Re: Indexed attributes and JS

2008-06-18 Thread [EMAIL PROTECTED]
object? Best regards, Fredrik Bergholtz 2008/1/8 [EMAIL PROTECTED] [EMAIL PROTECTED]: Hi, first of all, is this list still active? Since the GetR3SUBDIVA_Pointwise* methods defined in r3subdiv.js are clearlly missing the index parameter and look otherwise suspiscious, I tried the following

re: [BUG] RendD, RendW (...) always crash

2008-04-15 Thread [EMAIL PROTECTED]
Hi Jan, Did you have any of my plugin installed (E.g RealMoca, SkinManager)? If yes, try to remove them temporarly and see if the problem persist. If you don't get crashes without them let me know and I will try to fix those bug as a fast as possible. Best Regards, Carlo Lanzotti Hi,

Re: contest site down

2008-04-14 Thread [EMAIL PROTECTED]
Aww, sad news indeed. I hope that you will be able to set something else up. I admit that I haven't been very active lately, but the forum was always my favourite RS site. Regards, Fredrik On 14/04/2008, mailinglist [EMAIL PROTECTED] wrote: Hi, very bad news for all Realsoft 3D Image Contest

Re: Happy birthday... (quite off topic here)

2007-11-16 Thread [EMAIL PROTECTED]
Might as well admit that I walked the same path. After dad built his own computer around 1982 I was hooked and when he later got a C64 I was digging myself into BASIC and 6510 assembler. Then A500, then A4000, then I cracked and got a PC. :( Fredrik On 16/11/2007, Russell Jones [EMAIL

Re: DNA - test

2007-09-15 Thread [EMAIL PROTECTED]
Wow, that is an excellent picture! Keep up the great work! Regards, Fredrik Bergholtz On 15/09/2007, Jan Schmitz [EMAIL PROTECTED] wrote: Hi, I'm really interested in biology and we're talking about DNA at the moment (in school). I tried to rebuild the characteristic DNA structure ( ger

Re: Skeleton collision detection

2007-08-16 Thread [EMAIL PROTECTED]
: Mark Heuymans [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Friday, August 17, 2007 12:23 AM Subject: Re: Skeleton collision detection At 01:02 16-8-2007, you wrote: Hi Stefan, Unfortunately this does not produce the effect I am looking for. The grass should

Re: Script to make curve.

2007-07-27 Thread [EMAIL PROTECTED]
Bergholtz On 26/07/07, Beg-inner [EMAIL PROTECTED] wrote: Hi K-UDA.. Seems like a very cool and nice script.. ! Thx for sharing it ...! It dont work here though... This error comes up when I click the 'Create Curve' button.. CURVE_GEN_001.JS:174 TypeError hairpice_sds_2.FACESTOTRIANGLES

Re: Second Life Issue: Having a RGB-output representing UV-space´s XYZ

2007-05-25 Thread [EMAIL PROTECTED]
is willing to make an attempt - I would be happy. :) Regards, Fredrik Bergholtz On 24/05/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Hello, I have a question. Can anybody tell me an easy way to convert the uv-space of a mesh into an TGA-output in which RGB represents XYZ of the mesh? Thank you

Re: L-System Iterator

2007-04-23 Thread [EMAIL PROTECTED]
Charles, just download the attachment under the picture in the post at the Image Contest site. You may have to scroll a bit to the side in order to see the download link - the picture is a bit wide. :) Regards, Fredrik Bergholtz On 23/04/07, Charles R. Henry [EMAIL PROTECTED] wrote: Hi

L-System Iterator

2007-04-22 Thread [EMAIL PROTECTED]
Hi, from a discussion about plants in the IRC channel I was inspired to start working on an L-System iterator script. I have posted the first version of this script here: http://www.3ddart.org/index.php?name=PNphpBB2file=viewtopict=967 Enjoy, Fredrik Bergholtz

Re: exporter

2007-04-06 Thread [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote: How do I go about creating an export module for rs3d? Alasdair Whyte www.digitalmystic.co.uk

Re: Array handling in JS

2007-03-28 Thread [EMAIL PROTECTED]
conversion between the SDK and JS. Regards, Fredrik Bergholtz On 28/03/07, Vesa Meskanen [EMAIL PROTECTED] wrote: Hi, I'd assume they read this list :) Yes we do. The bug appears to be in the discussed R3MATPRPA_InputTypes attribute handling. It is unusual and the standard JS approach does

Re: Array handling in JS

2007-03-25 Thread [EMAIL PROTECTED]
not understand anything I say, but trust me, if you don't understand the contents of the folder or what I just posted, just ignore this folder - it won't help you in any way. Regards, Fredrik Bergholtz On 25/03/07, studio [EMAIL PROTECTED] wrote: Garry, Nice for advertising: the greatest 3D Chinese

Re: Lost Password

2007-01-09 Thread [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote: Hi Zaug and FreBer, Sorry but I cant get back into the Forum discussion about that CGSphere due to being unable to retrieve a password or register or anything. The RS version 5.1 SP3 except Vesa sorted a problem out for me a while back and the version will be slightly

Re: Lost Password

2007-01-09 Thread [EMAIL PROTECTED]
Cool, I look forward to seing your entry. Regards, Fredrik Bergholtz On 09/01/07, Neil Cooke [EMAIL PROTECTED] wrote: Hi Fredrik, Sorry to trouble you. I have now opened the file successfully in my older 5.1 SP3. It seems there might be some issue with the particular version I first used. So

Re: test

2006-12-02 Thread [EMAIL PROTECTED]
Yes? :) On 02/12/06, alasdair [EMAIL PROTECTED] wrote: Am I being recieved yet? Alasdair www.digitalmystic.co.uk

Re: displacement animation

2006-11-07 Thread [EMAIL PROTECTED]
Wow, that is just awesome. Lovely animation, keep up the good work! /F On 07/11/06, Mark Heuymans [EMAIL PROTECTED] wrote: OK, here's the result: http://www.xs4all.nl/~ath8n0r/div/landdispl02.avi latest Xvid codec, 5.3 MB It's an old project revisited, actually just a little WIP that got out

Re: Creating a Lamborghini Murcielago

2006-09-30 Thread [EMAIL PROTECTED]
, I re-iterate my request for this page to become a resource for finding every RS tutorial there is, please add all tutorials you know of to this page. If categorisation proves useful, we can easily add that. Regards, Fredrik Bergholtz On 30/09/06, Neil Cooke [EMAIL PROTECTED] wrote: Top work

Re: Operating system bashing

2006-09-22 Thread [EMAIL PROTECTED]
implementations and thus interpretations of the desktop metaphor. Of course, in the linux world it might have gone a bit out of control - a good thing with standards is that there are so many to choose from. :p Regards,Fredrik BergholtzOn 22/09/06, Jean-Sebastien Perron [EMAIL PROTECTED] wrote

Re: no wiki problem

2006-09-11 Thread [EMAIL PROTECTED]
to minimise the number of such modifications. Regards, Fredrik Bergholtz P.S. Note that, on the All pages page you can also easily see the duplicate pages I was bitching about a long time ago. I think most of the duplicates are sorted out, but some may still remain. On 11/09/06, studio [EMAIL PROTECTED

Re: no wiki problem

2006-09-07 Thread [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote: Oh my, Oww! That is a quite dated version; apparently composed prior to the complete rewrite/redesign and several additional small changes. It really should be removed if it is not to be updated. In my opinion that would be rather redundant as Real GreebleZ! has had

Re: Changing color of multiple ojects at once?

2006-06-30 Thread [EMAIL PROTECTED]
, but this is, in fact, what I am working on. :) I don't think that my plugins would be of any use for your situation, this is the way the in-game models for Midtown Madness 2 works and I am making tools for such object files. Regards, Fredrik Bergholtz On 30/06/06, Matthew Hagerty [EMAIL

Re: Some WIP

2006-05-29 Thread [EMAIL PROTECTED]
Very nice indeed. Isn't it lovely what all those hours of blood sweat, tears and blood can do? Did I mention the blood? Regards, Fredrik Bergholtz On 28/05/06, Zaug [EMAIL PROTECTED] wrote: Nothing too amazing, but getting closer to what I was inspired by, when I began working on the script

Re: New anim under construction

2006-05-28 Thread [EMAIL PROTECTED]
Ahh... Longbottom leaf... Nice experiment, I am looking forward for more. ;) Regards, Fredrik Bergholtz On 28/05/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi Zaug It's an experiment for a larger work. The first test to see if the planned real snail anim can be done. The idea came up

Re: RS Char Anim Tuts....WAS Re: 100 US$ Revolution4D service pack3 V6 news !

2006-05-25 Thread [EMAIL PROTECTED]
on it. Kind regards, Fredrik Bergholtz On 25/05/06, Beg-inner [EMAIL PROTECTED] wrote: Hi Garry and all.. Well I feel really bad that I just dont have had the energy or the peace in my life to get going with my planned Tuts on Char Anim =(.. I feel even more sad, when seeing how much ppl

VSL: Testing an image for an alpha channel

2006-04-29 Thread [EMAIL PROTECTED]
Hi, is it possible to test for the prescence of an alpha channel in a given image map inside a VSL material? Something like: Surface properties { do stuff if (image has alpha) { Apply alpha channel of image to surface transparency } } I want to use the same structure of the VSL

Re: Testing an image for an alpha channel

2006-04-29 Thread [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote: Yes, you can do that, but you're thinking about it wrong. What you want to do is output to the surface transparency the value held in an images Alpha channel. In your Surface Properties shader add a Texture object. Load your texture with Alpha channel. Set the output

Re: Testing an image for an alpha channel

2006-04-29 Thread [EMAIL PROTECTED]
if there is a way to test for the prescence of an alpha channel through VSL. I'm not talking about testing the values of the alpha channel - the question is if the image file _has_ an alpha channel or not. Regards, Fredrik Bergholtz On 29/04/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Why don't use

Re: Testing an image for an alpha channel

2006-04-29 Thread [EMAIL PROTECTED]
0.0 values regardless of the map coords and this means full transparency where I want a completely opaque surface. Regards, Fredrik Bergholtz On 29/04/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On further investigation, this only seems to happen when the material is created - if the channel

Re: Sweep mapping

2006-04-16 Thread [EMAIL PROTECTED]
all of those cylinder mappings... How does this sound? Thanks, Fredrik Bergholtz On 16/04/06, Arjo Rozendaal [EMAIL PROTECTED] wrote: Hi Freber, What I want is to define the volumetric properties of the inside of a sweeped nurbs mesh. The example you show is all about the surface

Re: NURBS Curve - add point

2006-04-14 Thread [EMAIL PROTECTED]
Thank you very much for this, I will try the workaround the next time this happens. Too bad that the problem, or a related problem, remains in v5.1. :| Thanks, Fredrik Bergholtz On 14/04/06, Beg-inner [EMAIL PROTECTED] wrote: Hi Fredrik, Vesa and Chris.. I tested here on the vanilla V5.1 SP2

NURBS Curve - add point

2006-04-13 Thread [EMAIL PROTECTED]
Hi, I am getting very annoyed by some freak behaviour of the RS3D NURBS curves. I am working a lot with polygonal NURBS curves in my model, but sometimes the Add point method fails! Usually it does add the point, just nowhere near the location where I click. And no, the view is in perfect

Re: tutorial images and wiki

2006-04-03 Thread [EMAIL PROTECTED]
As far as I know, there is no easy way to batch-upload images, not even for Matthias himself. I fear that you have to do it the hard way. Sorry. Regards, Fredrik Bergholtz On 03/04/06, Arjo Rozendaal [EMAIL PROTECTED] wrote: Hi, I finished the tutorial about the couch. I would like to put

Re: to freber - New StairwaysGenerator Project, part two

2006-03-28 Thread [EMAIL PROTECTED]
There is no particular skill required to use the RS macro system - it is very straight-forward. Please try it. If you still want to make a script for this, that is your choice, of course.Regards,Fredrik Bergholtz On 28/03/06, Frank Brübach [EMAIL PROTECTED] wrote: Hi dear freber :-) O.K. you have

Re: New StairwaysGenerator Project, part two

2006-03-27 Thread [EMAIL PROTECTED]
a script for this. Regards,Fredrik BergholtzOn 27/03/06, Frank Brübach [EMAIL PROTECTED] wrote: Hi all, here the second picure of the StairsGenerator (Wendeltreppe in german) project :-) / Bye, Servus, best regards Frank Brübach, Germany Erweitern Sie FreeMail zu einem noch leistungsstärkeren E-Mail

Re: Rendering Tips - Anybody ????? { the WIKI Maybe ]

2006-03-23 Thread [EMAIL PROTECTED]
that this approach works, but I think that it is the best way to do it. And in an ideal world people would rush to fill the page. :) Regards, Fredrik Bergholtz On 23/03/06, Aidan O Driscoll [EMAIL PROTECTED] wrote: Hi Y'all, Just wondering - anyone out there willing to do up a tip sheet

Re: How 'big' is your viewport window

2006-02-08 Thread [EMAIL PROTECTED]
I'm making sure that the points of a small section of a sidewalk are precicely accurate, my view window may be zoomed in to such a degree that fractions of millimeters can be clearly seen. Regards, Fredrik Bergholtz On 08/02/06, studio [EMAIL PROTECTED] wrote: I don't use grids at all so I can't

Re: Greeble me this Batman !

2006-02-05 Thread [EMAIL PROTECTED]
, studio [EMAIL PROTECTED] wrote: Just some mussing : Finally got around to trying Zaug's awesome greeble Java Plugin . However , Zaug recommends a 10 x 10 meters long and wide (why is the RS SDS Cube a rectangle?) rectangle , but I get way too much camera perspective distortion when working

Re: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread [EMAIL PROTECTED]
or something. Regards, Fredrik Bergholtz On 03/02/06, studio [EMAIL PROTECTED] wrote: http://www.studiodynamics.net/saved/lightsens1.html Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable

Re: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread [EMAIL PROTECTED]
I totally agree with this. I find Wiki markup disturbing. Nevertheless, I like the concept of a Wiki. :) Regards, Fredrik Bergholtz On 04/02/06, David Coombes [EMAIL PROTECTED] wrote: This Wiki idea is great, but why oh why do they have to reinvent a new markup when HTML is old and known

Re: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-03 Thread [EMAIL PROTECTED]
Lol, no problems. I just appear to have some insight into Zaugs greeble project because we discussed it in great depth in the IRC channel. Usually, I demanded more functionality the second he implemented a new feature. ;) Regards,Fredrik BergholtzOn 03/02/06, Frank Brübach [EMAIL PROTECTED] wrote

Re: Documentation - thanks loads George for Tiddlywiki

2006-02-03 Thread [EMAIL PROTECTED]
Absolutely superb! Count me in for a scripting/SDK section. :) Regards, Fredrik Bergholtz On 03/02/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi all, mediawiki if we need it. Looks great and is used by Blender, too. http://rswiki.matthias-kappenberg.de/ Use it if you like

Re: Improved Nurbscurves Helper Pro 1.2 with a time clock, new functions and now it's finished! :-)

2006-02-02 Thread [EMAIL PROTECTED]
Greeble team? I wasn't aware of Zaug being a team.. ;)Regards,Fredrik BergholtzOn 02/02/06, Frank Brübach [EMAIL PROTECTED] wrote:Hi dear Zaug and the greeble team, first of all a big compliment to you too for thepowerful Greeble Plugin! :-) / If I am ready with my nurbscurve tool I will make

Re: Back_face

2006-01-11 Thread [EMAIL PROTECTED]
and Transparency to control wether vertices, edges and faces are visible through other surfaces/objects. Regards, Fredrik Bergholtz On 11/01/06, Edmond Sinani [EMAIL PROTECTED] wrote: Dear List; How can I hide back faces and vertex? I guess this option should add to Misc tools (once upon time

Re: CHARACTER ANIMATION STUFF and RS ....

2005-12-30 Thread [EMAIL PROTECTED]
that there is no activity in it we could probably remove it again. Fredrik Bergholtz SDK-padawan On 30/12/05, studio [EMAIL PROTECTED] wrote: Yep, it can. And lots more to go: there's a game engine which really works AND a whole package with examples a book (you have to buy THAT from them

Re: Tutorials needed was Re: CHARACTER ANIMATION STUFF and RS ....

2005-12-30 Thread [EMAIL PROTECTED]
to no content) Regards, Fredrik Bergholtz On 30/12/05, studio [EMAIL PROTECTED] wrote: studio, you shouldn't expect that everybody that does anything with RS has the time or energy to write a new manual for RS3D. Having said that, I wouldn't mind having a wiki for RS stuff, or at least