No Ideas yet?

I am sorry to bug you with this. I am in need for this feature with
the project
i am working on right now. So it's a pretty bad situation for me as
this feature
is really needed but i am unable to fix it myself.

Holger

On 29 Okt., 11:46, Holger <[EMAIL PROTECTED]> wrote:
> Hi Fabrice, Hi Rob,
>
> I have digged a little deeper into that CORRECT_Z_ORDER-MouseClick-
> Bug.
> At least i found a way to isolate the problem and i made a little Demo
> that
> is able to reproduce the bug 99%.
>
> find the code 
> here:http://groups.google.com/group/away3d-dev/web/CorrectZBug.zip
>
> and this is how you reproduce it:
>
> * BUG REPRODUCTION *
> - klick on the car and pull the mouse-pointer out of the car, holding
> the mouse-button down.
> - when the mouse-pointer is not over the car anymore, release the
> mouse-button.
> - wait until the camera-rotation has come to an end ( i.e. 3 secs. )
> - now go back over the car an make a single click. (mouse-down - mouse-
> up)
> - now the error is thrown
>
> I added this to the issues-list as well.
>
> Holger
>
> On 28 Okt., 10:41, Fabrice <[EMAIL PROTECTED]> wrote:
>
> > Glad export and mouse are now working for you.
> > There were indeed quite some updates since 1.5...
>
> > >  How could I help you?
>
> > We most of the time need a bit more than a "it doesn't work" or "its  
> > broken",
> > In order to fixe a bug, we first need to be able to reproduce it.  
> > Sometimes its easy, sometimes its not, as Away complexity grows, bugs  
> > are often little nasty ones...
> > If you have the (strong) feeling something is wrong, try to isolate  
> > the problem, and generate a little class reproducing the behavior.
> > Some issues are not allways detectable when we test a "broken feature"  
> > because of the way we work, the sequence of our code or even the  
> > handlers we use. Many roads are leading to Rome...
> > So best way for us to test, is following the way you do it.
>
> > and we have a dedicated place for 
> > this!http://code.google.com/p/away3d/issues/list
>
> > Fabrice
>
> > On Oct 28, 2008, at 10:02 AM, Paweł Stanisławczuk (taurus76) wrote:
>
> > > Hi!
>
> > > I'm still having the same error with Renderer.CORRECT_Z_ORDER  as in
> > > my first post. I would like to give you more information, but my
> > > skills are not enough. How could I help you?
>
> > > The new export is compatible with LW3D, so I don't need to rotate my
> > > models. Thanks for that :)
>
> > > As for mouse events, in my project I use severel views, and many times
> > > i disable/enable mouseEnabled in models and planes. I digged a little
> > > and found that things work, but in a different way now. Need to update
> > > mouse events in my project to Away3D 2.2.0.
>
> > > Paweł
>
> > > On 25 Paź, 10:23, Holger <[EMAIL PROTECTED]> wrote:
> > >> WOOT, it seems to work!
>
> > >> both issues with the QuadrantRenderer:
> > >> 1. errors when objects leave the camera view
> > >> 2. flickering triangles with worng texture-mapping
> > >> seem to be resolved.
>
> > >> Great work! Thx Rob
>
> > >> I had some trouble with Events in 2.2 also.
> > >> I will take a look to see if this issue is still present
>
> > >> Holger
>
> > >> On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
>
> > >>> Hey guys
>
> > >>> quadrant renderer bug should be fixed in the trunk - if someone  
> > >>> could verify
> > >>> that'd be cool
>
> > >>> cheers!
>
> > >>> Rob
>
> > >>> 2008/10/24 Fabrice <[EMAIL PROTECTED]>
>
> > >>>> Hey pawel,
> > >>>> Just to be sure, I've done some tests loading obj files running  
> > >>>> the latest
> > >>>> trunk and add some mouse event to them... all the mouse events  
> > >>>> seams to work
> > >>>> normally.
>
> > >>>> the 2.2 obj parser supports different kinds of objs, even the  
> > >>>> most ugly
> > >>>> ones often generated by old converters,
> > >>>> mtl parsing was improved to handle some character encoding issue.
> > >>>> Compared to 2.1, none of the updates are affecting the return or  
> > >>>> the way it
> > >>>> works.
>
> > >>>> Except conversion right to left handed. After testing in several  
> > >>>> apps, I've
> > >>>> updated it to meet the most common exports. Not only to avoid to  
> > >>>> have models
> > >>>> rotated 90 degrees into your 3d app
> > >>>> but also because of the new objexporter. In order to get a better  
> > >>>> workflow.
> > >>>> In your case, to prevent to redo your exports, just place back  
> > >>>> the line of
> > >>>> 2.1 where the vertexes are interpreted into the 2.2 version.
>
> > >>>> We are looking at the other issues.
>
> > >>>> Fabrice
>
> > >>>> On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76) wrote:
>
> > >>>>> Hi,
>
> > >>>>> I'm trying do upgrade from version 2.1 to 2.2 but I have these
> > >>>>> problems (I use the latest ver from svn):
>
> > >>>>> 1. Cannot use Renderer.CORRECT_Z_ORDER
> > >>>>> When trying to hover the mouse on planes in CORRECT_Z_ORDER I get
> > >>>>> these errors:
> > >>>>> TypeError: Error #1009: Cannot access a property or method of a  
> > >>>>> null
> > >>>>> object reference.
> > >>>>> at away3d.core.render::QuadrantRenderer/getList()
> > >>>>> at away3d.core.render::QuadrantRenderer/list()
> > >>>>> at away3d.containers::View3D/checkSession()
> > >>>>> at away3d.containers::View3D/findHit()
> > >>>>> at away3d.containers::View3D/fireMouseEvent()
> > >>>>> at away3d.containers::View3D/onMouseOut()
>
> > >>>>> In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER  
> > >>>>> don't
> > >>>>> produce this error.
>
> > >>>>> 2. Loading OBJ I see that the axis is changed. In 2.2 my obj  
> > >>>>> land with
> > >>>>> face on the floor ;) Could You tell me what changes were made  
> > >>>>> here? I
> > >>>>> try to rotate it but I have a little collision detection and now  
> > >>>>> it's
> > >>>>> in a little mess ;) Maybe The best solution would be rotating OBJ
> > >>>>> already in 3D modeling application?
>
> > >>>>> 3. All My elements: Planes, loaded OBJ are not clickable. I can't
> > >>>>> figure out what was changed here.
> > >>>>> Did I missed something? Where can I read changes in new version  
> > >>>>> about
> > >>>>> this things?
>
> > >>>>> Everyday I look at the poll on away3d.com and my dreamed-of  
> > >>>>> feature:
> > >>>>> Nearfield culling has less and less chance of winning. I started  
> > >>>>> my
> > >>>>> adventure with away3d on 1.0 version, and from this time Nearfield
> > >>>>> culling was always most urgent. I would like to start my third  
> > >>>>> major
> > >>>>> project with Away3D but now the "minus x, plus zoom" workaround  
> > >>>>> really
> > >>>>> wont do ;). The culling feature in PV3D made me even more  
> > >>>>> hungry ;)
> > >>>>> I've read in some posts on away3d.dev that it is imminent. Would  
> > >>>>> You
> > >>>>> please tell me when Nearfield culling feature will be available on
> > >>>>> Away3D? I can't wait for that :)
>
> > >>>>> I haven't got the opportunity to report my update from Away3D  
> > >>>>> 1,5 to
> > >>>>> 2.1 with My Dekort3D app. I can say that along with FP10 the
> > >>>>> improvement is massive! Using my test room the framerate jumped  
> > >>>>> from
> > >>>>> 10 to 40! fps. And the quality is much better thanks to new  
> > >>>>> features.
> > >>>>> The development of Away3D to make it faster and better is much  
> > >>>>> bigger
> > >>>>> than you said year ago ;)
>
> > >>>>> Regards
> > >>>>> Paweł Stanisławczuk
>
> > >>> --
> > >>> Rob Bateman
> > >>> Flash Development & Consultancy
>
> > >>> [EMAIL PROTECTED]

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