On Friday, February 8, 2013 11:35:20 AM UTC-8, Tim in Boulder wrote:

>
>
 

> As far as Android game numbers: There are multiple niches. A Mass-Market 
> game (Angry Birds, for example) needs to be $1-2 at this point. There 
> are niche games that go for $9.99-$14.99, though. I've even bought a 
> few, and I'm planning my next game to be in that niche -- to avoid 
> needing to compete with the Big Boys in the Mass Market segment. That 
> way I don't have to advertise to EVERYONE, only people who are already 
> fans of this kind of niche game, and that's a much easier target. 
>

You have the right idea, as always. One advice I heard says "Sell the most 
expensive product that you ethically can", because it is much harder to get 
millions to buy a .99 cent product than most of us think. At the other 
extreme, sell a multimillion dollar software contract to the US Defense 
Department. Not easy either, but at least you only have to do it once. ;)

And in fairness, in the top grossing apps, I know many of them have in app 
purchases of 14.99, and smaller increments which can easily add up to more 
than that. 

For me, a product that takes all of my time (which this does) needs to aim 
for the top 300 grossing apps, but if I can get more than one done, it 
doesn't have to be quite that big of a hit.  

Nathan




 

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