On 21.08.2012 03:35, martin v wrote:
It would be so cool if valve would reward all server supervisors with
community item for patience :D
Best idea ever! ;)
/Peter
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Hi,
Does anyone remember what the client command is to view the ID's/key's and
server trend of each server registered under the account?
Can't seem to find it anymore...
Saint K.
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W dniu 2012-08-21 8:54, Saint K. napisał(a):
Hi,
Does anyone remember what the client command is to view the
ID's/key's
and server trend of each server registered under the account?
Can't seem to find it anymore...
Saint K.
thanks!
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paweł Jastrzębski
[paw...@vulturis.eu]
Sent: 21 August 2012 08:58
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux]
Agreed.
On Tue, Aug 21, 2012 at 2:33 AM, Peter Reinhold peter_va...@reinhold.dkwrote:
On 21.08.2012 03:35, martin v wrote:
It would be so cool if valve would reward all server supervisors with
community item for patience :D
Best idea ever! ;)
/Peter
Operator's Rocket Launcher. +25% damage, -80% projectile speed. It'll
crash, break and explode. Eventually.
On Aug 21, 2012 1:24 AM, Essay Tew Phaun sc2p...@gmail.com wrote:
Agreed.
On Tue, Aug 21, 2012 at 2:33 AM, Peter Reinhold peter_va...@reinhold.dk
wrote:
On 21.08.2012 03:35, martin v
It seems to be crashing in the crashhandler, which is a very useless
backtrace to have. Do you have any ideas on how to reproduce? This would be
the most beneficial information to Valve.
Kind regards,
*Saul Rennison*
On 21 August 2012 03:29, Chris Oryschak ch...@oryschak.com wrote:
I've been
Of course the crash is in the crash handler, it catches, handles, then
rethrows. You'll need to examine the other threads to figure out which one
actually crashed.
Unless it was legitimately a crash in Breakpad, but I haven't seen one of those
yet.
On 21/08/2012, at 8:59 PM, Saul Rennison
Hi
Wondering if Valve knows about this, whenever you shoot a hitscan weapon
(pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has only
happened on my Surf servers, and the only way to fix it is to restart the
server (changing map does not work). And is there a way to fix
Does this have the ability to use gpg passwords?
On Mon, Aug 20, 2012 at 4:49 PM, Didrole didr...@gmail.com wrote:
Hi guys, I wasn't happy with how SteamCMD works and made an alternative
tool to it.
I think some of you might be interested by it so here is its URL:
I love this, will try it!
Date: Tue, 21 Aug 2012 08:42:53 -0500
From: mosqu...@team-vipers.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] SteamCMD alternative
Does this have the ability to use gpg passwords?
On Mon, Aug 20, 2012 at 4:49 PM, Didrole
i see red X'es on saxton servers where hale jumps in the water with hurt.
vsh_aperture map... dont know a sollution for it. But i would say it might
be map related.
2012/8/21 Michael Johansen michs...@live.no
Hi
Wondering if Valve knows about this, whenever you shoot a hitscan weapon
Sounds like some missing effect or unsupported (that was previouslu supported
damage type. Updating map trigger_hurt damage type will fix it.
-ics
- Alkuperäinen viesti -
i see red X'es on saxton servers where hale jumps in the water with hurt.
vsh_aperture map... dont know a sollution
Just to inform that I found a problem with your too. When I was testing
it, got the following error:
UpdateTool: pthread_mutex_lock.c:87: __pthread_mutex_lock: Assertion
`mutex-__data.__owner == 0' failed.
./UpdateTool.sh: line 3: 22509 Aborted ./UpdateTool $*
I've
Where is the password stored with the -remember_password flag?
2012/8/21 Didrole didr...@gmail.com
Just to inform that I found a problem with your too. When I was testing
it, got the following error:
UpdateTool: pthread_mutex_lock.c:87: __pthread_mutex_lock: Assertion
Actually the password itself isn't stored, only a cookie in the file
config.vdf
2012/8/21 Daniel . srcdsl...@gmail.com
Where is the password stored with the -remember_password flag?
2012/8/21 Didrole didr...@gmail.com
Just to inform that I found a problem with your too. When I was
I was getting this problem since the MVM update came up. any shotguns or
pistols fired on the mvm maps created a cloud of of X's around my character.
Any other map was fine. Removing the custom particle effect 'muzzle_flash' is
what fixed it for me, so if you've got any custom particles, you
WTF!
MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
This is with the server
Sometimes the patch doesn't get applied.
Sent from my android device.
-Original Message-
From: dreamde...@dsrclan.com dreamde...@dsrclan.com
To: hlds_linux@list.valvesoftware.com
Sent: Tue, 21 Aug 2012 11:01 AM
Subject: [hlds_linux] Nuclear Dawn Issue
WTF!
MasterRequestRestart
Your
We're working on a mandatory update for TF2. We should have it ready very soon.
-Eric
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Valve has yet to remove it from hldsupdatetool so it's still serving an
old version.
Since July 16th, you need to use steamcmd to download the latest
version. Similar method as downloading CS:GO, but with app 111710.
More info here
Even if that is the issue, -verify_all combined with -autoupdate forces a check
of all files on the server which shows return codes of being fully up to date.
So either way, it's something valve needs to look at and resolve since it's
their master servers complaining about it not being up to
That is the issue.
-verify_all and -autoupdate are still using hldsupdatetool until you
download the newer server version with steamcmd. After that, you will
have the updated srcds_run script that utilizes steamcmd for future
updating.
On 8/21/2012 2:10 PM, dreamde...@dsrclan.com wrote:
Thanks for the heads up Eric. Did you ever find out if anyone is
looking into the CPU spike issues that started with the Pyromania
update?
On 21.08.2012 11:05, Eric Smith wrote:
We're working on a mandatory update for TF2. We should have it ready
very soon.
-Eric
Hola a todos, tengo un pequeño inconveniente con mi Servidor. Utilizan un
Exploit para inyectar código en el archivo motd.txt de mi Server de
Counter Strike 1.6.
Se puede evitar esto? el Server se encuentra instalado en Centos (5.7) 64
Bits, utilizo el HL-BETA.
We've released a mandatory update to TF2. The notes for the update are below.
-Eric
--
Team Fortress 2
- Fixed matchmaking sending players to out-of-date servers
- Fixed the server browser showing an incorrect player count in MvM games
- Fixed a crash that could
Hello,
There's no possible way to inject code into motd.txt
This file corresponds to an HTML format file that will get printed upon a
player's connection in their in-game browser.
However, there's the possiblity someone might try to upload such file to
your server (Very un-common though).
Try
Getting the:
2:28 Checking local files and building download list for depot 208
'Source Sounds' version 4
2:28 Connecting content server session for version 4
2:28 [77.67.56.162:27030] Disconnecting
2:28 [74.209.135.131:27030] Connecting...
2:31 [74.209.135.131:27030]
Servers are busy, it wil solve itself.
On 21-08-12 20:37, Erik-jan Riemers wrote:
Getting the:
2:28 Checking local files and building download list for depot 208
'Source Sounds' version 4
2:28 Connecting content server session for version 4
2:28 [77.67.56.162:27030]
On 2012-08-21 20:24, gam...@watafa.com.ar wrote:
Hi folks, I have a problem with my server. It injects code into the file
motd.txt.
The server runs on CentOS 5.7 (64-bit), use the HL-BETA.
Is there any way around this?
There was an exploit allowing to download some files within the game
We've contacted Valve. It should be removed from the hldsupdatetool list
shortly to avoid future confusion.
On 8/21/2012 2:14 PM, Nicholas Hastings wrote:
That is the issue.
-verify_all and -autoupdate are still using hldsupdatetool until you
download the newer server version with steamcmd.
Just a followup on this. I talked to John from NFO about this a while
back and he mentioned if the machine hosting your VPS were overloaded
then you would see an overall increase in CPU utilization, not spiking.
Is your CPU utilization the same on average as before, besides the
spiking?
On
We made some changes in today's update to make MvM player counts in the server
browser make as much sense as possible within the current framework.
Here's how it works:
Bots should do not show at all in any client-visible way. (Although, they
still show in the status output.)
Wait you can have spectators in MvM? I was under the impression 26 slots
needed to be free for bot generation.
On Tue, Aug 21, 2012 at 11:56 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
We made some changes in today's update to make MvM player counts in the
server browser make as much
You should give server supervisors the community item for our patience :D
2012/8/21 Eric Smith er...@valvesoftware.com
We've released a mandatory update to TF2. The notes for the update are
below.
-Eric
--
Team Fortress 2
- Fixed matchmaking sending players
Nicholas, do you mean to say Nuclear Dawn will be removed from the
hldsupdatetool, and on Linux too? It would be a shame since I'm
running a Nuclear Dawn server but still don't like steamcmd very much.
On Tue, Aug 21, 2012 at 8:49 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:
We've
The version on hldsupdatetool hasn't allowed clients to join since the
middle of last month anyway.
Since then, both Windows and Linux servers have had to use steamcmd to
update.
The new content system allows us more flexibility with updating and also
makes update download sizes smaller for
Someone else asked for this before, would be cool, but then again I would
do with some features instead of hats. Steamgroup exclusivity for starters.
On Tue, Aug 21, 2012 at 12:05 PM, martin v velt...@gmail.com wrote:
You should give server supervisors the community item for our patience :D
Word and agreed.
On Tue, Aug 21, 2012 at 3:05 PM, martin v velt...@gmail.com wrote:
You should give server supervisors the community item for our patience :D
2012/8/21 Eric Smith er...@valvesoftware.com
We've released a mandatory update to TF2. The notes for the update are
below.
May as well stop asking - won't happen and wasn't funny beyond the first
message asking.
You do realize that they have no way to confirm who owns a server since
everyone in their brother has access to this mailing list now (proof on spuf
when update releases).
Just be thankful things are fixed
Although getting an item is highly unlikely don't forget if you registered
your server, it's tied to your steam account that you were logged into
steam at the time.
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They mentioned potentially providing rewards to people who run servers a
while ago. Haven't heard anything since.
On Tue, Aug 21, 2012 at 3:28 PM, Michael Ojeda mojed...@gmail.com wrote:
Although getting an item is highly unlikely don't forget if you registered
your server, it's tied to your
I still like the fact that the award should be for server admins who
have patients yet most of you have just been yelling at valve stating
whens the update, when are you going to fix it. LOL you have no patients.
On 8/21/2012 12:29 PM, Andrew DeMerse wrote:
They mentioned potentially
Keep in mind again there is no way to reward server owners as you don't
know who runs them or not - reason I repeat this is cause not everyone runs
a TF2 server that is tied to a Steam Account (ie: modded servers, trade
servers etc).
Also as mentioned everyone that seems to have an email addy
I don't really care if we as server ops get a reward or not. I'm just happy
that this is hopefully over. And we can't really blame anybody for the
issues, that stuff just happens and there is not much someone can do about
that, except start testing every patch for moths and never release anything
You can forget those item dreams. Only way to get some is contributing aka
making an item and get it selected or editing wiki enough or participating in
some mapping contest and ranking as top3 and similiar ways. Running servers -
anyone can do it and it isn't contributing. What we get is
Just so you know, having a server tied to steam account isn't the only way how
valve could see if the server owner is having a fake just registered for item
or real one. Theres reputation count and other measurements that cannot just
frmed and raised up just like that. If valve would want to
How did you remove the muzzle_flash particle effect? With stripper? If so could
you share the config entry for it?
Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
Christian Briggs cebceb7...@yahoo.com
I was getting this problem since the MVM update came up. any
shotguns or pistols fired on
Remember folks. Our official reward is a warm feeling. Call it The
Good Citizen, make it strange and count the number of servers you have
registered, and equip it as a misc item, then call it a day.
Be a good citizen. You'll get a nice, warm feeling that comes with
helping us gather the data we
So what are the advantages of SteamCMD for linux? Does InterWave's site have the
necessary changes listed somewhere, or Valve, so that I can WASTE TIME and
re-setup my server? I ask because I've already checked and there is zero
documentation on the changes.
I'm glad the environment I have here
I'll retract my bit about not being able to find it as the continued search
found it listed under the wiki but absent in other places.
http://forums.interwavestudios.com/topic/4529-dedicated-server-change/
So others don't have to waste time looking for the link and information.
On August
For only $20, in the Mann Co. Store.
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That link was in Nick's first reply to you.
On Tue, Aug 21, 2012 at 9:03 PM, dreamde...@dsrclan.com
dreamde...@dsrclan.com wrote:
I'll retract my bit about not being able to find it as the continued search
found it listed under the wiki but absent in other places.
I gave that link in one of my responses.
On 8/21/2012 4:03 PM, dreamde...@dsrclan.com wrote:
I'll retract my bit about not being able to find it as the continued search
found it listed under the wiki but absent in other places.
As I noted, the advantages at the moment are mostly on our end with
regard to update deployment. In addition, the update downloads are
typically much smaller than before as well as downloading faster via
HTTP cdn, rather than the old Steam content servers.
SteamCMD is still just as
We still observe this behaviour on our MvM servers;
22:22:37 hostname: Specialattack.net :: Machines, they're after us! :: MvM
version : 1.2.2.6/22 5028 secure
udp/ip : 85.17.60.102:27045 (public ip: 85.17.60.102)
account : logged in
map : mvm_mannworks
There are (currently) 4 slots reserved for spectators. The game currently
never spawns more than 22 bots at a time.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Tuesday, August 21, 2012
Ah, that figures. Disregard my last mail.
Any chance we can get a CVAR for that, so we can close the spec slots? I don't
really see why we should allow spec's to join.
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
I could really use some help understanding how to reproduce this problem.
What *should* be happening, and what I reproduced when I tested it, was if you
have sv_password set, it would immediately set tf_mm_servermode 0.
Can anybody explain how a server is in the matchmaking pool with a password
Here's my understanding:
If you allow ad-hoc connections then people can rejoin a game
immediately if they drop for any reason, such as a temporary loss of
connection or client crash*. If you do, however, then more than 6
humans can join the game. Yes, every person after the 6th will be
If I remember correctly it saves a snapshot of your character (same as it
does between waves) that it will set you back as upon rejoining the server.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
Sent:
There are (currently) 4 slots reserved for spectators.
Yet there are 6 players on my server, and cannot connect as a
spectator. Also can't change sv_visiblemaxplayers to 10, without it
being forced to 6. Can you elaborate on how to allow up to 4 spectators
to join if visiblemaxplayers is
As subject, is this at all possible?
I've never been much of a CS player, and I'd rather not have to
purchase the game, just so I can run the server properly, is there a way
to create an identity without having to log in to the server?
/Peter
___
I know my server @ 66.212.17.44:27016 has a password, is that one on the
list?
On 8/21/2012 1:58 PM, Fletcher Dunn wrote:
I could really use some help understanding how to reproduce this problem.
What *should* be happening, and what I reproduced when I tested it, was if you
have sv_password
Did any of you set mp_allowspectate to 0 ?
On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
I know my server @ 66.212.17.44:27016 has a password, is that one on the
list?
On 8/21/2012 1:58 PM, Fletcher Dunn wrote:
I could really use some help understanding
It's nice to dream about exclusive hats, but as many have previously said,
it won't happen. There aren't a lot of good multiplayer games that have
dedicated servers support with this level of flexibility and freedom these
days. Valve is great in that regard. If I had one wish after this weekend's
Is there something we will see in console when it tries to send
players to our passworded servers?
On Tue, Aug 21, 2012 at 2:39 PM, doc drga...@gmail.com wrote:
Did any of you set mp_allowspectate to 0 ?
On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
I know
there is no way to install a csgo server without steamcmd ? why cant we
install the game by hldsupdatetool ???
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But it was worth to try :D
2012/8/21 Eric Smith er...@valvesoftware.com
We've released a mandatory update to TF2. The notes for the update are
below.
-Eric
--
Team Fortress 2
- Fixed matchmaking sending players to out-of-date servers
- Fixed the server
On Tue, 2012/08/21 02:40 PM, hlds_linux-requ...@list.valvesoftware.com wrote:
Send hlds_linux mailing list submissions to
hlds_linux@list.valvesoftware.com
To subscribe or unsubscribe via the World Wide Web, visit
Steamcmd is the new way for downloading and updating servers/clients as
it has proxy functionality and will lower the load on valve servers
which is high at the moment. All valve supported games will be going to
steamcmd.
On 8/21/2012 2:41 PM, LouLouBizou wrote:
there is no way to install a
Alas, I see at least 5 crash-dumps on my server since remotely applying the
update this afternoon. I will troubleshoot when I get home from the office
later to ensure it's not any server-side mod's contributing, etc. (all the
usual stuff). Where I am at right now I can't do that.
PS: I saw
I don't see anything aside from a few messages about a large update coming
thru this list until after some sorta page is placed up much like the MvM
page was thrown up on the www.teamfortress.com page. Basically why is due to
everyone again having access to this mailing list and that will mean a
It wasn't a Sourcemod plugin or anything like that, if that's what you mean,
just a simple clientside mod in tf/particles to change the muzzle flash, along
with a few other particle effects. Whenever I hosted a listen server on any MVM
map, everyone saw the red X's. Wasn't too fun of a game.
I want to turn replays on for our MvM server, but because of the amount of
disk usage it takes (and that I already have a 24 PvP server going with
replay) I'm a bit wary to turn it on and start letting people keep/record
things such as Ironman waves, which someone could be alive for a very long
You should see spew about reservations before they connect.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, August 21, 2012 2:41 PM
To: Half-Life dedicated Linux server
I have replay running on three regular servers and 9 MvM servers all recording
to one FTP/http server. I've hardly seen an increase -- the increase was more
of me adding 10 additional servers than it being MvM exclusively.
I need to run clean up on it actually, but point I usage isn't that
Thats the wrong mailinglist - there's a seperate list for csgo
Am 21.08.2012 23:25, schrieb Peter Reinhold:
As subject, is this at all possible?
I've never been much of a CS player, and I'd rather not have to
purchase the game, just so I can run the server properly, is there a
way to create
I'll take your word that they work but has anyone saved a MvM replay? How
does the replay system handle all the bots? I've never tried a replay with
bots before I assume it works just dandy but I wanna double check before I
tell people to go hog wild.
On Tue, Aug 21, 2012 at 3:16 PM, Steven
I have a server setup about as vanilla as you can get. At random times, it
will crash. The only error it presents is the following:
./srcds_run: line 367: 4517 Alarm clock $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to
help with solving this problem
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
On Tue, Aug 21, 2012 at 3:47 PM, tsuehpsyde tsuehps...@gmail.com wrote:
I have a server setup about as vanilla as you can get. At random times, it
will crash. The only error it presents is the following:
./srcds_run: line
So I'm working on updating our ND server still and already have an admin account
thanks to Duke3D requiring one to run a server.
The obvious question comes up on if I want to make our groups servers
'registered' to that admin account, is there anything special I need to do to
accomplish this.
Amount of crashes since +- 21:00 till now 01:00... 0 crashes.. (and this
is including saxton/dodgeball/custom/whatever) just making a note of it.
Usually I would have at least 2 crashes per hour. (taken from +- 30 tf2
servers)
-Original Message-
From:
On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:
SteamCMD is still just as scriptable, and anonymous login is planned, though
not available yet.
I'll wait for the anonymous login feature to become available before
switching to steamCMD then, since my
On Wed, Aug 22, 2012 at 12:57 AM, dreamde...@dsrclan.com
dreamde...@dsrclan.com wrote:
The obvious question comes up on if I want to make our groups servers
'registered' to that admin account, is there anything special I need to do to
accomplish this. Also, if I run more then one server, is it
On Tue, Aug 21, 2012 at 11:51 PM, Weasel wea...@weaselslair.com wrote:
PS: I saw some stuff in various threads about SteamCMD -vs- HLDSUpdateTool.
Is SteamCMD mandatory on TF2 now? If so, must have missed that. I kinda
thought that was limited in scope to certain 3rd party mods distributed
Here's a rendered video from my server a couple nights ago. This was me playing
saving a replay to my client. Nothing different than a regular server. I enjoy
the video. Poor sentry.
http://youtube.com/watch?v=lDibRsAkLt8sns=em
Steven J. Sumichrast
On Aug 21, 2012, at 5:28 PM, doc
Thanks Rudy, it helped to an extent.
Valve,
So I see from the dev page listing id's, NuclearDawn is not on the list and it
was last updated 3 days ago.
https://developer.valvesoftware.com/wiki/Steam_Application_IDs
Is there going to be an effort to make documentation more consistent in the
TF2 still uses the old hldsupdate tool.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: Tuesday, August 21, 2012 4:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re:
Is it possible to use the SteamCMD for TF2, though? As an alternative?
On 21 August 2012 20:41, Fletcher Dunn fletch...@valvesoftware.com wrote:
TF2 still uses the old hldsupdate tool.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
I think you're the first person I've seen who willingly wants to use
it. :)
On 21.08.2012 16:52, pilger wrote:
Is it possible to use the SteamCMD for TF2, though? As an
alternative?
On 21 August 2012 20:41, Fletcher Dunn fletch...@valvesoftware.com
wrote:
TF2 still uses the old
We have released an update to Half-Life 1 dedicated servers. This update fixes
performance problems when under very high packet load from connectionless
packets (things like pings, rules and players queries).
- Alfred
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I'm more wondering if it's possible than intenting to use it. It might come
in handy.
On 21 August 2012 20:56, Russell Smith ve...@tinylittlerobots.us wrote:
I think you're the first person I've seen who willingly wants to use it. :)
On 21.08.2012 16:52, pilger wrote:
Is it possible to use
On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings
nicho...@interwavestudios.com wrote:
SteamCMD is still just as scriptable, and anonymous login is planned, though
not available yet.
I'll wait for the anonymous login feature to become available before
switching to steamCMD then, since
For what it's worth, you do not have to use a Steam account that owns
the game to download the dedicated server. You can have a Steam account
created, not owning any games, just for downloading/updating on the
server if you wish.
On 8/21/2012 7:03 PM, Rudy Bleeker wrote:
On Tue, Aug 21, 2012
Or, maybe allow ANY Steam account - even a Free-to-Play account from a
different game to be used to install/update any game
That is already the case for most or all dedicated servers on the new
system. CS:GO dedicated /was/ locked down until late last week only
because the beta itself was
Actually I would love to use it as I'm intent on using a proxy. Sorry,
but valve your servers are slw.
On 8/21/2012 5:01 PM, pilger wrote:
I'm more wondering if it's possible than intenting to use it. It might come
in handy.
On 21 August 2012 20:56, Russell Smith ve...@tinylittlerobots.us
If I'm not mistaken they were planning on either 1. removing the need to
login to steam servers for F2P dedicated server files, 2. allow any steam
account (second account) or am I wrong?
On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings psycho...@alliedmods.net
wrote:
Or, maybe allow ANY
1 is planned, 2 has already been done for everything but CS:GO for a
while, and CS:GO as well as of a few days ago.
On 8/21/2012 8:50 PM, Michael Ojeda wrote:
If I'm not mistaken they were planning on either 1. removing the need to
login to steam servers for F2P dedicated server files, 2.
People calm down. It's very early days of SteamCmd/Steam Pipe. Few games
use it, but as CSGO becomes more popular it will become vital to add
anonymous game server logins that allow concurrent users. It will be
implemented, just wait.
On Wednesday, August 22, 2012, Nicholas Hastings wrote:
1 is
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