Re: [hlds_linux] STEAMAUTH Client NAME received failure code 6 ??

2011-11-02 Thread 정정훈
Anyone know about this?? Now that this guy mentions it, ive had this happen to my server also. On Monday, October 31, 2011, 정정훈 lt;jungjung...@naver.comgt; wrote: My server player had error sometimes: STEAMAUTH Client received failure code 6 Dropped from the server (No Steam logon) after

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread daniel jokiaho
what about servers on different ips and port that have exactly the same players. I join server x. U join server y. And still we play against or with each other :-( On 2 Nov 2011 06:53, msleeper mslee...@ismsleeperwrong.com wrote: Are you sure they're not just adding more servers? Changing IPs

Re: [hlds_linux] STEAMAUTH Client NAME received failure code 6 ??

2011-11-02 Thread daniel jokiaho
I have also seen this on my server. On 2 Nov 2011 07:09, 정정훈 jungjung...@naver.com wrote: Anyone know about this?? Now that this guy mentions it, ive had this happen to my server also. On Monday, October 31, 2011, 정정훈 lt;jungjung...@naver.comgt; wrote: My server player had error sometimes:

Re: [hlds_linux] STEAMAUTH Client NAME received failure code 6 ??

2011-11-02 Thread Russell Smith
This is the error that occurs when the players game crashes, is it not? This is the message I was seeing for all the players crashing during the Manniversary update madness. On 11/1/2011 11:27 PM, daniel jokiaho wrote: I have also seen this on my server. On 2 Nov 2011 07:09, 정정훈

[hlds_linux] Steam Updater Bug

2011-11-02 Thread Russell Smith
I'm trying to do a clean install of srcds for TF2 on my Debian 6.0 box. Running: ./steam -command update -game tf -dir . On running srcds_run I get a seg fault immediately and noticed that ./steam -command version yields: Bootstrapper version: 45 Versions installed in '.': Linux

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Mart-Jan Reeuwijk
there is some italian group that does that. they have dozens maybe even in the hundred of servers in server list, but all get redirected to 1 server. and those server report a variety of maps played, names in server lists etc. you click info, refresh, says for example dustbowl, and then join,

Re: [hlds_linux] STEAMAUTH Client NAME received failure code 6 ??

2011-11-02 Thread Kyle Sanderson
I've only seen this when the client forcibly kills the game process. Crashing (thanks to the now fixed Tab bug) didn't seem to cause it for me. Kyle. 2011/11/2 Russell Smith ve...@tinylittlerobots.us This is the error that occurs when the players game crashes, is it not? This is the message I

Re: [hlds_linux] STEAMAUTH Client NAME received failure code 6 ??

2011-11-02 Thread Eli Witt
Tab crashing bug is still affecting players fyi. Hit me 3 times in a row last night before I said screw it yet again, server console did not show anything, even a client disconnected message. On Wed, Nov 2, 2011 at 9:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote: I've only seen this when the

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread EHG
I agree, it truly is pathetic. The story about competition is bullshit. There is such a large user base out there that still floats around from server to server and doesn't have a specific favorite community. I just started 3 new gameplay servers. All it takes is inviting 5 of my friends to

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
This is a problem we're obviously aware of. It's definitely not that we don't care. However, it is essentially an arms race that is provably unwinnable by Valve. Furthermore, any change we make in the name of security will almost certainly cause a disruption of legitimate service, due to

Re: [hlds_linux] Steam Updater Bug

2011-11-02 Thread Russell Smith
Is anyone looking into this? I know I'm not the only one having this issue as evident by these threads: http://forums.alliedmods.net/showthread.php?t=171079 http://forums.steamgames.com/forums/showthread.php?t=2148484 To add to my previous email, the updater isn't creating an orangebox

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
The abuse reporting system has only been live a total of 4 days. Give it some time. There are no plans to give any (non-Valve) entity any special route to get their claims of abuse escalated more quickly. There are still simple things we can do to increase player awareness of this

Re: [hlds_linux] Steam Updater Bug

2011-11-02 Thread Rikard Bremark
i am using this HldsUpdateTool.exe -command update -game tf -verify_all -retry -dir D:/srcds/27015 -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2011-11-02 21:09, Russell

Re: [hlds_linux] Steam Updater Bug

2011-11-02 Thread Russell Smith
As I said, I tried the Windows hldsupdatetool.exe and it creates the orangebox directory structure as normal. I didn't finish the download so I'm not sure if the correct OB server files download or not, but I assume they do. It appears this is a Linux only issue. On 11/2/2011 1:26 PM,

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
That doesn't really work. I don't want to get into the details on this public forum, but I can guarantee that the result of what you describe is that the problem would just be escalated higher, meaning more convincing bots with avatars, with valid steam accounts that are logged into steam,

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread ics
As in relation to this, putting good servers off from bad servers would be made easier if players would be more tied to certain communities that they play on. Some use the inviter bot crap but how about adding L4D2 style button to motd join this server's Steamgroup ? It would do no harm to

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Fletcher Dunn
Also having the report option on the blacklist this server window that you get if you soon after joining disconnect from the gameserver. It would raise more awareness of the report fuction. That is one of the things we have on the list to help raise awareness and make the feature more

[hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread msleeper
So ics just mentioned this in another thread, and we were talking about this in IRC yesterday (#hlserveradmins on gamesurge, FYI) but I'd like to separate it into a new thread since it's not related to the thread it was posting in: Fletcher / Valve - I think all of us would love some sort of

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread Jeff Sugar
Great idea. It'd definitely help new servers more easily gain a following and do a better job of integrating users into the communities of their favorite servers. On Nov 2, 2011 2:07 PM, msleeper mslee...@ismsleeperwrong.com wrote: So ics just mentioned this in another thread, and we were

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread Fletcher Dunn
Sounds like a good idea. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar Sent: Wednesday, November 02, 2011 2:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux]

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Daniel Nilsson
what game supports abuse report. And where do i find it. ics skrev 2011-11-02 22:00: As in relation to this, putting good servers off from bad servers would be made easier if players would be more tied to certain communities that they play on. Some use the inviter bot crap but how about

Re: [hlds_linux] Steam Updater Bug

2011-11-02 Thread Russell Smith
Deleting the ClientRegistry.blob file in the ~/.steam folder did the trick. Thanks Eric. On 11/2/2011 1:20 PM, Eric Riemers wrote: (this is of the list) But just to double check, is this is a fresh install of your o.s.? Did you remove the clientregistry in your ~/.steam directory too? I also

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread John Schoenick
I get what you're saying, but there's a difference between magic bullets and leaving the door unlocked. If you needed to setup 31 F2P accounts, get multiple IPs to avoid super-easy abuse detection, and use an external tool to have them all auth into your server (which is VAC bannable) it'd be

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread dmex
@Fletch I was thinking about how the ability to rate servers on the server browser would be a really good way of raising awareness. You could then allow the user to directly filter the rating of servers they wish to play on while also allowing them to weed out the 'bad servers in a much quicker

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Chefe
But pls, only the average of more then, maybe 50 ratings, then it would be helpfull, i agree. Am 02.11.2011 23:07, schrieb dmex: @Fletch I was thinking about how the ability to rate servers on the server browser would be a really good way of raising awareness. You could then allow the user

Re: [hlds_linux] [hlds] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Robert Paulson
It isn't hard to get 10-20 different ips to connect with. VPNs are cheap. For the big pay-to-win servers, they are making too much money to not bother setting up multiple instances on a virtual machine and automatically connecting and disconnecting them through Autoit, entirely bypassing the

[hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Tony Paloma
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Output of status command now includes public IP - Fixed playback for pre-Halloween demo recordings Team Fortress 2 - Output of status command not

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread Valentin G.
This would be an absolutely great addition. On Wed, Nov 2, 2011 at 10:15 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Sounds like a good idea. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
Oops, that should read - Output of status command *NOW* includes registration status, including any error message causing failure I believe that it should now be abundantly clear when you are successfully registered, and when that state changes. if you see any brokenness in the registration

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Ross Bemrose
Will that reset all identities, or can we choose which one to reset? On 11/2/2011 6:52 PM, Fletcher Dunn wrote: Oops, that should read - Output of status command *NOW* includes registration status, including any error message causing failure I believe that it should now be abundantly clear

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
You select which account to get a new identity (password) for. The command has the basic context sensitive help to explain it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Steven Miano
Is there any hope that in the future a non-premium account will be able to register a game server? Thanks! On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: You select which account to get a new identity (password) for. The command has the basic context

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread msleeper
Would it be possible to add the trending status to the status command output? Or is that only calculated once when the server first starts? On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano mian...@gmail.com wrote: Is there any hope that in the future a non-premium account will be able to register a

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread bottige...@gmail.com
How do I log in again? I reset my token after seeing this: not logged in (Incorrect identity token), but it hasn't reconnected by itself. On Wed, Nov 2, 2011 at 4:07 PM, msleeper mslee...@ismsleeperwrong.com wrote: Would it be possible to add the trending status to the status command output?

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
Sorry, you'll have to restart your server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bottige...@gmail.com Sent: Wednesday, November 02, 2011 4:13 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Fletcher Dunn
Right, currently it is only fetched at login time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, November 02, 2011 4:08 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread doc
Is anyone else crashing? It doesn't get too far past the boot (without mods) before crashing and attempting to restart. On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Right, currently it is only fetched at login time. -Original Message- From:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Eli Witt
Working fine here. On Wed, Nov 2, 2011 at 7:55 PM, doc drga...@gmail.com wrote: Is anyone else crashing? It doesn't get too far past the boot (without mods) before crashing and attempting to restart. On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Right,

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-02 Thread DontWannaName!
Yes, this would be helpful. Instead I was forced to create a script to invite users on request. A feature to let admins open the overlay instead of the MOTD window would also be helpful. It is more robust and doesnt interfere with the game as much. Players can open and close it without losing the

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Nicholas Hastings
That's typically a symptom of (unintentionally) lying about no mods or just not getting the full update (maybe just engine or just server downloaded). Try downloading again or with -verify_all. On 11/2/2011 7:55 PM, doc wrote: Is anyone else crashing? It doesn't get too far past the boot

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread DontWannaName!
Had to update to SM 1.5 otherwise it crashed. I remember when SM was just 1.0 :P On Wed, Nov 2, 2011 at 4:56 PM, Eli Witt eliw...@gmail.com wrote: Working fine here. On Wed, Nov 2, 2011 at 7:55 PM, doc drga...@gmail.com wrote: Is anyone else crashing? It doesn't get too far past the boot

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Ross Bemrose
SM 1.4 was released just last week... On 11/2/2011 8:00 PM, DontWannaName! wrote: Had to update to SM 1.5 otherwise it crashed. I remember when SM was just 1.0 :P On Wed, Nov 2, 2011 at 4:56 PM, Eli Witteliw...@gmail.com wrote: Working fine here. On Wed, Nov 2, 2011 at 7:55 PM,

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Nicholas Hastings
I would recommend against running the dev branch unless you have a compelling reason to. The last two stable releases, 1.3.8 and 1.4.0 (as well as stable branch snapshots 1.3.9-dev and 1.4.1-dev) were set to push updated 'gamedata' files the moment the update went live. Dev snapshots do not

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread DontWannaName!
I wasnt positive that the 1.4 branch had the latest gamedata change. It didnt compile the build that 1.5 is on for Windows. However, it cant auto update the gamedata if the server doesnt start. :( On Wed, Nov 2, 2011 at 5:03 PM, Nicholas Hastings psycho...@alliedmods.netwrote: I would recommend

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Nicholas Hastings
That build just never finished because the Windows build VM needs a kick. The updater, however, is able to get the gamedata as soon as it's in the repository regardless, not having to wait for builds. In the case of this update, as well as /most/, base plugins that ship with SM will not cause

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Russell Smith
I'm seeing an issue on my server where some players have their score wiped back to 0 in the middle of a game. Haven't narrowed down the exact timing of when it happens yet. Anyone else seeing this? On 11/2/2011 3:34 PM, Tony Paloma wrote: Required updates for Team Fortress 2 are now

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread Frank
Yes I was seeing it too on a payload server I'm running... I'm running SM and updated game data to 1.5 latest dev and seems to have fixed - at least for now I hope. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread coffee problem
Hey Fletcher, Thanks for your reply. I have much appreciation for Valve at least saying this is wrong. When I've contacted admins for a few communities, they said they would stop if Valve said to do so. This seems to be a clear message to cease these activities.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-11-02 Thread doc
http://pastebin.com/eAucgknp Are there any bits of info I'm missing here? I keep getting Connection Reset Also, I'm using the -retry and -verify_all flags correctly, or no? On Wed, Nov 2, 2011 at 5:57 PM, Frank ad...@gamerscrib.net wrote: Yes I was seeing it too on a payload server I'm

Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Brian Simon
I see no posts by any Lotusclan administrators in that thread you linked to. Also, did you know that Skial does not actually delete threads and ban users for talking about bots? There's really no credibility or proof behind either of your examples there. One more thing, Lotus Clan does not