Color me pickled, it looks like they decided to make a Linux client after
all.
--
Jorge Vino Rodriguez
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WAT
- ScarT
On 24 April 2010 17:10, Jorge Rodriguez bs.v...@gmail.com wrote:
Color me pickled, it looks like they decided to make a Linux client after
all.
--
Jorge Vino Rodriguez
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If your news source is Phoronix, better ignore that tabloid-like webpage.
2010/4/24 Tobias Kammersgaard tobias.kammersga...@gmail.com
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- ScarT
On 24 April 2010 17:10, Jorge Rodriguez bs.v...@gmail.com wrote:
Color me pickled, it looks like they decided to make a Linux client after
From what I heard at
http://www.phoronix.com/scan.php?page=articleitem=steam_linux_scriptnum=1,
they have found a bash script in the mac beta that adds future support
for Linux. And they have also released .so files for Linux in Left 4
Dead once, and so on. There is some evidence but nothing
Also this, apparently:
http://www.reddit.com/r/linux/comments/butl8/steam_for_linux_testapp_thingy/
On Sat, Apr 24, 2010 at 11:37 AM, Jonas 'Sortie' Termansen
hlcod...@maxsi.dk wrote:
From what I heard at
http://www.phoronix.com/scan.php?page=articleitem=steam_linux_scriptnum=1
,
they
1nsane wrote:
Also this, apparently:
http://www.reddit.com/r/linux/comments/butl8/steam_for_linux_testapp_thingy/
Indeed, from the looks of
http://store.steampowered.com/public/client/steam_client_linux it has
a version number which currently is
version 1272069501
Which if you
This is the first hard evidence I've seen. Everything else so far
(including the L4D Linux binaries) has been either definitely or
potentially related to the dedicated server, but I don't see why you'd
needt the graphics, friends or skins folders for that.
On 24/04/2010 5:05, 1nsane wrote:
Awesome, thanks for posting. Evil valve for not telling.
On 24 April 2010 17:52, Tom Edwards t_edwa...@btinternet.com wrote:
This is the first hard evidence I've seen. Everything else so far
(including the L4D Linux binaries) has been either definitely or
potentially related to the dedicated
The steam_client_linux is now officially 404.
:(
Thanks,
- Saul.
On 24 April 2010 19:43, Harry Jeffery harry101jeff...@googlemail.comwrote:
Awesome, thanks for posting. Evil valve for not telling.
On 24 April 2010 17:52, Tom Edwards t_edwa...@btinternet.com wrote:
This is the first hard
Yeah, it 404'd before I grabbed a copy. Somewhere there is a Valve
employee laughing at us.
On 24 April 2010 19:57, Saul Rennison saul.renni...@gmail.com wrote:
The steam_client_linux is now officially 404.
:(
Thanks,
- Saul.
On 24 April 2010 19:43, Harry Jeffery
Though it is noted that some if not all of the files are still there, it
could be down for massive changes or something
On Sun, Apr 25, 2010 at 7:51 AM, Harry Jeffery
harry101jeff...@googlemail.com wrote:
Yeah, it 404'd before I grabbed a copy. Somewhere there is a Valve
employee laughing at
No I saw it on N4G which linked here:
http://www.tomshardware.com/news/steam-linux-mac-os-x-half-life-team-fortress,10247.html
Back in March I suggested that a Linux port was unlikely and I think that's
still the case, especially given that Valve didn't announce one when they
announced the Mac
There was this mission underground, so they sent some explorers down!
I mean... Yea, steam is pretty cool. Consoles in general are far worse,
ultimate DRM right there.
On Sat, Apr 24, 2010 at 5:09 PM, Jorge Rodriguez bs.v...@gmail.com wrote:
No I saw it on N4G which linked here:
Nick wrote:
Steam is for gamers. Gamers know about it. Most gamers like it, or at
least consider it the least evil DRM available. What could work, then,
is selling game-related media.
??? Offline mode is a frozen bird poop in july joke. Steam only
works on windows. Do you really expect
, March 13, 2010 11:42 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
Two things:
First, I completely agree with Adam's analysis. From what I see, Valve
makes most of it's money from Steam, not games. I wouldn't be surprised if
some
predictions look stupid.
Date: Sat, 13 Mar 2010 13:36:33 -0600
From: Nathan Voge hl2fr...@msn.com
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
To: hlcoders hlcoders@list.valvesoftware.com
Message-ID: col116-w380923eee8badc081a07588...@phx.gbl
Content-Type: text
And PS3 game devs I use bare driver and not OpenGL from what I've
heard. Porting to PS3 is totally different thing than porting to Mac.
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It doesn't help that Sony is run by a megalomaniac who insists on
giving the PS3 8 cores even though the designers believed having only
6 would be more practical/efficient.
To get something done right it generally needs to be collaborative.
Take open source software and Valve as examples.
Oh dear. How many people read that article? Elan Ruskin and Alex
Vlachos have been at Valve since 2006. That writer doesn't have a clue
On 15 Mar 2010, at 18:25, Harry Jeffery
harry101jeff...@googlemail.com wrote:
It doesn't help that Sony is run by a megalomaniac who insists on
giving the PS3
I need to read google news less. _
On 15 March 2010 19:20, Adam Buckland adamjbuckl...@gmail.com wrote:
Oh dear. How many people read that article? Elan Ruskin and Alex
Vlachos have been at Valve since 2006. That writer doesn't have a clue
On 15 Mar 2010, at 18:25, Harry Jeffery
...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
Sent: Monday, March 15, 2010 4:22 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
I need to read google news less. _
On 15 March 2010 19:20, Adam
Steam is for gamers. Gamers know about it. Most gamers like it, or at
least consider it the least evil DRM available. What could work, then,
is selling game-related media.
??? Offline mode is a frozen bird poop in july joke. Steam only
works on windows. Do you really expect anyone to buy
Says the guy on their Coder's mailing list... Who's probably got a
significant investment... Probably doesn't know much about account security.
I can make it work perfectly if you give me your credit card details, pin
number, steam account/password, email password, etc.
Trust me, look! I have
is now for sale),
songs, professional software...
Date: Thu, 11 Mar 2010 22:51:58 +
From: harry101jeff...@googlemail.com
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
It also re-asserts Steams position as the best digital
From: Nathan Voge hl2fr...@msn.com
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
To: hlcoders hlcoders@list.valvesoftware.com
Message-ID: col116-w380923eee8badc081a07588...@phx.gbl
Content-Type: text/plain; charset=iso-8859-1
Don't forget that Steam not only works
...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Kyle Jansen
Sent: Saturday, March 13, 2010 11:42 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
Two things:
First, I completely agree with Adam's analysis. From
I'm not so sure that a Mac port makes sense financially. According to
NPD (October 2009)...
http://www.npd.com/press/releases/press_091005.html
12% of U.S. households owning a computer, own an Apple computer. Lets
assume all of those are Macs with OSX and not Apple IIs. :)
Of those Apple
Jeffrey botman Broome wrote:
I'm not so sure that a Mac port makes sense financially. According to NPD
(October 2009)...
The indie game Overgrowth (sequel to Lugaru) supports Windows, Mac, and
Linux. While most of thier points to do so don't apply to a large game
studio like Valve, some
Jeffrey,
I think what Valve is hoping to do is grow the Mac market with Steam and at
the same time take control as the dominant force in that market. While there
are a lot of households that have Macs and PC's, I think the data may be
betraying you. How many of those dual-computer households are
My $0.02:
I think a lot of people are missing the point here. Valve only ported
the games because they had to. The real motive here is Steam.
Selling Mac software is very different to selling PC software. For PC
games, it makes perfect sense to put a boxed copy on a shelf where
people can go to
Adam, you're absolutely right...as I see it. This is much less about platform
game support than it is about platform distribution support. But the latter is
useless without the former. You accurately described the Mac dev food-chain so
I won't be redundant, but the other key aspect of current
It also re-asserts Steams position as the best digital distribution
system available. Stopping other new platforms such as impulse that
support mac from taking control is a wise move.
On 11 March 2010 19:08, Kerry Dorsey kdor...@dorseyinc.com wrote:
Adam, you're absolutely right...as I see it.
@list.valvesoftware.com
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
It also re-asserts Steams position as the best digital distribution
system available. Stopping other new platforms such as impulse that
support mac from taking control is a wise move.
On 11 March 2010 19:08, Kerry Dorsey kdor
On Thu, Mar 11, 2010 at 10:43 AM, Adam Buckland adamjbuckl...@gmail.comwrote:
Valve aren't trying to move in on the existing market.
They're trying to create one.
Exactly!
Probably they didn't do it when Valve first came out with the Intels because
they were busy with other things and the
We will be releasing code support for OSX so you can compile your mods for OSX.
The timing of that will be shortly after release.
- Alfred
On Mar 10, 2010, at 5:34 AM, Tom Edwards wrote:
Two questions for Valve:
* Will there be a Mac SDK release?
* Will we be able to fill in Steam's
...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann
Sent: Wednesday, March 10, 2010 10:41 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
If the mod has Steamworks, yes.
On Wed, Mar 10, 2010
...@list.valvesoftware.com] On Behalf Of David Kraeutmann
Sent: Wednesday, March 10, 2010 10:41 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
If the mod has Steamworks, yes.
On Wed, Mar 10, 2010 at 2:34 PM, Tom Edwards t_edwa
PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
All Source engine games are being ported to Mac too, and if you have them on
PC, they'll also work for Mac. Jeez what rock have you been living under for
the past week? :p
Thanks
It's not a question of how easy it is to port to Linux, it's a question of
what kind of market there is for video games on Linux, and the answer to
that is not big.
Alfred, what engine would that be available on? Will the OSX support be
backported to Orange Box or would it require an update to
Programming
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
It's not a question of how easy it is to port to Linux, it's a question
of
what kind of market there is for video games on Linux, and the answer
to
that is not big.
Alfred, what engine would that be available
for mods on OSX.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-
boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez
Sent: Wednesday, March 10, 2010 11:38 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam 2010 mod support
, 2010 11:38 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
It's not a question of how easy it is to port to Linux, it's a question
of
what kind of market there is for video games on Linux, and the answer
to
that is not big
] On Behalf Of Jorge Rodriguez
Sent: Wednesday, March 10, 2010 11:38 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
It's not a question of how easy it is to port to Linux, it's a question
of
what kind of market there is for video
, 2010 5:49 PM
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac
Well, Mac support makes a lot of sense really. According to wikipedia
Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux
I am not sure what you mean. Code has to be recompiled for all platforms
(unless they are enough alike). From my understanding Mac OS X can't use
Windows binaries, so they have to be compiled (does OS X use .so dynamic
link libraries like other unix-alike systems?). And hacking? Huh?
Matt
On Wed, Mar 10, 2010 at 11:49:47PM +0100, Jonas 'Sortie' Termansen wrote:
Well, Mac support makes a lot of sense really. According to wikipedia
Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux
only is only 1%.
It makes sense, yes, but not because of these percentages.
OS X can't open a dll file. You will have to recompile for OS X (I
assume Valve are using Xcode as their development environment, so it
won't be difficult). To answer Jonas's question, yes OS X does use .so
dynamic link libraries, but they're given the less confusing .dylib
file extension.
On 10
2010 mod support and Source for the Mac
I am not sure what you mean. Code has to be recompiled for all platforms
(unless they are enough alike). From my understanding Mac OS X can't use
Windows binaries, so they have to be compiled (does OS X use .so dynamic
link libraries like other unix-alike
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