Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jorge Rodriguez
Color me pickled, it looks like they decided to make a Linux client after all. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Tobias Kammersgaard
WAT - ScarT On 24 April 2010 17:10, Jorge Rodriguez bs.v...@gmail.com wrote: Color me pickled, it looks like they decided to make a Linux client after all. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Rodrigo 'r2d2rigo' Diaz
If your news source is Phoronix, better ignore that tabloid-like webpage. 2010/4/24 Tobias Kammersgaard tobias.kammersga...@gmail.com WAT - ScarT On 24 April 2010 17:10, Jorge Rodriguez bs.v...@gmail.com wrote: Color me pickled, it looks like they decided to make a Linux client after

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jonas 'Sortie' Termansen
From what I heard at http://www.phoronix.com/scan.php?page=articleitem=steam_linux_scriptnum=1, they have found a bash script in the mac beta that adds future support for Linux. And they have also released .so files for Linux in Left 4 Dead once, and so on. There is some evidence but nothing

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread 1nsane
Also this, apparently: http://www.reddit.com/r/linux/comments/butl8/steam_for_linux_testapp_thingy/ On Sat, Apr 24, 2010 at 11:37 AM, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: From what I heard at http://www.phoronix.com/scan.php?page=articleitem=steam_linux_scriptnum=1 , they

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jonas 'Sortie' Termansen
1nsane wrote: Also this, apparently: http://www.reddit.com/r/linux/comments/butl8/steam_for_linux_testapp_thingy/ Indeed, from the looks of http://store.steampowered.com/public/client/steam_client_linux it has a version number which currently is version 1272069501 Which if you

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Tom Edwards
This is the first hard evidence I've seen. Everything else so far (including the L4D Linux binaries) has been either definitely or potentially related to the dedicated server, but I don't see why you'd needt the graphics, friends or skins folders for that. On 24/04/2010 5:05, 1nsane wrote:

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Harry Jeffery
Awesome, thanks for posting. Evil valve for not telling. On 24 April 2010 17:52, Tom Edwards t_edwa...@btinternet.com wrote: This is the first hard evidence I've seen. Everything else so far (including the L4D Linux binaries) has been either definitely or potentially related to the dedicated

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Saul Rennison
The steam_client_linux is now officially 404. :( Thanks, - Saul. On 24 April 2010 19:43, Harry Jeffery harry101jeff...@googlemail.comwrote: Awesome, thanks for posting. Evil valve for not telling. On 24 April 2010 17:52, Tom Edwards t_edwa...@btinternet.com wrote: This is the first hard

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Harry Jeffery
Yeah, it 404'd before I grabbed a copy. Somewhere there is a Valve employee laughing at us. On 24 April 2010 19:57, Saul Rennison saul.renni...@gmail.com wrote: The steam_client_linux is now officially 404. :( Thanks, - Saul. On 24 April 2010 19:43, Harry Jeffery

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Joshua Scarsbrook
Though it is noted that some if not all of the files are still there, it could be down for massive changes or something On Sun, Apr 25, 2010 at 7:51 AM, Harry Jeffery harry101jeff...@googlemail.com wrote: Yeah, it 404'd before I grabbed a copy. Somewhere there is a Valve employee laughing at

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Jorge Rodriguez
No I saw it on N4G which linked here: http://www.tomshardware.com/news/steam-linux-mac-os-x-half-life-team-fortress,10247.html Back in March I suggested that a Linux port was unlikely and I think that's still the case, especially given that Valve didn't announce one when they announced the Mac

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-04-24 Thread Ryan Sheffer
There was this mission underground, so they sent some explorers down! I mean... Yea, steam is pretty cool. Consoles in general are far worse, ultimate DRM right there. On Sat, Apr 24, 2010 at 5:09 PM, Jorge Rodriguez bs.v...@gmail.com wrote: No I saw it on N4G which linked here:

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-16 Thread Oorin
Nick wrote: Steam is for gamers. Gamers know about it. Most gamers like it, or at least consider it the least evil DRM available. What could work, then, is selling game-related media. ??? Offline mode is a frozen bird poop in july joke. Steam only works on windows. Do you really expect

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Zach Kanzler
, March 13, 2010 11:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac Two things: First, I completely agree with Adam's analysis. From what I see, Valve makes most of it's money from Steam, not games. I wouldn't be surprised if some

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Adam Buckland
predictions look stupid. Date: Sat, 13 Mar 2010 13:36:33 -0600 From: Nathan Voge hl2fr...@msn.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac To: hlcoders hlcoders@list.valvesoftware.com Message-ID: col116-w380923eee8badc081a07588...@phx.gbl Content-Type: text

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Marek Sieradzki
And PS3 game devs I use bare driver and not OpenGL from what I've heard. Porting to PS3 is totally different thing than porting to Mac. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Harry Jeffery
It doesn't help that Sony is run by a megalomaniac who insists on giving the PS3 8 cores even though the designers believed having only 6 would be more practical/efficient. To get something done right it generally needs to be collaborative. Take open source software and Valve as examples.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Adam Buckland
Oh dear. How many people read that article? Elan Ruskin and Alex Vlachos have been at Valve since 2006. That writer doesn't have a clue On 15 Mar 2010, at 18:25, Harry Jeffery harry101jeff...@googlemail.com wrote: It doesn't help that Sony is run by a megalomaniac who insists on giving the PS3

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Harry Jeffery
I need to read google news less. _ On 15 March 2010 19:20, Adam Buckland adamjbuckl...@gmail.com wrote: Oh dear. How many people read that article? Elan Ruskin and Alex Vlachos have been at Valve since 2006. That writer doesn't have a clue On 15 Mar 2010, at 18:25, Harry Jeffery

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Spencer 'voogru' MacDonald
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery Sent: Monday, March 15, 2010 4:22 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac I need to read google news less. _ On 15 March 2010 19:20, Adam

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Nick
Steam is for gamers. Gamers know about it. Most gamers like it, or at least consider it the least evil DRM available. What could work, then, is selling game-related media. ??? Offline mode is a frozen bird poop in july joke. Steam only works on windows. Do you really expect anyone to buy

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-15 Thread Matt Hoffman
Says the guy on their Coder's mailing list... Who's probably got a significant investment... Probably doesn't know much about account security. I can make it work perfectly if you give me your credit card details, pin number, steam account/password, email password, etc. Trust me, look! I have

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-13 Thread Nathan Voge
is now for sale), songs, professional software... Date: Thu, 11 Mar 2010 22:51:58 + From: harry101jeff...@googlemail.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It also re-asserts Steams position as the best digital

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-13 Thread Kyle Jansen
From: Nathan Voge hl2fr...@msn.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac To: hlcoders hlcoders@list.valvesoftware.com Message-ID: col116-w380923eee8badc081a07588...@phx.gbl Content-Type: text/plain; charset=iso-8859-1 Don't forget that Steam not only works

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-13 Thread Allan Button
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Kyle Jansen Sent: Saturday, March 13, 2010 11:42 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac Two things: First, I completely agree with Adam's analysis. From

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jeffrey botman Broome
I'm not so sure that a Mac port makes sense financially. According to NPD (October 2009)... http://www.npd.com/press/releases/press_091005.html 12% of U.S. households owning a computer, own an Apple computer. Lets assume all of those are Macs with OSX and not Apple IIs. :) Of those Apple

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jonas 'Sortie' Termansen
Jeffrey botman Broome wrote: I'm not so sure that a Mac port makes sense financially. According to NPD (October 2009)... The indie game Overgrowth (sequel to Lugaru) supports Windows, Mac, and Linux. While most of thier points to do so don't apply to a large game studio like Valve, some

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jorge Rodriguez
Jeffrey, I think what Valve is hoping to do is grow the Mac market with Steam and at the same time take control as the dominant force in that market. While there are a lot of households that have Macs and PC's, I think the data may be betraying you. How many of those dual-computer households are

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Adam Buckland
My $0.02: I think a lot of people are missing the point here. Valve only ported the games because they had to. The real motive here is Steam. Selling Mac software is very different to selling PC software. For PC games, it makes perfect sense to put a boxed copy on a shelf where people can go to

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Kerry Dorsey
Adam, you're absolutely right...as I see it. This is much less about platform game support than it is about platform distribution support. But the latter is useless without the former. You accurately described the Mac dev food-chain so I won't be redundant, but the other key aspect of current

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Harry Jeffery
It also re-asserts Steams position as the best digital distribution system available. Stopping other new platforms such as impulse that support mac from taking control is a wise move. On 11 March 2010 19:08, Kerry Dorsey kdor...@dorseyinc.com wrote: Adam, you're absolutely right...as I see it.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jean-Philippe Mailloux
@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It also re-asserts Steams position as the best digital distribution system available. Stopping other new platforms such as impulse that support mac from taking control is a wise move. On 11 March 2010 19:08, Kerry Dorsey kdor

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jorge Rodriguez
On Thu, Mar 11, 2010 at 10:43 AM, Adam Buckland adamjbuckl...@gmail.comwrote: Valve aren't trying to move in on the existing market. They're trying to create one. Exactly! Probably they didn't do it when Valve first came out with the Intels because they were busy with other things and the

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Alfred Reynolds
We will be releasing code support for OSX so you can compile your mods for OSX. The timing of that will be shortly after release. - Alfred On Mar 10, 2010, at 5:34 AM, Tom Edwards wrote: Two questions for Valve: * Will there be a Mac SDK release? * Will we be able to fill in Steam's

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Allan Button
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Wednesday, March 10, 2010 10:41 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac If the mod has Steamworks, yes. On Wed, Mar 10, 2010

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Saul Rennison
...@list.valvesoftware.com] On Behalf Of David Kraeutmann Sent: Wednesday, March 10, 2010 10:41 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac If the mod has Steamworks, yes. On Wed, Mar 10, 2010 at 2:34 PM, Tom Edwards t_edwa

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Allan Button
PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac All Source engine games are being ported to Mac too, and if you have them on PC, they'll also work for Mac. Jeez what rock have you been living under for the past week? :p Thanks

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jorge Rodriguez
It's not a question of how easy it is to port to Linux, it's a question of what kind of market there is for video games on Linux, and the answer to that is not big. Alfred, what engine would that be available on? Will the OSX support be backported to Orange Box or would it require an update to

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Alfred Reynolds
Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It's not a question of how easy it is to port to Linux, it's a question of what kind of market there is for video games on Linux, and the answer to that is not big. Alfred, what engine would that be available

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Adam Buckland
for mods on OSX. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Wednesday, March 10, 2010 11:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Harry Jeffery
, 2010 11:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It's not a question of how easy it is to port to Linux, it's a question of what kind of market there is for video games on Linux, and the answer to that is not big

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jonas 'Sortie' Termansen
] On Behalf Of Jorge Rodriguez Sent: Wednesday, March 10, 2010 11:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac It's not a question of how easy it is to port to Linux, it's a question of what kind of market there is for video

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Matt Lima Faiotto
, 2010 5:49 PM To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam 2010 mod support and Source for the Mac Well, Mac support makes a lot of sense really. According to wikipedia Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Jonas 'Sortie' Termansen
I am not sure what you mean. Code has to be recompiled for all platforms (unless they are enough alike). From my understanding Mac OS X can't use Windows binaries, so they have to be compiled (does OS X use .so dynamic link libraries like other unix-alike systems?). And hacking? Huh? Matt

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread frostschutz
On Wed, Mar 10, 2010 at 11:49:47PM +0100, Jonas 'Sortie' Termansen wrote: Well, Mac support makes a lot of sense really. According to wikipedia Windows covers 88% of all desktop computers, and Mac OS X 6%. GNU/Linux only is only 1%. It makes sense, yes, but not because of these percentages.

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Adam Buckland
OS X can't open a dll file. You will have to recompile for OS X (I assume Valve are using Xcode as their development environment, so it won't be difficult). To answer Jonas's question, yes OS X does use .so dynamic link libraries, but they're given the less confusing .dylib file extension. On 10

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-10 Thread Matt Lima Faiotto
2010 mod support and Source for the Mac I am not sure what you mean. Code has to be recompiled for all platforms (unless they are enough alike). From my understanding Mac OS X can't use Windows binaries, so they have to be compiled (does OS X use .so dynamic link libraries like other unix-alike