Re: [hlds_linux] Mandatory TF2 update coming later TOMORROW

2012-08-21 Thread Peter Reinhold
On 21.08.2012 03:35, martin v wrote: It would be so cool if valve would reward all server supervisors with community item for patience :D Best idea ever! ;) /Peter ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlds_linux] command to see server trend

2012-08-21 Thread Saint K .
Hi, Does anyone remember what the client command is to view the ID's/key's and server trend of each server registered under the account? Can't seem to find it anymore... Saint K. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] command to see server trend

2012-08-21 Thread Paweł Jastrzębski
cl_gameserver_list W dniu 2012-08-21 8:54, Saint K. napisał(a): Hi, Does anyone remember what the client command is to view the ID's/key's and server trend of each server registered under the account? Can't seem to find it anymore... Saint K.

Re: [hlds_linux] command to see server trend

2012-08-21 Thread Saint K .
thanks! From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paweł Jastrzębski [paw...@vulturis.eu] Sent: 21 August 2012 08:58 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux]

Re: [hlds_linux] Mandatory TF2 update coming later TOMORROW

2012-08-21 Thread Essay Tew Phaun
Agreed. On Tue, Aug 21, 2012 at 2:33 AM, Peter Reinhold peter_va...@reinhold.dkwrote: On 21.08.2012 03:35, martin v wrote: It would be so cool if valve would reward all server supervisors with community item for patience :D Best idea ever! ;) /Peter

Re: [hlds_linux] Mandatory TF2 update coming later TOMORROW

2012-08-21 Thread Craig H
Operator's Rocket Launcher. +25% damage, -80% projectile speed. It'll crash, break and explode. Eventually. On Aug 21, 2012 1:24 AM, Essay Tew Phaun sc2p...@gmail.com wrote: Agreed. On Tue, Aug 21, 2012 at 2:33 AM, Peter Reinhold peter_va...@reinhold.dk wrote: On 21.08.2012 03:35, martin v

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-21 Thread Saul Rennison
It seems to be crashing in the crashhandler, which is a very useless backtrace to have. Do you have any ideas on how to reproduce? This would be the most beneficial information to Valve. Kind regards, *Saul Rennison* On 21 August 2012 03:29, Chris Oryschak ch...@oryschak.com wrote: I've been

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-21 Thread netshroud
Of course the crash is in the crash handler, it catches, handles, then rethrows. You'll need to examine the other threads to figure out which one actually crashed. Unless it was legitimately a crash in Breakpad, but I haven't seen one of those yet. On 21/08/2012, at 8:59 PM, Saul Rennison

[hlds_linux] Red X'es

2012-08-21 Thread Michael Johansen
Hi Wondering if Valve knows about this, whenever you shoot a hitscan weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so far this has only happened on my Surf servers, and the only way to fix it is to restart the server (changing map does not work). And is there a way to fix

Re: [hlds_linux] SteamCMD alternative

2012-08-21 Thread Mosquito
Does this have the ability to use gpg passwords? On Mon, Aug 20, 2012 at 4:49 PM, Didrole didr...@gmail.com wrote: Hi guys, I wasn't happy with how SteamCMD works and made an alternative tool to it. I think some of you might be interested by it so here is its URL:

Re: [hlds_linux] SteamCMD alternative

2012-08-21 Thread Michael Johansen
I love this, will try it! Date: Tue, 21 Aug 2012 08:42:53 -0500 From: mosqu...@team-vipers.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] SteamCMD alternative Does this have the ability to use gpg passwords? On Mon, Aug 20, 2012 at 4:49 PM, Didrole

Re: [hlds_linux] Red X'es

2012-08-21 Thread Erik-jan Riemers
i see red X'es on saxton servers where hale jumps in the water with hurt. vsh_aperture map... dont know a sollution for it. But i would say it might be map related. 2012/8/21 Michael Johansen michs...@live.no Hi Wondering if Valve knows about this, whenever you shoot a hitscan weapon

Re: [hlds_linux] Red X'es

2012-08-21 Thread ics
Sounds like some missing effect or unsupported (that was previouslu supported damage type. Updating map trigger_hurt damage type will fix it. -ics - Alkuperäinen viesti - i see red X'es on saxton servers where hale jumps in the water with hurt. vsh_aperture map... dont know a sollution

Re: [hlds_linux] SteamCMD alternative

2012-08-21 Thread Didrole
Just to inform that I found a problem with your too. When I was testing it, got the following error: UpdateTool: pthread_mutex_lock.c:87: __pthread_mutex_lock: Assertion `mutex-__data.__owner == 0' failed. ./UpdateTool.sh: line 3: 22509 Aborted ./UpdateTool $* I've

Re: [hlds_linux] SteamCMD alternative

2012-08-21 Thread Daniel .
Where is the password stored with the -remember_password flag? 2012/8/21 Didrole didr...@gmail.com Just to inform that I found a problem with your too. When I was testing it, got the following error: UpdateTool: pthread_mutex_lock.c:87: __pthread_mutex_lock: Assertion

Re: [hlds_linux] SteamCMD alternative

2012-08-21 Thread Didrole
Actually the password itself isn't stored, only a cookie in the file config.vdf 2012/8/21 Daniel . srcdsl...@gmail.com Where is the password stored with the -remember_password flag? 2012/8/21 Didrole didr...@gmail.com Just to inform that I found a problem with your too. When I was

Re: [hlds_linux] Red X'es

2012-08-21 Thread Christian Briggs
I was getting this problem since the MVM update came up. any shotguns or pistols fired on the mvm maps created a cloud of of X's around my character. Any other map was fine. Removing the custom particle effect 'muzzle_flash' is what fixed it for me, so if you've got any custom particles, you

[hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread dreamde...@dsrclan.com
WTF! MasterRequestRestart Your server will be restarted on map change. MasterRequestRestart Your server will be restarted on map change. MasterRequestRestart Your server will be restarted on map change. MasterRequestRestart Your server will be restarted on map change. This is with the server

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Cameron Munroe
Sometimes the patch doesn't get applied. Sent from my android device. -Original Message- From: dreamde...@dsrclan.com dreamde...@dsrclan.com To: hlds_linux@list.valvesoftware.com Sent: Tue, 21 Aug 2012 11:01 AM Subject: [hlds_linux] Nuclear Dawn Issue WTF! MasterRequestRestart Your

[hlds_linux] Mandatory TF2 update coming

2012-08-21 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready very soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
Valve has yet to remove it from hldsupdatetool so it's still serving an old version. Since July 16th, you need to use steamcmd to download the latest version. Similar method as downloading CS:GO, but with app 111710. More info here

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread dreamde...@dsrclan.com
Even if that is the issue, -verify_all combined with -autoupdate forces a check of all files on the server which shows return codes of being fully up to date. So either way, it's something valve needs to look at and resolve since it's their master servers complaining about it not being up to

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
That is the issue. -verify_all and -autoupdate are still using hldsupdatetool until you download the newer server version with steamcmd. After that, you will have the updated srcds_run script that utilizes steamcmd for future updating. On 8/21/2012 2:10 PM, dreamde...@dsrclan.com wrote:

Re: [hlds_linux] Mandatory TF2 update coming

2012-08-21 Thread Russell Smith
Thanks for the heads up Eric. Did you ever find out if anyone is looking into the CPU spike issues that started with the Pyromania update? On 21.08.2012 11:05, Eric Smith wrote: We're working on a mandatory update for TF2. We should have it ready very soon. -Eric

[hlds_linux] Inyección de código en el archivo modt.txt / Inject code into the file motd.txt

2012-08-21 Thread gaming
Hola a todos, tengo un pequeño inconveniente con mi Servidor. Utilizan un Exploit para inyectar código en el archivo motd.txt de mi Server de Counter Strike 1.6. Se puede evitar esto? el Server se encuentra instalado en Centos (5.7) 64 Bits, utilizo el HL-BETA.

[hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed matchmaking sending players to out-of-date servers - Fixed the server browser showing an incorrect player count in MvM games - Fixed a crash that could

Re: [hlds_linux] Inyección de código en el archivo modt.txt / Inject code into the file motd.txt

2012-08-21 Thread Bruno Garcia
Hello, There's no possible way to inject code into motd.txt This file corresponds to an HTML format file that will get printed upon a player's connection in their in-game browser. However, there's the possiblity someone might try to upload such file to your server (Very un-common though). Try

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Erik-jan Riemers
Getting the: 2:28 Checking local files and building download list for depot 208 'Source Sounds' version 4 2:28 Connecting content server session for version 4 2:28 [77.67.56.162:27030] Disconnecting 2:28 [74.209.135.131:27030] Connecting... 2:31 [74.209.135.131:27030]

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread A. Eijkhoudt
Servers are busy, it wil solve itself. On 21-08-12 20:37, Erik-jan Riemers wrote: Getting the: 2:28 Checking local files and building download list for depot 208 'Source Sounds' version 4 2:28 Connecting content server session for version 4 2:28 [77.67.56.162:27030]

Re: [hlds_linux] Inyección de código en el archivo modt.txt / Inject code into the file motd.txt

2012-08-21 Thread Michał (JabLuszko) Karwowski
On 2012-08-21 20:24, gam...@watafa.com.ar wrote: Hi folks, I have a problem with my server. It injects code into the file motd.txt. The server runs on CentOS 5.7 (64-bit), use the HL-BETA. Is there any way around this? There was an exploit allowing to download some files within the game

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
We've contacted Valve. It should be removed from the hldsupdatetool list shortly to avoid future confusion. On 8/21/2012 2:14 PM, Nicholas Hastings wrote: That is the issue. -verify_all and -autoupdate are still using hldsupdatetool until you download the newer server version with steamcmd.

Re: [hlds_linux] Insane increase of CPU usage.

2012-08-21 Thread Russell Smith
Just a followup on this. I talked to John from NFO about this a while back and he mentioned if the machine hosting your VPS were overloaded then you would see an overall increase in CPU utilization, not spiking. Is your CPU utilization the same on average as before, besides the spiking? On

[hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Fletcher Dunn
We made some changes in today's update to make MvM player counts in the server browser make as much sense as possible within the current framework. Here's how it works: Bots should do not show at all in any client-visible way. (Although, they still show in the status output.)

Re: [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread doc
Wait you can have spectators in MvM? I was under the impression 26 slots needed to be free for bot generation. On Tue, Aug 21, 2012 at 11:56 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: We made some changes in today's update to make MvM player counts in the server browser make as much

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread martin v
You should give server supervisors the community item for our patience :D 2012/8/21 Eric Smith er...@valvesoftware.com We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed matchmaking sending players

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Rudy Bleeker
Nicholas, do you mean to say Nuclear Dawn will be removed from the hldsupdatetool, and on Linux too? It would be a shame since I'm running a Nuclear Dawn server but still don't like steamcmd very much. On Tue, Aug 21, 2012 at 8:49 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
The version on hldsupdatetool hasn't allowed clients to join since the middle of last month anyway. Since then, both Windows and Linux servers have had to use steamcmd to update. The new content system allows us more flexibility with updating and also makes update download sizes smaller for

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread doc
Someone else asked for this before, would be cool, but then again I would do with some features instead of hats. Steamgroup exclusivity for starters. On Tue, Aug 21, 2012 at 12:05 PM, martin v velt...@gmail.com wrote: You should give server supervisors the community item for our patience :D

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Essay Tew Phaun
Word and agreed. On Tue, Aug 21, 2012 at 3:05 PM, martin v velt...@gmail.com wrote: You should give server supervisors the community item for our patience :D 2012/8/21 Eric Smith er...@valvesoftware.com We've released a mandatory update to TF2. The notes for the update are below.

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Frank
May as well stop asking - won't happen and wasn't funny beyond the first message asking. You do realize that they have no way to confirm who owns a server since everyone in their brother has access to this mailing list now (proof on spuf when update releases). Just be thankful things are fixed

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Michael Ojeda
Although getting an item is highly unlikely don't forget if you registered your server, it's tied to your steam account that you were logged into steam at the time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Andrew DeMerse
They mentioned potentially providing rewards to people who run servers a while ago. Haven't heard anything since. On Tue, Aug 21, 2012 at 3:28 PM, Michael Ojeda mojed...@gmail.com wrote: Although getting an item is highly unlikely don't forget if you registered your server, it's tied to your

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Cameron Munroe
I still like the fact that the award should be for server admins who have patients yet most of you have just been yelling at valve stating whens the update, when are you going to fix it. LOL you have no patients. On 8/21/2012 12:29 PM, Andrew DeMerse wrote: They mentioned potentially

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Frank
Keep in mind again there is no way to reward server owners as you don't know who runs them or not - reason I repeat this is cause not everyone runs a TF2 server that is tied to a Steam Account (ie: modded servers, trade servers etc). Also as mentioned everyone that seems to have an email addy

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Daniel
I don't really care if we as server ops get a reward or not. I'm just happy that this is hopefully over. And we can't really blame anybody for the issues, that stuff just happens and there is not much someone can do about that, except start testing every patch for moths and never release anything

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread ics
You can forget those item dreams. Only way to get some is contributing aka making an item and get it selected or editing wiki enough or participating in some mapping contest and ranking as top3 and similiar ways. Running servers - anyone can do it and it isn't contributing. What we get is

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread ics
Just so you know, having a server tied to steam account isn't the only way how valve could see if the server owner is having a fake just registered for item or real one. Theres reputation count and other measurements that cannot just frmed and raised up just like that. If valve would want to

Re: [hlds_linux] Red X'es

2012-08-21 Thread frog
How did you remove the muzzle_flash particle effect? With stripper? If so could you share the config entry for it? Tuesday, August 21, 2012, 6:24:00 PM, you wrote: Christian Briggs cebceb7...@yahoo.com I was getting this problem since the MVM update came up. any shotguns or pistols fired on

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Eric Augustyn
Remember folks. Our official reward is a warm feeling. Call it The Good Citizen, make it strange and count the number of servers you have registered, and equip it as a misc item, then call it a day. Be a good citizen. You'll get a nice, warm feeling that comes with helping us gather the data we

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread dreamde...@dsrclan.com
So what are the advantages of SteamCMD for linux? Does InterWave's site have the necessary changes listed somewhere, or Valve, so that I can WASTE TIME and re-setup my server? I ask because I've already checked and there is zero documentation on the changes. I'm glad the environment I have here

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread dreamde...@dsrclan.com
I'll retract my bit about not being able to find it as the continued search found it listed under the wiki but absent in other places. http://forums.interwavestudios.com/topic/4529-dedicated-server-change/ So others don't have to waste time looking for the link and information. On August

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Michael Ojeda
For only $20, in the Mann Co. Store. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Asher Baker
That link was in Nick's first reply to you. On Tue, Aug 21, 2012 at 9:03 PM, dreamde...@dsrclan.com dreamde...@dsrclan.com wrote: I'll retract my bit about not being able to find it as the continued search found it listed under the wiki but absent in other places.

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
I gave that link in one of my responses. On 8/21/2012 4:03 PM, dreamde...@dsrclan.com wrote: I'll retract my bit about not being able to find it as the continued search found it listed under the wiki but absent in other places.

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
As I noted, the advantages at the moment are mostly on our end with regard to update deployment. In addition, the update downloads are typically much smaller than before as well as downloading faster via HTTP cdn, rather than the old Steam content servers. SteamCMD is still just as

[hlds_linux] MvM - too many players connected

2012-08-21 Thread Saint K .
We still observe this behaviour on our MvM servers; 22:22:37 hostname: Specialattack.net :: Machines, they're after us! :: MvM version : 1.2.2.6/22 5028 secure udp/ip : 85.17.60.102:27045 (public ip: 85.17.60.102) account : logged in map : mvm_mannworks

Re: [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Fletcher Dunn
There are (currently) 4 slots reserved for spectators. The game currently never spawns more than 22 bots at a time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Tuesday, August 21, 2012

Re: [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Saint K .
Ah, that figures. Disregard my last mail. Any chance we can get a CVAR for that, so we can close the spec slots? I don't really see why we should allow spec's to join. Saint K. From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Fletcher Dunn
I could really use some help understanding how to reproduce this problem. What *should* be happening, and what I reproduced when I tested it, was if you have sv_password set, it would immediately set tf_mm_servermode 0. Can anybody explain how a server is in the matchmaking pool with a password

Re: [hlds_linux] MvM - too many players connected

2012-08-21 Thread bp
Here's my understanding: If you allow ad-hoc connections then people can rejoin a game immediately if they drop for any reason, such as a temporary loss of connection or client crash*. If you do, however, then more than 6 humans can join the game. Yes, every person after the 6th will be

Re: [hlds_linux] MvM - too many players connected

2012-08-21 Thread Necavi
If I remember correctly it saves a snapshot of your character (same as it does between waves) that it will set you back as upon rejoining the server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent:

Re: [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Eric G. Wolfe
There are (currently) 4 slots reserved for spectators. Yet there are 6 players on my server, and cannot connect as a spectator. Also can't change sv_visiblemaxplayers to 10, without it being forced to 6. Can you elaborate on how to allow up to 4 spectators to join if visiblemaxplayers is

[hlds_linux] Getting a server identity for a CS:GO server, when I don't own the game

2012-08-21 Thread Peter Reinhold
As subject, is this at all possible? I've never been much of a CS player, and I'd rather not have to purchase the game, just so I can run the server properly, is there a way to create an identity without having to log in to the server? /Peter ___

Re: [hlds_linux] [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Cameron Munroe
I know my server @ 66.212.17.44:27016 has a password, is that one on the list? On 8/21/2012 1:58 PM, Fletcher Dunn wrote: I could really use some help understanding how to reproduce this problem. What *should* be happening, and what I reproduced when I tested it, was if you have sv_password

Re: [hlds_linux] [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread doc
Did any of you set mp_allowspectate to 0 ? On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: I know my server @ 66.212.17.44:27016 has a password, is that one on the list? On 8/21/2012 1:58 PM, Fletcher Dunn wrote: I could really use some help understanding

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread HyperionGaming.org Admin
It's nice to dream about exclusive hats, but as many have previously said, it won't happen. There aren't a lot of good multiplayer games that have dedicated servers support with this level of flexibility and freedom these days. Valve is great in that regard. If I had one wish after this weekend's

Re: [hlds_linux] [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread DontWannaName!
Is there something we will see in console when it tries to send players to our passworded servers? On Tue, Aug 21, 2012 at 2:39 PM, doc drga...@gmail.com wrote: Did any of you set mp_allowspectate to 0 ? On Tue, Aug 21, 2012 at 2:32 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: I know

[hlds_linux] set up cs go server ?

2012-08-21 Thread LouLouBizou
there is no way to install a csgo server without steamcmd ? why cant we install the game by hldsupdatetool ??? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread martin v
But it was worth to try :D 2012/8/21 Eric Smith er...@valvesoftware.com We've released a mandatory update to TF2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed matchmaking sending players to out-of-date servers - Fixed the server

Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 106

2012-08-21 Thread Weasel
On Tue, 2012/08/21 02:40 PM, hlds_linux-requ...@list.valvesoftware.com wrote: Send hlds_linux mailing list submissions to hlds_linux@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit

Re: [hlds_linux] set up cs go server ?

2012-08-21 Thread Cameron Munroe
Steamcmd is the new way for downloading and updating servers/clients as it has proxy functionality and will lower the load on valve servers which is high at the moment. All valve supported games will be going to steamcmd. On 8/21/2012 2:41 PM, LouLouBizou wrote: there is no way to install a

[hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Weasel
Alas, I see at least 5 crash-dumps on my server since remotely applying the update this afternoon. I will troubleshoot when I get home from the office later to ensure it's not any server-side mod's contributing, etc. (all the usual stuff). Where I am at right now I can't do that. PS: I saw

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Frank
I don't see anything aside from a few messages about a large update coming thru this list until after some sorta page is placed up much like the MvM page was thrown up on the www.teamfortress.com page. Basically why is due to everyone again having access to this mailing list and that will mean a

Re: [hlds_linux] Red X'es

2012-08-21 Thread Christian Briggs
It wasn't a Sourcemod plugin or anything like that, if that's what you mean, just a simple clientside mod in tf/particles to change the muzzle flash, along with a few other particle effects. Whenever I hosted a listen server on any MVM map, everyone saw the red X's. Wasn't too fun of a game.

[hlds_linux] Questions: Replays and MvM

2012-08-21 Thread doc
I want to turn replays on for our MvM server, but because of the amount of disk usage it takes (and that I already have a 24 PvP server going with replay) I'm a bit wary to turn it on and start letting people keep/record things such as Ironman waves, which someone could be alive for a very long

Re: [hlds_linux] [hlds] MvM server browser player counts and improtant note regarding replay

2012-08-21 Thread Fletcher Dunn
You should see spew about reservations before they connect. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, August 21, 2012 2:41 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] Questions: Replays and MvM

2012-08-21 Thread Steven Sumichrast
I have replay running on three regular servers and 9 MvM servers all recording to one FTP/http server. I've hardly seen an increase -- the increase was more of me adding 10 additional servers than it being MvM exclusively. I need to run clean up on it actually, but point I usage isn't that

Re: [hlds_linux] Getting a server identity for a CS:GO server, when I don't own the game

2012-08-21 Thread bRAINKILLA
Thats the wrong mailinglist - there's a seperate list for csgo Am 21.08.2012 23:25, schrieb Peter Reinhold: As subject, is this at all possible? I've never been much of a CS player, and I'd rather not have to purchase the game, just so I can run the server properly, is there a way to create

Re: [hlds_linux] Questions: Replays and MvM

2012-08-21 Thread doc
I'll take your word that they work but has anyone saved a MvM replay? How does the replay system handle all the bots? I've never tried a replay with bots before I assume it works just dandy but I wanna double check before I tell people to go hog wild. On Tue, Aug 21, 2012 at 3:16 PM, Steven

[hlds_linux] CS:GO Server Crashing

2012-08-21 Thread tsuehpsyde
I have a server setup about as vanilla as you can get. At random times, it will crash. The only error it presents is the following: ./srcds_run: line 367: 4517 Alarm clock $HL_CMD Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem

Re: [hlds_linux] CS:GO Server Crashing

2012-08-21 Thread Tom McClellan
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers On Tue, Aug 21, 2012 at 3:47 PM, tsuehpsyde tsuehps...@gmail.com wrote: I have a server setup about as vanilla as you can get. At random times, it will crash. The only error it presents is the following: ./srcds_run: line

[hlds_linux] Register a server?

2012-08-21 Thread dreamde...@dsrclan.com
So I'm working on updating our ND server still and already have an admin account thanks to Duke3D requiring one to run a server. The obvious question comes up on if I want to make our groups servers 'registered' to that admin account, is there anything special I need to do to accomplish this.

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Erik-jan Riemers
Amount of crashes since +- 21:00 till now 01:00... 0 crashes.. (and this is including saxton/dodgeball/custom/whatever) just making a note of it. Usually I would have at least 2 crashes per hour. (taken from +- 30 tf2 servers) -Original Message- From:

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Rudy Bleeker
On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: SteamCMD is still just as scriptable, and anonymous login is planned, though not available yet. I'll wait for the anonymous login feature to become available before switching to steamCMD then, since my

Re: [hlds_linux] Register a server?

2012-08-21 Thread Rudy Bleeker
On Wed, Aug 22, 2012 at 12:57 AM, dreamde...@dsrclan.com dreamde...@dsrclan.com wrote: The obvious question comes up on if I want to make our groups servers 'registered' to that admin account, is there anything special I need to do to accomplish this. Also, if I run more then one server, is it

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Rudy Bleeker
On Tue, Aug 21, 2012 at 11:51 PM, Weasel wea...@weaselslair.com wrote: PS: I saw some stuff in various threads about SteamCMD -vs- HLDSUpdateTool. Is SteamCMD mandatory on TF2 now? If so, must have missed that. I kinda thought that was limited in scope to certain 3rd party mods distributed

Re: [hlds_linux] Questions: Replays and MvM

2012-08-21 Thread Steven Sumichrast
Here's a rendered video from my server a couple nights ago. This was me playing saving a replay to my client. Nothing different than a regular server. I enjoy the video. Poor sentry. http://youtube.com/watch?v=lDibRsAkLt8sns=em Steven J. Sumichrast On Aug 21, 2012, at 5:28 PM, doc

Re: [hlds_linux] Register a server?

2012-08-21 Thread dreamde...@dsrclan.com
Thanks Rudy, it helped to an extent. Valve, So I see from the dev page listing id's, NuclearDawn is not on the list and it was last updated 3 days ago. https://developer.valvesoftware.com/wiki/Steam_Application_IDs Is there going to be an effort to make documentation more consistent in the

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Fletcher Dunn
TF2 still uses the old hldsupdate tool. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: Tuesday, August 21, 2012 4:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread pilger
Is it possible to use the SteamCMD for TF2, though? As an alternative? On 21 August 2012 20:41, Fletcher Dunn fletch...@valvesoftware.com wrote: TF2 still uses the old hldsupdate tool. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Russell Smith
I think you're the first person I've seen who willingly wants to use it. :) On 21.08.2012 16:52, pilger wrote: Is it possible to use the SteamCMD for TF2, though? As an alternative? On 21 August 2012 20:41, Fletcher Dunn fletch...@valvesoftware.com wrote: TF2 still uses the old

[hlds_linux] Half-Life 1 dedicated server update released

2012-08-21 Thread Alfred Reynolds
We have released an update to Half-Life 1 dedicated servers. This update fixes performance problems when under very high packet load from connectionless packets (things like pings, rules and players queries). - Alfred ___ To unsubscribe, edit your

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread pilger
I'm more wondering if it's possible than intenting to use it. It might come in handy. On 21 August 2012 20:56, Russell Smith ve...@tinylittlerobots.us wrote: I think you're the first person I've seen who willingly wants to use it. :) On 21.08.2012 16:52, pilger wrote: Is it possible to use

[hlds_linux] SteamCMD, etc.

2012-08-21 Thread Weasel
On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: SteamCMD is still just as scriptable, and anonymous login is planned, though not available yet. I'll wait for the anonymous login feature to become available before switching to steamCMD then, since

Re: [hlds_linux] Nuclear Dawn Issue

2012-08-21 Thread Nicholas Hastings
For what it's worth, you do not have to use a Steam account that owns the game to download the dedicated server. You can have a Steam account created, not owning any games, just for downloading/updating on the server if you wish. On 8/21/2012 7:03 PM, Rudy Bleeker wrote: On Tue, Aug 21, 2012

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Nicholas Hastings
Or, maybe allow ANY Steam account - even a Free-to-Play account from a different game to be used to install/update any game That is already the case for most or all dedicated servers on the new system. CS:GO dedicated /was/ locked down until late last week only because the beta itself was

Re: [hlds_linux] Mandatory TF2 update released

2012-08-21 Thread Cameron Munroe
Actually I would love to use it as I'm intent on using a proxy. Sorry, but valve your servers are slw. On 8/21/2012 5:01 PM, pilger wrote: I'm more wondering if it's possible than intenting to use it. It might come in handy. On 21 August 2012 20:56, Russell Smith ve...@tinylittlerobots.us

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Michael Ojeda
If I'm not mistaken they were planning on either 1. removing the need to login to steam servers for F2P dedicated server files, 2. allow any steam account (second account) or am I wrong? On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings psycho...@alliedmods.net wrote: Or, maybe allow ANY

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Nicholas Hastings
1 is planned, 2 has already been done for everything but CS:GO for a while, and CS:GO as well as of a few days ago. On 8/21/2012 8:50 PM, Michael Ojeda wrote: If I'm not mistaken they were planning on either 1. removing the need to login to steam servers for F2P dedicated server files, 2.

Re: [hlds_linux] SteamCMD, etc.

2012-08-21 Thread Saul Rennison
People calm down. It's very early days of SteamCmd/Steam Pipe. Few games use it, but as CSGO becomes more popular it will become vital to add anonymous game server logins that allow concurrent users. It will be implemented, just wait. On Wednesday, August 22, 2012, Nicholas Hastings wrote: 1 is

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