Re: Octane render

2013-02-20 Thread Ciaran Moloney
On Wed, Feb 20, 2013 at 1:27 AM, Steven Caron car...@gmail.com wrote: its not subjective... octane has access to more hardware. so what i am saying is, arnold would preform similarly if it was using a machine with 1500 cores. we would set the sampling really high and be done in 10 mins and it

Re: Octane render

2013-02-20 Thread Toonafish
Very nice ! Is the intergrated plugin available for download, or did you Kick someone's Ass to get it ? - Ronald On 2/19/2013 19:22, Stephan Woermann wrote: Maybe a little bit late. But the scene was good to test my plugin. ~2:05 with a GTX670. Settings are shown in the image... Stephan

Rendermapping a reflection?

2013-02-20 Thread Morten Bartholdy
I need to reposition an environmentmap hdri, essentially moving it on the z axis and create a new env map hdri from that, because space on the hdri aquirement location did not allow me to put the camera exactly where it should have been. Thinking I just need to rendermap out reflections from a

Re: Rendermapping a reflection?

2013-02-20 Thread Vincent Langer
You Can render a new hdri with the spherical cam lens shader oder adjust the former hdri in nuke Am 20.02.2013 11:52 schrieb Morten Bartholdy x...@colorshopvfx.dk: ** I need to reposition an environmentmap hdri, essentially moving it on the z axis and create a new env map hdri from that,

Re: Octane render

2013-02-20 Thread Stefan Kubicek
Your last post looks realy cool after 1hr. My internal version uses nearly the double of the time as the standalone, Don´t know why... I believe to remember that there used to be (or still is) an issue where it was taking considerable amounts of CPU time to copy the updated internal image from

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Stefan Kubicek
At least the Assets are available in native xsi format :-) Nice contest...but http://area.autodesk.com/contest Please note that this contest is open to US and Canada residents only (Puerto Rico and Quebec excluded). I can't believe they didn't get through all the hoops to get this contest

RE: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Marc-Andre Carbonneau
LoL I sent an email to Sonja Muller.(the only contact that is on the contest page) We'll see what she has to say. Quebec's government doesn't make it easy for companies to hold contests here but I know it is possible as a lot of other companies do hold them. It's probably just more paperwork and

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Luc-Eric Rousseau
tons of contest are not run available to resident of Quebec, I see this fine print all the time. bit frustrating; I blame the PQ On Wed, Feb 20, 2013 at 9:31 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: LoL I sent an email to Sonja Muller.(the only contact that is on the

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Luc-Eric Rousseau
here is what about.com says: Question: Why are So Many Sweepstakes Void in Quebec http://contests.about.com/od/sweepstakes101/f/VoidinQuebec.htm On Wed, Feb 20, 2013 at 9:58 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: tons of contest are not run available to resident of Quebec, I see this

Re: Octane render

2013-02-20 Thread Stephan Woermann
@Steven: I can change the samples to max 64k, but haven´t tested it. I think when i double the sample, in this case to 20k, it should noise free. It depends from scene to scene. Indoors with less light sources are always slower. An outdoor render will be faster... @Toonafish: Sorry, not available

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Alok
With so many stringent rules it is no wonder the contest is void, sad for us in Quebec though :( Alok Gandhi Lead TD Modusfx On 20/02/2013 10:13 AM, Luc-Eric Rousseau wrote: here is what about.com says: Question: Why are So Many Sweepstakes Void in Quebec

RE: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Marc-Andre Carbonneau
Ya... some really discouraging rules! Hmmm, where did I put my red square... -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: 20 février 2013 10:20 To: softimage@listproc.autodesk.com Subject: Re:

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Eric Thivierge
Softimage assets are made in 2013 btw. Eric Thivierge http://www.ethivierge.com On Wed, Feb 20, 2013 at 10:30 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Ya... some really discouraging rules! Hmmm, where did I put my red

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Jeremie Passerin
Nice little contest ! Go Softimage ! Anybody knows who did the rigs for Softimage ? Is that me or the Dave character is extremely slow in shaded mode ? On 20 February 2013 07:48, Eric Thivierge ethivie...@gmail.com wrote: Softimage assets are made in 2013 btw.

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
I did the rigs over a couple of weeks between my full time gigs. The meshes came from 3ds max I believe and were a mess when I first got them. Too many pieces, shapes that didn't work in Softimage, scale issues. I pretty much had to take them down to bare mesh and start from scratch. They have not

how to get rid of thumbnail folder generation????

2013-02-20 Thread Szabolcs Matefy
Hey Guys Is it possible to get rid of generation of thumbnail folders? Our programmers went crazy today, that the game build was unable to compile due to the excess data thumbnail folders generated... Cheers Szabolcs ___ This message contains confidential information and is intended

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Jeremie Passerin
Hey Adam, I forwarded the rigs to our animators here. I want them to have a look and check if there anything we don't have in our rigs that we could add ;-) The Dave character works fine in Wireframe or HiddenLineRemoval. for me it's really just the shaded mode that is slow. It comes with a

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
Well, thats good :-) The rainbow shader.. must be the vertex map. That should not be there. I think when I get a chance, I will have to provide updates to the rigs based on any feedback I receieve. I can use my blog to do so. On Wed, Feb 20, 2013 at 10:09 AM, Jeremie Passerin

Getting indices out of the PointLocator API?

2013-02-20 Thread Alan Fregtman
Hey guys, With the XSI SDK PointLocator API, I see an EvaluatePositions() but not EvaluateVertices(). Do I really have to go and find them by value from a list of positions?? :/ Any help appreciated. Cheers, -- Alan

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Jeremie Passerin
he he ! So yeah, I found out. there is a weightmap called tangent with a operator called TangentOp. When you delete that it's much much faster ! On 20 February 2013 10:18, Adam Sale adamfs...@gmail.com wrote: Well, thats good :-) The rainbow shader.. must be the vertex map. That should not

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
those tangent ops are deadly. There is an option you can turn on in the shaded view that allows you to keep the tangents, Under display options, in the shaded mode area, set the vertex color option to 'Never show' ( use material). I think it better to keep the op as its needed for the normal map

Re: Octane render

2013-02-20 Thread Steven Caron
render time? On Wed, Feb 20, 2013 at 10:40 AM, Gustavo Eggert Boehs gustav...@gmail.comwrote: I took this last night, so there was no sun... This scene was in some abandoned place in my computer, and apparently, some 7 million leafs of grass grew in it. Now if only I could find an excuse

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Eric Thivierge
The Gwen foot rolls aren't working and get script errors when trying to select the leg up vectors through the synoptic. Also User_Normals are on all the meshes of her. Remove to speed up the character. Just an FYI not a rig critique. Thanks for rigging this stuff up Adam. Really appreciate the

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
Hmm. they should be working. I did find an issue at a workplace, where they got disconnected. A mesh error preceded the loss of the foot roll, but I was not able to track down which mesh was the problem. The foot roll was just a link with.. so not sure what would have destroyed it. On Wed, Feb

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
by the way, crits are never an issue, I'm sure there are issues with the rig. Thick skin is a boon :-) On Wed, Feb 20, 2013 at 10:57 AM, Adam Sale adamfs...@gmail.com wrote: Hmm. they should be working. I did find an issue at a workplace, where they got disconnected. A mesh error preceded the

Re: how to get rid of thumbnail folder generation????

2013-02-20 Thread Luc-Eric Rousseau
these thumbnails will speed up the XSI UI and lower the network bandwidth. feel free to delete them any time, they will be regenerated if necessary. you can turn the whole thing off in the User Preference -Rendering-Images-Image Proxies On Wed, Feb 20, 2013 at 12:56 PM, Szabolcs Matefy

Re: Getting indices out of the PointLocator API?

2013-02-20 Thread Alan Fregtman
Ended up going the ICE way instead, but I shouldn't have to build an icetree just to find out what's the closest null to another null in an efficient way. What I was doing was build a linear curve of every position of a set of nulls in the order of said set, and then use the PointLocator API to

RE: Getting indices out of the PointLocator API?

2013-02-20 Thread Matt Lind
The PointLocator API is designed to be generic and transferrable across topologies. Some work will be required to get information you seek. You can get vertex indices using PolygonMesh.GetTriangleVertexIndexArray(). In some cases you may have to do some additional work with barycentric

Re: Setting active project in Python

2013-02-20 Thread Alok
This should work : Application.ActiveProject2 = Application.CreateProject( "Path\\To\\My\\Project\\") On 20/02/2013 4:31 PM, Eric Thivierge wrote: If I remember correctly, there is no way to get this to work in Python.

Re: Setting active project in Python

2013-02-20 Thread Alok
Just make sure that the path exists beforehand Original Message Subject: Re: Setting active project in Python Date: Wed, 20 Feb 2013

Re: Setting active project in Python

2013-02-20 Thread Stephen Blair
http://xsisupport.com/2010/11/24/setting-the-active-project/ On 20/02/2013 4:52 PM, Eric Thivierge wrote: Well that's the thing, I want to make an already existing project the active project.

Re: Setting active project in Python

2013-02-20 Thread Raffaele Fragapane
Been ages, but if I remember that right: You are confusing a string and an object. ActiveProject can be set, but to something that IS a project object. CreateProject can do that for existing paths: myPath = whatever path here oProj = Application.CreateProject(myPath) Application.ActiveProject2 =

Re: Setting active project in Python

2013-02-20 Thread Alok
I know it sounds counter-intuitive but this will not create a new project instead it will set the path to your existing project. May be some bug . . . So you can safely pass the path to your existing project path and it will set it as your existing

Re: Setting active project in Python

2013-02-20 Thread Alok
That is only for 2013, Eric is looking for 2012 On 20/02/2013 5:00 PM, Steven Caron wrote: you even get a 3rd version of this property! yaaa.

Re: Setting active project in Python

2013-02-20 Thread Alok
And I beat Raff and Stephan by a few minute ;) Original Message Subject: Re: Setting active project in Python Date: Wed, 20 Feb 2013

Re: Setting active project in Python

2013-02-20 Thread Raffaele Fragapane
It creates a project object, and will do that by creating the structure (or part of it) when missing, or wrapping an existing one if the path exists and is a complete project. It's counterintuitively named, but wouldn't call it a bug. CreateOrInitProject would probably be more explicit, but

Re: Setting active project in Python

2013-02-20 Thread Tim Crowson
Title: Signature Yeah, I'm not a fan of this though, because if you have a custom directory structure at the target path, in addition to setting the project as active, Softimage will still create all the default directories defined in the registry, forcing you to remove

Re: Setting active project in Python

2013-02-20 Thread Raffaele Fragapane
That you did, and you can tell Eric off for not trying what you posted actually. He's used to being beaten with a hokey stick, flat for minor mistakes, a good swing at the knees by the edge for graver ones. On Thu, Feb 21, 2013 at 9:06 AM, Alok alok.gan...@modusfx.com wrote: And I beat Raff

Re: Setting active project in Python

2013-02-20 Thread Eric Thivierge
To be fair though, I didn't want to use the CreateProject() method as it will recreate folders if not present which is the bad side to this. Eric Thivierge http://www.ethivierge.com On Wed, Feb 20, 2013 at 5:12 PM, Raffaele Fragapane

Re: Setting active project in Python

2013-02-20 Thread Steven Caron
Note: This method could return an invalid object in python, use XSIApplication.ActiveProject3http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/si_om/XSIApplication.ActiveProject3.html instead. On Wed, Feb 20, 2013 at 2:13 PM, Eric Thivierge ethivie...@gmail.comwrote: Why

Re: Setting active project in Python

2013-02-20 Thread Steven Caron
obviously not you. On Wed, Feb 20, 2013 at 2:19 PM, Eric Thivierge ethivie...@gmail.comwrote: Pshhh who reads the docs! :P

Re: Setting active project in Python

2013-02-20 Thread Tim Crowson
Title: Signature Ah right, I see that the original method doesn't create the directories. That's worthwhile. -Tim C. On 2/20/2013 4:09 PM, Eric Thivierge wrote: I got Stephen's first. I also dig the deprecated Application.ActiveProject

RE: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Matt Lind
I'm surprised nobody noticed the 90 day temp licenses are only offered for 3DSMax and Maya, not Softimage. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Wednesday, February 20, 2013 10:58 AM To:

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Steven Caron
no energy left to do so... :( On Wed, Feb 20, 2013 at 2:38 PM, Matt Lind ml...@carbinestudios.com wrote: I’m surprised nobody noticed the 90 day temp licenses are only offered for 3DSMax and Maya, not Softimage. ** ** Matt ** **

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Eric Thivierge
Why would we expect anything different at this point? Eric Thivierge http://www.ethivierge.com On Wed, Feb 20, 2013 at 5:38 PM, Matt Lind ml...@carbinestudios.com wrote: I’m surprised nobody noticed the 90 day temp licenses are only offered for

Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Alok
Hey All, Sometime ago I wrote a plugin for Softimage where on every scene open I read and supply the info about ref models on UI before loading them. This way if you have thousand of ref models in your scene, you can offload them all or set them to low res so your

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Tim Crowson
Title: Signature That sounds pretty awesome, actually... -Tim C. On 2/20/2013 4:42 PM, Alok wrote: Hey All, Sometime ago I wrote a plugin for Softimage where on every scene open I read and supply the info about ref models on UI

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Adam Sale
I've put the question to their technical marketing division. Hope to hear a reply soon. On Wed, Feb 20, 2013 at 2:43 PM, Alok alok.gan...@modusfx.com wrote: I did ! On 20/02/2013 5:38 PM, Matt Lind wrote: I’m surprised nobody noticed the 90 day temp licenses are only offered for 3DSMax

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Steven Caron
i wrote one for blur, but never re wrote it for my new job. it would be nice to have one sitting on top of pyqt. it would also be great to show more examples of pyqt in softimage. s On Wed, Feb 20, 2013 at 2:42 PM, Alok alok.gan...@modusfx.com wrote: Hey All, Sometime ago I wrote a plugin

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Eric Thivierge
+1 to what Steven said. Eric Thivierge http://www.ethivierge.com On Wed, Feb 20, 2013 at 5:51 PM, Steven Caron car...@gmail.com wrote: i wrote one for blur, but never re wrote it for my new job. it would be nice to have one sitting on top of pyqt.

RE: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Jeff McFall
Yes that is so useful, I found by accident too. I've wondered why that works but one can't copy/past other stuff like geo, passes or lights I am sure there is a good reason for it. Just sayin' it would be nice as well jeff From: softimage-boun...@listproc.autodesk.com

RE: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Grahame Fuller
It's actually documented: http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_basics_AddingNodestoICETrees.htm,topicNumber=d30e265739 Just don't try it between different version of Soft, even if you're sure that all the nodes are compatible. gray

Re: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Alan Fregtman
You can also drag and drop color boxes between sessions. Copy and paste between sessions works with the rendertree too. On Wed, Feb 20, 2013 at 5:56 PM, Jeff McFall jeff.mcf...@sas.com wrote: Yes that is so useful, I found by accident too. I’ve wondered why that works but one can’t

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Alok
As I said the whole point is to have it open outside softimage so I don't think I will be pyQt for Soft. For Softimage I already have a robust UI through PPG. I just milked it all I can :) On 20/02/2013 5:51 PM, Steven Caron wrote:

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Gene Crucean
I'd be into checking this out. I'm to the point now that I pretty much refuse to write plugins (that need a gui) without Qt. The workflow is just too fast and good. On Wed, Feb 20, 2013 at 2:53 PM, Eric Thivierge ethivie...@gmail.comwrote: +1 to what Steven said.

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Raffaele Fragapane
There are some good xml editors that recognize quite a bit during parsing, and offer custom tokenization filters, so you can see and edit paths, ints, floats and so on intuitively, and see the tokenized items like some of the paths for passes and buffers broken down into their tokens. What would

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Gene Crucean
Have any links to some of those apps Raff? On Wed, Feb 20, 2013 at 3:03 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: There are some good xml editors that recognize quite a bit during parsing, and offer custom tokenization filters, so you can see and edit paths, ints, floats and

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread François Painchaud
I wrote a similar XSI plugin while at Mainframe some time ago. Fun stuff. For sure, it would be a good example of XML processing in Python. François 2013/2/20 Eric Thivierge ethivie...@gmail.com +1 to what Steven said. Eric Thivierge

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Alok
Hi Raff, I already have the parser done based on top of the good ol python xml.dom.minidom. And it works fine. What I did was this: parse the scntoc, display contents to the user in a pretty format with some buttons to set res and what not and then

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Raffaele Fragapane
I've given in to comfort and familiarity these days, and just use some plugins for eclipse, and run the same versions at home and at work both on linux. Not the best, but there's only that much I can be arsed to do for my workflow when xml has grown so tiny a part of it in the last few years. I

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Steven Caron
well if you are going to edit outside of softimage i dont see the benefit. your missing the context in which you are editing the file. if it was external i would just open the scntoc in a text editor and be done. also the one i wrote at blur would restore the original scntoc after the scene was

Re: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Steven Caron
fcurves work... oh and text ;P On Wed, Feb 20, 2013 at 2:56 PM, Jeff McFall jeff.mcf...@sas.com wrote: Yes that is so useful, I found by accident too. I’ve wondered why that works but one can’t copy/past other stuff like geo, passes or lights I am sure there is a good reason for it.

Re: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Adam Sale
loving it On Wed, Feb 20, 2013 at 3:01 PM, Alan Fregtman alan.fregt...@gmail.comwrote: You can also drag and drop color boxes between sessions. Copy and paste between sessions works with the rendertree too. On Wed, Feb 20, 2013 at 5:56 PM, Jeff McFall jeff.mcf...@sas.com wrote: Yes

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Alok
Here's one: http://www.mindfusion.eu/product1.html On 20/02/2013 6:12 PM, Raffaele Fragapane wrote: I've given in to comfort and familiarity these days, and just use some plugins for eclipse, and run the same versions at

Re: Anybody interested in a qt app for tinkering with scntoc data ?

2013-02-20 Thread Alok
Yea I know what you say makes sense. The one that I wrote also restores the original scntoc. Opening in a text editor is a pain in the ** if you have thousands and thousands of models. Even just to offload everything you have to go to each line and change

Re: Octane render

2013-02-20 Thread Jason S
Lol! interesting.. It looks like a classroom built directly on campus lawn and shot with a flash :) On 20/02/2013 1:40 PM, Gustavo Eggert Boehs wrote: (apparently this got block the first time, so im further compressing my jpg) I took this last night, so there was no sun... This scene was

Re: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Jason S
It actually use to not be possible, while possible for rendertree nodes, And now it's NOT possible for rendertree nodes while possible for Ice nodes, go figure :] On 20/02/2013 6:01 PM, Grahame Fuller wrote: It's actually documented:

Re: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Steffen Dünner
AFAIR it has *never* been possible for Render Tree nodes (which I always hated), but *always* been possible since the very first incarnation of ICE. 2013/2/21 Jason S jasonsta...@gmail.com It actually use to not be possible, while possible for rendertree nodes, And now it's NOT possible for

Re: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Raffaele Fragapane
It was possible in the rendertree at one point, and it's been possible with colour widgets for quite a while. I can't verify which is which right now because on Linux copy'n'paste is flakey as old paint in the sun, by the sea, during a sandstorm. On Thu, Feb 21, 2013 at 10:43 AM, Steffen Dünner

Re: Copy and paste ICE trees from two instances of Soft

2013-02-20 Thread Jason S
hum.. I'm more in RenderTrees now, and use to be more in Ice trees guess that's why I confused them, they look so alike :] On 20/02/2013 6:43 PM, Steffen Dünner wrote: AFAIR it has /never/ been possible for Render Tree nodes (which I always hated), but /always/ been possible since the very

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Raffaele Fragapane
It's probably because it was made in Quebec at some point, and there are stringent rules about giving or loaning away Quebecan software for free, enough and strict enough that many companies decide to forego the practice entirely lest they get sued in some ancient French sounding language they

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Xavier Lapointe
It would be a pain in the ass to deal with Lotto Quebec, because they would need to get a percentage out of it, or something alike. Apple are going through the same issue, as everybody who'd like to have Quebec citizen participating. Stupid law (PQ/PLQ are the same crap anyway on the long run

Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Xavier Lapointe
* Just mentioning Apple because it's another big player who don't really do anything about it. Sucks to be us. On Thu, Feb 21, 2013 at 12:40 PM, Xavier Lapointe xl.mailingl...@gmail.comwrote: It would be a pain in the ass to deal with Lotto Quebec, because they would need to get a percentage

Way to object copy with object model script?

2013-02-20 Thread Byungchul Kang
Hello, List I want to copy a object(Polymsh, pointcloud .. ) through ObjectModel Script with Python. not CopyPaste command. any idea? Thanks Kang -- *Byungchul Kang* | MBC CG TEAM [http://imbc.com] http://cgndev.com

Re: Way to object copy with object model script?

2013-02-20 Thread Simon Anderson
Using the object model I dont think theres a method. You could use Application.Duplicate On Thu, Feb 21, 2013 at 1:37 PM, Byungchul Kang k...@cgndev.com wrote: Hello, List I want to copy a object(Polymsh, pointcloud .. ) through ObjectModel Script with Python. not CopyPaste command. any

Re: Way to object copy with object model script?

2013-02-20 Thread Eric Thivierge
There is only the xsi.Duplicate() command I believe. Unless you want to create an empty polymesh and set the topo via ICE. Eric Thivierge http://www.ethivierge.com On Wed, Feb 20, 2013 at 9:37 PM, Byungchul Kang k...@cgndev.com wrote: Hello, List

RE: Way to object copy with object model script?

2013-02-20 Thread Matt Lind
Duplicate() or SIDuplicate() if you want a command. If you want to rebuild the whole ball of wax yourself, look into the Geometry.Get() and Geometry.Set() methods for the respective geometry types you’re working with. Example: if copying a polygon mesh, then use PolygonMesh.Get() to acquire

Re: Way to object copy with object model script?

2013-02-20 Thread Byungchul Kang
hm only Native Command? Okay, Thanks for you all. 2013/2/21 Eric Thivierge ethivie...@gmail.com There is only the xsi.Duplicate() command I believe. Unless you want to create an empty polymesh and set the topo via ICE. Eric Thivierge

RE: Way to object copy with object model script?

2013-02-20 Thread Matt Lind
Doh – should read: X3DObject.AddPolygonMesh(), not X3DObject.AddGeometry() Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Wednesday, February 20, 2013 6:47 PM To: softimage@listproc.autodesk.com Subject: RE:

Re: Way to object copy with object model script?

2013-02-20 Thread Raffaele Fragapane
It's a command because only the application can run the full extent of operations required to duplicate an object within the scene entirely. People have grown a dysfunctional notion of object model VS command as if they are just mutually exclusive alternatives. The real difference is between

Re: ET_ProjectTools

2013-02-20 Thread javier gonzalez
Thanks for sharing!!! 2013/2/21 Eric Thivierge ethivie...@gmail.com Hey all, I just posted my new ET_ProjectTools to the git repo / dropbox. This contains a new tool which is a custom built Project Manager tool. It uses an sqlite database to store the projects and locations. It doesn't

Re: Octane render

2013-02-20 Thread olivier jeannel
Very nice, looks like it was shot with a flash light ! And maybe all this grass caused some wetness through the walls that's why there should have some cough displacement cough to see the mortage ;) Le 20/02/2013 19:40, Gustavo Eggert Boehs a écrit : (apparently this got block the first