On Thu, Oct 18, 2012 at 2:07 AM, Mike Tintner <[email protected]>wrote:

>   You’ve been predictable and produced a lot of personal waffle -
>
> but not ONE FUCKING EXAMPLE of a single creative thing – a single new
> element - that algorithms have ever produced.
>



You've been kind of dancing around all the examples people have been
feeding you.  I think one thing you ignore is that people are kind of
tiresome in their application of algorithms and are far from really having
an elusive undefined creative element.  eg., if so-and-so is a certain
social class and does such-and-such, then I am supposed to do so-and-so or
risk some undesirable-outcome....but some new social situation arises,
unforseen, now a new rule is needed, so we apply whatever algorithms we
seem to have that work....

anyway you never answered my suggestion that an algorithms need only appear
to be creative to pass the Turing test.  If it appears to be creative then
it is creative, meaning only that somebody has not picked up on the
"trick."  Also, evolution, built into the universe, runs off accidents and
survival of the fittest which creates the appearance of being creative.  SO
you are left with your own subjective assessment only of what does and does
not constitute creativity.  And how do you know your own assessments of
creativity are not themselves bounded by some algorithm?


>
> It should strike you as extraordinary that no one can produce one example
> – nada.
>
> ..unless you’re prepared to look at the obvious.
>
> The whole of technology so far  – esp algorithmic technology – has been
> about machines that produce routine, predicable,  “old” courses of action
> and products. Algorithms – all zillions of them – have never produced a
> single new element. You can’t produce one fucking example because there
> isn’t one.
>
> AGI will be a revolution – a whole new epoch of technology - because it
> will be about machines that can produce NEW courses of action and products
> – with NEW combinations of elements – and do so endlessly with endless
> diversity and endless surprises and unpredictability. Like you – only
> hopefully you will start producing something newer than excuses...
>
>   *From:* Aaron Hosford <[email protected]>
> *Sent:* Thursday, October 18, 2012 5:17 AM
> *To:* AGI <[email protected]>
> *Subject:* Re: [agi] ONE EXAMPLE
>
> Funny you should say that when he just said *you're* sticking to a
> primitive definition of "algorithm". You can't imagine anything *people* do
> (in particular anyone on this list, since that's a convenient group to pick
> on) that's new or creative. Maybe it's *your* creativity that's limited, in
> that your imagination can't follow where our imaginations tread. I can
> easily imagine a program (not an algorithm, mind you, but a collection of
> data structures and algorithms interacting with the real world in all its
> glorious complexity and surprisingness) from which creativity emerges. How
> did all those fonts come about? The randomness of the real world,
> interacting with the pattern recognizers and learning mechanisms that live
> in the human mind. Nobody thought them up from scratch.
>
> I'm a musician and songwriter in my spare time, which requires creativity.
> The worst insult to a song writer is to say that it sounds just like
> another song (unless all he cares about is getting paid, in which case
> formulas work great). When I write songs, I start by picking up the guitar,
> and fiddling around randomly until I hear something interesting come out.
> Then I reverse engineer what I just accidentally produced, and I start
> thinking about how to generalize the "feel" of it so I can produce more
> that goes with it. I try things out, and build onto it, not by thinking
> ahead, but by stumbling in the right direction and either backtracking if
> it sucks or holding on to what I've done if it sounds good. This goes on
> throughout the entire process of writing a song. My experience as a song
> writer serves as a general guide to determine the direction I'm going in
> and reduce the number of bad ideas and false starts I have to try out
> before I stumble onto a good one, but ultimately writing a song comes down
> to accumulating a lot of awesome mistakes together according to a strict
> measure of what sounds good to me.
>
> This, I suspect, is exactly what other artists and creators go through
> when they create anything at all. There's nothing particularly hard about
> implementing any of this in a computer program aside from determining the
> measure of goodness, which we humans have built in due to evolution. To
> make it general across multiple domains and not just one, we would have to
> also build in a way to detect the space of possibilities, such as that for
> a guitar, there are such-and-such notes, or for a canvas, there are x and y
> coordinates related to each other by a Euclidean distance metric. This is
> also do-able, albeit probably a lot more difficult.
>
> How much experience do you personally have with creating things, that you
> can sit in judgment of us and say we don't know what creativity much less
> how to build it? Are you a musician? An artist? A programmer? A writer? A
> philosopher? What?
>
> On Sun, Oct 14, 2012 at 9:31 AM, Mike Tintner <[email protected]>wrote:
>
>>   Frankly, Jim, definitions are for wankers. The last resort of s.o. who
>> doesn’t want to get anywhere.
>>
>> Your ideas about algorithms’ powers are fictional. There isn’t an
>> algorithm in the world that isn’t mindblowingly limited – that just
>> “builds” Lego houses and no other kind of structure, or “cooks” one set of
>> dishes and nothing else.
>>
>> Take just about any verb you like – “travel”, “fly”, “calculate”,
>> “compute,” “translate,” et al – and an algorithm will only be able to do
>> one hyperspecialised version, compared to the infinite possibilities.
>>
>> Show us something actual and general/creative, with new elements, that
>> algos can do  - or please stop wasting air.
>>
>>
>>
>>  *From:* Jim Bromer <[email protected]>
>> *Sent:* Sunday, October 14, 2012 3:13 PM
>> *To:* AGI <[email protected]>
>> *Subject:* Re: [agi] ONE EXAMPLE
>>
>>  Mike,
>> How many times does it take to get this idea across to you.  You are
>> confusing a primitive definition of algorithm - which might be currently
>> acceptable to many people - as a fundamental notion of the characterization
>> of a computer program.
>> Jim
>>
>> On Sun, Oct 14, 2012 at 10:02 AM, Mike Tintner 
>> <[email protected]>wrote:
>>
>>>   *P.P.P.S.  Just to ram this home -*
>>>
>>> *UNLESS you do something like I’ve suggested, (and I know none of you
>>> have) -*
>>>
>>> *a) tackle a proper creative problem (and what better than
>>> geometrical/math ones for you?) -*
>>>
>>> *(you don’t have to come anywhere near solving it, just have a go at
>>> it), and then*
>>>
>>> *b) try and algorithmise/systematise your thinking -*
>>>
>>> *unless you do that, you will NEVER understand AGI.*
>>>
>>> *If you do, note what is the “set of elements”/options to be thought
>>> about here? (there never is one).*
>>>
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