Re: OTish - Setting RoyalRender up with Redshift ?

2018-01-03 Thread Jason S
Hi, sorry for the empty reply (ctrl-enter = send), I was about to forward the thread to someone to whom it may also be of interest. Cheers! On 01/03/18 11:16, Jason S wrote: > On 01/03/18 11:06, Morten Bartholdy wrote: >> Thanks for the rundown Mirko. I guess I will try and

Re: OTish - Setting RoyalRender up with Redshift ?

2018-01-03 Thread Jason S
On 01/03/18 11:06, Morten Bartholdy wrote: > Thanks for the rundown Mirko. I guess I will try and find time to take a > closer look. > > Cheers > > > >> Den 3. januar 2018 klokken 16:49 skrev Mirko Jankovic >> : >> >> >> Thinkbox does have that sales thing going on but

MMEEERRRYYY CHRISTMASSS EVERYONE!!!!

2017-12-24 Thread Jason S
Like the title says :D -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Safe to delete the default pass?

2017-12-15 Thread Jason S
Ya, and there is no important reason you'd want to do that, I only found that out when trying to put something more relevant to what the scene was as scene root name, only to find things not getting evaluated left an right lol On 12/15/17 15:15, Matt Lind wrote: > It's especially bad if you

Re: Safe to delete the default pass?

2017-12-15 Thread Jason S
Indeed, I too have had issues renaming or deleting the default pass. That, or also renaming the "Scene_Root". On 12/15/17 11:54, Sven Constable wrote: > Thanks guys. I think I'll keep it safe then. > > Sven > > -Original Message- > From: softimage-boun...@listproc.autodesk.com >

Re: some very useful tools for the "maya converts" out here....

2017-11-29 Thread Jason S
Maybe that (slightly) makes-up for lack of in-context multi-editing of anything anywhere? or a bit of In-context Multi editing of some things? On 11/29/17 9:49, Morten Bartholdy wrote: > Definately big thanks to Arvid, and you Rob - anything that can alleviate the > madness is very welcome. > >

Re: animated object visibility and image sequences offset

2017-11-17 Thread Jason S
Have you tried setting a keyframe on the sequence offset? (or 2 keys in case the same thing is happening as viz anim) and perhaps locking it? And perhaps even storing the one key anim in a mixer clip :: - Mark the offset param (with the obj

Re: Semi OT coolness : Michael Arias

2017-11-15 Thread Jason S
He looks exactly the same as 20 years ago except with gray hairs lol On 11/15/17 15:24, Olivier Jeannel wrote: So, I'm "friend" with Michael Arias on FB !  :) I followed a link to his site, and found that cool bio :

Re: SISideBar in Maya

2017-11-14 Thread Jason S
I wonder how Maya users would find those collection of tools alltogether. Like there wasn't any match transforms until when? and existing scripts around were (and/or integrated ones are still?) pretty iffy. Global/Local transforms

Re: M "Paddington & The Christmas Visitor

2017-11-08 Thread Jason S
On 8 Nov 2017, at 16:30, Jason S <jasonsta...@gmail.com> wrote: Thats really awesome and perfectly integrated! Though it makes me m

Re: M "Paddington & The Christmas Visitor

2017-11-08 Thread Jason S
Thats really awesome and perfectly integrated! Though it makes me miss the times when things like this popped-up from all sorts of shop sizes around. Such as things you'd find sprinkled around the "Great work done with Softimage" thread. (armies of

Re:

2017-11-06 Thread Jason S
On 11/06/17 17:21, Jordi Bares wrote: Very probably you (or many others) may have not stumbled across it yet, but inevitably will, that is a fact as the format changes. jb "Inevitably"..  like it

Re: Friday Flashback #319

2017-11-03 Thread Jason S
Twister was like a standalone passes system, which I never used, but is supposed to be a direct precursor to the (still most reliable) XSI passes On 11/03/17 19:32, Sven Constable wrote: I wonder what

Re: Fabric engine is gone

2017-10-28 Thread Jason S
I agree with everything you said.. And I'm also saddened to see fabric close-up it's doors, especially in this already diversity deprived environment. & all the best to the FE team! On 10/27/17 17:59, Jonathan Moore wrote:

Re: Softimage - not going away...

2017-10-27 Thread Jason S
On 10/25/17 17:01, Mathieu Leclaire wrote: I hear you, but how will you compete for a job when everyone else is using nail guns and you are only using a hammer? If all these new kids can do the job 100x faster then you can, why would

Re: I'm lost / Which Software fills the void / help!?

2017-10-08 Thread Jason S
I agree that what comes closest to XSI is MayaHoudiniBlenderModoC4d (all of them, and none of them) Pick any one, and you'll be lacking one or more important aspects, and I do mean -important-,  relative to what XSI allowed, there is

OT: Re: Multiple objects copy

2017-09-25 Thread Jason S
On 09/25/17 11:52, Jonathan Moore wrote: Fire wiped out my studio - lost a lot of vintage synth hardware, to go along with my workstations and the insurance company a proving to be an upward battle. Wow that's nuts.   I hope

Re: Can the Softimage/Maya from SP2 to SP6

2017-09-22 Thread Jason S
On 09/21/17 20:37, Sven Constable wrote: I was just referring to regular service packs, that were updates to the their specific version. I have no idea what is a 'critical' update. [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S On 09/21/17

Re: Can the Softimage/Maya from SP2 to SP6

2017-09-21 Thread Jason S
On 09/21/17 17:15, Sven Constable wrote: > AFAIK any version always included any updates within its version. It's not > an upgrade, its an update. Aren't you now entitled to only 'critical' updates? was that the case then? -- Softimage Mailing List. To unsubscribe, send a mail to

Re: Maya - what were they thinking 2 - transforms

2017-09-19 Thread Jason S
On 09/17/17 19:16, Jason S wrote: On 09/17/17 18:39, Anto Matkovic wrote: I'm talking more from practical side. Let's say, once your plane landed into jungle, how to make dinner of worms

Re: Maya - what were they thinking 2 - transforms

2017-09-17 Thread Jason S
On 09/17/17 18:39, Anto Matkovic wrote: I'm talking more from practical side. Let's say, once your plane landed into jungle, how to make dinner of worms :), which worm is better, so on. Regarding

Re: Maya - what were they thinking 2 - transforms

2017-09-16 Thread Jason S
On 09/15/17 15:16, Anto Matkovic wrote: Whatever works for you. For example I never tried to key the global transform in SI, always used constraint instead, because this clearly shows what's going on. Also followed 'one

Re: Maya - what were they thinking 2 - transforms

2017-09-15 Thread Jason S
On 09/15/17 5:15, Anto Matkovic wrote: There's neutral pose in SI. However, that ''hidden parenting'' could be a risky business, too.  I'm sure sometimes access to some under the belly things in these "higher

Re: Maya - what were they thinking 2 - transforms

2017-09-13 Thread Jason S
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Wednesday, September 13, 2017 3:41 PM To: Official Softimage Users Mailing List.

Re: Maya - what were they thinking 2 - transforms

2017-09-13 Thread Jason S
It seems to be the same issue in these threads. CGTalk - how to "zero to parent" CGTalk - roll / pan / tilt of camera So any item you would want to animate by it's local axis (or to refer to it's local transforms in expressions) needs an intermediate parent item?

Re: Friday Flashback #313

2017-09-06 Thread Jason S
On 09/05/17 20:54, Jason S wrote: Hi,  I'm quite sure you can,  I was referring to the ability to crop textures in "clip effects" which last time I checked was still not supported More of an inconvenience than a sh

Re: Friday Flashback #313

2017-09-05 Thread Jason S
Beeckmans-Jacqmain wrote: (sorry for lack of consistancy, but i was planning to render softimage scenes  with animated textures (cycles), is that not possible with redshift yet?) thanks. 2017-09-04 2:59 GMT+02:

Re: Friday Flashback #313

2017-08-30 Thread Jason S
that is in the works! good stuff :) On 08/30/17 4:15, Morten Bartholdy wrote: > Very cool! Glad to see people are still building tools for our beloved :) > > MB > > >> Den 29. august 2017 klokken 20:35 skrev Jason S <jasonsta...@gmail.com>: >> >> >> Grea

Re: Friday Flashback #313

2017-08-29 Thread Jason S
Great flashback! ... and also, "Rock Falcon" is back! :-) Showing a newly available, very simple, very easy and very fast, hot-swappable and "ready to wear" faсial anim setup. www.si-community.com -- FloatingFaceRig

Re: What were they thinking....

2017-08-28 Thread Jason S
Hum. Just noticed I double posted, and had an incomplete first phrase... what was I thinking! :P On 08/28/17 12:27, Jason S wrote: Hum, didn't know that these differences. Also maybe another quite important way

Re: What were they thinking....

2017-08-28 Thread Jason S
Hum, didn't know that these differences. Also maybe another quite important way Maya probably wont come close to XSI could be represented by that highlighted arrow . From this vid at around 9min. Pipeline Basics  

Re: What were they thinking....

2017-08-28 Thread Jason S
Interesting, didnt knwo that about constraints! Also maybe another quite important way Maya probably wont come close to XSI could be represented by that highlighted arrow . From this vid at around 9min. Pipeline Basics

Re: Another rip question

2017-04-28 Thread Jason S
For the slicing part, you may have already come across it, but this thread is loaded with examples and methods throughout. ICE Modeling Workshop 2: Cut edges http://www.si-community.com/community/viewtopic.php?f=41=1469 You seem to have gone

Re: shameful houdini question

2017-04-27 Thread Jason S
    On 04/27/17 12:17, Steven Caron wrote:     ... ICE took most of it away ...  I would have to agree,  and add that in general, does ICE take most of it away.   (complication)     On 04/27/17 12:17, Steven

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-15 Thread Jason S
for anything involving loops and flow control. Nodes are horrendous for that type of workflow. And I’m just remembering the horror of inputing expressions in ICE one node at a time!  ;)

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-13 Thread Jason S
    ... apart from the hope of some entirely new equally flexible as unfriendly *USER-FRIENDLY*  DCC, Autocorrect :) On 04/13/17 21:18, Jason S wrote: I also don't mind the posts, apart from the hope of some

Re: Anybody finding the Houdini example files I've posted useful?

2017-04-13 Thread Jason S
I also don't mind the posts, apart from the hope of some entirely new equally flexible as unfriendly DCC, to me Houdini represents the best hope for later.   (later-later... for when SI would not run, or or for when Houdini would significantly revamp VOP,

Re: Houdini Digital Assets for Softies

2017-04-07 Thread Jason S
re VOP HDAs for common repeating functionality. Happy weekend Andy On Apr 7, 2017, at 7:08 PM, Jason S <jasonsta...@gmail.com> wrote: So now we have 'compounds' wi

Re: Houdini Digital Assets for Softies

2017-04-07 Thread Jason S
   "So now we have 'compounds' with custom port names, now how/why are we not seeing dozens of those everywhere?" (also with multiple nesting levels) On 04/07/17 13:08, Jason S wrote: Hi Andy, j

Re: Houdini Digital Assets for Softies

2017-04-07 Thread Jason S
Hi Andy, just wanted to say thanks for the example showing possibilities for port names. And I also noticed you can also name the regular subnet port names!    Titles have to be short, but are more than enough to give good

Re: Houdini Digital Assets for Softies

2017-03-30 Thread Jason S
    On 03/30/17 16:22, Jonathan Moore wrote:     That’s certainly the aspect of ICE that I’d like to see mirrored in siLib.     One of the great things with ICE was that you could start by learning say the particles compounds and

Re: Excellent Recent Gems

2017-03-23 Thread Jason S
Sorry if any double posts, recompressed images as it didn't seem to go trough, but it did! :) -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Excellent Recent Gems

2017-03-23 Thread Jason S
Animating a Camera Lattice https://vimeo.com/189939719   from Pedro Alpiarça dos Santos     :o ! https://www.youtube.com/watch?v=uzlCoMOxJSg   Redshift - Proxy animation control script

Re: Random Thoughts about H.

2017-03-22 Thread Jason S
On 03/22/17 10:07, Jordi Bares wrote: > Below >>> Putting aside the fact we have to move out of Softimage sooner or later >>> (hardware, OS, drivers, freelancers, support, etc… will eventually force us >>> out) >> Indeed 'sooner or later' >> ... 10+ years? when sampling the freshly released

Re: Random Thoughts about H.

2017-03-22 Thread Jason S
esk.com] On Behalf Of Jason S Sent: 21 March 2017 18:36 To: Official Softimage Users Mailing List. https:/

Re: Random Thoughts about H.

2017-03-22 Thread Jason S
Hi!  (see below) On 03/22/17 6:36, Jordi Bares wrote: Jason S <jasonsta...@gmail.com> wrote: Hi Jordi! First I wanted to personally thank you for those docs, as they really did go straight to the crux. Thank you, really appr

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
"specially when self employed" ...  or small ... or big shops delivering sequences of images :) On 03/21/17 22:05, Jason S wrote: Hi Jordi! First I wanted to personally thank you for

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
I hope you enjoy the ride. :-) jb On 21 Mar 2017, at 23:08, Jason S <jasonsta...@gmail.com> wrote: Or alot of equivalence

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
the Object merge bit thanks. On 03/21/17 18:41, Nono wrote: don't miss the FULL pdf from Jordy Bares that's all in there On 21 March 2017 at 23:31, Jason S <jasonsta...@gmail.com> wrote:

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Hi, Indeed Object Merge can reference outputs from other nodes Thanks a bunch! (scraped the internet for that :) ) -J On 03/21/17 18:22, Nono wrote: On 21 March 2017 at 19:36, Jason S <jasonsta...@gmail.

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Hi Andy, Thanks for the feedback! - Can handle lots of objects or elements and a few things became very much faster in recent versions (multi-threaded or openCL)    (SI  is still is king for

Random Thoughts about H.

2017-03-21 Thread Jason S
Hi, In light of recent H ramblings, just wanted to share a few pros and cons I personally found with H. ___ Good! - Can easily 'Get' effects, like fire, pool of water etc... then

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jason S
When you work in Nuke you also can't freeze your sequence. You either use a cache node or render out a file sequence to disk. Indeed, and it's not at-all uncommon to do so to speed things up and or re-starting from a given point as

Re: Soft to Houdini custom shelf / scripts.

2017-02-22 Thread Jason S
Sent from my iPhone On 22 Feb 2017, at 03:08, Jason S <jasonsta...@gmail.com> wrote: So things are cooked every frame unless explicitly specified not to?  Even if nothing changes except p

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jason S
So things are cooked every frame unless explicitly specified not to?  Even if nothing changes except perhaps regular transforms? (with no deforms) Also is there a command log to easily script things such as in this case,  an export/import button?

Re: Opinion gathering

2017-02-21 Thread Jason S
My feeling was  as Felix  (and I think still is to an extent). But I went through the presentation  as I previously only saw the v16 promo clip which looked good (except demos always look good) And found not only the presented features rather

Re: Opinion gathering

2017-02-19 Thread Jason S
So we are looking for something that bridges the gap between the technical and artistic side of CG? What I personally find regretful is not so much the EOL annoncement in itself, but how much credit we gave it. Because what

Re: Path constrained camera and endless loop

2016-06-23 Thread Jason S
One I didn't know about was 'Cycle with offset', which is like a hybrid between 'linear extrapolation' and 'cycle', where it continuously cycles the animation but re-starts it from the point of the last keyframe, instead of restarting from 0 at every loop. On 06/22/16 15:23, Matt Lind wrote: >

Re: Path constrained camera and endless loop

2016-06-17 Thread Jason S
y typing > it into the path constraint PPG or setting the key in the FCurve editor. > > Matt > > > > > > Date: Fri, 17 Jun 2016 18:02:34 -0400 > From: Jason S <jasonsta...@gmail.com> > Subject: Re: Path constrained camera and endless loop > To: softimage

Re: Path constrained camera and endless loop

2016-06-17 Thread Jason S
Can't you just cycle the Fcurve? Curve Editor -> Curves -> Pre/Post Extrapolation -> Cycle On 06/17/16 15:50, Michael Amasio wrote: Sorry, I lied if the _expression_ is in the path percentage it should be

Re: Rolling carpet rig?

2016-06-15 Thread Jason S
Hi Morten, how did the RollRug thing work? there is also PB_Bendset from Probiner which probably has more elaborate control.     https://vimeo.com/138074155     http://www.si-community.com/community/viewtopic.php?f=19=6054  

Re: Anybody still using mental ray?

2016-06-03 Thread Jason S
IMO, what mainly hindered MR was reliable light transport (in animation) which is essential for realistic renders, and where FG can be difficult. Something which also hinders Redshift to an extent, but the tricks used to circumvent flickering  (similar to

Re: Autokey while playback

2016-05-16 Thread Jason S
: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Tuesday, May 17, 2016 12:12 AM To: softimage@listproc.autodesk.com Subject: Re: Autokey while

Re: Autokey while playback

2016-05-16 Thread Jason S
] On Behalf Of Jason S Sent: Tuesday, May 17, 2016 12:12 AM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback   Hum! perhaps there is another pref that may

Re: Autokey while playback

2016-05-16 Thread Jason S
...@listproc.autodesk.com] On Behalf Of Jason S Sent: Monday, May 16, 2016 10:52 PM To: softimage@listproc.autodesk.com Subject: Re: Autokey while playback   Hi, @Sven are you sure

Re: Autokey while playback

2016-05-16 Thread Jason S
Hi, @Sven are you sure you got it working?  I may be wronng, but I don't think playback with transforms + autokey ever worked (or was meant to work) to capture transform actions. @toonafish   Sorry for not posting sooner, but this also should

Re: Change object visibility with another object?

2016-05-13 Thread Jason S
islands. It is using Julian Johnson JJ_Islands. It's a dozen time faster than the Create Instances for Islands. On Thu, May 12, 2016 at 5:12 PM, Jason S <jasonsta...@gmail.com> wrote: Hi sorry if double-

Re: Change object visibility with another object?

2016-05-13 Thread Jason S
e by yourself because i don't have an >>> easy access to soft anymore on OSX... maybe i can post it this week-end. >>> >>> Noël >>> >>> On 12 May 2016 at 20:38, Olivier Jeannel <facialdel...@gmail.com> wrote: >>> >>>> if you want to ma

Re: Change object visibility with another object?

2016-05-12 Thread Jason S
    On 05/12/16 15:24, Jason S wrote:     > Indeed, and it was also the first :-] Sorry, rather JJ_Islands was the first, (while wondering about your own implementation of it if you'd care to elaborate? :) ) On 05/12/16 15:24, Jason S wr

Re: Change object visibility with another object?

2016-05-12 Thread Jason S
. It's a dozen time faster than the Create Instances for Islands. On Thu, May 12, 2016 at 5:12 PM, Jason S <jasonsta...@gmail.com> wrote: Hi sorry if double-posting but I didnt see it show up, (als

Re: Change object visibility with another object?

2016-05-12 Thread Jason S
Not too familiar with ICE and poly island stuff though. //MB Den 12. maj 2016 klokken 14:22 skrev Jason S <jasonsta...@gmail.com>: I think you could merge everything and have a particle per island, or a similar method to braking apart/fracturing objects. Will fetch a few links

Re: Change object visibility with another object?

2016-05-12 Thread Jason S
I think you could merge everything and have a particle per island, or a similar method to braking apart/fracturing objects. Will fetch a few links later-on, but you can check out some of the em-tools for that purpose. On 05/12/16 7:54, Morten Bartholdy wrote: > Quick question: The idea is to

Re: Is there a well know workflow to have deformers drive/blendnicely with Syflex?

2016-05-12 Thread Jason S
Like the story of life  :P On 05/12/16 7:36, pedro santos wrote: First time using Syflex, so after that fact clicked much simpler to get to what I wanted, yes! Some wasted time on the way, though. Cheers On

Re: Change object visibility with another object?

2016-05-11 Thread Jason S
    On 05/11/16 16:55, Jason S wrote:     > I guess this can be used to just as easily toggle or set anything by volume?     > (which is cool :) ) Or toggle/set anything by any testable condition :) On 05/11/16 16:55, Jason S

Re: Change object visibility with another object?

2016-05-11 Thread Jason S
        On Tue, May 10, 2016 at 5:41 PM, Oscar Juarez wrote:         if any point is inside a volume the visibility get turns off.         You could play with averages and thresholds so it fits better to your

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-05 Thread Jason S
On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote: > What's the point of beeing right if you're alone ? Better be an idiot. Well if you were right, you would not be alone. But indeed ignorance can be bliss. On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote: > > Well sorry, I was

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Jason S
Maybe I missed something, but Gustavo's MotionTools (done using ICE building blocks) essentially does all that Mash does  up to the most "advanced" functions like anim clip instancing with time offsets  (and actually quite a bit more ).. except "nodes" in Mash

Re: Autodesk acquires Solid Angle

2016-04-21 Thread Jason S
leader making such a release. Autodesk and co. added their 2 cents later and certainly didn't help matters, but they weren't the driving force. If it weren't for ICE, Softimage would've been dead a lot sooner. Matt Date: Wed, 20 Apr 2016 21:01:30 -0400 From: Jason S <jasonsta...@gmail.com&

Re: Autodesk acquires Solid Angle

2016-04-20 Thread Jason S
** The 2003-2012 list was XSIBase job post count. On 04/20/16 20:45, Jason S wrote: On 04/20/16 7:27, Matt Lind wrote: The couple of versions of extra

Re: Autodesk acquires Solid Angle

2016-04-20 Thread Jason S
Personally, I'm surprised it took them this long to get it announced. ;-) On Tue, Apr 19, 2016 at 11:15 PM Jason S <jasonsta...@gmail.com> wrote: Indeed shotgun is one (of quite few out of -many-) packages that wasn't seriously compromised post acquisition, which is probab

Re: Autodesk acquires Solid Angle

2016-04-19 Thread Jason S
On 04/18/16 18:55, Steven Caron wrote: Their decision axe Softimage seemed irrational to us because we are emotional but if you reduce it to numbers, it made

Re: polygonizer and small particles

2016-04-13 Thread Jason S
21:28, Jason S <jasonsta...@gmail.com> wrote: In case you might have missed it or if it would make a difference, but there are polygonizer setting

Re: Sticking particles over a cached cloth

2016-04-12 Thread Jason S
I recall coming across a thread about something like that, I'll post it if I find it again. -J On 04/12/16 16:08, Pierre Schiller wrote: Hello team. Good

Re: polygonizer and small particles

2016-04-12 Thread Jason S
In case you might have missed it or if it would make a difference, but there are polygonizer settings under both the generated polygonizer mesh, as well as the existing polygonized elements. (only the generated polygonizer mesh setting popup when aplying

Re: Weight Tools

2016-04-12 Thread Jason S
On 04/09/16 1:08, Martin wrote: [...] Since its been a little tricky to get PySide working with Softimage, I'd like to release a "ready to use" workgroup version including those PySide module folders and PyQTfS.

Re: Semi OT Softimage pic pluggin for mac ?

2016-04-10 Thread Jason S
How about EXR's ? I Haven't come across a pic sequence since Si3D lol 8 bit can be fine for certain elements (like mattes), or as a last step not as "sources", but as "finals" for broadcast or for making compressed clips once all comp or any grading is

Re: Is rray still alive ?

2016-04-09 Thread Jason S
There shouldn't be any worry, RRay.de update intervals has always been around 3-4 months (and sometimes 5-6 months), and last update was Nov. And Reinhard is frequently around Si Community, so you could perhaps send him a PM to inquire about next update?

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Jason S
am still waiting for custom AOVs 2016-04-08 20:02 GMT+02:00 Jason S <jasonsta...@gmail.com>: Don't know if you got the latest build (or if it's even out yet) But they (or S

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-08 Thread Jason S
Don't know if you got the latest build (or if it's even out yet) But they (or Stephan) are ongoingly fixing/improving a bunch of things, Now supports sub () compounds & shaderballs,  with -tons- of shaders/nodes that have been added,

Re: Exporting cached ICE particle instances as alembic?

2016-04-06 Thread Jason S
Would perhaps a clone (with ICE or Operator) of the resulting mesh be more easily baked? On 04/06/16 10:15, Olivier Jeannel wrote: Topolizer, but it's not free and I'm not sure it handles parenting (if you have parenting in your instances)

Re: Wrapped

2016-04-06 Thread Jason S
Man, I can't even tell what may have been non-CG except for the plants because they were growing lol Congratz! On 04/06/16 5:47, Roman Kaelin wrote: Hi Gang, After a very successful and long festival stretch our graduation

Re: Growth in ICE

2016-04-01 Thread Jason S
This may also be of help, Detailing the creation of wheightmap growth driven by turbulence, in this case to drive particle emissions, Vimeo - Particle grow effect using Softimage ICE   this is at 9;15 showing the weightmap growing

Re: Goodbyes (was this is the end...)

2016-03-29 Thread Jason S
Indeed quite elaborate, very swift to browse and also very complete! Great job Mirko! On 03/29/16 14:54, Mirko Jankovic wrote: All credits for page itself are to my friend Peter Vukovic :)  I was starting ideaa, he

Re: Render Region and Autosave

2016-03-11 Thread Jason S
Hi, Just to share a simple script (gave it another go) that toggles Off and On the Autosave pref (if originally On), fired by an "onBeginFrame" event, which essentially restarts the set Autosave counter when a region is drawn. Initially, perhaps due to something I was missing (or a bug?)

Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Jason S
Thanks Holdger! Your shaders have been used much more than you think! And since these are postcardware, have you consider putting on the main page you referenced a promenent link (perhaps a dedicated email link that doesnt involve registering?) to

Re: ice strand grass

2016-03-01 Thread Jason S
Thanks for the update & good to know! On 03/01/16 14:42, Kris Rivel wrote: Just an update...so instances on strands are not really supported in Redshift...yet...but its on the to-do list for this year. Going to probably

Re: City generator?

2016-03-01 Thread Jason S
I'm sure it must have been a peice of cake (comparatively) doing something similar in Maya (in which anything is possible but..) or that any given shop can do something similar without hiring a team of highly qualified developpers. On 03/01/16 13:59,

Re: 1 texture per polygon

2016-02-25 Thread Jason S
This script can be useful for having one image file per UV which can also have it's benefits, as you can have an arbitrary and easy to setup image sequence of images which each UV can pick from, which can also be easier to manage and replace sources than having

Re: Softimage and CMYK

2016-02-12 Thread Jason S
It weird because if you take screenshot while in CMYK colorspace and paste in an RGB image, there you go, same blacklevels and everything as in CMYK but in RGB space. So would there be a way to "bake" color info from one colorspace to another?

Re: Softimage and CMYK

2016-02-12 Thread Jason S
colors, it must be like clamping the bit depth but not quite. at any rate you loose something going one way, so it is a destructive workflow. On 12 February 2016 at 14:55, Jason S <jasonsta...@gmail.com>

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