib (and shadows on)!
I don't know if this can be improved with other compiler flags, but I am
a little bit surprised.
I moved the pre-osg branch to the same 3rdparty
Vassilii Khachaturov wrote:
Also, where does one take the files missing for the examples (e.g., the
cow.osg, or the lz.osg mentioned in the runexamples.bat)?
Here for example:
http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/SampleDataset
Martin.
--
Unix _IS_ user friendly -
Hi,
Georg Vollnhals schrieb:
Hi Mathias,
http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg [bo105:
missing blades]
Regards
Georg
The missing blades are probably not due to the osg update. I think your
data and your flightgear source are not from the same date.
Georg Vollnhals schrieb:
Hi Mathias:
1. Further investigations, new insights regarding the FG-OSG black
screen problem
- must be a terrain/ground problem, the a/c is located under the
surface when one selects special airports.
- found it out by using the UFO, it is located under the surface but
Maik Justus schrieb:
The missing blades are probably not due to the osg update. I think your
data and your flightgear source are not from the same date. Please
update both from cvs and then it should work.
Maik
Thank you Maik!
Did not test the BO105 again after my data-update
Hi,
On Wednesday 01 November 2006 00:43, Georg Vollnhals wrote:
I hope you did understand me right, all that feedback is not mentioned
as it is broken, please fix it but just to inform you about what works
on my O/S/PC hardware and what does not. If these feedbacks would come
That comment is
Hi Olaf,
I have used your project files / precompiled libs to compile fg with osg
from the scratch. It worked with only negligible problems.
A file simgear_config.h is missing; there is a simgear_config.h.vc5,
after renaiming to *.h it works.
2 files had to be added to the simgear project file:
Hi Mathias,
Mathias Fröhlich schrieb:
Yes, with the current implementation I expect more z buffer problems. That
will change in the long term.
I hope you did understand me right, all that feedback is not mentioned
as it is broken, please fix it but just to inform you about what works
on
Hi,
Martin Spott wrote:
Mathias Fr?hlich wrote:
You can find that tarball at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/OSG_OP_OT-1.2-Flightgear.tar.gz
I am working on getting the two patches upstream ...
Would you consider separating the respective patches
Hi Mathias,
Mathias Fr?hlich wrote:
... is now in.
Two comments, please:
1.) There are certain places in SimGear that require including
osg/Vec3f. Would you consider adding a 'configure' flag to
SimGear that allows pointing to the OSG installation ?
I have the OSG stuff in
Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ...CXXFLAGS=-I/opt/OSG/include ./configureThere's probably a way to make this happen directly with configure options too.
Curt.On 10/30/06, Martin Spott [EMAIL PROTECTED] wrote:
Hi Mathias,Mathias Fr?hlich wrote: ... is now in.Two
Curtis Olson wrote:
Quick way to do this is to add it to CFLAGS and CXXFLAGS (I think) ...
CXXFLAGS=-I/opt/OSG/include ./configure
I must admit that I already did that before asking around - but
surprisingly it didn't have the expected result.
There's probably a way to make this happen
Martin Spott wrote:
Would be nice - and consistent to the way it's done in FlightGear with
PLIB, SimGear and OpenAL,
Would this be the right way to do it in SimGear ?
--- configure.ac~ Sun Oct 29 22:08:46 2006
+++ configure.acMon Oct 30 18:21:07 2006
@@ -119,6 +119,14 @@
Hmmm, maybe its CPPFLAGS=-I/opt/OSG/include ./configure (it's been a while and I'm going from memory here.)There once was a way to add to EXTRA_DIRS from the command line, but that apparently was lost along the way at some point.
Curt.On 10/30/06, Martin Spott [EMAIL PROTECTED] wrote:
Curtis Olson
Martin Spott wrote:
Would this be the right way to do it in SimGear ?
--- configure.ac~ Sun Oct 29 22:08:46 2006
+++ configure.acMon Oct 30 18:21:07 2006
@@ -119,6 +119,14 @@
EXTRA_DIRS=${EXTRA_DIRS} $with_plib
fi
+# specify the osg location
+AC_ARG_WITH(osg, [
Selon Martin Spott :
cc-1018 CC: ERROR File = /opt/OSG/include/osg/BufferObject, Line = 175
An unmatched left parentheses ( appears in an expression.
typedef void (APIENTRY * BufferDataProc) (GLenum target,
GLsizeiptrARB size, const GLvoid *data, GLenum usage);
[... and so
On Monday 30 October 2006 12:56, Martin Spott wrote:
Mathias Fr?hlich wrote:
You can find that tarball at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/OSG
_OP_OT-1.2-Flightgear.tar.gz
I am working on getting the two patches upstream ...
Would you consider
On Monday 30 October 2006 18:37, Martin Spott wrote:
Works for me - please apply to the repository.
To be honest, this was simply copied from FlightGear ;-)
Sorry, that is because I have thought it is already in ...
I did for fg but not for simgear.
Greetings
Mathias
Mathias Fr?hlich wrote:
On Monday 30 October 2006 12:56, Martin Spott wrote:
Would you consider separating the respective patches so people can
apply them to their home grown build tree ?
Done.
I see, the one-liner against 'LightModel.cpp' is already in CVS.
Thanks,
Martin.
--
Mathias Fröhlich schrieb:
My feedback:
1. with your FlightGear OSG patch all compiled well (compiled the
original OSG before and got data errors when running FG)
2. System: OpenSuse 10.1 x86_64, Nvidia hardware accelerated driver,
AMD64 3700, 1GB RAM, Nvidia 6600GT 256 MB
3. FlightGear OSG
Hi Georg,
On Tuesday 31 October 2006 00:10, Georg Vollnhals wrote:
3.2 At first sight all seems to display well except two cockpit display
errors (Z-buffer problem???) and one outside view transparency error
Yes, with the current implementation I expect more z buffer problems. That
will
Hi,
A first try for a new build system including OSG for MSVC8 is at
http://www.oflebbe.de/oflebbe/FlightGear. I was able to compile and run
sucessfully a FlightGear executable from it.
Greetings
Olaf
-
Using Tomcat but
Hi,
It took some time. And still not everything ready. But here the promised
checkin preparations.
As a first thing, you will need an updated OpenSceneGraph version that
containe 3 additional patches.
1. most important an updated ac3d loader - that is our most used one ...
2. a fix to the RGB
... is now in.
There are plenty if places where something is marked with an OSGFIXME
comment. At least these places need to be fixed at some time.
For everybody willing to help:
feel free to provide patches/fixes/improvements/cleanups.
I think that we should make use in the longer term of the
Selon Mathias Fröhlich :
For the Flightgear part, I will past that sent mail create the
PRE_OSG_PLIB_20061029
branch.
We should branch the data and maybe the doc repositories. At some point, the
improvement brought by OSG will show up in data files too.
-Fred
--
Frédéric Bouvier
--- Mathias Fröhlich wrote:
... is now in.
Hi Mathias,
I tried compiling your OSG tarball on cygwin, but hit an error:
c++ -O2 -DWIN32 -DNOMINMAX -W -Wall -mnop-fun-dllimport
-I../../../../include -
I/usr/local/OpenThreads/include -I/usr/local/Producer/include -c
../ESRIShape.c
pp
On Sunday 29 October 2006 21:42, Frederic Bouvier wrote:
Selon Mathias Fröhlich :
For the Flightgear part, I will past that sent mail create the
PRE_OSG_PLIB_20061029
branch.
We should branch the data and maybe the doc repositories. At some point,
the improvement brought by OSG will
On Sunday 29 October 2006 22:24, Stuart Buchanan wrote:
Hi Mathias,
I tried compiling your OSG tarball on cygwin, but hit an error:
c++ -O2 -DWIN32 -DNOMINMAX -W -Wall -mnop-fun-dllimport
-I../../../../include -
I/usr/local/OpenThreads/include -I/usr/local/Producer/include -c
Hi,
On Fri, Oct 27, 2006 at 07:39:22AM +0200, Mathias Froehlich wrote:
On Wednesday 25 October 2006 00:34, Stuart Buchanan wrote:
2) How does this affect people running Windows. Do they have to install
OSG themselves, or does it get packaged up with the installer?
I would recommend Olaf's
On Fri, Oct 27, 2006 at 09:52:25AM +0200, Martin Spott wrote:
Building OSG on IRIX is really simple, just follow the rules, the same
for Solaris. Yesterday I tried compiling from CVS on both platforms.
FreeBSD will follow right now,
OSG CVS compiles and works great on FreeBSD-5.3 with
Vivian Meazza schrieb:
Martin wrote
Subject: Re: [Flightgear-devel] OpenSceneGraph
On Fri, Oct 27, 2006 at 09:52:25AM +0200, Martin Spott wrote:
Building OSG on IRIX is really simple, just follow the rules, the same
for Solaris. Yesterday I tried compiling from CVS on both
Great news! Thank you very much for the porting.
The rain stuff as well as the render surface stuff is nothing too complicated
and already available in osg, but that needs to be done and tested.
[SNIP]
The 3d clouds are something to think about. osg can assist here but I need to
think about
Hi,
On Wednesday 25 October 2006 16:48, Frederic Bouvier wrote:
I am eager to see it in CVS. It seems natural that the flow of innovation
goes to HEAD and branches are used for freezing functionalities and doing
maintenance release. Many big projects are doing like that, gcc for
instance.
Ok.
In summary I will create a branch this weekend in SimGears and FlightGears
CVS.
That branch will contain the old plib based code. Whoever needs to work on
that/stick with that - not recommended plib/ssg is deprecated now - can live
on that branch.
Past that branch I will push into CVS
Hi,
On Wednesday 25 October 2006 00:55, Ampere K. Hardraade wrote:
The current 3D clouds don't work on every machine, and I think its
maintainer is gone as well. In my opinion, if 3D clouds is offered in OSG,
then we should make use of it, because it probably is more robust and
better
Hi,
On Wednesday 25 October 2006 00:34, Stuart Buchanan wrote:
Sounds like a significant improvement. Presumably you haven't noticed any
degradation in performance anywhere?
I have no specific test set that I compare - but what I compared is not
slower.
Going on the assumption that this is
Quoting Mathias Fröhlich:
Hi,
I had worked now for some time on an OSG port of flightgear.
...
I would like to check that into our cvs.
The usual way would be to create a cvs branch and do that work on that
branch.
In this case it would be good if we could avoid changes in the HEAD branch
Hi,
I had worked now for some time on an OSG port of flightgear.
At the moment many things are already working.
- Scenery and 3d models are there.
- Animations work mostly as expected.
- The usual lights including the vasi are there.
- The 3d panel is displayed and interactive.
- The sky looks
Hi,
I had worked now for some time on an OSG port of flightgear.
At the moment many things are already working.
- Scenery and 3d models are there.
- Animations work mostly as expected.
- The usual lights including the vasi are there.
- The 3d panel is displayed and interactive.
- The sky
awesome!
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mathias Fröhlich
Sent: Tuesday, October 24, 2006 3:45 PM
To: FlightGear discussions
Subject: [Flightgear-devel] OpenSceneGraph
Hi,
I had worked now for some time on an OSG port of flightgear
--- Mathias Fröhlich wrote:
Hi,
I had worked now for some time on an OSG port of flightgear.
At the moment many things are already working.
- Scenery and 3d models are there.
- Animations work mostly as expected.
- The usual lights including the vasi are there.
- The 3d panel is
On Tuesday 24 October 2006 17:44, Mathias Fröhlich wrote:
Hi,
I had worked now for some time on an OSG port of flightgear.
At the moment many things are already working.
- Scenery and 3d models are there.
- Animations work mostly as expected.
- The usual lights including the vasi are
76 matches
Mail list logo