Re: Particle clumping technique

2013-01-08 Thread Thomas Volkmann
Really cool stuff Sebastian!! Just looked at it, and the 0,4,0 as mean value reminded me that I wanted to call someone in Hamburg :D Thanks for that, too! Hope all is going well. gruss aus Schweden, Thomas Sebastian Kowalski l...@sekow.com hat am 7. Januar 2013 um 19:17 geschrieben: here

Re: Particle clumping technique

2013-01-08 Thread olivier jeannel
That's a super learning gift ! Thank's a lot for that :) The result is just beautifull. I'm completly lost into the icetrees, but what a lesson ! Would worth a tutorial somedays (with you speaking in the micro). Excellent ! Le 07/01/2013 20:58, Rob Chapman a écrit : Sebastian, I never

Re: Particle clumping technique

2013-01-08 Thread Michael Heberlein
Thanks Sebastian, that's interesting and looks very cool! On Tue, Jan 8, 2013 at 11:23 AM, olivier jeannel olivier.jean...@noos.frwrote: That's a super learning gift ! Thank's a lot for that :) The result is just beautifull. I'm completly lost into the icetrees, but what a lesson ! Would

Re: Particle clumping technique

2013-01-08 Thread Sebastian Kowalski
really glad you guys like it, and yes, this only works with a huge amount of points. the final spot had a lot of additional footage from after effects (particular) too, and the compositing of these two elements really sell the shots at the end. sebastian Am 08.01.2013 um 11:33 schrieb Michael

Re: Particle clumping technique

2013-01-08 Thread Ben Beckett
Hi Vladimir What does self.partID do am a little lost in the sim stack wondered if you had time to basically explain nice job though Thanks Ben On 8 January 2013 11:42, Tim tim_boll...@hotmail.co.uk wrote: I'm just playing around with it now, and I'm wondering if there is a way to

Re: Particle clumping technique

2013-01-08 Thread Tim
Just a quick update, incase anyone else is trying to do something similar. The culprit for the simulation forces was to do with the ClumpSize attribute being used in the init force and velocity branch. I'm not entirely sure why but if you re-define the attribute earlier in the add points

Re: Particle clumping technique

2013-01-08 Thread Christian Keller
What you could do to get some nice clumps ist emitting in a volume and eat the outer shell away with a fractal so you have a nice irregular shape. Do this with several point clouds, that you have enough different pieces for the whole thing. (You could also do it in one point cloud but that's a

Particle clumping technique

2013-01-07 Thread Tim
Hey guys, I'm looking for a way to emit a bunch of particles in clumps, that over time break apart. Hopefully giving the impression of dirt turning to a fine dust. I'm imagining something like having a clump of 8 breaking into 2 sets of 4, then a few frames later having this turn into 4 sets

Re: Particle clumping technique

2013-01-07 Thread Tim
Thanks Ben, It might be an idea for some of the Hero ones, but I think ultimately there are going to be 10,000's emitted over a period of time. It's worth keeping in mind though. Tim On 07/01/2013 10:51, Ben Beckett wrote: Hi Tim Just wondering Have you tried empolygonizer it work based of

Re: Particle clumping technique

2013-01-07 Thread Rob Chapman
Happy New Year! 10,000's then you will have to be careful with the clone points!. I think a good scene to look at for this as an example WIP is the sample scene that comes with SI - 'particle spell cast'. it has a setup already made for cloning particles coming off the main points as well as

Re: Particle clumping technique

2013-01-07 Thread Tim
Cheers Rob, just looking through the scene. The Spawn on trigger seems like an interesting approach. At some random time my one particle spawns two new ones with a slightly offset direction and with half the size of parent particle. After a certain amount of time this process repeats. Sounds

Re: Particle clumping technique

2013-01-07 Thread Tim
That's exactly what I had in mind Vladimir! Thank you! Regards, Tim On 07/01/2013 12:04, Vladimir Jankijevic wrote: Seems the message didn't get through! Here it is again: Here is a bare bone scene I just built to give you a starting point. It basically assigns a groupID to the clumps and

Re: Particle clumping technique

2013-01-07 Thread Sebastian Kowalski
I've build something like that for the catrice spot last year (http://www.sekow.com/catrice_color), its a complicated tree. i could share an .emdl if you interested. just give me a sec to dig that one out. sebastian Am 07.01.2013 um 11:11 schrieb Rob Chapman tekano@gmail.com: Happy New

RE: Particle clumping technique

2013-01-07 Thread Sandy Sutherland
:42 To: softimage@listproc.autodesk.com Subject: Re: Particle clumping technique I've build something like that for the catrice spot last year (http://www.sekow.com/catrice_color), its a complicated tree. i could share an .emdl if you interested. just give me a sec to dig that one out. sebastian

Re: Particle clumping technique

2013-01-07 Thread olivier jeannel
From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski [l...@sekow.com] Sent: 07 January 2013 12:42 To: softimage@listproc.autodesk.com Subject: Re: Particle clumping technique I've build something like

Re: Particle clumping technique

2013-01-07 Thread Tim Leydecker
From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Sebastian Kowalski [l...@sekow.com] Sent: 07 January 2013 12:42 To: softimage@listproc.autodesk.com Subject: Re: Particle clumping technique I've build something like

Re: Particle clumping technique

2013-01-07 Thread Rob Chapman
January 2013 12:42 To: softimage@listproc.autodesk.com Subject: Re: Particle clumping technique I've build something like that for the catrice spot last year (http://www.sekow.com/catrice_color), its a complicated tree. i could share an .emdl if you interested. just give me a sec to dig that one

RE: Particle clumping technique

2013-01-07 Thread Sandy Sutherland
Leydecker [bauero...@gmx.de] Sent: 07 January 2013 16:36 To: softimage@listproc.autodesk.com Subject: Re: Particle clumping technique Hi Sandy, I had the pleasure to get to use some nicely fractured and animated houses from Sebastian and his collegues once, he´s really good at breaking things

Re: Particle clumping technique

2013-01-07 Thread Tim Borgmann
And I have to point out that I got my inspiration from an old project I did with Chris Keller. So I think it was rather Chris initial idea :) Cheers Tim here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an

Re: Particle clumping technique

2013-01-07 Thread Rob Chapman
Sebastian, I never thought I would hear myself say this, but that is some sexy dust! I see that you are not spawning or cloning anything and the dust 'clump' with its own ID starts as is and its just the gravity, drag and turbulence forces breaking it up. really nice solution that works so well

Re: Particle clumping technique

2013-01-07 Thread Tim Borgmann
Sebastian did a really fantastic job on this dust stuff! It's definitely a (if not the) key element in the spot. Cheers and thanks again to Sebastian Tim Sebastian, I never thought I would hear myself say this, but that is some sexy dust! I see that you are not spawning or cloning anything

Re: Particle clumping technique

2013-01-07 Thread Andy Moorer
Looking at that scene now, this is nice work, and the result is lovely. Thanks for sharing, sparks a lot of ideas. On Mon, Jan 7, 2013 at 3:32 PM, Tim Borgmann i...@bt-3d.de wrote: Sebastian did a really fantastic job on this dust stuff! It's definitely a (if not the) key element in the spot.

Re: Particle clumping technique

2013-01-07 Thread Tim Bolland
I agree with the other comments, thank you very much! This is like gold-dust to us ICE geeks (if you excuse the pun). Also great look dev by Tim Borgmaan too. Great job everyone involved. Regards, Tim On 7 Jan 2013, at 21:37, Andy Moorer wrote: Looking at that scene now, this is nice work,

RE: Particle clumping technique

2013-01-07 Thread Sandy Sutherland
To: softimage@listproc.autodesk.com Subject: Re: Particle clumping technique here you go, thats one of the first prototypes I've made. the whole system evolved a bit after the catrice project (had to reuse it on an other job), but the essential idea seems not to differ from vladimirs solution. (hope