Anyone know about this??
Now that this guy mentions it, ive had this happen to my server also.
On Monday, October 31, 2011, 정정훈 lt;jungjung...@naver.comgt; wrote:
My server player had error sometimes:
STEAMAUTH Client received failure code 6
Dropped from the server (No Steam logon)
after
what about servers on different ips and port that have exactly the same
players.
I join server x. U join server y. And still we play against or with each
other :-(
On 2 Nov 2011 06:53, msleeper mslee...@ismsleeperwrong.com wrote:
Are you sure they're not just adding more servers? Changing IPs
I have also seen this on my server.
On 2 Nov 2011 07:09, 정정훈 jungjung...@naver.com wrote:
Anyone know about this??
Now that this guy mentions it, ive had this happen to my server also.
On Monday, October 31, 2011, 정정훈 lt;jungjung...@naver.comgt; wrote:
My server player had error sometimes:
This is the error that occurs when the players game crashes, is it not?
This is the message I was seeing for all the players crashing during the
Manniversary update madness.
On 11/1/2011 11:27 PM, daniel jokiaho wrote:
I have also seen this on my server.
On 2 Nov 2011 07:09, 정정훈
I'm trying to do a clean install of srcds for TF2 on my Debian 6.0 box.
Running:
./steam -command update -game tf -dir .
On running srcds_run I get a seg fault immediately and noticed that
./steam -command version yields:
Bootstrapper version: 45
Versions installed in '.':
Linux
there is some italian group that does that.
they have dozens maybe even in the hundred of servers in server list, but all
get redirected to 1 server. and those server report a variety of maps played,
names in server lists etc. you click info, refresh, says for example dustbowl,
and then join,
I've only seen this when the client forcibly kills the game process.
Crashing (thanks to the now fixed Tab bug) didn't seem to cause it for me.
Kyle.
2011/11/2 Russell Smith ve...@tinylittlerobots.us
This is the error that occurs when the players game crashes, is it not?
This is the message I
Tab crashing bug is still affecting players fyi. Hit me 3 times in a row
last night before I said screw it yet again, server console did not show
anything, even a client disconnected message.
On Wed, Nov 2, 2011 at 9:42 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
I've only seen this when the
I agree, it truly is pathetic. The story about competition is bullshit.
There is such a large user base out there that still floats around from
server to server and doesn't have a specific favorite community. I just
started 3 new gameplay servers. All it takes is inviting 5 of my friends
to
This is a problem we're obviously aware of. It's definitely not that we don't
care. However, it is essentially an arms race that is provably unwinnable by
Valve. Furthermore, any change we make in the name of security will almost
certainly cause a disruption of legitimate service, due to
Is anyone looking into this? I know I'm not the only one having this
issue as evident by these threads:
http://forums.alliedmods.net/showthread.php?t=171079
http://forums.steamgames.com/forums/showthread.php?t=2148484
To add to my previous email, the updater isn't creating an orangebox
The abuse reporting system has only been live a total of 4 days. Give it some
time. There are no plans to give any (non-Valve) entity any special route to
get their claims of abuse escalated more quickly.
There are still simple things we can do to increase player awareness of this
i am using this HldsUpdateTool.exe -command update -game tf
-verify_all -retry -dir D:/srcds/27015
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2011-11-02 21:09, Russell
As I said, I tried the Windows hldsupdatetool.exe and it creates the
orangebox directory structure as normal. I didn't finish the download
so I'm not sure if the correct OB server files download or not, but I
assume they do. It appears this is a Linux only issue.
On 11/2/2011 1:26 PM,
That doesn't really work. I don't want to get into the details on this public
forum, but I can guarantee that the result of what you describe is that the
problem would just be escalated higher, meaning more convincing bots with
avatars, with valid steam accounts that are logged into steam,
As in relation to this, putting good servers off from bad servers would
be made easier if players would be more tied to certain communities that
they play on. Some use the inviter bot crap but how about adding L4D2
style button to motd join this server's Steamgroup ? It would do no
harm to
Also having the report option on the blacklist this server window that
you get if you soon after joining disconnect from the gameserver. It
would raise more awareness of the report fuction.
That is one of the things we have on the list to help raise awareness and make
the feature more
So ics just mentioned this in another thread, and we were talking
about this in IRC yesterday (#hlserveradmins on gamesurge, FYI) but
I'd like to separate it into a new thread since it's not related to
the thread it was posting in:
Fletcher / Valve - I think all of us would love some sort of
Great idea. It'd definitely help new servers more easily gain a following
and do a better job of integrating users into the communities of their
favorite servers.
On Nov 2, 2011 2:07 PM, msleeper mslee...@ismsleeperwrong.com wrote:
So ics just mentioned this in another thread, and we were
Sounds like a good idea.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Wednesday, November 02, 2011 2:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux]
what game supports abuse report. And where do i find it.
ics skrev 2011-11-02 22:00:
As in relation to this, putting good servers off from bad servers
would be made easier if players would be more tied to certain
communities that they play on. Some use the inviter bot crap but how
about
Deleting the ClientRegistry.blob file in the ~/.steam folder did the
trick. Thanks Eric.
On 11/2/2011 1:20 PM, Eric Riemers wrote:
(this is of the list)
But just to double check, is this is a fresh install of your o.s.? Did you
remove the clientregistry in your ~/.steam directory too? I also
I get what you're saying, but there's a difference between magic bullets
and leaving the door unlocked. If you needed to setup 31 F2P accounts,
get multiple IPs to avoid super-easy abuse detection, and use an
external tool to have them all auth into your server (which is VAC
bannable) it'd be
@Fletch
I was thinking about how the ability to rate servers on the server browser
would be a really good way of raising awareness. You could then allow the
user to directly filter the rating of servers they wish to play on while
also allowing them to weed out the 'bad servers in a much quicker
But pls, only the average of more then, maybe 50 ratings, then it would
be helpfull, i agree.
Am 02.11.2011 23:07, schrieb dmex:
@Fletch
I was thinking about how the ability to rate servers on the server browser
would be a really good way of raising awareness. You could then allow the
user
It isn't hard to get 10-20 different ips to connect with. VPNs are cheap.
For the big pay-to-win servers, they are making too much money to not
bother setting up multiple instances on a virtual machine and automatically
connecting and disconnecting them through Autoit, entirely bypassing the
Required updates for Team Fortress 2 are now available. The specific changes
include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Output of status command now includes public IP
- Fixed playback for pre-Halloween demo recordings
Team Fortress 2
- Output of status command not
This would be an absolutely great addition.
On Wed, Nov 2, 2011 at 10:15 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
Sounds like a good idea.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Oops, that should read
- Output of status command *NOW* includes registration status, including any
error message causing failure
I believe that it should now be abundantly clear when you are successfully
registered, and when that state changes. if you see any brokenness in the
registration
Will that reset all identities, or can we choose which one to reset?
On 11/2/2011 6:52 PM, Fletcher Dunn wrote:
Oops, that should read
- Output of status command *NOW* includes registration status, including any
error message causing failure
I believe that it should now be abundantly clear
You select which account to get a new identity (password) for. The command has
the basic context sensitive help to explain it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent:
Is there any hope that in the future a non-premium account will be able to
register a game server?
Thanks!
On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
You select which account to get a new identity (password) for. The
command has the basic context
Would it be possible to add the trending status to the status command
output? Or is that only calculated once when the server first starts?
On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano mian...@gmail.com wrote:
Is there any hope that in the future a non-premium account will be able to
register a
How do I log in again?
I reset my token after seeing this: not logged in (Incorrect
identity token), but it hasn't reconnected by itself.
On Wed, Nov 2, 2011 at 4:07 PM, msleeper mslee...@ismsleeperwrong.com wrote:
Would it be possible to add the trending status to the status command
output?
Sorry, you'll have to restart your server.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
bottige...@gmail.com
Sent: Wednesday, November 02, 2011 4:13 PM
To: Half-Life dedicated Linux server mailing list
Right, currently it is only fetched at login time.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, November 02, 2011 4:08 PM
To: Half-Life dedicated Linux server mailing list
Is anyone else crashing? It doesn't get too far past the boot (without
mods) before crashing and attempting to restart.
On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Right, currently it is only fetched at login time.
-Original Message-
From:
Working fine here.
On Wed, Nov 2, 2011 at 7:55 PM, doc drga...@gmail.com wrote:
Is anyone else crashing? It doesn't get too far past the boot (without
mods) before crashing and attempting to restart.
On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Right,
Yes, this would be helpful. Instead I was forced to create a script to
invite users on request.
A feature to let admins open the overlay instead of the MOTD window would
also be helpful. It is more robust and doesnt interfere with the game as
much. Players can open and close it without losing the
That's typically a symptom of (unintentionally) lying about no mods or
just not getting the full update (maybe just engine or just server
downloaded). Try downloading again or with -verify_all.
On 11/2/2011 7:55 PM, doc wrote:
Is anyone else crashing? It doesn't get too far past the boot
Had to update to SM 1.5 otherwise it crashed. I remember when SM was just
1.0 :P
On Wed, Nov 2, 2011 at 4:56 PM, Eli Witt eliw...@gmail.com wrote:
Working fine here.
On Wed, Nov 2, 2011 at 7:55 PM, doc drga...@gmail.com wrote:
Is anyone else crashing? It doesn't get too far past the boot
SM 1.4 was released just last week...
On 11/2/2011 8:00 PM, DontWannaName! wrote:
Had to update to SM 1.5 otherwise it crashed. I remember when SM was just
1.0 :P
On Wed, Nov 2, 2011 at 4:56 PM, Eli Witteliw...@gmail.com wrote:
Working fine here.
On Wed, Nov 2, 2011 at 7:55 PM,
I would recommend against running the dev branch unless you have a
compelling reason to.
The last two stable releases, 1.3.8 and 1.4.0 (as well as stable branch
snapshots 1.3.9-dev and 1.4.1-dev) were set to push updated 'gamedata'
files the moment the update went live. Dev snapshots do not
I wasnt positive that the 1.4 branch had the latest gamedata change. It
didnt compile the build that 1.5 is on for Windows. However, it cant auto
update the gamedata if the server doesnt start. :(
On Wed, Nov 2, 2011 at 5:03 PM, Nicholas Hastings
psycho...@alliedmods.netwrote:
I would recommend
That build just never finished because the Windows build VM needs a
kick. The updater, however, is able to get the gamedata as soon as it's
in the repository regardless, not having to wait for builds.
In the case of this update, as well as /most/, base plugins that ship
with SM will not cause
I'm seeing an issue on my server where some players have their score
wiped back to 0 in the middle of a game. Haven't narrowed down the
exact timing of when it happens yet. Anyone else seeing this?
On 11/2/2011 3:34 PM, Tony Paloma wrote:
Required updates for Team Fortress 2 are now
Yes I was seeing it too on a payload server I'm running... I'm running SM
and updated game data to 1.5 latest dev and seems to have fixed - at least
for now I hope.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
Hey Fletcher, Thanks for your reply. I have much appreciation for Valve at
least saying this is wrong. When I've contacted admins for a few
communities, they said they would stop if Valve said to do so. This seems
to be a clear message to cease these activities.
http://pastebin.com/eAucgknp
Are there any bits of info I'm missing here? I keep getting Connection
Reset
Also, I'm using the -retry and -verify_all flags correctly, or no?
On Wed, Nov 2, 2011 at 5:57 PM, Frank ad...@gamerscrib.net wrote:
Yes I was seeing it too on a payload server I'm
I see no posts by any Lotusclan administrators in that thread you linked
to. Also, did you know that Skial does not actually delete threads and ban
users for talking about bots? There's really no credibility or proof behind
either of your examples there.
One more thing, Lotus Clan does not
50 matches
Mail list logo