I have done experiments here already for my main app. I changed to price to $4.99 for a week. The app is normally $3.99. Then I moved to $1.99 for a week. At all of these price points I pretty much had the same daily revenue. Basically the cheaper the price was , the more users I got. So if you want more users, set a lower price. I have never tried jumping the price really high at all ($9.99 for example). I think I would be backlash or a lot of people complaining.
Also, it's not just as you have added new features. If you app gets very good ratings then why not try charging a higher price? You need to find the price / value combination that works for your product. -niko20 On Saturday, February 9, 2013 3:21:46 PM UTC-6, Adam Ratana wrote: > > > You have the right idea, as always. One advice I heard says "Sell the most >> expensive product that you ethically can", because it is much harder to get >> millions to buy a .99 cent product than most of us think. At the other >> extreme, sell a multimillion dollar software contract to the US Defense >> Department. Not easy either, but at least you only have to do it once. ;) >> >> And in fairness, in the top grossing apps, I know many of them have in >> app purchases of 14.99, and smaller increments which can easily add up to >> more than that. >> >> For me, a product that takes all of my time (which this does) needs to >> aim for the top 300 grossing apps, but if I can get more than one done, it >> doesn't have to be quite that big of a hit. >> >> Nathan >> >> >> Just to add some points to this already great discussion, one reason for > price increases is that as features and such get added to an app, you can > think of having rewarded the early adopters with cheaper prices. As the > app moves up classes in functionality, so can the price, it really just > depends on the app itself. I can only speak as a hobbyist developer, but > I've not had anyone complain as I've moved the price of one of my apps up > over time as features have been added. > > The other thing that I haven't seen mentioned here is that your app's > price can have a direct relationship with the support burden you are > inviting. With a $0.99 app, and a small staff, if it's popular enough, you > may have more mail to answer than you're capable of (especially if > releasing on multiple platforms), and that can affect reputation. With a > $5 or $10 app, your support burden might be under control, with the added > plus of supporting only those who are buying into your app and its concept > more at that price point. They're investing more $$ into it, they may also > invest more time into understanding it before seeking support. The other > side of that coin is that they will also expect a higher quality of support > and responsiveness. > -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/android-discuss?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
