...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier
jeannel
Sent: Wednesday, February 13, 2013 1:50 AM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Difference between
Very nice, looks like it was shot with a flash light !
And maybe all this grass caused some wetness through the walls that's
why there should have some cough displacement cough to see the
mortage ;)
Le 20/02/2013 19:40, Gustavo Eggert Boehs a écrit :
(apparently this got block the first
I'm quite the opposite.
I'm rather happy I can still use MR, even if it's rather slow if you
compare to LW renderer (as far as I remember).
MR is tweakable to death, and I can always manage to get my definitive
render to have a decent look at afordable time.
I do start Arnold from time to
would EVER wanna
get back to.
With Arnold if nothing else I'm sure that it will chew through
whatever is thrown to him.
But everyone got their own reasons and in any case happy rendering :)
On Tue, Feb 26, 2013 at 10:17 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
/Film and commercial 3D artists that will do the editing in the 3D
scene beside the director got all my deepest sympathy.
/LOL/
/
Le 28/02/2013 14:35, Guillaume Laforge a écrit :
Film and commercial 3D artists that will do the editing in the 3D
scene beside the director got all my deepest
TriggerFish is closing ?
Wish you all the best Sandy !
Le 28/02/2013 14:39, Debdas Mohanty a écrit :
Real bad news for vfx industry.. anyway Good Luck Sandy...every thing
happens for good... so there must be some good thing is waiting for
all of you..
Agree, if the asian market is what is keeping SI development alive, then
I happily go for it !
Le 28/02/2013 20:23, Eric Thivierge a écrit :
On Thu, Feb 28, 2013 at 2:13 PM, Mirko Jankovic
mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote:
I don't recall a single
Someone recently posted that link :
http://usa.autodesk.com/adsk/servlet/item?linkID=12544118id=15505585siteID=123112
Le 04/03/2013 21:35, Ponthieux, Joseph G. (LARC-E1A)[LITES] a écrit :
Are there any tutorials out there on how to create clouds in Soft with
either ICE , Lagoa , or any other
Ahhh, that's super movie !
I really like when people share their work on that list.
Le 08/03/2013 00:33, Leonard Koch a écrit :
Oh I see, that makes a lot more sense.
On Fri, Mar 8, 2013 at 12:06 AM, Grahame Fuller
grahame.ful...@autodesk.com mailto:grahame.ful...@autodesk.com wrote:
Let's say semi off topic...
It's a conference about design, processing and how graphic design can be
automated.
Not so far from us and Ice, and I know there are some motion designer on
the list...
https://vimeo.com/61113159
+1
Last time I wanted to see a transparency alpha map with a different
diffuse map, it wasn't possible. Unless I buid an extra OGL real time
shader...
I'd like to add that I have a quadro fx 4000, and I have never compared
with other software, but with around 500 000 particles it can become
The classroom is _really_ 2min render ?
Congrats to you, sending a request :)
Le 13/03/2013 19:18, Steven Caron a écrit :
congrats to you and your team! i was wondering when we would see/hear
about your work.
it would be great to see a video demonstration of redshift in softimage.
On Wed,
100% Agree,
Reading you guys, it's like if everybody on the list was french :)
Le 14/03/2013 14:45, Eric Lampi a écrit :
Guys,
Don't you think it's better to just wait for the list to be released
before getting too worked up over it?
On Thu, Mar 14, 2013 at 9:01 AM, Mirko Jankovic
To add to the subject, is there a Redshift benchmark with different
graphic cards ?
Will be fun to have renderfarm only filled with graphic cards :)
-Where's your renderfarm ?
-It's the little box on floor...
Le 18/03/2013 12:49, Stefan Kubicek a écrit :
Hi Nicolas,
I'm curious in how far
I managed to send AE tracking datas (Camera, nulls) to SI via collada
format.
Le 21/03/2013 15:02, Paul Griswold a écrit :
FBX export/import in After Effects would be brilliant. Especially if
they'd allow you to export the AE's new camera tracker. It's
surprisingly good/fast.
I've seen
Christmass in april :)
Le 22/03/2013 15:33, Cristobal Infante a écrit :
Besides all that, your plugin looks great man!!!
Never used krakatoa myself, but I've seen what it can do. How does it
compare to exocortex's fury?
On 22 March 2013 14:21, Rob Chapman tekano@gmail.com
With Syflex is there something else than the map entry ?
I mean, is it possible to plug custom forces, like goals (per points)
forces ? Is it really per point, or is it only weightmaps ?
Le 26/03/2013 09:04, Mirko Jankovic a écrit :
Is there complete release notes with all bug fixes as well?
I miss the Monophyl blog :(
Le 26/03/2013 12:26, adrian wyer a écrit :
positive press for Softimage, get to it Autodesk...hmmm
http://motionographer.com/2013/03/25/halo-4-fud-title-sequence-polynoid/
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
If you're on Vimeo and more specially in the Softimage Ice Video don't miss
https://vimeo.com/60296337
It's the making of this
https://vimeo.com/59230893
Awarded at Annecy, Ice poetry...
There was a subject on Redshift Forum about having two grapphic cards.
It seems to be possible to keep a quadro for dispaly (as it is
significantly better at displaying), and have a Titan dedicated to
rendering only (in Redshift you select which card is rendering) as they
have a huge amount of
Japaneses, when they do things, they don't do half...
Excellent video, thanks for showing it !
Le 28/03/2013 13:56, Szabolcs Matefy a écrit :
http://www.youtube.com/watch?feature=player_detailpagev=FQMbxzTUuSg#t=1880s
But worth a look the whole thing...amazing J
___
This message contains
Very interesting Makings of Tron motion graphics, designs and researches
here :
https://vimeo.com/mn8er/videos/page:1/sort:date
Le 06/04/2011 22:53, Marc-Andre Carbonneau a écrit :
Motion graphics at its best
http://jtnimoy.net/workviewer.php?q=178
Funny guy too. J
MAC
Stop asking things for modeling and texturing ! We're a particle system
for God Sake !
:D
Le 29/03/2013 12:15, Simon Reeves a écrit :
Diving in a bit here so apologies if I missed it, but you can freeze
uv's and keep the projection, and unfreeze it at any time. There's a
little
What does -thread 7 stands for ?
don't use thread N°7 ? if you have 8 cores, is that it ?
Le 02/04/2013 06:37, Jason S a écrit :
More about frustration alleviation with MR, for those that don't know :
Given how SI can freeze-up to a crawl when a bunch of things are going
in the RenderRegion,
general computer responsiveness,
but does'nt at-all change responsiveness within SI while rendering
anything.
Never found anything in the internet about that tiny little string.
On 02/04/2013 2:48 AM, olivier jeannel wrote:
What does -thread 7 stands for ?
don't use thread N°7 ? if you have 8 cores
Hi Octavian,
Would you share your RedShift scene ?
Le 03/04/2013 20:59, Octavian Ureche a écrit :
https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov
So here's another test with that classroom scene.
This time without dof and moblur but with an abruptly animated
physical sun.
Ooups, sorry, saw you shared it on ResdShift forum.
Thank's a lot !
I just want to know where I am performance whise with that Quadro 4000
which costed me an arm...
Le 04/04/2013 08:54, olivier jeannel a écrit :
Hi Octavian,
Would you share your RedShift scene ?
Le 03/04/2013 20:59
I should be out of the office, but will test asap.
For the quadro, well it was bundled with the workstation (HP Z620). It's
no problem if the quadro is more expensive and produce better
performance. It becomes a problem if they are really bellow game cards.
Your gtx has more than 400 cores
Correct me if I'm wrong, but nobody mentionned the Fx Tree. Is it
completly out-dated ?
Le 07/04/2013 12:03, pete...@skynet.be a écrit :
Compositing comes in many flavors – and what to use will depend on
your preferences and needs.
The main aspect is how nodal it is.
On one hand of the
, it is - and this is coming from one of it's biggest evangelists!
There are still cases where it's integration provides great
opportunities unachievable outside the package, but those aside, it
pretty much dead in the water... :/
DAN
On Sun, Apr 7, 2013 at 2:41 PM, olivier jeannel
olivier.jean...@noos.fr
to spend the money on Fusion or Nuke, but still
need some compositing.
-PG
On Sun, Apr 7, 2013 at 9:45 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hopefully if nothing else this AE Maxon collaboration might prod
them into realising just what a great
19:54, Luc-Eric Rousseau a écrit :
On Sun, Apr 7, 2013 at 1:01 PM, olivier jeannel olivier.jean...@noos.fr wrote:
There are still potential new customers to invest in XSI, no ? I blindly
believe I'm not a dying race.
not sure.. XSI was just 450$ for four years and people hesitated to
get
They do modo for birds ?
Le 08/04/2013 20:27, pete...@skynet.be a écrit :
I’m pretty sure there’s neither gentlemen nor ladies on this list.
as for Modo vs SI – a little bird tells me there’s more important
issues at stake than selection.
*From:* Rob Chapman mailto:tekano@gmail.com
Hey Gustavo,
I'm going to try your approach. Never manipulated uvs in ice before :)
Hey Leonard,
This is far beyond what I know :) Would use some already made compound
in that case :)
Thank you guys, this should keep me busy this afternoon, I'll let you know.
Le 11/04/2013 14:57, Gustavo
up having trouble down the line, just contact me.
I'm sure we can get together on Skype or over email and hash something
out that works for you.
On Thu, Apr 11, 2013 at 6:05 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
That's the conclusion i'm coming
I think this unsimulated stuff is
happening right on time with Polynoid lecture on the vimeo ice
group :)
Super stuff Leonard, congratulations !
Le 12/04/2013 10:03, Sam a crit:
Very
Nice!
I exported some tracking nuls + camera from AE to SI with this :
http://www.clintons3d.com/aecollada/index.html
it's 20$
It worked well with cs6
Collada format.
Le 19/04/2013 09:31, Gerbrand Nel a écrit :
Hey guys
Anyone know if there is a export script for AfterFX CS6 camera
tracking to
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
you aware of it ?
Le 19/04/2013 11:33, Sebastien Sterling a écrit :
Hello List.
I just wanted to perform a quick survey of what solutions people are
using for hair/fur/feathers in softimage these days.
recently a new
Thank's Stephen :)
Le 19/04/2013 11:58, Stephen Blair a écrit :
Scroll down a bit, the price is there, right under System Requirements
1195
On 19/04/2013 5:42 AM, olivier jeannel wrote:
Hi Sebastien, the site doesn't mention the price (if I'm no wrong).
Are you aware of it ?
Le 19/04/2013
What version of Implosia is available today ?
On Exocortex site it's 1.6, but there is a 2.0 demonstration video
posted on Vimeo 5month ago.
Thats Momentum 4 right ?
Implosia is no more a standalone ?
Le 19/04/2013 18:45, Sebastian Kowalski a écrit :
v4.0 is in beta, and its great!
Am 19.04.2013 um 18:36 schrieb olivier jeannel olivier.jean...@noos.fr:
What version of Implosia is available today ?
On Exocortex site it's 1.6
a écrit :
Yeah, as far as I understand they are one plugin now.
On Fri, Apr 19, 2013 at 7:05 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Thats Momentum 4 right ?
Implosia is no more a standalone ?
Le 19/04/2013 18:45, Sebastian Kowalski a écrit
If I read correctly, you are using Create Strands. Maybe Generate
Strands compound would be more apropriate, it generates strands trail
every frame.
Le 23/04/2013 04:49, Morten Bartholdy a écrit :
I am emitting particles which flow along curves, and I need a strand
to trail after the
Wow !
Super innovative ! Makes me hyper enthousiastic (the hysteric way) each
time I watch your demos guys :D
Le 01/05/2013 03:42, Paul Doyle a écrit :
Hi guys – I've held off posting any updates on Horde as I knew we had
a sweet Softimage/ICE integration in the pipe. The nice thing with
, 2013 at 9:11 AM, Enrique Caballero
enriquecaball...@gmail.com mailto:enriquecaball...@gmail.com wrote:
yep amazing. I love how they actually care about integrating into
Softimage as well.
On Wed, May 1, 2013 at 8:55 PM, olivier jeannel
olivier.jean...@noos.fr
Super great !
Why I don't get the SortArrayWithKey and the PopFromArray ?
Is it goaling first to the closest border edge and then to the furthest ?
If so, why do you need the Pop ?
(Not tested, just reading the tree)
Le 06/05/2013 16:25, Vincent Ullmann a écrit :
Here is a little Test, of
Sorry, baddly formuled, I meant :
/What I don't get is the SortArrayWithKey and the PopFromArray ///
Le 06/05/2013 16:25, Vincent Ullmann a écrit :
Here is a little Test, of that what i just wrote.
Might be a bit clearer ;-)
Am 06.05.2013 16:04, schrieb Paul Griswold:
Hey guys -
Is
In simulation mode and with States it should be easy.
Le 08/05/2013 18:37, Pingo van der Brinkloev a écrit :
Looks like a Motion tools or EmTopo-job..
Or gimme a call and I can do it in Cinema for u (mwaaahaha)
Cheers M ;)
On 08/05/2013, at 09.53, Morten Bartholdy x...@colorshopvfx.dk
I might be completly off, but when I saw these, they reminded me of the
Procedural Feather compound of Tim Marinov.
1 big central strand with thousands of smaller lateral strands...
http://vimeo.com/timmarinov
Just an idea...
Le 10/05/2013 10:31, Morten Bartholdy a écrit :
Hi Guys
I am
, etc., you emitted images.
-Paul
On Sat, May 11, 2013 at 2:17 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
I'm not working this week end (no Softimage), but I don't really
get what is this image plane you're so enthousiast about.
Feel free
Hi there,
Nightmaring on this the whole afternoon, I thought I'd be genius enough
to find but, no :(
I have a simulated pointcloud of 40 particles.
I have another non simulated pointcloud of 1 particle with a strand with
a StrandCount of 40.
How the hell, do I snap the 40
Ye
Le 15/05/2013 22:27, Steven Caron a écrit :
you want a line connecting them all?
On Wed, May 15, 2013 at 1:25 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi there,
Nightmaring on this the whole afternoon, I thought I'd be genius
olivier jeannel olivier.jean...@noos.fr hat am 15. Mai 2013 um
22:31 geschrieben:
Ye
Le 15/05/2013 22:27, Steven Caron a écrit :
you want a line connecting them all?
On Wed, May 15, 2013 at 1:25 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Hi
The patient is suffering of a gimbal lock of the controlers of his spine
curve.
..a scoliosis.
Le 20/05/2013 07:35, Christopher a écrit :
He's going to become a Doctor, wow. Changes that happen.
I hope he doesn't tell a patient, the cure to your problem is you
haven't SetData on the artery.
Particle systems nowadays :)
They used regular hairs ?
Le 20/05/2013 20:26, Kris Rivel a écrit :
Just wanted to say congrats to anyone at the Mill for the 98% human
spot. An amazing piece of CG and probably one of the most impressive
examples of Softimage that I've ever seen. Here's
Hi there !
I'm emiting particles from curve. I'd like to emit more particle at the
beginning of the curve and less at the end of the curve.
Since I cannot plug the the U value in the Rate port of the emitter, I
think I should create a Delete rule based on particle IDs.
So that I delete more
Uhr
*Von:* olivier jeannel olivier.jean...@noos.fr
*An:* softimage@listproc.autodesk.com
*Betreff:* Delete particles based on U value
Hi there !
I'm emiting particles from curve. I'd like to emit more particle at the
beginning of the curve and less at the end of the curve.
Since I cannot plug
Hey Vincent,
Thank's alot for that one. It must be possible to implement in the
EmitFromCurve compound, no ?
Not in front of SI atm, look's really handy :)
Le 23/05/2013 00:59, Vincent Ullmann a écrit :
Here might be another Solution, using the UV-to-Location-Node, with an
If Implosia 2 is still in beta try to subscribe to the beta list. I
tested it for a short job 2 or 3 weeks ago, and it was furiously fast
and stable (compared to the 1.6 version).
Le 23/05/2013 21:11, Mirko Jankovic a écrit :
Well option is to go fast through couple starting momentum
Look for Bradley Gabe and Helge Mathee on Vimeo, watch their first (by
date) tutorials. Gold basics to understand vectors and velocity.
Le 24/05/2013 08:43, Daniel Kim a écrit :
Hey guys.
Anyone know simple and easy to follow ICE tutorials for beginners?
I am totally beginner for ICE, and
Multiply vector by matrix ?
Le 29/05/2013 17:09, Morten Bartholdy a écrit :
I am making clouds with ICE particles emitting from 2 geometry
volumes. I need to move these clouds around, but if I emit x number of
particles (total no of particles) at frame 1 and then move the
emitters, the
Every once in a while I pay a visit to this site
http://emrahgonulkirmaz.com/ because I'm fan :)
Seems Emrah was involved in IronMan3.
I haven't see the movie, but possibly SI was involved.
Well, If any one has infos on this..
Very inspiring anyway.
the article is
offline for whatever reason) the titles were done by prologue, who
seem to be a maya house judging by their job listings.
On Fri, May 31, 2013 at 11:40 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
Every once in a while I pay a visit
an ice noob.
On 6/3/13, royston michaels royston...@gmail.com wrote:
Thanks so much Olivier,
Will dig into it.
On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
WaveToSpectrum from Claude Vervoort
Does it exactly.
Just been using it last week ;)
https://github.com/claudevervoort
Sorry was claude vervoort (wave2spectrum)
Le 03/06/2013 22:34, royston michaels a écrit :
That would be awesome if you could.
Thanks, do you mean Claude or Paul??
On 6/3/13, olivier jeannel olivier.jean...@noos.fr wrote:
Yes I used them both, and also the python addon from Guy Rabiller (very
funny stuf with it. I should post some samples if the
project allows it.
Take care,
Olivier
Le 03/06/2013 22:56, olivier jeannel a écrit :
Sorry was claude vervoort (wave2spectrum)
Le 03/06/2013 22:34, royston michaels a écrit :
That would be awesome if you could.
Thanks, do you mean
Hi,
I've used the kinect to scan people with software provided by the 1.7
SDK and it was exporting to obj file directly.
Can you explain what you're doing ?
Olivier
Le 10/06/2013 14:10, Doeke Wartena a écrit :
hi,
I would like to load pointcloud data from the kinect into softimage.
Does
?
Doeke
2013/6/10 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Hi,
I've used the kinect to scan people with software provided by the
1.7 SDK and it was exporting to obj file directly.
Can you explain what you're doing ?
Olivier
Le 10/06
Oni Split maybe ?
http://wiki.oni2.net/OniSplit
says :
|-extract:dae destination directory dat/oni file| Extracts 3D data
in .oni file (or all M3GM, ONWC and ONCC instances in a .dat) into
Collada DAE files
It's possible to get collada in softimage
Le 11/06/2013 10:37, olivier jeannel a écrit
.
Could some people send me some different Icecache files so i have some
examples to look at.
2013/6/11 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
Oni Split maybe ?
http://wiki.oni2.net/OniSplit
says :
|-extract:dae destination directory dat/oni
Hi people,
i was wondering if there is a simple way to fracture (voronoi or else)
an object but without any thickness.
For example when you shatter an object with the old Kratos, it gives you
big fat volumic chunks .
What if I want only the surface ?
I'd like to prepare a pealing effect.
and
delete?
On 11 June 2013 17:09, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:
Hi people,
i was wondering if there is a simple way to fracture (voronoi or
else) an object but without any thickness.
For example when you shatter an object
...@gmail.com
mailto:matt...@gmail.com wrote:
one of those guys (momentum/kratos) I'm sure creates clusters for
the surface object and clusters for the inner faces - select
cluster and delete?
On 11 June 2013 17:09, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean
Great idea !
Le 11/06/2013 19:16, Renaud Bousquet a écrit :
Hi,
Could this one be helpful?
http://www.si-community.com/community/viewtopic.php?f=19t=2262
cheers,
Renaud
On 11/06/2013 1:05 PM, olivier jeannel wrote:
Nope, sorry can't use that. I need 1 sided poly, but thanks Adam !
Le 11/06
https://vimeo.com/68125501
What about rendering ?
Le 19/06/2013 02:03, Raffaele Fragapane a écrit :
Well, trailer's out:
http://www.youtube.com/watch?v=lPnY2NjSjrg
Animal Logic, so layout, rigging and animation are Softimage.
Still in production.
Hi people,
I'm consulted for a project that would involve realtime face capture.
Something similar to this : http://www.faceshift.com/
I would like to know if some of you have ever worked with it and send
the data in realtime in softimage.
I would also like to know if there are other (nice)
Really great anticipation. All Softimage ?
Le 23/06/2013 15:15, Christopher a écrit :
I liked Dr.Easy, the pain that goes on in the world, this short
clearly demonstrates it.
::Christopher::
great short by Shynola that Jellyfish worked on
http://www.created-to-help-you.com/
a
Adrian
I haven't see everything but things (technical tricks) haven't changed
that much. We only have a much brute force approach I think.
And by the way, what would prevent us from making our own SI Love tour
movie ?
Every one in big studio (Animal Logic, Passion Picture, insert name here
) Grabs a
Interesting particle collision setup in C4D.
https://vimeo.com/69029141
plus, the interface looks familiar, no ?
Ouups, finaly I think it's max, the text is not quite clear...
But nice anyway. Wonder if it's possible in ice like this.
Le 25/06/2013 10:09, olivier jeannel a écrit :
Interesting particle collision setup in C4D.
https://vimeo.com/69029141
plus, the interface looks familiar, no ?
I don't know the official way, but
since the tangency will control the rotation on one axis, you just
need to add a second Set Rotation that look UP on another axis.
Like this :
(Local vector set to 0, 1, 0 )
Le 28/06/2013 10:49, Morten
as 'Point At'
-the position difference of the upvector object
position to the curve position as 'Up Vector'
Cheers,
edy
On Fri, Jun 28, 2013 at 5:58 PM,
olivier jeannel olivier.jean...@noos.fr
Genial !
Le 05/07/2013 18:05, Simon Reeves a écrit :
Hey everyone,
Here at Analog we've just finished up working on a commercial directed
by Smith Foulkes with Nexus for Honda, and I convinced the guys here
to give Softimage a go ;)
http://www.analogstudio.co.uk/work/honda
quoting from
https://vimeo.com/64505408
Worth a try
Le 11/07/2013 18:09, Malcolm Zaloon a écrit :
Hello Guys!
I´m seaching for mt strand extrude addon to work with SI 2014, this
does exist?
where can be downloaded?
Thanks in advance.
--
__
Malcolm Zaloon - Lighting TD - XSI Generalist
Welcome to the rebellion :)
Le 16/07/2013 13:49, Sebastien Sterling a écrit :
Hey there Ognjen :)
Always nice meeting an enthusiastic softy.
nice work, thanks for sharing !
On 16 July 2013 12:11, Ognjen Vukovic ognj...@gmail.com
mailto:ognj...@gmail.com wrote:
Hi Chris,
Thanks
Speed is where Fabric Engine chines, no ?
Le 16/07/2013 14:14, Stefan Kubicek a écrit :
I guess theoretically you could do everything with it that Houdini can
do in terms of generating and manipulating geometry,
but at least judging by the video it's lack of speed is gpoing to
restrict it's
Best place for tuts is here :
https://vimeo.com/groups/ice
Its not tuts only, but all your friends are there :-)
Le 18/07/2013 14:18, Chris Chia a écrit :
Hi Daniel,
What Softimage areas are you looking at?
Regards,
Chris
Sent from my iPhone
On 18 Jul, 2013, at 5:43 PM, Daniel Kim
12/07/2013 17:15, Emilio Hernandez a écrit :
Thanks for this one Olivier!
I wish I had more time to get more into ICE...
2013/7/12 Malcolm Zaloon mzalo...@gmail.com mailto:mzalo...@gmail.com
Perfect! And fast! Thanks for the tip Olivier!
On Thu, Jul 11, 2013 at 8:02 PM, olivier
Not so long ago XSI was known because you could be up and running quickly.
But ice is another story...
Le 21/07/2013 20:42, Andy Moorer a écrit :
I think Cinema4D is a great example of the effectiveness of
spoon-feeding newbies on basic techniques that give them results. C4D
has very capable
That's freaking awesome to see him work. The result are super scary !
What is he using to get those circular form ? He seems to select some
ngon press something and get a perfect round circle. What is it ?
Le 22/07/2013 11:26, adrian wyer a écrit :
in my opinion one of the finest industrial
on top
of the particle position, then it cannot calculate the tangent vector.
The turbulize node shifts the two vectors a bit, and the tangent
calculation is then validated.
2013/7/19 olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr
I found a little disfunction when
Hi List !
I was looking at Angular Velocity, is it possibleto set it ?
(nothing wants to happen if I set it...)
What I was thinking is something similar to goal (with velocity)
with some damp effect.
So the idea is :
a particle has to reach a rotation
men !
Le 25/07/2013 17:35, Ponthieux, Joseph G. (LARC-E1A)[LITES] a écrit :
How does any plugin, module, etc, plugged into a host app, do what ICE can do,
and not be platform agnostic?
Seems everyone is wanting to create the next ICE, but they are only getting
halfway there,
...talk about poetry in the industry.
Le 24/07/2013 23:18, Raffaele Fragapane a écrit :
Ultimately they didn't quite happen and got called farbs instead, but
it almost happened and it stood for feathered animation render tests.
I was the main promoter of course, actually had everybody sold
https://vimeo.com/64505408
This one should work fast in the case you describe but without UVs
The Polynoid one in some cases gave me good result and it has uvs
http://monophyl.com/?p=1245
Le 01/08/2013 21:02, Antonin Messier a écrit :
Thanks Alan, I had tried the create extrusion compound,
Super movie, super story and super pluggin !
Le 02/08/2013 12:56, Leonard Koch a écrit :
This was intense but fun.
LK Fabric is indeed soon coming to a Softimage near you.
Thanks for the write-up Andy!
On Fri, Aug 2, 2013 at 12:34 PM, Vladimir Jankijevic
vladi...@elefantstudios.ch
What free pluggin ?
Le 11/07/2013 17:07, Pingo van der Brinkloev a écrit :
This is great guys. Awesome tutorial and a free plugin. How cool is that? And
yes good idea about the pre blurred wheel.
Cheers!
Pingo
On 09/07/2013, at 18.31, Andy Jones andy.jo...@gmail.com wrote:
One tip is to
the one from Andy Nicholas in his car rig
tutorial that Jeremie Passerin linked to in his response (also first
response to this thread)...
http://www.andynicholas.com/?p=1549
On Mon, Aug 5, 2013 at 2:19 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote
:52 PM, David Barosin dbaro...@gmail.com
mailto:dbaro...@gmail.com wrote:
Maybe this?
http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage
On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
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