On Friday, February 8, 2013 11:35:20 AM UTC-8, Tim in Boulder wrote:
> > > As far as Android game numbers: There are multiple niches. A Mass-Market > game (Angry Birds, for example) needs to be $1-2 at this point. There > are niche games that go for $9.99-$14.99, though. I've even bought a > few, and I'm planning my next game to be in that niche -- to avoid > needing to compete with the Big Boys in the Mass Market segment. That > way I don't have to advertise to EVERYONE, only people who are already > fans of this kind of niche game, and that's a much easier target. > You have the right idea, as always. One advice I heard says "Sell the most expensive product that you ethically can", because it is much harder to get millions to buy a .99 cent product than most of us think. At the other extreme, sell a multimillion dollar software contract to the US Defense Department. Not easy either, but at least you only have to do it once. ;) And in fairness, in the top grossing apps, I know many of them have in app purchases of 14.99, and smaller increments which can easily add up to more than that. For me, a product that takes all of my time (which this does) needs to aim for the top 300 grossing apps, but if I can get more than one done, it doesn't have to be quite that big of a hit. Nathan -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/android-discuss?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
