Hi Fabrice, Hi Rob, I have digged a little deeper into that CORRECT_Z_ORDER-MouseClick- Bug. At least i found a way to isolate the problem and i made a little Demo that is able to reproduce the bug 99%.
find the code here: http://groups.google.com/group/away3d-dev/web/CorrectZBug.zip and this is how you reproduce it: * BUG REPRODUCTION * - klick on the car and pull the mouse-pointer out of the car, holding the mouse-button down. - when the mouse-pointer is not over the car anymore, release the mouse-button. - wait until the camera-rotation has come to an end ( i.e. 3 secs. ) - now go back over the car an make a single click. (mouse-down - mouse- up) - now the error is thrown I added this to the issues-list as well. Holger On 28 Okt., 10:41, Fabrice <[EMAIL PROTECTED]> wrote: > Glad export and mouse are now working for you. > There were indeed quite some updates since 1.5... > > > How could I help you? > > We most of the time need a bit more than a "it doesn't work" or "its > broken", > In order to fixe a bug, we first need to be able to reproduce it. > Sometimes its easy, sometimes its not, as Away complexity grows, bugs > are often little nasty ones... > If you have the (strong) feeling something is wrong, try to isolate > the problem, and generate a little class reproducing the behavior. > Some issues are not allways detectable when we test a "broken feature" > because of the way we work, the sequence of our code or even the > handlers we use. Many roads are leading to Rome... > So best way for us to test, is following the way you do it. > > and we have a dedicated place for > this!http://code.google.com/p/away3d/issues/list > > Fabrice > > On Oct 28, 2008, at 10:02 AM, Paweł Stanisławczuk (taurus76) wrote: > > > > > Hi! > > > I'm still having the same error with Renderer.CORRECT_Z_ORDER as in > > my first post. I would like to give you more information, but my > > skills are not enough. How could I help you? > > > The new export is compatible with LW3D, so I don't need to rotate my > > models. Thanks for that :) > > > As for mouse events, in my project I use severel views, and many times > > i disable/enable mouseEnabled in models and planes. I digged a little > > and found that things work, but in a different way now. Need to update > > mouse events in my project to Away3D 2.2.0. > > > Paweł > > > On 25 Paź, 10:23, Holger <[EMAIL PROTECTED]> wrote: > >> WOOT, it seems to work! > > >> both issues with the QuadrantRenderer: > >> 1. errors when objects leave the camera view > >> 2. flickering triangles with worng texture-mapping > >> seem to be resolved. > > >> Great work! Thx Rob > > >> I had some trouble with Events in 2.2 also. > >> I will take a look to see if this issue is still present > > >> Holger > > >> On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > > >>> Hey guys > > >>> quadrant renderer bug should be fixed in the trunk - if someone > >>> could verify > >>> that'd be cool > > >>> cheers! > > >>> Rob > > >>> 2008/10/24 Fabrice <[EMAIL PROTECTED]> > > >>>> Hey pawel, > >>>> Just to be sure, I've done some tests loading obj files running > >>>> the latest > >>>> trunk and add some mouse event to them... all the mouse events > >>>> seams to work > >>>> normally. > > >>>> the 2.2 obj parser supports different kinds of objs, even the > >>>> most ugly > >>>> ones often generated by old converters, > >>>> mtl parsing was improved to handle some character encoding issue. > >>>> Compared to 2.1, none of the updates are affecting the return or > >>>> the way it > >>>> works. > > >>>> Except conversion right to left handed. After testing in several > >>>> apps, I've > >>>> updated it to meet the most common exports. Not only to avoid to > >>>> have models > >>>> rotated 90 degrees into your 3d app > >>>> but also because of the new objexporter. In order to get a better > >>>> workflow. > >>>> In your case, to prevent to redo your exports, just place back > >>>> the line of > >>>> 2.1 where the vertexes are interpreted into the 2.2 version. > > >>>> We are looking at the other issues. > > >>>> Fabrice > > >>>> On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76) wrote: > > >>>>> Hi, > > >>>>> I'm trying do upgrade from version 2.1 to 2.2 but I have these > >>>>> problems (I use the latest ver from svn): > > >>>>> 1. Cannot use Renderer.CORRECT_Z_ORDER > >>>>> When trying to hover the mouse on planes in CORRECT_Z_ORDER I get > >>>>> these errors: > >>>>> TypeError: Error #1009: Cannot access a property or method of a > >>>>> null > >>>>> object reference. > >>>>> at away3d.core.render::QuadrantRenderer/getList() > >>>>> at away3d.core.render::QuadrantRenderer/list() > >>>>> at away3d.containers::View3D/checkSession() > >>>>> at away3d.containers::View3D/findHit() > >>>>> at away3d.containers::View3D/fireMouseEvent() > >>>>> at away3d.containers::View3D/onMouseOut() > > >>>>> In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER > >>>>> don't > >>>>> produce this error. > > >>>>> 2. Loading OBJ I see that the axis is changed. In 2.2 my obj > >>>>> land with > >>>>> face on the floor ;) Could You tell me what changes were made > >>>>> here? I > >>>>> try to rotate it but I have a little collision detection and now > >>>>> it's > >>>>> in a little mess ;) Maybe The best solution would be rotating OBJ > >>>>> already in 3D modeling application? > > >>>>> 3. All My elements: Planes, loaded OBJ are not clickable. I can't > >>>>> figure out what was changed here. > >>>>> Did I missed something? Where can I read changes in new version > >>>>> about > >>>>> this things? > > >>>>> Everyday I look at the poll on away3d.com and my dreamed-of > >>>>> feature: > >>>>> Nearfield culling has less and less chance of winning. I started > >>>>> my > >>>>> adventure with away3d on 1.0 version, and from this time Nearfield > >>>>> culling was always most urgent. I would like to start my third > >>>>> major > >>>>> project with Away3D but now the "minus x, plus zoom" workaround > >>>>> really > >>>>> wont do ;). The culling feature in PV3D made me even more > >>>>> hungry ;) > >>>>> I've read in some posts on away3d.dev that it is imminent. Would > >>>>> You > >>>>> please tell me when Nearfield culling feature will be available on > >>>>> Away3D? I can't wait for that :) > > >>>>> I haven't got the opportunity to report my update from Away3D > >>>>> 1,5 to > >>>>> 2.1 with My Dekort3D app. I can say that along with FP10 the > >>>>> improvement is massive! Using my test room the framerate jumped > >>>>> from > >>>>> 10 to 40! fps. And the quality is much better thanks to new > >>>>> features. > >>>>> The development of Away3D to make it faster and better is much > >>>>> bigger > >>>>> than you said year ago ;) > > >>>>> Regards > >>>>> Paweł Stanisławczuk > > >>> -- > >>> Rob Bateman > >>> Flash Development & Consultancy > > >>> [EMAIL PROTECTED]