Hey Holger

please check updates on the trunk - problem should now be fixed

Thank you for your debug zip! very helpful

cheers

Rob

2008/11/1 Peter Kapelyan <[EMAIL PROTECTED]>

> Is this something that works in an older version?
>
> We try to find/fix bugs as soon as possible, but maybe the solution for now
> may be to use an older version?
>
> -Pete
>
> On Sat, Nov 1, 2008 at 7:08 AM, Holger <[EMAIL PROTECTED]> wrote:
>
>>
>> No Ideas yet?
>>
>> I am sorry to bug you with this. I am in need for this feature with
>> the project
>> i am working on right now. So it's a pretty bad situation for me as
>> this feature
>> is really needed but i am unable to fix it myself.
>>
>> Holger
>>
>> On 29 Okt., 11:46, Holger <[EMAIL PROTECTED]> wrote:
>> > Hi Fabrice, Hi Rob,
>> >
>> > I have digged a little deeper into that CORRECT_Z_ORDER-MouseClick-
>> > Bug.
>> > At least i found a way to isolate the problem and i made a little Demo
>> > that
>> > is able to reproduce the bug 99%.
>> >
>> > find the code here:
>> http://groups.google.com/group/away3d-dev/web/CorrectZBug.zip
>> >
>> > and this is how you reproduce it:
>> >
>> > * BUG REPRODUCTION *
>> > - klick on the car and pull the mouse-pointer out of the car, holding
>> > the mouse-button down.
>> > - when the mouse-pointer is not over the car anymore, release the
>> > mouse-button.
>> > - wait until the camera-rotation has come to an end ( i.e. 3 secs. )
>> > - now go back over the car an make a single click. (mouse-down - mouse-
>> > up)
>> > - now the error is thrown
>> >
>> > I added this to the issues-list as well.
>> >
>> > Holger
>> >
>> > On 28 Okt., 10:41, Fabrice <[EMAIL PROTECTED]> wrote:
>> >
>> > > Glad export and mouse are now working for you.
>> > > There were indeed quite some updates since 1.5...
>> >
>> > > >  How could I help you?
>> >
>> > > We most of the time need a bit more than a "it doesn't work" or "its
>> > > broken",
>> > > In order to fixe a bug, we first need to be able to reproduce it.
>> > > Sometimes its easy, sometimes its not, as Away complexity grows, bugs
>>
>> > > are often little nasty ones...
>> > > If you have the (strong) feeling something is wrong, try to isolate
>> > > the problem, and generate a little class reproducing the behavior.
>> > > Some issues are not allways detectable when we test a "broken feature"
>>
>> > > because of the way we work, the sequence of our code or even the
>> > > handlers we use. Many roads are leading to Rome...
>> > > So best way for us to test, is following the way you do it.
>> >
>> > > and we have a dedicated place for this!
>> http://code.google.com/p/away3d/issues/list
>> >
>> > > Fabrice
>> >
>> > > On Oct 28, 2008, at 10:02 AM, Paweł Stanisławczuk (taurus76) wrote:
>> >
>> > > > Hi!
>> >
>> > > > I'm still having the same error with Renderer.CORRECT_Z_ORDER  as in
>> > > > my first post. I would like to give you more information, but my
>> > > > skills are not enough. How could I help you?
>> >
>> > > > The new export is compatible with LW3D, so I don't need to rotate my
>> > > > models. Thanks for that :)
>> >
>> > > > As for mouse events, in my project I use severel views, and many
>> times
>> > > > i disable/enable mouseEnabled in models and planes. I digged a
>> little
>> > > > and found that things work, but in a different way now. Need to
>> update
>> > > > mouse events in my project to Away3D 2.2.0.
>> >
>> > > > Paweł
>> >
>> > > > On 25 Paź, 10:23, Holger <[EMAIL PROTECTED]> wrote:
>> > > >> WOOT, it seems to work!
>> >
>> > > >> both issues with the QuadrantRenderer:
>> > > >> 1. errors when objects leave the camera view
>> > > >> 2. flickering triangles with worng texture-mapping
>> > > >> seem to be resolved.
>> >
>> > > >> Great work! Thx Rob
>> >
>> > > >> I had some trouble with Events in 2.2 also.
>> > > >> I will take a look to see if this issue is still present
>> >
>> > > >> Holger
>> >
>> > > >> On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
>> >
>> > > >>> Hey guys
>> >
>> > > >>> quadrant renderer bug should be fixed in the trunk - if someone
>> > > >>> could verify
>> > > >>> that'd be cool
>> >
>> > > >>> cheers!
>> >
>> > > >>> Rob
>> >
>> > > >>> 2008/10/24 Fabrice <[EMAIL PROTECTED]>
>> >
>> > > >>>> Hey pawel,
>> > > >>>> Just to be sure, I've done some tests loading obj files running
>> > > >>>> the latest
>> > > >>>> trunk and add some mouse event to them... all the mouse events
>> > > >>>> seams to work
>> > > >>>> normally.
>> >
>> > > >>>> the 2.2 obj parser supports different kinds of objs, even the
>> > > >>>> most ugly
>> > > >>>> ones often generated by old converters,
>> > > >>>> mtl parsing was improved to handle some character encoding issue.
>> > > >>>> Compared to 2.1, none of the updates are affecting the return or
>>
>> > > >>>> the way it
>> > > >>>> works.
>> >
>> > > >>>> Except conversion right to left handed. After testing in several
>>
>> > > >>>> apps, I've
>> > > >>>> updated it to meet the most common exports. Not only to avoid to
>>
>> > > >>>> have models
>> > > >>>> rotated 90 degrees into your 3d app
>> > > >>>> but also because of the new objexporter. In order to get a better
>>
>> > > >>>> workflow.
>> > > >>>> In your case, to prevent to redo your exports, just place back
>> > > >>>> the line of
>> > > >>>> 2.1 where the vertexes are interpreted into the 2.2 version.
>> >
>> > > >>>> We are looking at the other issues.
>> >
>> > > >>>> Fabrice
>> >
>> > > >>>> On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76)
>> wrote:
>> >
>> > > >>>>> Hi,
>> >
>> > > >>>>> I'm trying do upgrade from version 2.1 to 2.2 but I have these
>> > > >>>>> problems (I use the latest ver from svn):
>> >
>> > > >>>>> 1. Cannot use Renderer.CORRECT_Z_ORDER
>> > > >>>>> When trying to hover the mouse on planes in CORRECT_Z_ORDER I
>> get
>> > > >>>>> these errors:
>> > > >>>>> TypeError: Error #1009: Cannot access a property or method of a
>>
>> > > >>>>> null
>> > > >>>>> object reference.
>> > > >>>>> at away3d.core.render::QuadrantRenderer/getList()
>> > > >>>>> at away3d.core.render::QuadrantRenderer/list()
>> > > >>>>> at away3d.containers::View3D/checkSession()
>> > > >>>>> at away3d.containers::View3D/findHit()
>> > > >>>>> at away3d.containers::View3D/fireMouseEvent()
>> > > >>>>> at away3d.containers::View3D/onMouseOut()
>> >
>> > > >>>>> In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER
>> > > >>>>> don't
>> > > >>>>> produce this error.
>> >
>> > > >>>>> 2. Loading OBJ I see that the axis is changed. In 2.2 my obj
>> > > >>>>> land with
>> > > >>>>> face on the floor ;) Could You tell me what changes were made
>> > > >>>>> here? I
>> > > >>>>> try to rotate it but I have a little collision detection and now
>>
>> > > >>>>> it's
>> > > >>>>> in a little mess ;) Maybe The best solution would be rotating
>> OBJ
>> > > >>>>> already in 3D modeling application?
>> >
>> > > >>>>> 3. All My elements: Planes, loaded OBJ are not clickable. I
>> can't
>> > > >>>>> figure out what was changed here.
>> > > >>>>> Did I missed something? Where can I read changes in new version
>>
>> > > >>>>> about
>> > > >>>>> this things?
>> >
>> > > >>>>> Everyday I look at the poll on away3d.com and my dreamed-of
>> > > >>>>> feature:
>> > > >>>>> Nearfield culling has less and less chance of winning. I started
>>
>> > > >>>>> my
>> > > >>>>> adventure with away3d on 1.0 version, and from this time
>> Nearfield
>> > > >>>>> culling was always most urgent. I would like to start my third
>> > > >>>>> major
>> > > >>>>> project with Away3D but now the "minus x, plus zoom" workaround
>>
>> > > >>>>> really
>> > > >>>>> wont do ;). The culling feature in PV3D made me even more
>> > > >>>>> hungry ;)
>> > > >>>>> I've read in some posts on away3d.dev that it is imminent. Would
>>
>> > > >>>>> You
>> > > >>>>> please tell me when Nearfield culling feature will be available
>> on
>> > > >>>>> Away3D? I can't wait for that :)
>> >
>> > > >>>>> I haven't got the opportunity to report my update from Away3D
>> > > >>>>> 1,5 to
>> > > >>>>> 2.1 with My Dekort3D app. I can say that along with FP10 the
>> > > >>>>> improvement is massive! Using my test room the framerate jumped
>>
>> > > >>>>> from
>> > > >>>>> 10 to 40! fps. And the quality is much better thanks to new
>> > > >>>>> features.
>> > > >>>>> The development of Away3D to make it faster and better is much
>> > > >>>>> bigger
>> > > >>>>> than you said year ago ;)
>> >
>> > > >>>>> Regards
>> > > >>>>> Paweł Stanisławczuk
>> >
>> > > >>> --
>> > > >>> Rob Bateman
>> > > >>> Flash Development & Consultancy
>> >
>> > > >>> [EMAIL PROTECTED]
>>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

Reply via email to