Hi, sorry for the empty reply (ctrl-enter = send),
I was about to forward the thread to someone to whom it may also be of
interest.
Cheers!
On 01/03/18 11:16, Jason S wrote:
> On 01/03/18 11:06, Morten Bartholdy wrote:
>> Thanks for the rundown Mirko. I guess I will try and
On 01/03/18 11:06, Morten Bartholdy wrote:
> Thanks for the rundown Mirko. I guess I will try and find time to take a
> closer look.
>
> Cheers
>
>
>
>> Den 3. januar 2018 klokken 16:49 skrev Mirko Jankovic
>> :
>>
>>
>> Thinkbox does have that sales thing going on but
Like the title says :D
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Ya, and there is no important reason you'd want to do that,
I only found that out when trying to put something more relevant to what
the scene was as scene root name,
only to find things not getting evaluated left an right lol
On 12/15/17 15:15, Matt Lind wrote:
> It's especially bad if you
Indeed, I too have had issues renaming or deleting the default pass.
That, or also renaming the "Scene_Root".
On 12/15/17 11:54, Sven Constable wrote:
> Thanks guys. I think I'll keep it safe then.
>
> Sven
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
>
Maybe that (slightly) makes-up for lack of in-context multi-editing of
anything anywhere?
or a bit of In-context Multi editing of some things?
On 11/29/17 9:49, Morten Bartholdy wrote:
> Definately big thanks to Arvid, and you Rob - anything that can alleviate the
> madness is very welcome.
>
>
Have you tried setting a keyframe
on the sequence offset?
(or 2 keys in case the same thing is happening as viz anim)
and perhaps locking it?
And perhaps even storing the one key anim in a mixer clip ::
- Mark the offset param (with the obj
He looks exactly the same as 20 years
ago except with gray hairs lol
On 11/15/17 15:24, Olivier Jeannel wrote:
So, I'm "friend" with Michael Arias on FB ! :)
I followed a link to his site, and found that cool bio :
I wonder how Maya users would find those collection of tools
alltogether.
Like there wasn't any match transforms until when?
and existing scripts around were (and/or integrated ones are
still?) pretty iffy.
Global/Local transforms
On 8 Nov 2017, at 16:30, Jason S <jasonsta...@gmail.com>
wrote:
Thats really awesome and
perfectly integrated!
Though it makes me m
Thats really awesome and perfectly
integrated!
Though it makes me miss the times when things like this popped-up
from all sorts of shop sizes around. Such as things you'd find
sprinkled around the "Great work done with Softimage" thread.
(armies of
On 11/06/17 17:21, Jordi Bares wrote:
Very probably you (or many others) may have not
stumbled across it yet, but inevitably will, that is a fact as
the format changes.
jb
"Inevitably".. like it
Twister was like a standalone passes
system, which I never used, but is supposed to be a direct
precursor to the (still most reliable) XSI passes
On 11/03/17 19:32, Sven Constable wrote:
I wonder what
I agree with everything you said..
And I'm also saddened to see fabric close-up it's doors,
especially in this already diversity deprived environment.
& all the best to the FE team!
On 10/27/17 17:59, Jonathan Moore wrote:
On 10/25/17 17:01, Mathieu Leclaire
wrote:
I hear you, but how will you compete
for a job when everyone else is using nail guns and you are only
using a hammer? If all these new kids can do the job 100x faster
then you can, why would
I agree that what comes closest to XSI is
MayaHoudiniBlenderModoC4d
(all of them, and none of them)
Pick any one, and you'll be lacking one or more important aspects,
and I do mean -important-, relative to what XSI allowed, there is
On 09/25/17 11:52, Jonathan Moore
wrote:
Fire wiped out my studio - lost a lot of vintage synth
hardware, to go along with my workstations and the insurance
company a proving to be an upward battle.
Wow that's nuts.
I hope
On 09/21/17 20:37, Sven Constable
wrote:
I was just referring to regular service packs, that were updates to the
their specific version. I have no idea what is a 'critical' update.
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
On 09/21/17
On 09/21/17 17:15, Sven Constable wrote:
> AFAIK any version always included any updates within its version. It's not
> an upgrade, its an update.
Aren't you now entitled to only 'critical' updates? was that the case then?
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On 09/17/17 19:16, Jason S wrote:
On 09/17/17 18:39, Anto Matkovic wrote:
I'm
talking more from practical side. Let's say, once your
plane landed into jungle, how to make dinner of worms
On 09/17/17 18:39, Anto Matkovic wrote:
I'm
talking more from practical side. Let's say, once your
plane landed into jungle, how to make dinner of worms :),
which worm is better, so on.
Regarding
On 09/15/17 15:16, Anto Matkovic wrote:
Whatever
works for you. For example I never tried to key the global
transform in SI, always used constraint instead, because
this clearly shows what's going on. Also followed 'one
On 09/15/17 5:15, Anto Matkovic wrote:
There's
neutral pose in SI. However, that ''hidden parenting''
could be a risky business, too.
I'm sure sometimes access to some under the belly
things in these "higher
From:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Jason S
Sent: Wednesday, September 13, 2017 3:41 PM
To: Official Softimage Users Mailing List.
It seems to be the same issue in these threads.
CGTalk - how to "zero to parent"
CGTalk - roll / pan / tilt of camera
So any item you would want to animate by it's local axis (or to refer to it's local transforms in expressions) needs an intermediate parent item?
On 09/05/17 20:54, Jason S wrote:
Hi, I'm quite sure you can,
I was referring to the ability to crop textures in "clip
effects"
which last time I checked was still not supported
More of an inconvenience than a sh
Beeckmans-Jacqmain wrote:
(sorry for lack
of consistancy,
but i was planning to
render softimage scenes
with animated textures
(cycles), is that not possible with redshift yet?)
thanks.
2017-09-04 2:59 GMT+02:
that is in the works!
good stuff :)
On 08/30/17 4:15, Morten Bartholdy wrote:
> Very cool! Glad to see people are still building tools for our beloved :)
>
> MB
>
>
>> Den 29. august 2017 klokken 20:35 skrev Jason S <jasonsta...@gmail.com>:
>>
>>
>> Grea
Great flashback!
... and also, "Rock Falcon" is back! :-)
Showing a newly available, very simple, very easy and very fast,
hot-swappable and "ready to wear" faсial anim setup.
www.si-community.com
-- FloatingFaceRig
Hum. Just noticed I double posted, and
had an incomplete first phrase... what was I thinking! :P
On 08/28/17 12:27, Jason S wrote:
Hum, didn't know that these
differences.
Also maybe another quite important way
Hum, didn't know that these
differences.
Also maybe another quite important way Maya probably wont come
close to XSI
could be represented by that highlighted arrow .
From this vid at around 9min.
Pipeline Basics
Interesting, didnt knwo that about
constraints!
Also maybe another quite important way Maya probably wont come
close to XSI
could be represented by that highlighted arrow .
From this vid at around 9min.
Pipeline Basics
For the slicing part, you may have already come across it, but
this thread is loaded with examples and methods throughout.
ICE Modeling Workshop 2: Cut edges
http://www.si-community.com/community/viewtopic.php?f=41=1469
You seem to have gone
On 04/27/17 12:17, Steven Caron wrote:
... ICE took most of it away ...
I would have to agree, and add that in general, does ICE take
most of it away. (complication)
On 04/27/17 12:17, Steven
for anything involving
loops and flow control. Nodes are horrendous for that type of
workflow.
And I’m just remembering the horror of inputing
expressions in ICE one node at a time! ;)
... apart
from the hope of some entirely new equally flexible as unfriendly *USER-FRIENDLY* DCC,
Autocorrect :)
On 04/13/17 21:18, Jason S wrote:
I also don't mind the posts, apart
from the hope of some
I also don't mind the posts, apart from
the hope of some entirely new equally flexible as unfriendly DCC,
to me Houdini represents the best hope for later.
(later-later... for when SI would not run, or or for when Houdini
would significantly revamp VOP,
re VOP HDAs for
common repeating functionality.
Happy weekend
Andy
On Apr 7, 2017, at 7:08 PM, Jason S <jasonsta...@gmail.com> wrote:
So now we have 'compounds' wi
"So now we
have 'compounds' with custom port names, now how/why are we not
seeing dozens of those everywhere?"
(also with multiple nesting levels)
On 04/07/17 13:08, Jason S wrote:
Hi Andy,
j
Hi Andy,
just wanted to say thanks for the example showing possibilities
for port names.
And I also noticed you can also name the regular subnet port
names!
Titles have to be short, but are more than enough to give good
On 03/30/17
16:22, Jonathan Moore wrote:
That’s certainly the aspect of ICE that I’d like to see
mirrored in siLib.
One of the great things with ICE was that you could start by
learning say the particles compounds and
Sorry if any double posts, recompressed images as it didn't seem to go
trough, but it did! :)
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Animating a Camera Lattice
https://vimeo.com/189939719
from Pedro
Alpiarça dos Santos
:o !
https://www.youtube.com/watch?v=uzlCoMOxJSg
Redshift - Proxy animation control script
On 03/22/17 10:07, Jordi Bares wrote:
> Below
>>> Putting aside the fact we have to move out of Softimage sooner or later
>>> (hardware, OS, drivers, freelancers, support, etc… will eventually force us
>>> out)
>> Indeed 'sooner or later'
>> ... 10+ years? when sampling the freshly released
esk.com] On Behalf
Of Jason
S
Sent: 21
March 2017 18:36
To: Official
Softimage Users Mailing List. https:/
Hi! (see below)
On 03/22/17 6:36, Jordi Bares wrote:
Jason S <jasonsta...@gmail.com> wrote:
Hi Jordi!
First I wanted to personally thank you for those docs, as they really did go straight to the crux.
Thank you, really appr
"specially when self employed"
... or small ... or big shops delivering sequences of images :)
On 03/21/17 22:05, Jason S wrote:
Hi Jordi!
First I wanted to personally thank you for
I hope you enjoy the ride. :-)
jb
On 21 Mar 2017, at 23:08, Jason S <jasonsta...@gmail.com>
wrote:
Or alot of equivalence
the Object merge bit thanks.
On 03/21/17 18:41, Nono wrote:
don't miss the FULL pdf from Jordy Bares that's all
in there
On 21 March 2017 at 23:31, Jason S <jasonsta...@gmail.com>
wrote:
Hi,
Indeed Object Merge can reference outputs from other nodes
Thanks a bunch! (scraped the internet for that :) )
-J
On 03/21/17 18:22, Nono wrote:
On 21 March 2017 at 19:36, Jason S <jasonsta...@gmail.
Hi Andy,
Thanks for the feedback!
- Can handle lots of objects or
elements and a few things became very much faster in recent
versions (multi-threaded or openCL)
(SI is still is king for
Hi,
In light of recent H ramblings, just wanted to share a few pros
and cons I personally found with H.
___
Good!
- Can easily 'Get' effects, like fire, pool of water etc... then
When you work in Nuke you also can't freeze your
sequence. You either use a cache node or render out a file
sequence to disk.
Indeed, and it's not at-all uncommon to do so to speed things up
and or re-starting from a given point as
Sent from my iPhone
On 22 Feb 2017, at 03:08, Jason S <jasonsta...@gmail.com>
wrote:
So things are cooked every frame unless explicitly specified
not to? Even if nothing changes except p
So things are cooked every frame unless explicitly specified not
to? Even if nothing changes except perhaps regular transforms?
(with no deforms)
Also is there a command log to easily script things such as in
this case, an export/import button?
My feeling was as Felix (and I think still is to an extent).
But I went through the presentation as I previously only saw the
v16 promo clip which looked good (except demos always look good)
And found not only the presented features rather
So we are looking for something that bridges the gap between the
technical and artistic side of CG?
What I personally find regretful is not so much the EOL
annoncement in itself, but how much credit we gave it.
Because what
One I didn't know about was 'Cycle with offset', which is like a hybrid
between 'linear extrapolation' and 'cycle',
where it continuously cycles the animation but re-starts it from the
point of the last keyframe, instead of restarting from 0 at every loop.
On 06/22/16 15:23, Matt Lind wrote:
>
y typing
> it into the path constraint PPG or setting the key in the FCurve editor.
>
> Matt
>
>
>
>
>
> Date: Fri, 17 Jun 2016 18:02:34 -0400
> From: Jason S <jasonsta...@gmail.com>
> Subject: Re: Path constrained camera and endless loop
> To: softimage
Can't you just cycle the Fcurve?
Curve Editor -> Curves -> Pre/Post Extrapolation -> Cycle
On 06/17/16 15:50, Michael Amasio wrote:
Sorry, I lied
if the _expression_ is in the path percentage it should
be
Hi Morten, how did the RollRug thing
work?
there is also PB_Bendset from Probiner which
probably has more elaborate control.
https://vimeo.com/138074155
http://www.si-community.com/community/viewtopic.php?f=19=6054
IMO, what mainly hindered MR was
reliable light transport (in animation) which is essential for
realistic renders, and where FG can be difficult.
Something which also hinders Redshift to an extent, but the tricks
used to circumvent flickering (similar to
:
softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
On Behalf Of Jason S
Sent: Tuesday, May 17, 2016 12:12 AM
To: softimage@listproc.autodesk.com
Subject: Re: Autokey while
] On
Behalf Of Jason S
Sent: Tuesday, May 17, 2016 12:12 AM
To: softimage@listproc.autodesk.com
Subject: Re: Autokey while playback
Hum! perhaps there is another pref that
may
...@listproc.autodesk.com] On
Behalf Of Jason S
Sent: Monday, May 16, 2016 10:52 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autokey while playback
Hi,
@Sven are you sure
Hi,
@Sven are you sure you got it working? I may be wronng, but I
don't think playback with transforms + autokey ever worked
(or was meant to work) to capture transform actions.
@toonafish Sorry for not posting sooner, but this also should
islands.
It is using Julian Johnson JJ_Islands.
It's a dozen time faster than the Create Instances for
Islands.
On Thu, May 12, 2016 at 5:12 PM, Jason
S <jasonsta...@gmail.com>
wrote:
Hi sorry if
double-
e by yourself because i don't have an
>>> easy access to soft anymore on OSX... maybe i can post it this week-end.
>>>
>>> Noël
>>>
>>> On 12 May 2016 at 20:38, Olivier Jeannel <facialdel...@gmail.com> wrote:
>>>
>>>> if you want to ma
On 05/12/16 15:24, Jason S wrote:
> Indeed, and it was also the first :-]
Sorry, rather JJ_Islands was the first, (while wondering about
your own implementation of it if you'd care to elaborate? :) )
On 05/12/16 15:24, Jason S wr
.
It's a dozen time faster than the Create Instances for
Islands.
On Thu, May 12, 2016 at 5:12 PM, Jason
S <jasonsta...@gmail.com>
wrote:
Hi sorry if
double-posting but I didnt see it show up, (als
Not too familiar with ICE and poly island stuff though.
//MB
Den 12. maj 2016 klokken 14:22 skrev Jason S <jasonsta...@gmail.com>:
I think you could merge everything and have a particle per island, or a
similar method to braking apart/fracturing objects.
Will fetch a few links
I think you could merge everything and have a particle per island, or a
similar method to braking apart/fracturing objects.
Will fetch a few links later-on, but you can check out some of the
em-tools for that purpose.
On 05/12/16 7:54, Morten Bartholdy wrote:
> Quick question: The idea is to
Like the story of life :P
On 05/12/16 7:36, pedro santos wrote:
First time using Syflex, so after that fact clicked
much simpler to get to what I wanted, yes! Some wasted time on
the way, though.
Cheers
On
On 05/11/16 16:55, Jason S wrote:
> I guess this can be used to just as easily toggle or set
anything by volume?
> (which is cool :) )
Or toggle/set anything by any testable condition :)
On 05/11/16 16:55, Jason S
On Tue,
May 10, 2016 at 5:41 PM, Oscar Juarez
wrote:
if any point is inside a volume the visibility get turns
off.
You could play with averages and thresholds so it fits
better to your
On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
> What's the point of beeing right if you're alone ? Better be an idiot.
Well if you were right, you would not be alone. But indeed ignorance can
be bliss.
On Thursday, May 5, 2016 16:18:08, Olivier Jeannel wrote:
>
> Well sorry, I was
Maybe I missed something, but Gustavo's
MotionTools (done using ICE building blocks) essentially does all
that Mash does up to the most "advanced" functions like anim clip
instancing with time offsets (and actually quite a bit more )..
except "nodes" in Mash
leader making such a release. Autodesk
and co. added their 2 cents later and certainly didn't help matters, but
they weren't the driving force. If it weren't for ICE, Softimage would've
been dead a lot sooner.
Matt
Date: Wed, 20 Apr 2016 21:01:30 -0400
From: Jason S <jasonsta...@gmail.com&
** The 2003-2012 list was XSIBase job post count.
On 04/20/16 20:45, Jason S wrote:
On 04/20/16 7:27, Matt Lind wrote:
The couple of versions of extra
Personally, I'm surprised it took them this long to get it announced. ;-)
On Tue, Apr 19, 2016 at 11:15 PM Jason S <jasonsta...@gmail.com> wrote:
Indeed shotgun is one (of quite few out of -many-) packages that wasn't
seriously compromised post acquisition, which is probab
On 04/18/16 18:55,
Steven Caron wrote:
Their decision axe Softimage seemed irrational to us
because we are emotional but if you reduce it to
numbers, it made
21:28,
Jason S <jasonsta...@gmail.com>
wrote:
In case you might have missed it or if it
would make a difference, but there are
polygonizer setting
I recall coming across a thread about
something like that, I'll post it if I find it again.
-J
On 04/12/16 16:08, Pierre Schiller wrote:
Hello team. Good
In case you might have missed it or if
it would make a difference, but there are polygonizer settings
under both the generated polygonizer mesh, as well as the existing
polygonized elements.
(only the generated polygonizer mesh setting popup when aplying
On 04/09/16 1:08, Martin wrote:
[...] Since its been a little tricky to get PySide working with Softimage, I'd like to release a "ready to use" workgroup version including those PySide module folders and PyQTfS.
How about EXR's ? I Haven't come across
a pic sequence since Si3D lol
8 bit can be fine for certain elements (like mattes), or as a last
step not as "sources", but as "finals" for broadcast or for making
compressed clips once all comp or any grading is
There shouldn't be any worry, RRay.de
update intervals has always been around 3-4 months (and sometimes
5-6 months), and last update was Nov.
And Reinhard is frequently around Si Community, so you could
perhaps send him a PM to inquire about next update?
am still waiting
for custom AOVs
2016-04-08 20:02 GMT+02:00 Jason S <jasonsta...@gmail.com>:
Don't know if you got the latest build (or if it's
even out yet)
But they (or S
Don't know if you got the latest build
(or if it's even out yet)
But they (or Stephan) are ongoingly fixing/improving a bunch of
things,
Now supports sub () compounds & shaderballs, with
-tons- of shaders/nodes that have been added,
Would perhaps a clone (with ICE or
Operator) of the resulting mesh be more easily baked?
On 04/06/16 10:15, Olivier Jeannel wrote:
Topolizer, but it's not free and I'm not sure it
handles parenting (if you have parenting in your instances)
Man, I can't even tell what may have
been non-CG except for the plants because they were growing lol
Congratz!
On 04/06/16 5:47, Roman Kaelin wrote:
Hi Gang,
After a very successful and long festival stretch our graduation
This may also be of help,
Detailing the creation of wheightmap growth driven by turbulence,
in this case to drive particle emissions,
Vimeo - Particle grow effect
using Softimage ICE
this is at 9;15 showing the weightmap growing
Indeed quite elaborate, very swift to
browse and also very complete!
Great job Mirko!
On 03/29/16 14:54, Mirko Jankovic wrote:
All credits for page itself are to my friend Peter
Vukovic :)
I was starting ideaa, he
Hi,
Just to share a simple script (gave it another go) that toggles Off and
On the Autosave pref (if originally On),
fired by an "onBeginFrame" event, which essentially restarts the set
Autosave counter when a region is drawn.
Initially, perhaps due to something I was missing (or a bug?)
Thanks Holdger! Your shaders have been
used much more than you think!
And since these are postcardware, have you consider putting on the
main page you referenced a promenent link
(perhaps a dedicated email link that doesnt involve registering?)
to
Thanks for the update & good to
know!
On 03/01/16 14:42, Kris Rivel wrote:
Just an update...so instances on strands are not really
supported in Redshift...yet...but its on the to-do list for
this year. Going to probably
I'm sure it must have been a peice of
cake (comparatively) doing something similar in Maya (in which
anything is possible but..)
or that any given shop can do something similar without hiring a
team of highly qualified developpers.
On 03/01/16 13:59,
This script can be useful for having one image file per UV which can
also have it's benefits,
as you can have an arbitrary and easy to setup image sequence of
images which each UV can pick from, which can also be easier to
manage and replace sources than having
It weird because if you take screenshot
while in CMYK colorspace and paste in an RGB image,
there you go, same blacklevels and everything as in CMYK but in
RGB space.
So would there be a way to "bake" color info from one colorspace
to another?
colors, it must be like clamping the bit
depth but not quite.
at any rate you loose something going one way, so it is a
destructive workflow.
On 12 February 2016 at 14:55, Jason S <jasonsta...@gmail.com>
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