Three cheers for Rob!

Hurrah,Hurrah Hurrah!

And a Huzzah! for luck.

Rob Rocks, nuff respect!

On Sat, Nov 8, 2008 at 7:58 AM, Holger <[EMAIL PROTECTED]> wrote:

>
> Hi Rob,
>
> i tested it in my original app and as far as i can tell it works like
> charm now :D
> Thx so much! you really saved my day :)
>
> cheers (echo)
>
> Holger
>
> On 7 Nov., 19:06, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > Hey Holger
> >
> > please check updates on the trunk - problem should now be fixed
> >
> > Thank you for your debug zip! very helpful
> >
> > cheers
> >
> > Rob
> >
> > 2008/11/1 Peter Kapelyan <[EMAIL PROTECTED]>
> >
> >
> >
> > > Is this something that works in an older version?
> >
> > > We try to find/fix bugs as soon as possible, but maybe the solution for
> now
> > > may be to use an older version?
> >
> > > -Pete
> >
> > > On Sat, Nov 1, 2008 at 7:08 AM, Holger <[EMAIL PROTECTED]> wrote:
> >
> > >> No Ideas yet?
> >
> > >> I am sorry to bug you with this. I am in need for this feature with
> > >> the project
> > >> i am working on right now. So it's a pretty bad situation for me as
> > >> this feature
> > >> is really needed but i am unable to fix it myself.
> >
> > >> Holger
> >
> > >> On 29 Okt., 11:46, Holger <[EMAIL PROTECTED]> wrote:
> > >> > Hi Fabrice, Hi Rob,
> >
> > >> > I have digged a little deeper into that CORRECT_Z_ORDER-MouseClick-
> > >> > Bug.
> > >> > At least i found a way to isolate the problem and i made a little
> Demo
> > >> > that
> > >> > is able to reproduce the bug 99%.
> >
> > >> > find the code here:
> > >>http://groups.google.com/group/away3d-dev/web/CorrectZBug.zip
> >
> > >> > and this is how you reproduce it:
> >
> > >> > * BUG REPRODUCTION *
> > >> > - klick on the car and pull the mouse-pointer out of the car,
> holding
> > >> > the mouse-button down.
> > >> > - when the mouse-pointer is not over the car anymore, release the
> > >> > mouse-button.
> > >> > - wait until the camera-rotation has come to an end ( i.e. 3 secs. )
> > >> > - now go back over the car an make a single click. (mouse-down -
> mouse-
> > >> > up)
> > >> > - now the error is thrown
> >
> > >> > I added this to the issues-list as well.
> >
> > >> > Holger
> >
> > >> > On 28 Okt., 10:41, Fabrice <[EMAIL PROTECTED]> wrote:
> >
> > >> > > Glad export and mouse are now working for you.
> > >> > > There were indeed quite some updates since 1.5...
> >
> > >> > > >  How could I help you?
> >
> > >> > > We most of the time need a bit more than a "it doesn't work" or
> "its
> > >> > > broken",
> > >> > > In order to fixe a bug, we first need to be able to reproduce it.
> > >> > > Sometimes its easy, sometimes its not, as Away complexity grows,
> bugs
> >
> > >> > > are often little nasty ones...
> > >> > > If you have the (strong) feeling something is wrong, try to
> isolate
> > >> > > the problem, and generate a little class reproducing the behavior.
> > >> > > Some issues are not allways detectable when we test a "broken
> feature"
> >
> > >> > > because of the way we work, the sequence of our code or even the
> > >> > > handlers we use. Many roads are leading to Rome...
> > >> > > So best way for us to test, is following the way you do it.
> >
> > >> > > and we have a dedicated place for this!
> > >>http://code.google.com/p/away3d/issues/list
> >
> > >> > > Fabrice
> >
> > >> > > On Oct 28, 2008, at 10:02 AM, Paweł Stanisławczuk (taurus76)
> wrote:
> >
> > >> > > > Hi!
> >
> > >> > > > I'm still having the same error with Renderer.CORRECT_Z_ORDER
>  as in
> > >> > > > my first post. I would like to give you more information, but my
> > >> > > > skills are not enough. How could I help you?
> >
> > >> > > > The new export is compatible with LW3D, so I don't need to
> rotate my
> > >> > > > models. Thanks for that :)
> >
> > >> > > > As for mouse events, in my project I use severel views, and many
> > >> times
> > >> > > > i disable/enable mouseEnabled in models and planes. I digged a
> > >> little
> > >> > > > and found that things work, but in a different way now. Need to
> > >> update
> > >> > > > mouse events in my project to Away3D 2.2.0.
> >
> > >> > > > Paweł
> >
> > >> > > > On 25 Paź, 10:23, Holger <[EMAIL PROTECTED]> wrote:
> > >> > > >> WOOT, it seems to work!
> >
> > >> > > >> both issues with the QuadrantRenderer:
> > >> > > >> 1. errors when objects leave the camera view
> > >> > > >> 2. flickering triangles with worng texture-mapping
> > >> > > >> seem to be resolved.
> >
> > >> > > >> Great work! Thx Rob
> >
> > >> > > >> I had some trouble with Events in 2.2 also.
> > >> > > >> I will take a look to see if this issue is still present
> >
> > >> > > >> Holger
> >
> > >> > > >> On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]>
> wrote:
> >
> > >> > > >>> Hey guys
> >
> > >> > > >>> quadrant renderer bug should be fixed in the trunk - if
> someone
> > >> > > >>> could verify
> > >> > > >>> that'd be cool
> >
> > >> > > >>> cheers!
> >
> > >> > > >>> Rob
> >
> > >> > > >>> 2008/10/24 Fabrice <[EMAIL PROTECTED]>
> >
> > >> > > >>>> Hey pawel,
> > >> > > >>>> Just to be sure, I've done some tests loading obj files
> running
> > >> > > >>>> the latest
> > >> > > >>>> trunk and add some mouse event to them... all the mouse
> events
> > >> > > >>>> seams to work
> > >> > > >>>> normally.
> >
> > >> > > >>>> the 2.2 obj parser supports different kinds of objs, even the
> > >> > > >>>> most ugly
> > >> > > >>>> ones often generated by old converters,
> > >> > > >>>> mtl parsing was improved to handle some character encoding
> issue.
> > >> > > >>>> Compared to 2.1, none of the updates are affecting the return
> or
> >
> > >> > > >>>> the way it
> > >> > > >>>> works.
> >
> > >> > > >>>> Except conversion right to left handed. After testing in
> several
> >
> > >> > > >>>> apps, I've
> > >> > > >>>> updated it to meet the most common exports. Not only to avoid
> to
> >
> > >> > > >>>> have models
> > >> > > >>>> rotated 90 degrees into your 3d app
> > >> > > >>>> but also because of the new objexporter. In order to get a
> better
> >
> > >> > > >>>> workflow.
> > >> > > >>>> In your case, to prevent to redo your exports, just place
> back
> > >> > > >>>> the line of
> > >> > > >>>> 2.1 where the vertexes are interpreted into the 2.2 version.
> >
> > >> > > >>>> We are looking at the other issues.
> >
> > >> > > >>>> Fabrice
> >
> > >> > > >>>> On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76)
> > >> wrote:
> >
> > >> > > >>>>> Hi,
> >
> > >> > > >>>>> I'm trying do upgrade from version 2.1 to 2.2 but I have
> these
> > >> > > >>>>> problems (I use the latest ver from svn):
> >
> > >> > > >>>>> 1. Cannot use Renderer.CORRECT_Z_ORDER
> > >> > > >>>>> When trying to hover the mouse on planes in CORRECT_Z_ORDER
> I
> > >> get
> > >> > > >>>>> these errors:
> > >> > > >>>>> TypeError: Error #1009: Cannot access a property or method
> of a
> >
> > >> > > >>>>> null
> > >> > > >>>>> object reference.
> > >> > > >>>>> at away3d.core.render::QuadrantRenderer/getList()
> > >> > > >>>>> at away3d.core.render::QuadrantRenderer/list()
> > >> > > >>>>> at away3d.containers::View3D/checkSession()
> > >> > > >>>>> at away3d.containers::View3D/findHit()
> > >> > > >>>>> at away3d.containers::View3D/fireMouseEvent()
> > >> > > >>>>> at away3d.containers::View3D/onMouseOut()
> >
> > >> > > >>>>> In BASIC everything works fine. In ver 2.1 the
> CORRECT_Z_ORDER
> > >> > > >>>>> don't
> > >> > > >>>>> produce this error.
> >
> > >> > > >>>>> 2. Loading OBJ I see that the axis is changed. In 2.2 my obj
> > >> > > >>>>> land with
> > >> > > >>>>> face on the floor ;) Could You tell me what changes were
> made
> > >> > > >>>>> here? I
> > >> > > >>>>> try to rotate it but I have a little collision detection and
> now
> >
> > >> > > >>>>> it's
> > >> > > >>>>> in a little mess ;) Maybe The best solution would be
> rotating
> > >> OBJ
> > >> > > >>>>> already in 3D modeling application?
> >
> > >> > > >>>>> 3. All My elements: Planes, loaded OBJ are not clickable. I
> > >> can't
> > >> > > >>>>> figure out what was changed here.
> > >> > > >>>>> Did I missed something? Where can I read changes in new
> version
> >
> > >> > > >>>>> about
> > >> > > >>>>> this things?
> >
> > >> > > >>>>> Everyday I look at the poll on away3d.com and my dreamed-of
> > >> > > >>>>> feature:
> > >> > > >>>>> Nearfield culling has less and less chance of winning. I
> started
> >
> > >> > > >>>>> my
> > >> > > >>>>> adventure with away3d on 1.0 version, and from this time
> > >> Nearfield
> > >> > > >>>>> culling was always most urgent. I would like to start my
> third
> > >> > > >>>>> major
> > >> > > >>>>> project with Away3D but now the "minus x, plus zoom"
> workaround
> >
> > >> > > >>>>> really
> > >> > > >>>>> wont do ;). The culling feature in PV3D made me even more
> > >> > > >>>>> hungry ;)
> > >> > > >>>>> I've read in some posts on away3d.dev that it is imminent.
> Would
> >
> > >> > > >>>>> You
> > >> > > >>>>> please tell me when Nearfield culling feature will be
> available
> > >> on
> > >> > > >>>>> Away3D? I can't wait for that :)
> >
> > >> > > >>>>> I haven't got the opportunity to report my update from
> Away3D
> > >> > > >>>>> 1,5 to
> > >> > > >>>>> 2.1 with My Dekort3D app. I can say that along with FP10 the
> > >> > > >>>>> improvement is massive! Using my test room the framerate
> jumped
> >
> > >> > > >>>>> from
> > >> > > >>>>> 10 to 40! fps. And the quality is much better thanks to new
> > >> > > >>>>> features.
> > >> > > >>>>> The development of Away3D to make it faster and better is
> much
> > >> > > >>>>> bigger
> > >> > > >>>>> than you said year ago ;)
> >
> > >> > > >>>>> Regards
> > >> > > >>>>> Paweł Stanisławczuk
> >
> > >> > > >>> --
> > >> > > >>> Rob Bateman
> > >> > > >>> Flash Development & Consultancy
> >
> > >> > > >>> [EMAIL PROTECTED]
> >
> > > --
> > > ___________________
> >
> > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > HTTP://AWAY3D.COM <http://away3d.com/>
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [EMAIL PROTECTED]




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