bug in the movement of the blades. Due to
gyro effects the rotor reacts (about) 90° delayed. If you put the stick
forward, the left blade will decrease incidence).
Best regards,
Maik
Maik Justus schrieb:
Hi
Maik Justus wrote:
The helicopter simulation is not finished yet. I will describe
Hi Melchior,
Melchior FRANZ schrieb:
* Maik Justus -- Friday 23 June 2006 23:42:
Hello all,
...
- ground effect
Look into Mathias' ground cache. This should make it quite easy to
get the necessary altitudes quickly.
I will have a look
Josh Babcock schrieb:
Martin Spott wrote:
Josh Babcock wrote:
I like your todo list. I would just suggest one more thing. If you look
at a helo from behind, the rotor disk will be canted slightly to one
side in straight and level flight. The side force offsets the
about the real thing as easier the simulation will be.
Maik
Joacim Persson schrieb:
On Fri, 23 Jun 2006, Maik Justus wrote:
Is there any other helicopter (3D-model) in preparation?
Hello Maik,
I was fiddling with mainly the FDM for the Chinook last winter, and
have a
simple 3D for it. (only
Hi Josh,
yes, it has impact on the autorotation. But I hope that it is possible,
to simulate autorotation as a first attempt without it. Most model
helicopter have no twist and are able to fly autorotations.
Maik
Josh Babcock schrieb:
Joacim Persson wrote:
AFAIK, the yasim fdm-engine
Hello Melchior,
thank you very much. It helps me much to find the correct input for the
tail rotor. Is it possible to switch it to a air-speed-drift-indicator?
Maik
Melchior FRANZ schrieb:
* Maik Justus -- Friday 23 June 2006 23:42:
@Melchior: is it possible to add an instrument, which
Hello Melchior,
Very good. Thank you.
Maik
Melchior FRANZ schrieb:
* Maik Justus -- Sunday 25 June 2006 23:49:
Is it possible to switch it to a air-speed-drift-indicator?
Not the C++ instrument, because it's a GSDI and that's not how these
work. But you can open $FG_ROOT/Aircraft
Hi Joacim,
Joacim Persson schrieb:
There is (was?) also an odd bug occuring from time to time, where some
kind of torque was wrong or missing and the chinook started spinning like
mad at takeoff; as if the torque on one rotor was missing or the cyclic
aileron was differing between the
Hi Joacim,
Joacim Persson schrieb:
AFAIK, the yasim fdm-engine does not simulate rotor blades with twist.
Chinook blades are twisted as much as 12°. (for stability reasons)
I'm working now on simulating the rotor on several points along the
rotor blades (with twist).
Maik
Using Tomcat but
Hi,
Joacim Persson schrieb:
On Sun, 2 Jul 2006, Maik Justus wrote:
src/FDM/YASim/airplane.cpp in function void Airplane::solveHelicopter()
from
applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK));
applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK));
to
applyDragFactor(Math::pow(1
Joacim Persson schrieb:
On Sun, 2 Jul 2006, Maik Justus wrote:
the helicopter simulation as it is in cvs has the bug, that any kind of
surfaces, stabs, fuselages have no aerodynamical effect.
That bugfix had a huge impact on the chinook. I still get a negative yaw
moment from
Hi
Joacim Persson schrieb:
On Mon, 3 Jul 2006, Maik Justus wrote:
If you put the stick forward or backward there should be a yaw effect.
With the bugfix you have to cancel the torque generated by fuselage and
airspeed by putting the stick backward. This could be the cause for the
yaw
Hi Josh,
yes, it's a bug. on variable is not initialized, and therefore this
effect can happen (depending on compiler and the situation in the memory).
Please add
_no_torque=0;
to
Rotor::Rotor()
in source/src/FDM/YASim/Rotor.cpp
(it's the first function in the file)
...and increase
Hi
Joacim Persson schrieb:
Or translate the rotor equations to jsbsim -- ?
I have choosen YASim, because I found there the two functions
_body.addForce(pos, force);
_body.addTorque(torque);
And this is the interface between YASim and the rotor-simulation. A
solver is
Hi,
I think there is a bug in fg. I sometimes can not see the other planes
(with fg0.9.10, not tested on cvs version) when using the multiplayer
mode. It seems, that if there is one other player using a 3D model which
can not be found on my computer, my computer do not display the planes
of
Hi all,
the heli simulation is almost complete for beta testing. Every thing
except the vortex-state-detection and the interface to the yasim-engines
is working now (the engine is simulated rather simplified, but is
working). The feeling is quite different to the old simulation (and I
hope
Hi Melchior
* Maik Justus -- Sunday 16 July 2006 22:26:
Yes, turbine and rotor RPM were limited to 100%. Both were faked as
there was no simulated turbine behind it, and the rotor rpm was
constant. I've committed a change that allows 140% for both now,
which is the maximum scale value
Hi Heiko,
Quote:No, but I guess one could fake that by taking
the 2blade helicoptersound and blend it in. I'll try
once I know how the stall valuelooks like
Sounds nice, but I hope you will perhaps use a
original sound. I think it must be the same sound when
the pilot increase the pitch
Hi,
the heli simulation is almost complete for beta testing. Every thing
except the vortex-state-detection and the interface to the yasim-engines
is working now (the engine is simulated rather simplified, but is
working). The feeling is quite different to the old simulation (and I
hope
://www.mjustus.de/fg/heli060719.tar.gz
Melchior FRANZ schrieb:
* Maik Justus -- Wednesday 19 July 2006 00:01:
| http://members.aon.at/mfranz/flightgear/heli060718.tar.gz [78.5 kB]
Doesn't compile:
src/FDM/YASim/Model.cpp:215: error: '_clearfp' was not declared in this scope
src/FDM/YASim/Model.cpp
Hi,
Mathias Fröhlich schrieb:
...
And there is another bug. If someone left the game, the plane is
displayed on my computer for ever. Maybe it's possible to use a time
flag, when the last position update for a plane was received. If this
flag is older than a threshold, the plane could be
Hi,
there was a bug in the diff file (I have deleted some debug code
directly in the diff file...). Please use this file instead of the diff
file enclosed in the archive.
Maik
Maik Justus schrieb:
Hello,
for my part the update of the yasim heli simulation is ready for cvs.
Andy: therefore
Hi Andy,
thank you for reviewing the patch.
Andy Ross wrote:
Maik Justus wrote:
for my part the update of the yasim heli simulation is ready for
cvs. Andy: therefore I want to ask you for a review of the patch
and your agreement to add this to cvs or a list of necessary
modifications
Hi,
Maik Justus wrote:
The outer definition of the wing in Yasim is given by the innermost and
outermost bound[]. But the bound[] are only defined at flapx start,
flapx end, spoiler... and slat... .Therefore for an wing without flap,
spoiler and slat the bound[] array is empty
Hi Andy,
Andy Ross wrote:
You have misinterpreted the code, I think. The stallLift value is
only one contribution to the transverse force from the surface.
Regular drag forces still apply, and I assure you they work. If
they did not, YASim aircraft would not be stable when placed in
Hi,
Andy Ross wrote:
Maik Justus wrote:
Therefore for an wing without flap, spoiler and slat [...] no surface
element is generated.
Ah, OK. Yes, this was indeed a bug; I'm kinda shocked that we never
noticed this before, it's been there since the code was written. And
unfortunately
Hi Jon,
I think it makes sense to clamp the integrated value in any PID
regulator. Due to the fact, that for a PID-regulator the output is
clamped, the integrator should be clamped to a value, which is
sufficient for reaching the maximum allowed output (even if the D-part
is working against
Hi Andy,
Andy Ross wrote:
Maik Justus wrote:
But before testing it with any YASim aircraft: I probably found
another bug in surface.cpp. For general lift and flap-lift the
effect of stall is calculated in stallFunc() resp FlapLift().
Yup, that looks correct to me. Applied. I'm
Andy Ross wrote:
Maik Justus wrote:
Andy Ross wrote:
As I read the code, you would get 1N of force per fuselage surface
No, it's 1 multiplied with 0.5f*rho*vel*vel*_c0.
Heh, so it is. You'd think I'd remember this stuff better. Well, at
least it's being checked
Joacim Persson wrote:
#1 (below) is a call to localWind for the thruster calculations, only the
thruster
altitude is NAN.
_global_ground are all NAN:s too. But I think by then, my insane turns had
become insane loopings. (Hard to tell with the view flipping around like
that.) I can't
Hi Heiko
Heiko Schulz wrote:
Hi,
Are you sure?
If I'm flying, the fuselage rotate in the same
direction like the rotor. I have to push the right
virtuel pedal in the Bo 105, but in the real world it
has to be the left.
If I'm not doing anything, the fuslage is turning with
rotor -
Hi,
Heiko Schulz schrieb:
Hi,
O.k. I understand now slowly...
Is the new flightmodel more precise to fly?
Depends on the definition of precise. It is more real, but it is not
easier to fly precise. Just a question of training and hardware. Using
pedals and a very good Stick should help
Hi,
Melchior FRANZ schrieb:
* Maik Justus -- Thursday 10 August 2006 21:51:
* Heiko Schulz schrieb:
Is the new flightmodel more precise to fly?
Depends on the definition of precise. It is more real, but it is not
easier to fly precise.
Not easier, but IMHO not harder
Hi,
Heiko Schulz schrieb:
Well, you need a good card and a high RAM - no low
cost.
Hm, I am using a 3 year old notebook and have a framerate of about 30
frames/s at 1280x1024, with all details on (I think). I don't think,
that you need a very expensive card.
And, Justus said it before: a
Hi,
Heiko Schulz schrieb:
Hi,
Well...h I'm thinking about if this is the
right way.
I think, the most important thing is a joystick without springs. Maybe
some friction would help as well. It must not be an expensive one. My
aim is a Flight model, which is as realistic as
Martin Spott schrieb:
Hi,
When dreams come true [...].
The last helicopter with reasonable sink rate was my model heli I had
at school time. It had a _very_ reasonable sink rate for a
helicopter, where the engine stops turning due to - as I guess - snow in
the carburator ;-)
I've
Hi,
Martin Spott schrieb:
Andy Ross wrote:
real helicopters are flown (well, hovered at least) with very small
control motions [...]
Absolutely. In fact, flying an aircraft with fixed wings doesn't make
significant difference in these terms - the fixed-wing aircraft is just
a bit
Hi,
I've finished a new beta for the heli simulation. I asked Melchior, for
putting it onto his server, due to problems that some users had to
access to my server.
Unfortunately the old .xml files won't work with this version. The
switch for putting on the engine has to be moved from the
Hi,
Melchior FRANZ wrote:
http://members.aon.at/mfranz/heli060812.tar.gz [79 kB]
The archive contains Docs.diff, which has a wrong file extension. It's
actually a tar file.
Sorry, my daughters needed big part of my concentration
I sent an update to Melchior.
Maik
HI Matthias,
Mathias Fröhlich wrote:
Maik,
On Monday 31 July 2006 23:49, Maik Justus wrote:
And there is another bug. If someone left the game, the plane is
displayed on my computer for ever. Maybe it's possible to use a time
flag, when the last position update for a plane was received
Hi Andy,
Andy Ross wrote:
Maik Justus wrote:
I would be very thankful for any review of this version. And I like
to ask Andy, to review if this version could go into cvs.
This looks much, much better to me. Here's one spot that I'd like to
see changed, in Model.cpp
Hi,
I also prefer the new style. (It's the same discussion as we had in
the mid 90s with hexagon kartell. Some loved this function, some hated
it. At the end it was on per default (my decision ;-) ), but it was able
to put it off by default by a menu entry.
Is it possible to save
Hi,
all people, who want to fly the bo without padels, can change the line 93
dst0=.0065 dst1=.0065/
in bo105.xml to
dst0=.35 dst1=-.05/
This adds the throttle input to the pedals, dst0 ist the value at
maximum collective and
Hi Matthias,
Mathias Fröhlich wrote:
Hi Maik,
On Sunday 13 August 2006 21:15, Maik Justus wrote:
I still have this problem. Can you tell me, where in the source the 10
seconds timeout are tested? Then I can try, to find more detailed
information.
That would be great!
That happens
Hi,
to whom I have to address this patch to get it into simgear-cvs?
Maik
Maik Justus schrieb:
Hi Matthias,
Mathias Fröhlich wrote:
Hi Maik,
On Sunday 13 August 2006 21:15, Maik Justus wrote:
I still have this problem. Can you tell me, where in the source the 10
seconds timeout are tested
Hi,
Maik Justus wrote:
After splitting the elapsed time into usec and seconds and removing
the #if defined( WIN32 ) !defined(__CYGWIN__) sections alls seems
to work well (see enclosed diff for simgear). Please add it to CVS.
Maik
Hm, it seems, that this patch causes an other problem
Hi,
Maik Justus wrote:
Hi,
Maik Justus wrote:
After splitting the elapsed time into usec and seconds and removing
the #if defined( WIN32 ) !defined(__CYGWIN__) sections alls seems
to work well (see enclosed diff for simgear). Please add it to CVS.
Maik
Hm, it seems
Hi,
Melchior FRANZ wrote:
* Frederic Bouvier -- Sunday 27 August 2006 11:25:
But it seems to me that the wrong blades are moving : when you move the
joystick from left to right, forward and backward blades reacts, and
vice-versa when you move the joystick longitudinally.
The whole rotor
Hi Georg,
Georg Vollnhals wrote:
Maik Justus schrieb:
Hi Georg,
Georg Vollnhals wrote:
If your notebook has got 2 USB ports you might use an USB gameport
adaptor for the pedals like the one sold by Conrad Electronics for about
15 EUR.
Yes it has. Do you know
Hi Melchior,
Melchior FRANZ wrote:
I have my own helipad in KSFO since a long time. It put it on some
arbitrary place. Today I looked for a Real Life helipad and added
it to my scenery. I wanted first to commit it, but thanks to
mipmapping effects it simply looked too ugly when viewed from
Hi,
while setting up my pedal-configuration, I became clear, that the axes
of my joystick are squared to get smoother control near the stick
center. Due to the not centered stick position in nearly all flight
states, I recommend to not use this feature for flying helicopters.
Would it be a
Hi,
Andy Ross wrote:
Lee Elliott wrote:
The real a/c has steering on both front and rear sets of wheels
so that it can make a crabbed landing and this is where the
first aspect of the problem lies - there only seems to be a
single STEER control axis available.
No, one per gear.
Hi all,
a new update of the helicopter flight model is in cvs.
Whats new:
- more realistic calculation of lift and drag of the rotor (as well as
simulation of the rotor disk in more than four directions). You can now
use real airfoil data.
- optimization of ground effect calculation (no
Hi,
as I was studying I had an prof (in numerical methods in the physics),
who was programming in justification. No indentation and (!) a new line
about every 80 characters, independent from the code. His argument: More
code on the screen and therefore easier to understand... He was the kind
Hi,
on windows flightgear open a extra console window for the text output.
When flightgear ends this window is closed regardless if there is any
info the user might want to read (e. g. error messages of the xml
parser). On windows you can not write thies messages to a file by fgfs
Hello Fred, Hello Reagan,
thank you very much for your prompt help.
@Reagan
Maybe the broken pipe is due to the console window generated by
flightgear? Maybe flightgear really closes your pipe!
Frederic Bouvier wrote:
Hi Maik,
if you start fgfs with fgrun, fgfs output its messages in the
Hi,
I have updated the three old helis as350 (Ecureuil/A-Star), bell206
(Jet Ranger) and ch47 (Chinook). All three are using the 3D model of the
bo and most parameters are not realistic. But they have the main
parameters of the rotors. Therefore the as350 reacts much more delayed
than the bo
Hi Geoff
Geoff Air schrieb:
I really WISH there was a way to re-direct this output
to a disk FILE, so the whole output could be reviewed,
but I have tried, and tried, with simgear logging, but
have never quite succeeded ... I know, it should be
'simple' ;=))
...
logbuf::overflow( int c )
{
Babcock schrieb:
Maik Justus wrote:
Hi,
I have updated the three old helis as350 (Ecureuil/A-Star), bell206
(Jet Ranger) and ch47 (Chinook). All three are using the 3D model of the
Hmm, these all seem to require huge amounts of aft trim to hover now.
josh
the as350 quite stable (with full
concentration)...
It's a great fun to get this bird under control.
Maik
Reagan Thomas schrieb:
Maik Justus wrote:
Hi,
I have updated the three old helis
How it is possible to hover the Jet Ranger precise? (maybe the real is
a little bit
Hi,
compiled windows executables of the actual cvs you can find on
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/
You can compile flightgear e.g. with msvc-express, there is a link at
http://wiki.flightgear.org/
to a step by step instruction by olaf flebbe:
Hi,
oh, no helicopter?
;-)
Maik
flying.toaster schrieb:
BTW here is a list of the 3D models I have in the works or finished
Exterior | Interior
--
Su-26M 90%| 90%
F14100% no textures | 0%
F15100% no
Hi Josh,
I am working on your ch53e to make use of the new features of the heli FDM.
Do you know the airfoil (particular of the main rotor) and/or do you
have lift/drag curves for it?
One parameter (rellenflaphinge, the length from rotor center to the
flapping hinge divided by the length of
it is
not reported for other os).
Please find enclosed a patch for AIMultiplayer.cxx, which detects and
corrects large time offsets. (I only tested it very shortly, but i t
seems to work (at least as a workaround)).
Maik
Maik Justus wrote:
Hi,
Maik Justus wrote:
Hi,
Maik Justus wrote:
After
Hi Heiko,
I am happy to hear of a new heli for flightgear. Of course I try to help
modeling the parameters for the FDM. Enclosed you can find a very first
trial. (Fortunately I have done this a few weeks ago. I hope I will get
feedback from experienced ec135 pilots quite soon to optimize the
bit.
Greetings
HHS
--- Maik Justus [EMAIL PROTECTED] schrieb:
Hi Heiko,
I am happy to hear of a new heli for flightgear. Of
course I try to help
modeling the parameters for the FDM. Enclosed you
can find a very first
trial. (Fortunately I have done this a few weeks
ago. I hope
@Mathias Fröhlich
Did you looked on this?
Maik
Maik Justus schrieb:
Hi,
this effect is caused by the
globals-set_sim_time_sec( 0.0 );
call when resetting. After this the stored time offset mTimeOffset
in AIMultiplayer.cxx is wrong and it needs much time this offset is
corrected.
I
Hello,
the concorde visualization has a small bug. When I fly the bo and
another pilot is flying the concorde (in multiplayer) and I look from a
outside view, everything is ok. But when I use (as normal) the cockpit
view, the concorde is only partly drawed. It seems, that the concorde
Hi Heiko,
very nice.
(I will be on holiday for the next two weeks. Is there a chance, it is
in cvs when I am back?)
Maik
Heiko Schulz schrieb:
Hi at all,
So, the exterior model is up to 75% ready. The
interior is sticky - if convert my blend.file with the
interior flightgear aborts. :-(
Hi Syd,
syd schrieb:
Looking for ways to increase framerates , the biggest hits are scenery
visibility, airport lights (though I don't understand that one , they
used to have no effect if I turned off Enhanced Lighting)
Try to switch enhanced airport lights in the night, not at day.
Maik
does
this.
But it is flyable - so long the flightmodel of Maik
Justus offer this. It's seems for me that the
Mainrotor is too weak, and the fenestron too strong.
Have fun
www.hoerbird.de/bilder/ec135.alpha.jpg
Download:
www.hoerbird.de/ec135.rar
Greetings
HHS
Hi,
have a look on the bo105, Melchior has done a lot of animations, some of
them controlled by keystrokes.
Maik
Roberto Inzerillo schrieb:
Hi,
I've read the docs about Aircraft Models and a few existing aircarft
.xml to get some examples. But still, I really don't get how to bind
a
Hi,
the FDM config keywords have changed for consistency (undersocre -
hyphens). Melchior has changed all helicopter.xml files in cvs.
The properties of the blades have changed, e.g.
from
/rotors/main/blade1_pos
/rotors/main/blade2_pos
/rotors/main/blade3_pos
/rotors/main/blade4_pos
to
Hi Olaf,
I have used your project files / precompiled libs to compile fg with osg
from the scratch. It worked with only negligible problems.
A file simgear_config.h is missing; there is a simgear_config.h.vc5,
after renaiming to *.h it works.
2 files had to be added to the simgear project file:
Hi,
Georg Vollnhals schrieb:
Hi Mathias,
http://home.arcor.de/vollnhals-bremen/OSGErr/fgfs-screen-0154.jpg [bo105:
missing blades]
Regards
Georg
The missing blades are probably not due to the osg update. I think your
data and your flightgear source are not from the same date.
Hello,
is there any planning about the next release? I think we have many
improvements in fg-cvs compared to 9.10 that we should at least discuss
this topic.
What's about to rename the pre-osg-branch to a 9.11-beta branch?
I don't know, how the procedure for fg-releases are, but I would vote
Hi Thomas,
I recommend to use MSVC Express. It is free and Olaf Flebbe has written
a excellent howto, linked from the flightgear wikki. He supports osg and
the plib-branch and has precompiled libraries to minimize your effort. I
have compiled flightgear from the scratch 2 times with cygwin and
Hi,
don't forget the improvements in the multiplayer code.
Maik
Melchior FRANZ schrieb:
* Maik Justus -- Wednesday 01 November 2006 14:05:
is there any planning about the next release? I think we have many
improvements in fg-cvs compared to 9.10 that we should at least discuss
Maik Justus schrieb:
By the way: Mattias did a great work
Sorry, should read Mathias.
Maik
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated
Hi,
not more opinions about this?
Maik
Hello,
is there any planning about the next release? I think we have many
improvements in fg-cvs compared to 9.10 that we should at least discuss
this topic.
What's about to rename the pre-osg-branch to a 9.11-beta branch?
I don't know, how the
Hi,
Vivian Meazza schrieb:
Hi,
Just a quick report on some tests with FG-OSG compiled under MSVC8 using
Olaf's project files etc. ...
The frame rate is well down - approximately 40-50% in like-for-like
circumstances.
Has anyone else compiled fg-osg under windows?
@Olaf: do you
Hi,
today I found some old videos (I saw long time ago on TV) about the
maneuverability of the bo105. Worth to see... (We need more trees in
flightgear)
http://www.youtube.com/watch?v=nKPREi3TGXwmode=relatedsearch=
http://www.youtube.com/watch?v=IgYi0hmgWbsmode=relatedsearch=
Hi Heiko,
Heiko Schulz schrieb:
Hi,
This one is another good one:
http://www.youtube.com/watch?v=oXoRzzqWruU
Greetings
HHS
This one I have in high resolution on DVD (and a few other of the same
pilot. (The same hew flew with Stefan Raab)). I tried to get him to test
flightgear, but
Hi Thomas,
I used cygwin to compile fg-cvs, meanwhile I used MSVC as editor while
compiling with cygwin. Then I found Olafs howto on the wiki and compiled
with MSVC without deinstalling cygwin. For openal I used the al.zip
archive from Olaf (after failing to use the files from the SDK from
Hi Olaf,
Olaf Flebbe schrieb:
However, FG-OSG compiled using Olaf's stuff (for which we must be most
grateful) is both significantly slower to load and run than FG-Plib compiled
with MSVC8 here.
You actually see a slowdown on loading ?
Didn't notice up to now (but I have
Hi,
Magus schrieb:
Hello All,
...
I would like to know:
a) What's the preferred Windows CVS tool?
Don't know. I am using cygwin cvs, but there is wincvs, which could be
easier to use/install.
b) How do I find and access your CVS repository?
It's summarized on several places,
Yes, they are very old (probably much older than 15 years?), but they
are still very impressive (maybe the most impressive heli videos I saw).
Maik
Martin Spott schrieb:
Oh man, this is one of the _really_ old MBB demo movies with the
'hot-and-high'-equipped BO105. I've seen that movie before,
Hi Darko,
Darko Tasovac schrieb:
Hi all,
I've started to add airport facilities on some airports. I've finished
almost everything but the airport name
(http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/velike/t2zgrukoso.JPG,
Hi,
I have on win (msvc express, with Olafs easy to use project files) on a
P4M 2,2Ghz 1GB GeForce FX Go 5600 about half the frame rate with osg
than with plib. The frame rate is so low (~10fps), that fg is not
flyable (and without the plib branch it would be not possible, to
check/improve
Hi Yurik,
the plane looks really great, seems to be much time in this bird.
But I have a problem. I am not able to start the engine. I put on
electric main-switch, magnetos to 1+2, fuel up, starter switch on, other
starter switch short to the left and then to right (I hold it on the
right),
Hi Yurik,
Yurik V. Nikiforoff schrieb:
Well, I suppose about this trouble. It's result of bad help...
No, I still can't start the engine. Maybe the timing/.nas script is
critical (I didn't look into, but maybe the time the stater is engaged
depends on framerate or whatever?)
input
Hi,
Curtis Olson schrieb:
On 11/8/06, *Martin Spott* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Maik Justus wrote:
Why is it not in cvs now?
And Curt is overwhelmed with *way* too many things this week. Perhaps
another developer could look into this. Room in cvs
Hi,
Martin Spott schrieb:
One thing I'd like to have fixed before adding the aircraft to CVS is
the VRP, the Visual Reference Point. This is the point that FDM and 3D
model have to agree upon to be their common point of origin for all
geometry related operations.
With your AN-2, the FDM
Hi,
I was thinking about he memory usage of the aircrafts. As multiplayer
mode becomes more and more popular, more aircrafts are loaded into
memory. If any AI-aircraft is not loaded directly from the Aircraft
folder, but first from an AI-Aircraft folder and only if the aircraft
isn't found
Hi Georg,
very good new. Thanks to Mathias for this improvement.
Maik
Georg Vollnhals schrieb:
Hi,
I just did some further tests with the LAST NEW OSG version from Mathias and
GOOD NEWS, really improved framerates
(test details as already reported, not important for now as same for old
the same length
as aircraft has).
The patch is only a proof of concept (no comments, just one check for
...[2]=='r')...
Maik
Maik Justus schrieb:
Hi,
I was thinking about he memory usage of the aircrafts. As multiplayer
mode becomes more and more popular, more aircrafts are loaded into
memory
Hi Detlef,
Detlef Faber schrieb:
I've made a detail- and texturesize reduced Version of some of my
aircraft (the bf109 and the ju52) for AI Use and static Display. I put
it into /Models/Geometry/ so I can use the same .ac model for both AI
and static. There is an -ai.xml file (uses Denes
Hi,
I've checked, that I still need this patch to avoid a freeze of the
MP-Scenery after reset. Can someone confirm, that other users (on msvc?)
do not have this problem (freezing of the other MP-aircrafts after reset)?
Maik
Maik Justus schrieb am 01.10.2006 15:11:
Hi,
this effect is caused
? (For
simplification of the string operations it should have the same length
as aircraft has).
Maik
Detlef Faber schrieb am 14.11.2006 08:11:
Am Montag, den 13.11.2006, 23:45 +0100 schrieb Maik Justus:
Hi Detlef,
Detlef Faber schrieb:
I've made a detail- and texturesize reduced Version
Hi Durk,
the length of the new directory is (of course not) the most important
aspect. I will change the patch to search for multiplayer aircrafts in
AI/Aircraft first.
Maik
Durk Talsma schrieb am 14.11.2006 18:03:
Has anyone a good idea for the naming of this directory? (For
simplification of
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