Id question that 85 cents per user. Its possible... but doubtful seeing as how Zynga at the time of their SEC filing was managing to squeeze about $3/yr out of their active user base.
http://worldwizards.blogspot.com/2011/07/more-zynga-analysis-profit-margin.html http://worldwizards.blogspot.com/2011/07/more-zynga-analysis-profit-margin.html On Thu, Feb 16, 2012 at 12:30 PM, Tim Mensch <[email protected]> wrote: > On 2/16/2012 7:25 AM, Jeffrey Kesselman wrote: > > The issue here is one that sales psychologists refer to as > > "anchoring." > ... > > > Having started at $1.00, however, we have anchored ourselves there. > > It's worse than that. The game most similar to mine on Android was FREE. > Talk about anchoring. When I had a demo/paid version, 99% of the complaints > I received were that That Other Game is free! How DARE they ask for money! > > In general that anchor ($0.00) has come to dominate "popular" games, which > means the "fremium" model is becoming the new standard. The best fremium > game I've heard numbers on actually ends up making $0.85/free user, on > average. Over millions of users. Not a bad deal. > > Tim > > -- > You received this message because you are subscribed to the Google Groups > "Android Discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/android-discuss?hl=en. > -- It's always darkest just before you are eaten by a grue. -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
