On 2/5/2013 1:11 PM, Nathan wrote:
I have concluded my experiment. I have concluded that there is price resistance between 9.99 and 10.99. Although I cannot isolate all factors, I do believe that out of 100 people looking at the price, 10 may be dissuaded by seeing 10.99 instead of 9.99.

I think that price resistance is probably greater than between 0.99 and 1.99 and greater than between 3.99 and 5.99, although certainly much less than between 0 and 0.99.

Last time I looked for it, I couldn't find it, but a while back I read a PopCap (casual game company) study about prices for their games. They tried a number of price points: $4.99, $9.99, $14.99, and $19.99, IIRC.

They found a few strange things. First, they didn't sell enough more at $4.99 to make it nearly worthwhile. Second, if I'm remembering right, they ended up selling MORE units at $14.99 than at $9.99. And while the raw units at $19.99 were lower, the profit curve was best at that point. I think the number sold at $14.99 and $19.99 were very similar as well; they may have even sold more at $19.99, but I wouldn't swear to it.

There are a lot of variables. I'm sorry I misplaced that link, because I think that data would be applicable to more than just games. But you might try a short experiment at $19.99 and see if you keep more than 50% of your users. :)

Tim

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