object?
Best regards,
Fredrik Bergholtz
2008/1/8 [EMAIL PROTECTED] [EMAIL PROTECTED]:
Hi, first of all, is this list still active?
Since the GetR3SUBDIVA_Pointwise* methods defined in r3subdiv.js are
clearlly missing the index parameter and look otherwise suspiscious, I
tried the following
Hi Jan,
Did you have any of my plugin installed (E.g RealMoca,
SkinManager)?
If yes, try to remove them temporarly and see if the problem
persist.
If you don't get crashes without them let me know and I will
try to fix those bug as a fast as possible.
Best Regards,
Carlo Lanzotti
Hi,
Aww, sad news indeed. I hope that you will be able to set something
else up. I admit that I haven't been very active lately, but the forum
was always my favourite RS site.
Regards,
Fredrik
On 14/04/2008, mailinglist [EMAIL PROTECTED] wrote:
Hi,
very bad news for all Realsoft 3D Image Contest
Might as well admit that I walked the same path. After dad built his
own computer around 1982 I was hooked and when he later got a C64 I
was digging myself into BASIC and 6510 assembler. Then A500, then
A4000, then I cracked and got a PC. :(
Fredrik
On 16/11/2007, Russell Jones [EMAIL
Wow, that is an excellent picture! Keep up the great work!
Regards,
Fredrik Bergholtz
On 15/09/2007, Jan Schmitz [EMAIL PROTECTED] wrote:
Hi,
I'm really interested in biology and we're talking about DNA at the moment
(in school). I tried to rebuild the characteristic DNA structure ( ger
: Mark Heuymans [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Friday, August 17, 2007 12:23 AM
Subject: Re: Skeleton collision detection
At 01:02 16-8-2007, you wrote:
Hi Stefan,
Unfortunately this does not produce the effect I am
looking for. The grass
should
Bergholtz
On 26/07/07, Beg-inner [EMAIL PROTECTED] wrote:
Hi K-UDA..
Seems like a very cool and nice script.. !
Thx for sharing it ...!
It dont work here though...
This error comes up when I click the 'Create Curve' button..
CURVE_GEN_001.JS:174
TypeError hairpice_sds_2.FACESTOTRIANGLES
is willing to make an attempt - I would be happy. :)
Regards,
Fredrik Bergholtz
On 24/05/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Hello,
I have a question. Can anybody tell me an easy way to convert the uv-space
of a mesh into an TGA-output in which RGB represents XYZ of the mesh?
Thank you
Charles, just download the attachment under the picture in the post at
the Image Contest site. You may have to scroll a bit to the side in
order to see the download link - the picture is a bit wide. :)
Regards,
Fredrik Bergholtz
On 23/04/07, Charles R. Henry [EMAIL PROTECTED] wrote:
Hi
Hi, from a discussion about plants in the IRC channel I was inspired
to start working on an L-System iterator script. I have posted the
first version of this script here:
http://www.3ddart.org/index.php?name=PNphpBB2file=viewtopict=967
Enjoy,
Fredrik Bergholtz
[EMAIL PROTECTED] wrote:
How do I go about creating an export module for rs3d?
Alasdair Whyte
www.digitalmystic.co.uk
conversion between
the SDK and JS.
Regards,
Fredrik Bergholtz
On 28/03/07, Vesa Meskanen [EMAIL PROTECTED] wrote:
Hi,
I'd assume they read this list :)
Yes we do. The bug appears to be in the discussed R3MATPRPA_InputTypes
attribute handling. It is unusual and the standard JS approach does
not understand anything I say, but
trust me, if you don't understand the contents of the folder or what I
just posted, just ignore this folder - it won't help you in any way.
Regards,
Fredrik Bergholtz
On 25/03/07, studio [EMAIL PROTECTED] wrote:
Garry,
Nice for advertising: the greatest 3D Chinese
[EMAIL PROTECTED] wrote:
Hi Zaug and FreBer,
Sorry but I cant get back into the Forum discussion about that CGSphere due
to being unable to retrieve a password or register or anything.
The RS version 5.1 SP3 except Vesa sorted a problem out for me a while back
and the version will be slightly
Cool, I look forward to seing your entry.
Regards,
Fredrik Bergholtz
On 09/01/07, Neil Cooke [EMAIL PROTECTED] wrote:
Hi Fredrik,
Sorry to trouble you. I have now opened the file successfully in my older
5.1 SP3. It seems there might be some issue with the particular version I
first used. So
Yes? :)
On 02/12/06, alasdair [EMAIL PROTECTED] wrote:
Am I being recieved yet?
Alasdair
www.digitalmystic.co.uk
Wow, that is just awesome. Lovely animation, keep up the good work!
/F
On 07/11/06, Mark Heuymans [EMAIL PROTECTED] wrote:
OK, here's the result:
http://www.xs4all.nl/~ath8n0r/div/landdispl02.avi
latest Xvid codec, 5.3 MB
It's an old project revisited, actually just a little WIP that got
out
, I re-iterate my request for this page to become a resource
for finding every RS tutorial there is, please add all tutorials you
know of to this page. If categorisation proves useful, we can easily
add that.
Regards,
Fredrik Bergholtz
On 30/09/06, Neil Cooke [EMAIL PROTECTED] wrote:
Top work
implementations and thus interpretations of the desktop metaphor. Of course, in the linux world it might have gone a bit out of control - a good thing with standards is that there are so many to choose from. :p
Regards,Fredrik BergholtzOn 22/09/06,
Jean-Sebastien Perron [EMAIL PROTECTED] wrote
to minimise the number of such modifications.
Regards,
Fredrik Bergholtz
P.S.
Note that, on the All pages page you can also easily see the
duplicate pages I was bitching about a long time ago. I think most of
the duplicates are sorted out, but some may still remain.
On 11/09/06, studio [EMAIL PROTECTED
[EMAIL PROTECTED] wrote:
Oh my, Oww! That is a quite dated version; apparently composed prior to
the complete rewrite/redesign and several additional small changes. It
really should be removed if it is not to be updated. In my opinion that
would be rather redundant as Real GreebleZ! has had
, but this is, in fact, what I am working on. :)
I don't think that my plugins would be of any use for your situation,
this is the way the in-game models for Midtown Madness 2 works and I
am making tools for such object files.
Regards,
Fredrik Bergholtz
On 30/06/06, Matthew Hagerty [EMAIL
Very nice indeed. Isn't it lovely what all those hours of blood sweat,
tears and blood can do? Did I mention the blood?
Regards,
Fredrik Bergholtz
On 28/05/06, Zaug [EMAIL PROTECTED] wrote:
Nothing too amazing, but getting closer to what I was inspired by, when
I began working on the script
Ahh... Longbottom leaf... Nice experiment, I am looking forward for more. ;)
Regards,
Fredrik Bergholtz
On 28/05/06, Matthias Kappenberg [EMAIL PROTECTED] wrote:
Hi Zaug
It's an experiment for a larger work.
The first test to see if the planned real snail anim can be done.
The idea came up
on it.
Kind regards,
Fredrik Bergholtz
On 25/05/06, Beg-inner [EMAIL PROTECTED] wrote:
Hi Garry and all..
Well I feel really bad that I just dont have had the energy or the peace in
my life to get going with my planned Tuts on Char Anim =(..
I feel even more sad, when seeing how much ppl
Hi, is it possible to test for the prescence of an alpha channel in a
given image map inside a VSL material?
Something like:
Surface properties
{
do stuff
if (image has alpha)
{
Apply alpha channel of image to surface transparency
}
}
I want to use the same structure of the VSL
[EMAIL PROTECTED] wrote:
Yes, you can do that, but you're thinking about it wrong. What you want to
do is output to the surface transparency the value held in an images Alpha
channel.
In your Surface Properties shader add a Texture object.
Load your texture with Alpha channel.
Set the output
if there is a way to test for the prescence of an
alpha channel through VSL. I'm not talking about testing the values of
the alpha channel - the question is if the image file _has_ an alpha
channel or not.
Regards,
Fredrik Bergholtz
On 29/04/06, Matthias Kappenberg [EMAIL PROTECTED] wrote:
Why don't use
0.0 values regardless of the map coords
and this means full transparency where I want a completely opaque
surface.
Regards,
Fredrik Bergholtz
On 29/04/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
On further investigation, this only seems to happen when the material
is created - if the channel
all of those cylinder mappings... How does
this sound?
Thanks,
Fredrik Bergholtz
On 16/04/06, Arjo Rozendaal [EMAIL PROTECTED] wrote:
Hi Freber,
What I want is to define the volumetric properties of the inside of a
sweeped nurbs mesh. The example you show is all about the surface
Thank you very much for this, I will try the workaround the next time
this happens. Too bad that the problem, or a related problem, remains
in v5.1. :|
Thanks,
Fredrik Bergholtz
On 14/04/06, Beg-inner [EMAIL PROTECTED] wrote:
Hi Fredrik, Vesa and Chris..
I tested here on the vanilla V5.1 SP2
Hi, I am getting very annoyed by some freak behaviour of the RS3D
NURBS curves. I am working a lot with polygonal NURBS curves in my
model, but sometimes the Add point method fails!
Usually it does add the point, just nowhere near the location where I
click. And no, the view is in perfect
As far as I know, there is no easy way to batch-upload images, not
even for Matthias himself. I fear that you have to do it the hard way.
Sorry.
Regards,
Fredrik Bergholtz
On 03/04/06, Arjo Rozendaal [EMAIL PROTECTED] wrote:
Hi,
I finished the tutorial about the couch. I would like to put
There is no particular skill required to use the RS macro system - it is very straight-forward. Please try it. If you still want to make a script for this, that is your choice, of course.Regards,Fredrik Bergholtz
On 28/03/06, Frank Brübach [EMAIL PROTECTED] wrote:
Hi dear freber :-) O.K. you have
a script for this.
Regards,Fredrik BergholtzOn 27/03/06, Frank Brübach [EMAIL PROTECTED] wrote:
Hi all, here the second picure of the StairsGenerator (Wendeltreppe in german) project :-) / Bye, Servus, best regards Frank Brübach, Germany
Erweitern Sie FreeMail zu einem noch leistungsstärkeren E-Mail
that this approach works, but I think that it is the best
way to do it. And in an ideal world people would rush to fill the
page. :)
Regards,
Fredrik Bergholtz
On 23/03/06, Aidan O Driscoll [EMAIL PROTECTED] wrote:
Hi Y'all,
Just wondering - anyone out there willing to do up a tip sheet
I'm making sure that the points of a small
section of a sidewalk are precicely accurate, my view window may be
zoomed in to such a degree that fractions of millimeters can be
clearly seen.
Regards,
Fredrik Bergholtz
On 08/02/06, studio [EMAIL PROTECTED] wrote:
I don't use grids at all so I can't
, studio [EMAIL PROTECTED] wrote:
Just some mussing :
Finally got around to trying Zaug's awesome greeble Java
Plugin . However , Zaug recommends a 10 x 10 meters long
and wide (why is the RS SDS Cube a rectangle?) rectangle ,
but I get way too much camera perspective distortion when
working
or something.
Regards,
Fredrik Bergholtz
On 03/02/06, studio [EMAIL PROTECTED] wrote:
http://www.studiodynamics.net/saved/lightsens1.html
Great tute and just in time for the Wiki that Matthias has popped up. How
about adding it there under the appropriate heading OR a new Heading. All
editable
I totally agree with this. I find Wiki markup disturbing.
Nevertheless, I like the concept of a Wiki. :)
Regards,
Fredrik Bergholtz
On 04/02/06, David Coombes [EMAIL PROTECTED] wrote:
This Wiki idea is great, but why oh why do they have to reinvent a new
markup when HTML is old and known
Lol, no problems. I just appear to have some insight into Zaugs greeble project because we discussed it in great depth in the IRC channel. Usually, I demanded more functionality the second he implemented a new feature. ;)
Regards,Fredrik BergholtzOn 03/02/06, Frank Brübach [EMAIL PROTECTED] wrote
Absolutely superb! Count me in for a scripting/SDK section. :)
Regards,
Fredrik Bergholtz
On 03/02/06, Matthias Kappenberg [EMAIL PROTECTED] wrote:
Hi all,
mediawiki if we need it.
Looks great and is used by Blender, too.
http://rswiki.matthias-kappenberg.de/
Use it if you like
Greeble team? I wasn't aware of Zaug being a team.. ;)Regards,Fredrik BergholtzOn 02/02/06, Frank Brübach
[EMAIL PROTECTED] wrote:Hi dear Zaug and the greeble team, first of all a big compliment to you too for thepowerful Greeble Plugin! :-) / If I am ready with my nurbscurve tool I will make
and Transparency to control
wether vertices, edges and faces are visible through other
surfaces/objects.
Regards,
Fredrik Bergholtz
On 11/01/06, Edmond Sinani [EMAIL PROTECTED] wrote:
Dear List;
How can I hide back faces and vertex? I guess this option should add to Misc
tools
(once upon time
that there is no activity in it we could
probably remove it again.
Fredrik Bergholtz
SDK-padawan
On 30/12/05, studio [EMAIL PROTECTED] wrote:
Yep, it can. And lots more to go: there's a game engine which really
works AND a whole package with examples a book (you have to buy THAT
from them
to no content)
Regards,
Fredrik Bergholtz
On 30/12/05, studio [EMAIL PROTECTED] wrote:
studio, you shouldn't expect that everybody that does anything with RS
has the time or energy to write a new manual for RS3D. Having said
that, I wouldn't mind having a wiki for RS stuff, or at least
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