Hey guys quadrant renderer bug should be fixed in the trunk - if someone could verify that'd be cool
cheers! Rob 2008/10/24 Fabrice <[EMAIL PROTECTED]> > > Hey pawel, > Just to be sure, I've done some tests loading obj files running the latest > trunk and add some mouse event to them... all the mouse events seams to work > normally. > > the 2.2 obj parser supports different kinds of objs, even the most ugly > ones often generated by old converters, > mtl parsing was improved to handle some character encoding issue. > Compared to 2.1, none of the updates are affecting the return or the way it > works. > > Except conversion right to left handed. After testing in several apps, I've > updated it to meet the most common exports. Not only to avoid to have models > rotated 90 degrees into your 3d app > but also because of the new objexporter. In order to get a better workflow. > In your case, to prevent to redo your exports, just place back the line of > 2.1 where the vertexes are interpreted into the 2.2 version. > > We are looking at the other issues. > > Fabrice > > > > On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76) wrote: > > >> Hi, >> >> I'm trying do upgrade from version 2.1 to 2.2 but I have these >> problems (I use the latest ver from svn): >> >> 1. Cannot use Renderer.CORRECT_Z_ORDER >> When trying to hover the mouse on planes in CORRECT_Z_ORDER I get >> these errors: >> TypeError: Error #1009: Cannot access a property or method of a null >> object reference. >> at away3d.core.render::QuadrantRenderer/getList() >> at away3d.core.render::QuadrantRenderer/list() >> at away3d.containers::View3D/checkSession() >> at away3d.containers::View3D/findHit() >> at away3d.containers::View3D/fireMouseEvent() >> at away3d.containers::View3D/onMouseOut() >> >> In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER don't >> produce this error. >> >> 2. Loading OBJ I see that the axis is changed. In 2.2 my obj land with >> face on the floor ;) Could You tell me what changes were made here? I >> try to rotate it but I have a little collision detection and now it's >> in a little mess ;) Maybe The best solution would be rotating OBJ >> already in 3D modeling application? >> >> 3. All My elements: Planes, loaded OBJ are not clickable. I can't >> figure out what was changed here. >> Did I missed something? Where can I read changes in new version about >> this things? >> >> >> Everyday I look at the poll on away3d.com and my dreamed-of feature: >> Nearfield culling has less and less chance of winning. I started my >> adventure with away3d on 1.0 version, and from this time Nearfield >> culling was always most urgent. I would like to start my third major >> project with Away3D but now the "minus x, plus zoom" workaround really >> wont do ;). The culling feature in PV3D made me even more hungry ;) >> I've read in some posts on away3d.dev that it is imminent. Would You >> please tell me when Nearfield culling feature will be available on >> Away3D? I can't wait for that :) >> >> I haven't got the opportunity to report my update from Away3D 1,5 to >> 2.1 with My Dekort3D app. I can say that along with FP10 the >> improvement is massive! Using my test room the framerate jumped from >> 10 to 40! fps. And the quality is much better thanks to new features. >> The development of Away3D to make it faster and better is much bigger >> than you said year ago ;) >> >> Regards >> Paweł Stanisławczuk >> > > -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com