On 2/16/2012 2:31 PM, Jeffrey Kesselman wrote:
 (Windows, VHS tape, most Zynga games... the list is endless.)

Those all suffer from "network effects." The more people who use the successful product, the more valuable that product is.

I'm not doing Zynga-style social games. Sure there's a "tell your friend!" factor in the marketing of any game, but Zynga lives and breathes the viral-optimization angle. And as you point out, they've hit a wall. And other companies are dropping like flies out of the "Facebook game" ecosystem at this point.

I made my assumptions, and my game bore them out. Proof of nothing. But I'm going to keep moving forward with my plan, at least for now.

Tim

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