On Tue, Mar 10, 2009 at 7:33 PM, Mattaku Betsujin <[email protected]> wrote: > People, you got to be realistic. If you're working part time, how much code > can you write?
My game is 18 KLOC without comments. I know it's not that much, but it's not that small either. > Even if you come out with a hit (like iFart), it will soon be > copied by cheaper apps (or free apps). My game has 4 competitors (perhaps more) - 3 of which professional game companies, and 1 is a developer on this list ;) Let's see - my game has 100-500 sales (it has ~200 actually). The 1st competitive company has, ahem, 100-500 (don't know how much). 2nd has 500-1000. 3rd has 100-500. The dev has 500-1000, but his game is $0.99, while ours are about $5. You do the math. Game companies can't justify their expenses even if they used an out-of-the-box J2ME-to-Android code converter. Luckily it's a hobby to me. > > Unless you have unique content that cannot be easily copied (e.g., large > real-estate database, amazon e-books, etc), you should think of yourself as > a street artist doing portraits for the tourists. Yes, you have some skills, > but so do a lot others who are willing to work for much less. I'm willing to work for truffles :P > > If making money was so easy, you would have already made millions on your > home page during the internet bubble .... It's not "making big money quickly" the problem. The problem is that I can't see ANYONE making ANY money (500 - 1000 sales is the best ANY app has done yet). Cheers > > > On Tue, Mar 10, 2009 at 10:16 AM, Sundog <[email protected]> wrote: >> >> I'm not referring to my app, but to the general numbers. I doubt if >> anyone is happy with their numbers, whatever outside promotion they've >> done. >> >> Please remember that I had nearly 60,000 installed, over a 60% install >> rate and a 4+ rating for the demo, and nearly a thousand downloads a >> day for quite a while. Promotion is not the problem, it's turning demo >> downloads into sales. >> >> On Mar 10, 11:11 am, Mark Murphy <[email protected]> wrote: >> > Sundog wrote: >> > > The sales aren't disappointing; they are jaw-droppingly terrible. >> > >> > What marketing have you done, besides putting the app in the Android >> > Market? >> > >> > -- >> > Mark Murphy (a Commons Guy)http://commonsware.com >> > _The Busy Coder's Guide to Android Development_ Version 2.0 Available! >> > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
