Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-23 Thread Maik Justus
bug in the movement of the blades. Due to gyro effects the rotor reacts (about) 90° delayed. If you put the stick forward, the left blade will decrease incidence). Best regards, Maik Maik Justus schrieb: Hi Maik Justus wrote: The helicopter simulation is not finished yet. I will describe

Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-23 Thread Maik Justus
Hi Melchior, Melchior FRANZ schrieb: * Maik Justus -- Friday 23 June 2006 23:42: Hello all, ... - ground effect Look into Mathias' ground cache. This should make it quite easy to get the necessary altitudes quickly. I will have a look

Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-24 Thread Maik Justus
Josh Babcock schrieb: Martin Spott wrote: Josh Babcock wrote: I like your todo list. I would just suggest one more thing. If you look at a helo from behind, the rotor disk will be canted slightly to one side in straight and level flight. The side force offsets the

Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-24 Thread Maik Justus
about the real thing as easier the simulation will be. Maik Joacim Persson schrieb: On Fri, 23 Jun 2006, Maik Justus wrote: Is there any other helicopter (3D-model) in preparation? Hello Maik, I was fiddling with mainly the FDM for the Chinook last winter, and have a simple 3D for it. (only

Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-24 Thread Maik Justus
Hi Josh, yes, it has impact on the autorotation. But I hope that it is possible, to simulate autorotation as a first attempt without it. Most model helicopter have no twist and are able to fly autorotations. Maik Josh Babcock schrieb: Joacim Persson wrote: AFAIK, the yasim fdm-engine

Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-25 Thread Maik Justus
Hello Melchior, thank you very much. It helps me much to find the correct input for the tail rotor. Is it possible to switch it to a air-speed-drift-indicator? Maik Melchior FRANZ schrieb: * Maik Justus -- Friday 23 June 2006 23:42: @Melchior: is it possible to add an instrument, which

Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-25 Thread Maik Justus
Hello Melchior, Very good. Thank you. Maik Melchior FRANZ schrieb: * Maik Justus -- Sunday 25 June 2006 23:49: Is it possible to switch it to a air-speed-drift-indicator? Not the C++ instrument, because it's a GSDI and that's not how these work. But you can open $FG_ROOT/Aircraft

Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-27 Thread Maik Justus
Hi Joacim, Joacim Persson schrieb: There is (was?) also an odd bug occuring from time to time, where some kind of torque was wrong or missing and the chinook started spinning like mad at takeoff; as if the torque on one rotor was missing or the cyclic aileron was differing between the

Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-27 Thread Maik Justus
Hi Joacim, Joacim Persson schrieb: AFAIK, the yasim fdm-engine does not simulate rotor blades with twist. Chinook blades are twisted as much as 12°. (for stability reasons) I'm working now on simulating the rotor on several points along the rotor blades (with twist). Maik Using Tomcat but

Re: [Flightgear-devel] YASim vstab question

2006-07-03 Thread Maik Justus
Hi, Joacim Persson schrieb: On Sun, 2 Jul 2006, Maik Justus wrote: src/FDM/YASim/airplane.cpp in function void Airplane::solveHelicopter() from applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK)); applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK)); to applyDragFactor(Math::pow(1

Re: [Flightgear-devel] yasim heli solver, CG for Z-axis

2006-07-03 Thread Maik Justus
Joacim Persson schrieb: On Sun, 2 Jul 2006, Maik Justus wrote: the helicopter simulation as it is in cvs has the bug, that any kind of surfaces, stabs, fuselages have no aerodynamical effect. That bugfix had a huge impact on the chinook. I still get a negative yaw moment from

Re: [Flightgear-devel] yasim heli solver, CG for Z-axis

2006-07-03 Thread Maik Justus
Hi Joacim Persson schrieb: On Mon, 3 Jul 2006, Maik Justus wrote: If you put the stick forward or backward there should be a yaw effect. With the bugfix you have to cancel the torque generated by fuselage and airspeed by putting the stick backward. This could be the cause for the yaw

Re: [Flightgear-devel] CH53 main rotor not producing any torque.

2006-07-04 Thread Maik Justus
Hi Josh, yes, it's a bug. on variable is not initialized, and therefore this effect can happen (depending on compiler and the situation in the memory). Please add _no_torque=0; to Rotor::Rotor() in source/src/FDM/YASim/Rotor.cpp (it's the first function in the file) ...and increase

[Flightgear-devel] actual status of rotor-simulation, was: Re: YASim vstab question

2006-07-04 Thread Maik Justus
Hi Joacim Persson schrieb: Or translate the rotor equations to jsbsim -- ? I have choosen YASim, because I found there the two functions _body.addForce(pos, force); _body.addTorque(torque); And this is the interface between YASim and the rotor-simulation. A solver is

[Flightgear-devel] Bug in mp-visibility of planes?

2006-07-05 Thread Maik Justus
Hi, I think there is a bug in fg. I sometimes can not see the other planes (with fg0.9.10, not tested on cvs version) when using the multiplayer mode. It seems, that if there is one other player using a 3D model which can not be found on my computer, my computer do not display the planes of

[Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-16 Thread Maik Justus
Hi all, the heli simulation is almost complete for beta testing. Every thing except the vortex-state-detection and the interface to the yasim-engines is working now (the engine is simulated rather simplified, but is working). The feeling is quite different to the old simulation (and I hope

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-16 Thread Maik Justus
Hi Melchior * Maik Justus -- Sunday 16 July 2006 22:26: Yes, turbine and rotor RPM were limited to 100%. Both were faked as there was no simulated turbine behind it, and the rotor rpm was constant. I've committed a change that allows 140% for both now, which is the maximum scale value

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Maik Justus
Hi Heiko, Quote:No, but I guess one could fake that by taking the 2blade helicoptersound and blend it in. I'll try once I know how the stall valuelooks like Sounds nice, but I hope you will perhaps use a original sound. I think it must be the same sound when the pilot increase the pitch

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Maik Justus
Hi, the heli simulation is almost complete for beta testing. Every thing except the vortex-state-detection and the interface to the yasim-engines is working now (the engine is simulated rather simplified, but is working). The feeling is quite different to the old simulation (and I hope

Re: [Flightgear-devel] state of heli simulation

2006-07-19 Thread Maik Justus
://www.mjustus.de/fg/heli060719.tar.gz Melchior FRANZ schrieb: * Maik Justus -- Wednesday 19 July 2006 00:01: | http://members.aon.at/mfranz/flightgear/heli060718.tar.gz [78.5 kB] Doesn't compile: src/FDM/YASim/Model.cpp:215: error: '_clearfp' was not declared in this scope src/FDM/YASim/Model.cpp

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-07-31 Thread Maik Justus
Hi, Mathias Fröhlich schrieb: ... And there is another bug. If someone left the game, the plane is displayed on my computer for ever. Maybe it's possible to use a time flag, when the last position update for a plane was received. If this flag is older than a threshold, the plane could be

Re: [Flightgear-devel] heli simulation update ready for cvs?

2006-07-31 Thread Maik Justus
Hi, there was a bug in the diff file (I have deleted some debug code directly in the diff file...). Please use this file instead of the diff file enclosed in the archive. Maik Maik Justus schrieb: Hello, for my part the update of the yasim heli simulation is ready for cvs. Andy: therefore

Re: [Flightgear-devel] heli simulation update ready for cvs?

2006-08-01 Thread Maik Justus
Hi Andy, thank you for reviewing the patch. Andy Ross wrote: Maik Justus wrote: for my part the update of the yasim heli simulation is ready for cvs. Andy: therefore I want to ask you for a review of the patch and your agreement to add this to cvs or a list of necessary modifications

Re: [Flightgear-devel] heli simulation update ready for cvs?

2006-08-01 Thread Maik Justus
Hi, Maik Justus wrote: The outer definition of the wing in Yasim is given by the innermost and outermost bound[]. But the bound[] are only defined at flapx start, flapx end, spoiler... and slat... .Therefore for an wing without flap, spoiler and slat the bound[] array is empty

Re: [Flightgear-devel] heli simulation update ready for cvs?

2006-08-02 Thread Maik Justus
Hi Andy, Andy Ross wrote: You have misinterpreted the code, I think. The stallLift value is only one contribution to the transverse force from the surface. Regular drag forces still apply, and I assure you they work. If they did not, YASim aircraft would not be stable when placed in

[Flightgear-devel] pacth for YASim wig.cpp, was Re: heli simulation update ready for cvs?

2006-08-06 Thread Maik Justus
Hi, Andy Ross wrote: Maik Justus wrote: Therefore for an wing without flap, spoiler and slat [...] no surface element is generated. Ah, OK. Yes, this was indeed a bug; I'm kinda shocked that we never noticed this before, it's been there since the code was written. And unfortunately

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-06 Thread Maik Justus
Hi Jon, I think it makes sense to clamp the integrated value in any PID regulator. Due to the fact, that for a PID-regulator the output is clamped, the integrator should be clamped to a value, which is sufficient for reaching the maximum allowed output (even if the D-part is working against

Re: [Flightgear-devel] YASim fixes from Maik / compatibility warning

2006-08-07 Thread Maik Justus
Hi Andy, Andy Ross wrote: Maik Justus wrote: But before testing it with any YASim aircraft: I probably found another bug in surface.cpp. For general lift and flap-lift the effect of stall is calculated in stallFunc() resp FlapLift(). Yup, that looks correct to me. Applied. I'm

Re: [Flightgear-devel] YASim fixes from Maik / compatibility warning

2006-08-07 Thread Maik Justus
Andy Ross wrote: Maik Justus wrote: Andy Ross wrote: As I read the code, you would get 1N of force per fuselage surface No, it's 1 multiplied with 0.5f*rho*vel*vel*_c0. Heh, so it is. You'd think I'd remember this stuff better. Well, at least it's being checked

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-09 Thread Maik Justus
Joacim Persson wrote: #1 (below) is a call to localWind for the thruster calculations, only the thruster altitude is NAN. _global_ground are all NAN:s too. But I think by then, my insane turns had become insane loopings. (Hard to tell with the view flipping around like that.) I can't

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-10 Thread Maik Justus
Hi Heiko Heiko Schulz wrote: Hi, Are you sure? If I'm flying, the fuselage rotate in the same direction like the rotor. I have to push the right virtuel pedal in the Bo 105, but in the real world it has to be the left. If I'm not doing anything, the fuslage is turning with rotor -

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-10 Thread Maik Justus
Hi, Heiko Schulz schrieb: Hi, O.k. I understand now slowly... Is the new flightmodel more precise to fly? Depends on the definition of precise. It is more real, but it is not easier to fly precise. Just a question of training and hardware. Using pedals and a very good Stick should help

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Maik Justus
Hi, Melchior FRANZ schrieb: * Maik Justus -- Thursday 10 August 2006 21:51: * Heiko Schulz schrieb: Is the new flightmodel more precise to fly? Depends on the definition of precise. It is more real, but it is not easier to fly precise. Not easier, but IMHO not harder

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Maik Justus
Hi, Heiko Schulz schrieb: Well, you need a good card and a high RAM - no low cost. Hm, I am using a 3 year old notebook and have a framerate of about 30 frames/s at 1280x1024, with all details on (I think). I don't think, that you need a very expensive card. And, Justus said it before: a

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Maik Justus
Hi, Heiko Schulz schrieb: Hi, Well...h I'm thinking about if this is the right way. I think, the most important thing is a joystick without springs. Maybe some friction would help as well. It must not be an expensive one. My aim is a Flight model, which is as realistic as

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Maik Justus
Martin Spott schrieb: Hi, When dreams come true [...]. The last helicopter with reasonable sink rate was my model heli I had at school time. It had a _very_ reasonable sink rate for a helicopter, where the engine stops turning due to - as I guess - snow in the carburator ;-) I've

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-11 Thread Maik Justus
Hi, Martin Spott schrieb: Andy Ross wrote: real helicopters are flown (well, hovered at least) with very small control motions [...] Absolutely. In fact, flying an aircraft with fixed wings doesn't make significant difference in these terms - the fixed-wing aircraft is just a bit

[Flightgear-devel] Heli simulation, new beta

2006-08-12 Thread Maik Justus
Hi, I've finished a new beta for the heli simulation. I asked Melchior, for putting it onto his server, due to problems that some users had to access to my server. Unfortunately the old .xml files won't work with this version. The switch for putting on the engine has to be moved from the

Re: [Flightgear-devel] Heli simulation, new beta

2006-08-12 Thread Maik Justus
Hi, Melchior FRANZ wrote: http://members.aon.at/mfranz/heli060812.tar.gz [79 kB] The archive contains Docs.diff, which has a wrong file extension. It's actually a tar file. Sorry, my daughters needed big part of my concentration I sent an update to Melchior. Maik

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-08-13 Thread Maik Justus
HI Matthias, Mathias Fröhlich wrote: Maik, On Monday 31 July 2006 23:49, Maik Justus wrote: And there is another bug. If someone left the game, the plane is displayed on my computer for ever. Maybe it's possible to use a time flag, when the last position update for a plane was received

Re: [Flightgear-devel] Heli simulation, new beta

2006-08-14 Thread Maik Justus
Hi Andy, Andy Ross wrote: Maik Justus wrote: I would be very thankful for any review of this version. And I like to ask Andy, to review if this version could go into cvs. This looks much, much better to me. Here's one spot that I'd like to see changed, in Model.cpp

Re: [Flightgear-devel] How to turn off managed-view?

2006-08-16 Thread Maik Justus
Hi, I also prefer the new style. (It's the same discussion as we had in the mid 90s with hexagon kartell. Some loved this function, some hated it. At the end it was on per default (my decision ;-) ), but it was able to put it off by default by a menu entry. Is it possible to save

[Flightgear-devel] bo105 wihtout pedals

2006-08-18 Thread Maik Justus
Hi, all people, who want to fly the bo without padels, can change the line 93 dst0=.0065 dst1=.0065/ in bo105.xml to dst0=.35 dst1=-.05/ This adds the throttle input to the pedals, dst0 ist the value at maximum collective and

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-08-20 Thread Maik Justus
Hi Matthias, Mathias Fröhlich wrote: Hi Maik, On Sunday 13 August 2006 21:15, Maik Justus wrote: I still have this problem. Can you tell me, where in the source the 10 seconds timeout are tested? Then I can try, to find more detailed information. That would be great! That happens

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-08-24 Thread Maik Justus
Hi, to whom I have to address this patch to get it into simgear-cvs? Maik Maik Justus schrieb: Hi Matthias, Mathias Fröhlich wrote: Hi Maik, On Sunday 13 August 2006 21:15, Maik Justus wrote: I still have this problem. Can you tell me, where in the source the 10 seconds timeout are tested

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-08-24 Thread Maik Justus
Hi, Maik Justus wrote: After splitting the elapsed time into usec and seconds and removing the #if defined( WIN32 ) !defined(__CYGWIN__) sections alls seems to work well (see enclosed diff for simgear). Please add it to CVS. Maik Hm, it seems, that this patch causes an other problem

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-08-25 Thread Maik Justus
Hi, Maik Justus wrote: Hi, Maik Justus wrote: After splitting the elapsed time into usec and seconds and removing the #if defined( WIN32 ) !defined(__CYGWIN__) sections alls seems to work well (see enclosed diff for simgear). Please add it to CVS. Maik Hm, it seems

Re: [Flightgear-devel] bo105 rotor animation

2006-08-27 Thread Maik Justus
Hi, Melchior FRANZ wrote: * Frederic Bouvier -- Sunday 27 August 2006 11:25: But it seems to me that the wrong blades are moving : when you move the joystick from left to right, forward and backward blades reacts, and vice-versa when you move the joystick longitudinally. The whole rotor

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo

2006-08-29 Thread Maik Justus
Hi Georg, Georg Vollnhals wrote: Maik Justus schrieb: Hi Georg, Georg Vollnhals wrote: If your notebook has got 2 USB ports you might use an USB gameport adaptor for the pedals like the one sold by Conrad Electronics for about 15 EUR. Yes it has. Do you know

Re: [Flightgear-devel] helipad

2006-08-29 Thread Maik Justus
Hi Melchior, Melchior FRANZ wrote: I have my own helipad in KSFO since a long time. It put it on some arbitrary place. Today I looked for a Real Life helipad and added it to my scenery. I wanted first to commit it, but thanks to mipmapping effects it simply looked too ugly when viewed from

[Flightgear-devel] Joystick properties for helicopter

2006-08-29 Thread Maik Justus
Hi, while setting up my pedal-configuration, I became clear, that the axes of my joystick are squared to get smoother control near the stick center. Due to the not centered stick position in nearly all flight states, I recommend to not use this feature for flying helicopters. Would it be a

Re: [Flightgear-devel] YASim feature request

2006-08-31 Thread Maik Justus
Hi, Andy Ross wrote: Lee Elliott wrote: The real a/c has steering on both front and rear sets of wheels so that it can make a crabbed landing and this is where the first aspect of the problem lies - there only seems to be a single STEER control axis available. No, one per gear.

[Flightgear-devel] helicopter flight model update in cvs

2006-09-14 Thread Maik Justus
Hi all, a new update of the helicopter flight model is in cvs. Whats new: - more realistic calculation of lift and drag of the rotor (as well as simulation of the rotor disk in more than four directions). You can now use real airfoil data. - optimization of ground effect calculation (no

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/NTPS/Nasal system.nas, NONE, 1.1

2006-09-18 Thread Maik Justus
Hi, as I was studying I had an prof (in numerical methods in the physics), who was programming in justification. No indentation and (!) a new line about every 80 characters, independent from the code. His argument: More code on the screen and therefore easier to understand... He was the kind

[Flightgear-devel] how to see error messages on windows

2006-09-26 Thread Maik Justus
Hi, on windows flightgear open a extra console window for the text output. When flightgear ends this window is closed regardless if there is any info the user might want to read (e. g. error messages of the xml parser). On windows you can not write thies messages to a file by fgfs

Re: [Flightgear-devel] how to see error messages on windows

2006-09-26 Thread Maik Justus
Hello Fred, Hello Reagan, thank you very much for your prompt help. @Reagan Maybe the broken pipe is due to the console window generated by flightgear? Maybe flightgear really closes your pipe! Frederic Bouvier wrote: Hi Maik, if you start fgfs with fgrun, fgfs output its messages in the

[Flightgear-devel] Update of as350, bell206 and ch47

2006-09-26 Thread Maik Justus
Hi, I have updated the three old helis as350 (Ecureuil/A-Star), bell206 (Jet Ranger) and ch47 (Chinook). All three are using the 3D model of the bo and most parameters are not realistic. But they have the main parameters of the rotors. Therefore the as350 reacts much more delayed than the bo

Re: [Flightgear-devel] how to see error messages on windows

2006-09-27 Thread Maik Justus
Hi Geoff Geoff Air schrieb: I really WISH there was a way to re-direct this output to a disk FILE, so the whole output could be reviewed, but I have tried, and tried, with simgear logging, but have never quite succeeded ... I know, it should be 'simple' ;=)) ... logbuf::overflow( int c ) {

Re: [Flightgear-devel] Update of as350, bell206 and ch47

2006-09-28 Thread Maik Justus
Babcock schrieb: Maik Justus wrote: Hi, I have updated the three old helis as350 (Ecureuil/A-Star), bell206 (Jet Ranger) and ch47 (Chinook). All three are using the 3D model of the Hmm, these all seem to require huge amounts of aft trim to hover now. josh

Re: [Flightgear-devel] Update of as350, bell206 and ch47

2006-09-28 Thread Maik Justus
the as350 quite stable (with full concentration)... It's a great fun to get this bird under control. Maik Reagan Thomas schrieb: Maik Justus wrote: Hi, I have updated the three old helis How it is possible to hover the Jet Ranger precise? (maybe the real is a little bit

Re: [Flightgear-devel] up-to-date-version for windows?

2006-09-29 Thread Maik Justus
Hi, compiled windows executables of the actual cvs you can find on ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/ You can compile flightgear e.g. with msvc-express, there is a link at http://wiki.flightgear.org/ to a step by step instruction by olaf flebbe:

Re: [Flightgear-devel] 3D model for the F-15

2006-09-29 Thread Maik Justus
Hi, oh, no helicopter? ;-) Maik flying.toaster schrieb: BTW here is a list of the 3D models I have in the works or finished Exterior | Interior -- Su-26M 90%| 90% F14100% no textures | 0% F15100% no

[Flightgear-devel] ch53e

2006-09-30 Thread Maik Justus
Hi Josh, I am working on your ch53e to make use of the new features of the heli FDM. Do you know the airfoil (particular of the main rotor) and/or do you have lift/drag curves for it? One parameter (rellenflaphinge, the length from rotor center to the flapping hinge divided by the length of

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-10-01 Thread Maik Justus
it is not reported for other os). Please find enclosed a patch for AIMultiplayer.cxx, which detects and corrects large time offsets. (I only tested it very shortly, but i t seems to work (at least as a workaround)). Maik Maik Justus wrote: Hi, Maik Justus wrote: Hi, Maik Justus wrote: After

Re: [Flightgear-devel] 3D model for Eurocopter Ec 135

2006-10-03 Thread Maik Justus
Hi Heiko, I am happy to hear of a new heli for flightgear. Of course I try to help modeling the parameters for the FDM. Enclosed you can find a very first trial. (Fortunately I have done this a few weeks ago. I hope I will get feedback from experienced ec135 pilots quite soon to optimize the

Re: [Flightgear-devel] 3D model for Eurocopter Ec 135

2006-10-04 Thread Maik Justus
bit. Greetings HHS --- Maik Justus [EMAIL PROTECTED] schrieb: Hi Heiko, I am happy to hear of a new heli for flightgear. Of course I try to help modeling the parameters for the FDM. Enclosed you can find a very first trial. (Fortunately I have done this a few weeks ago. I hope

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-10-06 Thread Maik Justus
@Mathias Fröhlich Did you looked on this? Maik Maik Justus schrieb: Hi, this effect is caused by the globals-set_sim_time_sec( 0.0 ); call when resetting. After this the stored time offset mTimeOffset in AIMultiplayer.cxx is wrong and it needs much time this offset is corrected. I

[Flightgear-devel] Bug in concorde (MP)

2006-10-07 Thread Maik Justus
Hello, the concorde visualization has a small bug. When I fly the bo and another pilot is flying the concorde (in multiplayer) and I look from a outside view, everything is ok. But when I use (as normal) the cockpit view, the concorde is only partly drawed. It seems, that the concorde

Re: [Flightgear-devel] 3D model for Eurocopter Ec 135

2006-10-08 Thread Maik Justus
Hi Heiko, very nice. (I will be on holiday for the next two weeks. Is there a chance, it is in cvs when I am back?) Maik Heiko Schulz schrieb: Hi at all, So, the exterior model is up to 75% ready. The interior is sticky - if convert my blend.file with the interior flightgear aborts. :-(

Re: [Flightgear-devel] Terrain textures....

2006-10-23 Thread Maik Justus
Hi Syd, syd schrieb: Looking for ways to increase framerates , the biggest hits are scenery visibility, airport lights (though I don't understand that one , they used to have no effect if I turned off Enhanced Lighting) Try to switch enhanced airport lights in the night, not at day. Maik

Re: [Flightgear-devel] Early Alpha version of Eurocopter EC 135 ready

2006-10-24 Thread Maik Justus
does this. But it is flyable - so long the flightmodel of Maik Justus offer this. It's seems for me that the Mainrotor is too weak, and the fenestron too strong. Have fun www.hoerbird.de/bilder/ec135.alpha.jpg Download: www.hoerbird.de/ec135.rar Greetings HHS

Re: [Flightgear-devel] SW Mod. Hints on animating moving surfaces?

2006-10-28 Thread Maik Justus
Hi, have a look on the bo105, Melchior has done a lot of animations, some of them controlled by keystrokes. Maik Roberto Inzerillo schrieb: Hi, I've read the docs about Aircraft Models and a few existing aircarft .xml to get some examples. But still, I really don't get how to bind a

[Flightgear-devel] heli FDM, some cosmetic changes

2006-10-28 Thread Maik Justus
Hi, the FDM config keywords have changed for consistency (undersocre - hyphens). Melchior has changed all helicopter.xml files in cvs. The properties of the blades have changed, e.g. from /rotors/main/blade1_pos /rotors/main/blade2_pos /rotors/main/blade3_pos /rotors/main/blade4_pos to

Re: [Flightgear-devel] OpenScenegraph MSVC8

2006-10-31 Thread Maik Justus
Hi Olaf, I have used your project files / precompiled libs to compile fg with osg from the scratch. It worked with only negligible problems. A file simgear_config.h is missing; there is a simgear_config.h.vc5, after renaiming to *.h it works. 2 files had to be added to the simgear project file:

Re: [Flightgear-devel] OpenSceneGraph, first feedback

2006-11-01 Thread Maik Justus
Hi, Georg Vollnhals schrieb: Hi Mathias, http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg [bo105: missing blades] Regards Georg The missing blades are probably not due to the osg update. I think your data and your flightgear source are not from the same date.

[Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Hello, is there any planning about the next release? I think we have many improvements in fg-cvs compared to 9.10 that we should at least discuss this topic. What's about to rename the pre-osg-branch to a 9.11-beta branch? I don't know, how the procedure for fg-releases are, but I would vote

Re: [Flightgear-devel] FlightGear starting time

2006-11-01 Thread Maik Justus
Hi Thomas, I recommend to use MSVC Express. It is free and Olaf Flebbe has written a excellent howto, linked from the flightgear wikki. He supports osg and the plib-branch and has precompiled libraries to minimize your effort. I have compiled flightgear from the scratch 2 times with cygwin and

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Hi, don't forget the improvements in the multiplayer code. Maik Melchior FRANZ schrieb: * Maik Justus -- Wednesday 01 November 2006 14:05: is there any planning about the next release? I think we have many improvements in fg-cvs compared to 9.10 that we should at least discuss

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-01 Thread Maik Justus
Maik Justus schrieb: By the way: Mattias did a great work Sorry, should read Mathias. Maik - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-03 Thread Maik Justus
Hi, not more opinions about this? Maik Hello, is there any planning about the next release? I think we have many improvements in fg-cvs compared to 9.10 that we should at least discuss this topic. What's about to rename the pre-osg-branch to a 9.11-beta branch? I don't know, how the

Re: [Flightgear-devel] OSG - Bugs

2006-11-03 Thread Maik Justus
Hi, Vivian Meazza schrieb: Hi, Just a quick report on some tests with FG-OSG compiled under MSVC8 using Olaf's project files etc. ... The frame rate is well down - approximately 40-50% in like-for-like circumstances. Has anyone else compiled fg-osg under windows? @Olaf: do you

[Flightgear-devel] Bo105, the different helicopter

2006-11-03 Thread Maik Justus
Hi, today I found some old videos (I saw long time ago on TV) about the maneuverability of the bo105. Worth to see... (We need more trees in flightgear) http://www.youtube.com/watch?v=nKPREi3TGXwmode=relatedsearch= http://www.youtube.com/watch?v=IgYi0hmgWbsmode=relatedsearch=

Re: [Flightgear-devel] Bo105, the different helicopter

2006-11-03 Thread Maik Justus
Hi Heiko, Heiko Schulz schrieb: Hi, This one is another good one: http://www.youtube.com/watch?v=oXoRzzqWruU Greetings HHS This one I have in high resolution on DVD (and a few other of the same pilot. (The same hew flew with Stefan Raab)). I tried to get him to test flightgear, but

Re: [Flightgear-devel] FlightGear starting time

2006-11-04 Thread Maik Justus
Hi Thomas, I used cygwin to compile fg-cvs, meanwhile I used MSVC as editor while compiling with cygwin. Then I found Olafs howto on the wiki and compiled with MSVC without deinstalling cygwin. For openal I used the al.zip archive from Olaf (after failing to use the files from the SDK from

Re: [Flightgear-devel] FlightGear starting time

2006-11-04 Thread Maik Justus
Hi Olaf, Olaf Flebbe schrieb: However, FG-OSG compiled using Olaf's stuff (for which we must be most grateful) is both significantly slower to load and run than FG-Plib compiled with MSVC8 here. You actually see a slowdown on loading ? Didn't notice up to now (but I have

Re: [Flightgear-devel] A newby.

2006-11-06 Thread Maik Justus
Hi, Magus schrieb: Hello All, ... I would like to know: a) What's the preferred Windows CVS tool? Don't know. I am using cygwin cvs, but there is wincvs, which could be easier to use/install. b) How do I find and access your CVS repository? It's summarized on several places,

Re: [Flightgear-devel] Bo105, the different helicopter

2006-11-06 Thread Maik Justus
Yes, they are very old (probably much older than 15 years?), but they are still very impressive (maybe the most impressive heli videos I saw). Maik Martin Spott schrieb: Oh man, this is one of the _really_ old MBB demo movies with the 'hot-and-high'-equipped BO105. I've seen that movie before,

Re: [Flightgear-devel] Airport - facilities

2006-11-06 Thread Maik Justus
Hi Darko, Darko Tasovac schrieb: Hi all, I've started to add airport facilities on some airports. I've finished almost everything but the airport name (http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/velike/t2zgrukoso.JPG,

Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Maik Justus
Hi, I have on win (msvc express, with Olafs easy to use project files) on a P4M 2,2Ghz 1GB GeForce FX Go 5600 about half the frame rate with osg than with plib. The frame rate is so low (~10fps), that fg is not flyable (and without the plib branch it would be not possible, to check/improve

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-07 Thread Maik Justus
Hi Yurik, the plane looks really great, seems to be much time in this bird. But I have a problem. I am not able to start the engine. I put on electric main-switch, magnetos to 1+2, fuel up, starter switch on, other starter switch short to the left and then to right (I hold it on the right),

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-08 Thread Maik Justus
Hi Yurik, Yurik V. Nikiforoff schrieb: Well, I suppose about this trouble. It's result of bad help... No, I still can't start the engine. Maybe the timing/.nas script is critical (I didn't look into, but maybe the time the stater is engaged depends on framerate or whatever?) input

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-08 Thread Maik Justus
Hi, Curtis Olson schrieb: On 11/8/06, *Martin Spott* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Maik Justus wrote: Why is it not in cvs now? And Curt is overwhelmed with *way* too many things this week. Perhaps another developer could look into this. Room in cvs

Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Maik Justus
Hi, Martin Spott schrieb: One thing I'd like to have fixed before adding the aircraft to CVS is the VRP, the Visual Reference Point. This is the point that FDM and 3D model have to agree upon to be their common point of origin for all geometry related operations. With your AN-2, the FDM

[Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-09 Thread Maik Justus
Hi, I was thinking about he memory usage of the aircrafts. As multiplayer mode becomes more and more popular, more aircrafts are loaded into memory. If any AI-aircraft is not loaded directly from the Aircraft folder, but first from an AI-Aircraft folder and only if the aircraft isn't found

Re: [Flightgear-devel] Last new OSG version - better framerates

2006-11-09 Thread Maik Justus
Hi Georg, very good new. Thanks to Mathias for this improvement. Maik Georg Vollnhals schrieb: Hi, I just did some further tests with the LAST NEW OSG version from Mathias and GOOD NEWS, really improved framerates (test details as already reported, not important for now as same for old

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-12 Thread Maik Justus
the same length as aircraft has). The patch is only a proof of concept (no comments, just one check for ...[2]=='r')... Maik Maik Justus schrieb: Hi, I was thinking about he memory usage of the aircrafts. As multiplayer mode becomes more and more popular, more aircrafts are loaded into memory

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-13 Thread Maik Justus
Hi Detlef, Detlef Faber schrieb: I've made a detail- and texturesize reduced Version of some of my aircraft (the bf109 and the ju52) for AI Use and static Display. I put it into /Models/Geometry/ so I can use the same .ac model for both AI and static. There is an -ai.xml file (uses Denes

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-11-13 Thread Maik Justus
Hi, I've checked, that I still need this patch to avoid a freeze of the MP-Scenery after reset. Can someone confirm, that other users (on msvc?) do not have this problem (freezing of the other MP-aircrafts after reset)? Maik Maik Justus schrieb am 01.10.2006 15:11: Hi, this effect is caused

Re: [Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-14 Thread Maik Justus
? (For simplification of the string operations it should have the same length as aircraft has). Maik Detlef Faber schrieb am 14.11.2006 08:11: Am Montag, den 13.11.2006, 23:45 +0100 schrieb Maik Justus: Hi Detlef, Detlef Faber schrieb: I've made a detail- and texturesize reduced Version

Re: [Flightgear-devel] memory usage of AI-Models ( multiplayer particularly )

2006-11-14 Thread Maik Justus
Hi Durk, the length of the new directory is (of course not) the most important aspect. I will change the patch to search for multiplayer aircrafts in AI/Aircraft first. Maik Durk Talsma schrieb am 14.11.2006 18:03: Has anyone a good idea for the naming of this directory? (For simplification of

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