Hey Holger please check updates on the trunk - problem should now be fixed
Thank you for your debug zip! very helpful cheers Rob 2008/11/1 Peter Kapelyan <[EMAIL PROTECTED]> > Is this something that works in an older version? > > We try to find/fix bugs as soon as possible, but maybe the solution for now > may be to use an older version? > > -Pete > > On Sat, Nov 1, 2008 at 7:08 AM, Holger <[EMAIL PROTECTED]> wrote: > >> >> No Ideas yet? >> >> I am sorry to bug you with this. I am in need for this feature with >> the project >> i am working on right now. So it's a pretty bad situation for me as >> this feature >> is really needed but i am unable to fix it myself. >> >> Holger >> >> On 29 Okt., 11:46, Holger <[EMAIL PROTECTED]> wrote: >> > Hi Fabrice, Hi Rob, >> > >> > I have digged a little deeper into that CORRECT_Z_ORDER-MouseClick- >> > Bug. >> > At least i found a way to isolate the problem and i made a little Demo >> > that >> > is able to reproduce the bug 99%. >> > >> > find the code here: >> http://groups.google.com/group/away3d-dev/web/CorrectZBug.zip >> > >> > and this is how you reproduce it: >> > >> > * BUG REPRODUCTION * >> > - klick on the car and pull the mouse-pointer out of the car, holding >> > the mouse-button down. >> > - when the mouse-pointer is not over the car anymore, release the >> > mouse-button. >> > - wait until the camera-rotation has come to an end ( i.e. 3 secs. ) >> > - now go back over the car an make a single click. (mouse-down - mouse- >> > up) >> > - now the error is thrown >> > >> > I added this to the issues-list as well. >> > >> > Holger >> > >> > On 28 Okt., 10:41, Fabrice <[EMAIL PROTECTED]> wrote: >> > >> > > Glad export and mouse are now working for you. >> > > There were indeed quite some updates since 1.5... >> > >> > > > How could I help you? >> > >> > > We most of the time need a bit more than a "it doesn't work" or "its >> > > broken", >> > > In order to fixe a bug, we first need to be able to reproduce it. >> > > Sometimes its easy, sometimes its not, as Away complexity grows, bugs >> >> > > are often little nasty ones... >> > > If you have the (strong) feeling something is wrong, try to isolate >> > > the problem, and generate a little class reproducing the behavior. >> > > Some issues are not allways detectable when we test a "broken feature" >> >> > > because of the way we work, the sequence of our code or even the >> > > handlers we use. Many roads are leading to Rome... >> > > So best way for us to test, is following the way you do it. >> > >> > > and we have a dedicated place for this! >> http://code.google.com/p/away3d/issues/list >> > >> > > Fabrice >> > >> > > On Oct 28, 2008, at 10:02 AM, Paweł Stanisławczuk (taurus76) wrote: >> > >> > > > Hi! >> > >> > > > I'm still having the same error with Renderer.CORRECT_Z_ORDER as in >> > > > my first post. I would like to give you more information, but my >> > > > skills are not enough. How could I help you? >> > >> > > > The new export is compatible with LW3D, so I don't need to rotate my >> > > > models. Thanks for that :) >> > >> > > > As for mouse events, in my project I use severel views, and many >> times >> > > > i disable/enable mouseEnabled in models and planes. I digged a >> little >> > > > and found that things work, but in a different way now. Need to >> update >> > > > mouse events in my project to Away3D 2.2.0. >> > >> > > > Paweł >> > >> > > > On 25 Paź, 10:23, Holger <[EMAIL PROTECTED]> wrote: >> > > >> WOOT, it seems to work! >> > >> > > >> both issues with the QuadrantRenderer: >> > > >> 1. errors when objects leave the camera view >> > > >> 2. flickering triangles with worng texture-mapping >> > > >> seem to be resolved. >> > >> > > >> Great work! Thx Rob >> > >> > > >> I had some trouble with Events in 2.2 also. >> > > >> I will take a look to see if this issue is still present >> > >> > > >> Holger >> > >> > > >> On 25 Okt., 03:14, "Rob Bateman" <[EMAIL PROTECTED]> wrote: >> > >> > > >>> Hey guys >> > >> > > >>> quadrant renderer bug should be fixed in the trunk - if someone >> > > >>> could verify >> > > >>> that'd be cool >> > >> > > >>> cheers! >> > >> > > >>> Rob >> > >> > > >>> 2008/10/24 Fabrice <[EMAIL PROTECTED]> >> > >> > > >>>> Hey pawel, >> > > >>>> Just to be sure, I've done some tests loading obj files running >> > > >>>> the latest >> > > >>>> trunk and add some mouse event to them... all the mouse events >> > > >>>> seams to work >> > > >>>> normally. >> > >> > > >>>> the 2.2 obj parser supports different kinds of objs, even the >> > > >>>> most ugly >> > > >>>> ones often generated by old converters, >> > > >>>> mtl parsing was improved to handle some character encoding issue. >> > > >>>> Compared to 2.1, none of the updates are affecting the return or >> >> > > >>>> the way it >> > > >>>> works. >> > >> > > >>>> Except conversion right to left handed. After testing in several >> >> > > >>>> apps, I've >> > > >>>> updated it to meet the most common exports. Not only to avoid to >> >> > > >>>> have models >> > > >>>> rotated 90 degrees into your 3d app >> > > >>>> but also because of the new objexporter. In order to get a better >> >> > > >>>> workflow. >> > > >>>> In your case, to prevent to redo your exports, just place back >> > > >>>> the line of >> > > >>>> 2.1 where the vertexes are interpreted into the 2.2 version. >> > >> > > >>>> We are looking at the other issues. >> > >> > > >>>> Fabrice >> > >> > > >>>> On Oct 23, 2008, at 5:39 PM, Paweł Stanisławczuk (taurus76) >> wrote: >> > >> > > >>>>> Hi, >> > >> > > >>>>> I'm trying do upgrade from version 2.1 to 2.2 but I have these >> > > >>>>> problems (I use the latest ver from svn): >> > >> > > >>>>> 1. Cannot use Renderer.CORRECT_Z_ORDER >> > > >>>>> When trying to hover the mouse on planes in CORRECT_Z_ORDER I >> get >> > > >>>>> these errors: >> > > >>>>> TypeError: Error #1009: Cannot access a property or method of a >> >> > > >>>>> null >> > > >>>>> object reference. >> > > >>>>> at away3d.core.render::QuadrantRenderer/getList() >> > > >>>>> at away3d.core.render::QuadrantRenderer/list() >> > > >>>>> at away3d.containers::View3D/checkSession() >> > > >>>>> at away3d.containers::View3D/findHit() >> > > >>>>> at away3d.containers::View3D/fireMouseEvent() >> > > >>>>> at away3d.containers::View3D/onMouseOut() >> > >> > > >>>>> In BASIC everything works fine. In ver 2.1 the CORRECT_Z_ORDER >> > > >>>>> don't >> > > >>>>> produce this error. >> > >> > > >>>>> 2. Loading OBJ I see that the axis is changed. In 2.2 my obj >> > > >>>>> land with >> > > >>>>> face on the floor ;) Could You tell me what changes were made >> > > >>>>> here? I >> > > >>>>> try to rotate it but I have a little collision detection and now >> >> > > >>>>> it's >> > > >>>>> in a little mess ;) Maybe The best solution would be rotating >> OBJ >> > > >>>>> already in 3D modeling application? >> > >> > > >>>>> 3. All My elements: Planes, loaded OBJ are not clickable. I >> can't >> > > >>>>> figure out what was changed here. >> > > >>>>> Did I missed something? Where can I read changes in new version >> >> > > >>>>> about >> > > >>>>> this things? >> > >> > > >>>>> Everyday I look at the poll on away3d.com and my dreamed-of >> > > >>>>> feature: >> > > >>>>> Nearfield culling has less and less chance of winning. I started >> >> > > >>>>> my >> > > >>>>> adventure with away3d on 1.0 version, and from this time >> Nearfield >> > > >>>>> culling was always most urgent. I would like to start my third >> > > >>>>> major >> > > >>>>> project with Away3D but now the "minus x, plus zoom" workaround >> >> > > >>>>> really >> > > >>>>> wont do ;). The culling feature in PV3D made me even more >> > > >>>>> hungry ;) >> > > >>>>> I've read in some posts on away3d.dev that it is imminent. Would >> >> > > >>>>> You >> > > >>>>> please tell me when Nearfield culling feature will be available >> on >> > > >>>>> Away3D? I can't wait for that :) >> > >> > > >>>>> I haven't got the opportunity to report my update from Away3D >> > > >>>>> 1,5 to >> > > >>>>> 2.1 with My Dekort3D app. I can say that along with FP10 the >> > > >>>>> improvement is massive! Using my test room the framerate jumped >> >> > > >>>>> from >> > > >>>>> 10 to 40! fps. And the quality is much better thanks to new >> > > >>>>> features. >> > > >>>>> The development of Away3D to make it faster and better is much >> > > >>>>> bigger >> > > >>>>> than you said year ago ;) >> > >> > > >>>>> Regards >> > > >>>>> Paweł Stanisławczuk >> > >> > > >>> -- >> > > >>> Rob Bateman >> > > >>> Flash Development & Consultancy >> > >> > > >>> [EMAIL PROTECTED] >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
