Three cheers for Rob! Hurrah,Hurrah Hurrah!
And a Huzzah! for luck. Rob Rocks, nuff respect! On Sat, Nov 8, 2008 at 7:58 AM, Holger <[EMAIL PROTECTED]> wrote: > > Hi Rob, > > i tested it in my original app and as far as i can tell it works like > charm now :D > Thx so much! you really saved my day :) > > cheers (echo) > > Holger > > On 7 Nov., 19:06, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > > Hey Holger > > > > please check updates on the trunk - problem should now be fixed > > > > Thank you for your debug zip! very helpful > > > > cheers > > > > Rob > > > > 2008/11/1 Peter Kapelyan <[EMAIL PROTECTED]> > > > > > > > > > Is this something that works in an older version? > > > > > We try to find/fix bugs as soon as possible, but maybe the solution for > now > > > may be to use an older version? > > > > > -Pete > > > > > On Sat, Nov 1, 2008 at 7:08 AM, Holger <[EMAIL PROTECTED]> wrote: > > > > >> No Ideas yet? > > > > >> I am sorry to bug you with this. I am in need for this feature with > > >> the project > > >> i am working on right now. So it's a pretty bad situation for me as > > >> this feature > > >> is really needed but i am unable to fix it myself. > > > > >> Holger > > > > >> On 29 Okt., 11:46, Holger <[EMAIL PROTECTED]> wrote: > > >> > Hi Fabrice, Hi Rob, > > > > >> > I have digged a little deeper into that CORRECT_Z_ORDER-MouseClick- > > >> > Bug. > > >> > At least i found a way to isolate the problem and i made a little > Demo > > >> > that > > >> > is able to reproduce the bug 99%. > > > > >> > find the code here: > > >>http://groups.google.com/group/away3d-dev/web/CorrectZBug.zip > > > > >> > and this is how you reproduce it: > > > > >> > * BUG REPRODUCTION * > > >> > - klick on the car and pull the mouse-pointer out of the car, > holding > > >> > the mouse-button down. > > >> > - when the mouse-pointer is not over the car anymore, release the > > >> > mouse-button. > > >> > - wait until the camera-rotation has come to an end ( i.e. 3 secs. ) > > >> > - now go back over the car an make a single click. (mouse-down - > mouse- > > >> > up) > > >> > - now the error is thrown > > > > >> > I added this to the issues-list as well. > > > > >> > Holger > > > > >> > On 28 Okt., 10:41, Fabrice <[EMAIL PROTECTED]> wrote: > > > > >> > > Glad export and mouse are now working for you. > > >> > > There were indeed quite some updates since 1.5... > > > > >> > > > How could I help you? > > > > >> > > We most of the time need a bit more than a "it doesn't work" or > "its > > >> > > broken", > > >> > > In order to fixe a bug, we first need to be able to reproduce it. > > >> > > Sometimes its easy, sometimes its not, as Away complexity grows, > bugs > > > > >> > > are often little nasty ones... > > >> > > If you have the (strong) feeling something is wrong, try to > isolate > > >> > > the problem, and generate a little class reproducing the behavior. > > >> > > Some issues are not allways detectable when we test a "broken > feature" > > > > >> > > because of the way we work, the sequence of our code or even the > > >> > > handlers we use. Many roads are leading to Rome... > > >> > > So best way for us to test, is following the way you do it. > > > > >> > > and we have a dedicated place for this! > > >>http://code.google.com/p/away3d/issues/list > > > > >> > > Fabrice > > > > >> > > On Oct 28, 2008, at 10:02 AM, Paweł Stanisławczuk (taurus76) > wrote: > > > > >> > > > Hi! > > > > >> > > > I'm still having the same error with Renderer.CORRECT_Z_ORDER > as in > > >> > > > my first post. I would like to give you more information, but my > > >> > > > skills are not enough. How could I help you? > > > > >> > > > The new export is compatible with LW3D, so I don't need to > rotate my > > >> > > > models. Thanks for that :) > > > > >> > > > As for mouse events, in my project I use severel views, and many > > >> times > > >> > > > i disable/enable mouseEnabled in models and planes. I digged a > > >> little > > >> > > > and found that things work, but in a different way now. Need to > > >> update > > >> > > > mouse events in my project to Away3D 2.2.0. > > > > >> > > > Paweł > > > > >> > > > On 25 Paź, 10:23, Holger <[EMAIL PROTECTED]> wrote: > > >> > > >> WOOT, it seems to work! > > > > >> > > >> both issues with the QuadrantRenderer: > > >> > > >> 1. errors when objects leave the camera view > > >> > > >> 2. flickering triangles with worng texture-mapping > > >> > > >> seem to be resolved. > > > > >> > > >> Great work! Thx Rob > > > > >> > > >> I had some trouble with Events in 2.2 also. > > >> > > >> I will take a look to see if this issue is still present > > > > >> > > >> Holger > > > > >> > > >> On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]> > wrote: > > > > >> > > >>> Hey guys > > > > >> > > >>> quadrant renderer bug should be fixed in the trunk - if > someone > > >> > > >>> could verify > > >> > > >>> that'd be cool > > > > >> > > >>> cheers! > > > > >> > > >>> Rob > > > > >> > > >>> 2008/10/24 Fabrice <[EMAIL PROTECTED]> > > > > >> > > >>>> Hey pawel, > > >> > > >>>> Just to be sure, I've done some tests loading obj files > running > > >> > > >>>> the latest > > >> > > >>>> trunk and add some mouse event to them... all the mouse > events > > >> > > >>>> seams to work > > >> > > >>>> normally. > > > > >> > > >>>> the 2.2 obj parser supports different kinds of objs, even the > > >> > > >>>> most ugly > > >> > > >>>> ones often generated by old converters, > > >> > > >>>> mtl parsing was improved to handle some character encoding > issue. > > >> > > >>>> Compared to 2.1, none of the updates are affecting the return > or > > > > >> > > >>>> the way it > > >> > > >>>> works. > > > > >> > > >>>> Except conversion right to left handed. After testing in > several > > > > >> > > >>>> apps, I've > > >> > > >>>> updated it to meet the most common exports. Not only to avoid > to > > > > >> > > >>>> have models > > >> > > >>>> rotated 90 degrees into your 3d app > > >> > > >>>> but also because of the new objexporter. In order to get a > better > > > > >> > > >>>> workflow. > > >> > > >>>> In your case, to prevent to redo your exports, just place > back > > >> > > >>>> the line of > > >> > > >>>> 2.1 where the vertexes are interpreted into the 2.2 version. > > > > >> > > >>>> We are looking at the other issues. > > > > >> > > >>>> Fabrice > > > > >> > > >>>> On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76) > > >> wrote: > > > > >> > > >>>>> Hi, > > > > >> > > >>>>> I'm trying do upgrade from version 2.1 to 2.2 but I have > these > > >> > > >>>>> problems (I use the latest ver from svn): > > > > >> > > >>>>> 1. Cannot use Renderer.CORRECT_Z_ORDER > > >> > > >>>>> When trying to hover the mouse on planes in CORRECT_Z_ORDER > I > > >> get > > >> > > >>>>> these errors: > > >> > > >>>>> TypeError: Error #1009: Cannot access a property or method > of a > > > > >> > > >>>>> null > > >> > > >>>>> object reference. > > >> > > >>>>> at away3d.core.render::QuadrantRenderer/getList() > > >> > > >>>>> at away3d.core.render::QuadrantRenderer/list() > > >> > > >>>>> at away3d.containers::View3D/checkSession() > > >> > > >>>>> at away3d.containers::View3D/findHit() > > >> > > >>>>> at away3d.containers::View3D/fireMouseEvent() > > >> > > >>>>> at away3d.containers::View3D/onMouseOut() > > > > >> > > >>>>> In BASIC everything works fine. In ver 2.1 the > CORRECT_Z_ORDER > > >> > > >>>>> don't > > >> > > >>>>> produce this error. > > > > >> > > >>>>> 2. Loading OBJ I see that the axis is changed. In 2.2 my obj > > >> > > >>>>> land with > > >> > > >>>>> face on the floor ;) Could You tell me what changes were > made > > >> > > >>>>> here? I > > >> > > >>>>> try to rotate it but I have a little collision detection and > now > > > > >> > > >>>>> it's > > >> > > >>>>> in a little mess ;) Maybe The best solution would be > rotating > > >> OBJ > > >> > > >>>>> already in 3D modeling application? > > > > >> > > >>>>> 3. All My elements: Planes, loaded OBJ are not clickable. I > > >> can't > > >> > > >>>>> figure out what was changed here. > > >> > > >>>>> Did I missed something? Where can I read changes in new > version > > > > >> > > >>>>> about > > >> > > >>>>> this things? > > > > >> > > >>>>> Everyday I look at the poll on away3d.com and my dreamed-of > > >> > > >>>>> feature: > > >> > > >>>>> Nearfield culling has less and less chance of winning. I > started > > > > >> > > >>>>> my > > >> > > >>>>> adventure with away3d on 1.0 version, and from this time > > >> Nearfield > > >> > > >>>>> culling was always most urgent. I would like to start my > third > > >> > > >>>>> major > > >> > > >>>>> project with Away3D but now the "minus x, plus zoom" > workaround > > > > >> > > >>>>> really > > >> > > >>>>> wont do ;). The culling feature in PV3D made me even more > > >> > > >>>>> hungry ;) > > >> > > >>>>> I've read in some posts on away3d.dev that it is imminent. > Would > > > > >> > > >>>>> You > > >> > > >>>>> please tell me when Nearfield culling feature will be > available > > >> on > > >> > > >>>>> Away3D? I can't wait for that :) > > > > >> > > >>>>> I haven't got the opportunity to report my update from > Away3D > > >> > > >>>>> 1,5 to > > >> > > >>>>> 2.1 with My Dekort3D app. I can say that along with FP10 the > > >> > > >>>>> improvement is massive! Using my test room the framerate > jumped > > > > >> > > >>>>> from > > >> > > >>>>> 10 to 40! fps. And the quality is much better thanks to new > > >> > > >>>>> features. > > >> > > >>>>> The development of Away3D to make it faster and better is > much > > >> > > >>>>> bigger > > >> > > >>>>> than you said year ago ;) > > > > >> > > >>>>> Regards > > >> > > >>>>> Paweł Stanisławczuk > > > > >> > > >>> -- > > >> > > >>> Rob Bateman > > >> > > >>> Flash Development & Consultancy > > > > >> > > >>> [EMAIL PROTECTED] > > > > > -- > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM <http://away3d.com/> > > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > > [EMAIL PROTECTED] -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM